Bug 867460: remove notion of ShaderProgramTypes from gfx/gl. Carry r=bas. r=bgirard for the changes.

This commit is contained in:
Andreas Gal ext:(%2C%20Milan%20Sreckovic%20%3Cmilan%40mozilla.com%3E) 2013-07-04 13:25:50 -04:00
Родитель d4cc20985d
Коммит 4c463d2865
27 изменённых файлов: 254 добавлений и 220 удалений

Просмотреть файл

@ -1481,7 +1481,7 @@ static already_AddRefed<gfxImageSurface> YInvertImageSurface(gfxImageSurface* aS
} }
already_AddRefed<gfxImageSurface> already_AddRefed<gfxImageSurface>
GLContext::GetTexImage(GLuint aTexture, bool aYInvert, ShaderProgramType aShader) GLContext::GetTexImage(GLuint aTexture, bool aYInvert, SurfaceFormat aFormat)
{ {
MakeCurrent(); MakeCurrent();
GuaranteeResolve(); GuaranteeResolve();
@ -1507,7 +1507,7 @@ GLContext::GetTexImage(GLuint aTexture, bool aYInvert, ShaderProgramType aShader
fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, currentPackAlignment); fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, currentPackAlignment);
} }
if (aShader == RGBALayerProgramType || aShader == RGBXLayerProgramType) { if (aFormat == FORMAT_R8G8B8A8 || aFormat == FORMAT_R8G8B8X8) {
SwapRAndBComponents(surf); SwapRAndBComponents(surf);
} }
@ -1768,7 +1768,7 @@ GLContext::ReadPixelsIntoImageSurface(gfxImageSurface* dest)
if (DebugMode()) { if (DebugMode()) {
NS_WARNING("Needing intermediary surface for ReadPixels. This will be slow!"); NS_WARNING("Needing intermediary surface for ReadPixels. This will be slow!");
} }
gfxASurface::gfxImageFormat readFormatGFX; ImageFormat readFormatGFX;
switch (readFormat) { switch (readFormat) {
case LOCAL_GL_RGBA: case LOCAL_GL_RGBA:
@ -2033,7 +2033,7 @@ DataOffset(gfxImageSurface *aSurf, const nsIntPoint &aPoint)
return data; return data;
} }
ShaderProgramType GLContext::SurfaceFormat
GLContext::UploadSurfaceToTexture(gfxASurface *aSurface, GLContext::UploadSurfaceToTexture(gfxASurface *aSurface,
const nsIntRegion& aDstRegion, const nsIntRegion& aDstRegion,
GLuint& aTexture, GLuint& aTexture,
@ -2110,37 +2110,36 @@ GLContext::UploadSurfaceToTexture(gfxASurface *aSurface,
GLenum format; GLenum format;
GLenum type; GLenum type;
int32_t pixelSize = gfxASurface::BytePerPixelFromFormat(imageSurface->Format()); int32_t pixelSize = gfxASurface::BytePerPixelFromFormat(imageSurface->Format());
ShaderProgramType shader; SurfaceFormat surfaceFormat;
switch (imageSurface->Format()) { switch (imageSurface->Format()) {
case gfxASurface::ImageFormatARGB32: case gfxASurface::ImageFormatARGB32:
format = LOCAL_GL_RGBA; format = LOCAL_GL_RGBA;
type = LOCAL_GL_UNSIGNED_BYTE; type = LOCAL_GL_UNSIGNED_BYTE;
shader = BGRALayerProgramType; surfaceFormat = FORMAT_B8G8R8A8;
break; break;
case gfxASurface::ImageFormatRGB24: case gfxASurface::ImageFormatRGB24:
// Treat RGB24 surfaces as RGBA32 except for the shader // Treat RGB24 surfaces as RGBA32 except for the shader
// program used. // program used.
format = LOCAL_GL_RGBA; format = LOCAL_GL_RGBA;
type = LOCAL_GL_UNSIGNED_BYTE; type = LOCAL_GL_UNSIGNED_BYTE;
shader = BGRXLayerProgramType; surfaceFormat = FORMAT_B8G8R8X8;
break; break;
case gfxASurface::ImageFormatRGB16_565: case gfxASurface::ImageFormatRGB16_565:
format = LOCAL_GL_RGB; format = LOCAL_GL_RGB;
type = LOCAL_GL_UNSIGNED_SHORT_5_6_5; type = LOCAL_GL_UNSIGNED_SHORT_5_6_5;
shader = RGBALayerProgramType; surfaceFormat = FORMAT_R5G6B5;
break; break;
case gfxASurface::ImageFormatA8: case gfxASurface::ImageFormatA8:
format = LOCAL_GL_LUMINANCE; format = LOCAL_GL_LUMINANCE;
type = LOCAL_GL_UNSIGNED_BYTE; type = LOCAL_GL_UNSIGNED_BYTE;
// We don't have a specific luminance shader surfaceFormat = FORMAT_A8;
shader = ShaderProgramType(0);
break; break;
default: default:
NS_ASSERTION(false, "Unhandled image surface format!"); NS_ASSERTION(false, "Unhandled image surface format!");
format = 0; format = 0;
type = 0; type = 0;
shader = ShaderProgramType(0); surfaceFormat = FORMAT_UNKNOWN;
} }
int32_t stride = imageSurface->Stride(); int32_t stride = imageSurface->Stride();
@ -2189,7 +2188,7 @@ GLContext::UploadSurfaceToTexture(gfxASurface *aSurface,
} }
return shader; return surfaceFormat;
} }
static GLint GetAddressAlignment(ptrdiff_t aAddress) static GLint GetAddressAlignment(ptrdiff_t aAddress)

Просмотреть файл

@ -89,6 +89,8 @@ class GLContext
protected: protected:
typedef class gfx::SharedSurface SharedSurface; typedef class gfx::SharedSurface SharedSurface;
typedef gfx::SharedSurfaceType SharedSurfaceType; typedef gfx::SharedSurfaceType SharedSurfaceType;
typedef gfxASurface::gfxImageFormat ImageFormat;
typedef gfx::SurfaceFormat SurfaceFormat;
public: public:
typedef struct gfx::SurfaceCaps SurfaceCaps; typedef struct gfx::SurfaceCaps SurfaceCaps;
@ -489,7 +491,7 @@ public:
typedef struct { typedef struct {
GLenum mTarget; GLenum mTarget;
ShaderProgramType mProgramType; SurfaceFormat mTextureFormat;
gfx3DMatrix mTextureTransform; gfx3DMatrix mTextureTransform;
} SharedHandleDetails; } SharedHandleDetails;
@ -805,7 +807,7 @@ public:
GLenum aTextureFormat, GLenum aTextureFormat,
bool aYInvert = false); bool aYInvert = false);
already_AddRefed<gfxImageSurface> GetTexImage(GLuint aTexture, bool aYInvert, ShaderProgramType aShader); already_AddRefed<gfxImageSurface> GetTexImage(GLuint aTexture, bool aYInvert, SurfaceFormat aFormat);
/** /**
* Call ReadPixels into an existing gfxImageSurface. * Call ReadPixels into an existing gfxImageSurface.
@ -877,9 +879,9 @@ public:
* surface. This testure may be overridden, clients should not rely on * surface. This testure may be overridden, clients should not rely on
* the contents of this texture after this call or even on this * the contents of this texture after this call or even on this
* texture unit being active. * texture unit being active.
* \return Shader program needed to render this texture. * \return Surface format of this texture.
*/ */
ShaderProgramType UploadSurfaceToTexture(gfxASurface *aSurface, SurfaceFormat UploadSurfaceToTexture(gfxASurface *aSurface,
const nsIntRegion& aDstRegion, const nsIntRegion& aDstRegion,
GLuint& aTexture, GLuint& aTexture,
bool aOverwrite = false, bool aOverwrite = false,

Просмотреть файл

@ -201,7 +201,7 @@ public:
SharedHandleDetails& details) SharedHandleDetails& details)
{ {
details.mTarget = LOCAL_GL_TEXTURE_RECTANGLE_ARB; details.mTarget = LOCAL_GL_TEXTURE_RECTANGLE_ARB;
details.mProgramType = RGBARectLayerProgramType; details.mTextureFormat = FORMAT_R8G8B8A8;
return true; return true;
} }

Просмотреть файл

@ -120,6 +120,7 @@ public:
#include "gfxCrashReporterUtils.h" #include "gfxCrashReporterUtils.h"
using namespace mozilla::gfx;
#if defined(MOZ_PLATFORM_MAEMO) || defined(MOZ_WIDGET_GONK) #if defined(MOZ_PLATFORM_MAEMO) || defined(MOZ_WIDGET_GONK)
static bool gUseBackingSurface = true; static bool gUseBackingSurface = true;
@ -981,7 +982,7 @@ bool GLContextEGL::GetSharedHandleDetails(SharedTextureShareType shareType,
SurfaceTextureWrapper* surfaceWrapper = reinterpret_cast<SurfaceTextureWrapper*>(wrapper); SurfaceTextureWrapper* surfaceWrapper = reinterpret_cast<SurfaceTextureWrapper*>(wrapper);
details.mTarget = LOCAL_GL_TEXTURE_EXTERNAL; details.mTarget = LOCAL_GL_TEXTURE_EXTERNAL;
details.mProgramType = RGBALayerExternalProgramType; details.mTextureFormat = FORMAT_R8G8B8A8;
surfaceWrapper->SurfaceTexture()->GetTransformMatrix(details.mTextureTransform); surfaceWrapper->SurfaceTexture()->GetTransformMatrix(details.mTextureTransform);
break; break;
} }
@ -989,7 +990,7 @@ bool GLContextEGL::GetSharedHandleDetails(SharedTextureShareType shareType,
case SharedHandleType::Image: case SharedHandleType::Image:
details.mTarget = LOCAL_GL_TEXTURE_2D; details.mTarget = LOCAL_GL_TEXTURE_2D;
details.mProgramType = RGBALayerProgramType; details.mTextureFormat = FORMAT_R8G8B8A8;
break; break;
default: default:
@ -1117,21 +1118,21 @@ public:
if (gUseBackingSurface) { if (gUseBackingSurface) {
if (mUpdateFormat != gfxASurface::ImageFormatARGB32) { if (mUpdateFormat != gfxASurface::ImageFormatARGB32) {
mShaderType = RGBXLayerProgramType; mTextureFormat = FORMAT_R8G8B8X8;
} else { } else {
mShaderType = RGBALayerProgramType; mTextureFormat = FORMAT_R8G8B8A8;
} }
Resize(aSize); Resize(aSize);
} else { } else {
if (mUpdateFormat == gfxASurface::ImageFormatRGB16_565) { if (mUpdateFormat == gfxASurface::ImageFormatRGB16_565) {
mShaderType = RGBXLayerProgramType; mTextureFormat = FORMAT_R8G8B8X8;
} else if (mUpdateFormat == gfxASurface::ImageFormatRGB24) { } else if (mUpdateFormat == gfxASurface::ImageFormatRGB24) {
// RGB24 means really RGBX for Thebes, which means we have to // RGB24 means really RGBX for Thebes, which means we have to
// use the right shader and ignore the uninitialized alpha // use the right shader and ignore the uninitialized alpha
// value. // value.
mShaderType = BGRXLayerProgramType; mTextureFormat = FORMAT_B8G8R8X8;
} else { } else {
mShaderType = BGRALayerProgramType; mTextureFormat = FORMAT_B8G8R8A8;
} }
} }
} }
@ -1296,7 +1297,7 @@ public:
region = aRegion; region = aRegion;
} }
mShaderType = mTextureFormat =
mGLContext->UploadSurfaceToTexture(aSurf, mGLContext->UploadSurfaceToTexture(aSurf,
region, region,
mTexture, mTexture,

Просмотреть файл

@ -1062,9 +1062,9 @@ private:
, sGLXLib(sGLXLibrary[aLibType]) , sGLXLib(sGLXLibrary[aLibType])
{ {
if (aSurface->GetContentType() == gfxASurface::CONTENT_COLOR_ALPHA) { if (aSurface->GetContentType() == gfxASurface::CONTENT_COLOR_ALPHA) {
mShaderType = gl::RGBALayerProgramType; mTextureFormat = FORMAT_R8G8B8A8;
} else { } else {
mShaderType = gl::RGBXLayerProgramType; mTextureFormat = FORMAT_R8G8B8X8;
} }
} }

Просмотреть файл

@ -15,23 +15,6 @@ typedef int GLsizei;
namespace mozilla { namespace mozilla {
namespace gl { namespace gl {
enum ShaderProgramType {
RGBALayerProgramType,
RGBALayerExternalProgramType,
BGRALayerProgramType,
RGBXLayerProgramType,
BGRXLayerProgramType,
RGBARectLayerProgramType,
RGBAExternalLayerProgramType,
ColorLayerProgramType,
YCbCrLayerProgramType,
ComponentAlphaPass1ProgramType,
ComponentAlphaPass2ProgramType,
Copy2DProgramType,
Copy2DRectProgramType,
NumProgramTypes
};
struct GLFormats struct GLFormats
{ {
// Constructs a zeroed object: // Constructs a zeroed object:

Просмотреть файл

@ -98,7 +98,7 @@ BasicTextureImage::EndUpdate()
bool relative = FinishedSurfaceUpdate(); bool relative = FinishedSurfaceUpdate();
mShaderType = mTextureFormat =
mGLContext->UploadSurfaceToTexture(mUpdateSurface, mGLContext->UploadSurfaceToTexture(mUpdateSurface,
mUpdateRegion, mUpdateRegion,
mTexture, mTexture,
@ -156,7 +156,7 @@ BasicTextureImage::DirectUpdate(gfxASurface* aSurf, const nsIntRegion& aRegion,
region = aRegion; region = aRegion;
} }
mShaderType = mTextureFormat =
mGLContext->UploadSurfaceToTexture(aSurf, mGLContext->UploadSurfaceToTexture(aSurf,
region, region,
mTexture, mTexture,
@ -268,7 +268,7 @@ TiledTextureImage::DirectUpdate(gfxASurface* aSurf, const nsIntRegion& aRegion,
} while (NextTile() || (mTextureState != Valid)); } while (NextTile() || (mTextureState != Valid));
mCurrentImage = oldCurrentImage; mCurrentImage = oldCurrentImage;
mShaderType = mImages[0]->GetShaderProgramType(); mTextureFormat = mImages[0]->GetTextureFormat();
mTextureState = Valid; mTextureState = Valid;
return result; return result;
} }
@ -380,7 +380,7 @@ TiledTextureImage::EndUpdate()
mImages[mCurrentImage]->EndUpdate(); mImages[mCurrentImage]->EndUpdate();
mInUpdate = false; mInUpdate = false;
mTextureState = Valid; mTextureState = Valid;
mShaderType = mImages[mCurrentImage]->GetShaderProgramType(); mTextureFormat = mImages[mCurrentImage]->GetTextureFormat();
return; return;
} }
@ -407,7 +407,7 @@ TiledTextureImage::EndUpdate()
mUpdateSurface = nullptr; mUpdateSurface = nullptr;
mInUpdate = false; mInUpdate = false;
mShaderType = mImages[0]->GetShaderProgramType(); mTextureFormat = mImages[0]->GetTextureFormat();
mTextureState = Valid; mTextureState = Valid;
} }

Просмотреть файл

@ -36,6 +36,8 @@ class GLContext;
class TextureImage class TextureImage
{ {
NS_INLINE_DECL_REFCOUNTING(TextureImage) NS_INLINE_DECL_REFCOUNTING(TextureImage)
protected:
typedef gfxASurface::gfxImageFormat ImageFormat;
public: public:
enum TextureState enum TextureState
{ {
@ -201,13 +203,11 @@ public:
}; };
/** /**
* Returns the shader program type that should be used to render * Returns the image format of the texture. Only valid after a matching
* this texture. Only valid after a matching BeginUpdate/EndUpdate * BeginUpdate/EndUpdate pair have been called.
* pair have been called.
*/ */
virtual ShaderProgramType GetShaderProgramType() virtual gfx::SurfaceFormat GetTextureFormat() {
{ return mTextureFormat;
return mShaderType;
} }
/** Can be called safely at any time. */ /** Can be called safely at any time. */
@ -258,7 +258,7 @@ protected:
nsIntSize mSize; nsIntSize mSize;
GLenum mWrapMode; GLenum mWrapMode;
ContentType mContentType; ContentType mContentType;
ShaderProgramType mShaderType; gfx::SurfaceFormat mTextureFormat;
gfxPattern::GraphicsFilter mFilter; gfxPattern::GraphicsFilter mFilter;
Flags mFlags; Flags mFlags;
}; };
@ -276,7 +276,6 @@ class BasicTextureImage
: public TextureImage : public TextureImage
{ {
public: public:
typedef gfxASurface::gfxImageFormat ImageFormat;
virtual ~BasicTextureImage(); virtual ~BasicTextureImage();
BasicTextureImage(GLuint aTexture, BasicTextureImage(GLuint aTexture,

Просмотреть файл

@ -131,11 +131,7 @@ CanvasLayerOGL::Initialize(const Data& aData)
gfxXlibSurface *xsurf = static_cast<gfxXlibSurface*>(aData.mSurface); gfxXlibSurface *xsurf = static_cast<gfxXlibSurface*>(aData.mSurface);
mPixmap = xsurf->GetGLXPixmap(); mPixmap = xsurf->GetGLXPixmap();
if (mPixmap) { if (mPixmap) {
if (aData.mSurface->GetContentType() == gfxASurface::CONTENT_COLOR_ALPHA) { mLayerProgram = ShaderProgramFromContentType(aData.mSurface->GetContentType());
mLayerProgram = gl::RGBALayerProgramType;
} else {
mLayerProgram = gl::RGBXLayerProgramType;
}
MakeTextureIfNeeded(gl(), mUploadTexture); MakeTextureIfNeeded(gl(), mUploadTexture);
} }
} }
@ -236,7 +232,7 @@ CanvasLayerOGL::UpdateSurface()
gfx::NATIVE_SURFACE_CGCONTEXT_ACCELERATED), gfx::NATIVE_SURFACE_CGCONTEXT_ACCELERATED),
gl()); gl());
mTextureTarget = LOCAL_GL_TEXTURE_RECTANGLE_ARB; mTextureTarget = LOCAL_GL_TEXTURE_RECTANGLE_ARB;
mLayerProgram = gl::RGBARectLayerProgramType; mLayerProgram = RGBARectLayerProgramType;
} }
mDrawTarget->Flush(); mDrawTarget->Flush();
return; return;
@ -249,11 +245,13 @@ CanvasLayerOGL::UpdateSurface()
if (updatedSurface) { if (updatedSurface) {
mOGLManager->MakeCurrent(); mOGLManager->MakeCurrent();
mLayerProgram = gl()->UploadSurfaceToTexture(updatedSurface, gfx::SurfaceFormat format =
gl()->UploadSurfaceToTexture(updatedSurface,
mBounds, mBounds,
mUploadTexture, mUploadTexture,
true,//false, true,//false,
nsIntPoint(0, 0)); nsIntPoint(0, 0));
mLayerProgram = ShaderProgramFromSurfaceFormat(format);
mTexture = mUploadTexture; mTexture = mUploadTexture;
if (temporarySurface) if (temporarySurface)
@ -294,12 +292,13 @@ CanvasLayerOGL::RenderLayer(int aPreviousDestination,
drawRect.IntersectRect(drawRect, GetEffectiveVisibleRegion().GetBounds()); drawRect.IntersectRect(drawRect, GetEffectiveVisibleRegion().GetBounds());
mLayerProgram = gfx::SurfaceFormat format =
gl()->UploadSurfaceToTexture(mCanvasSurface, gl()->UploadSurfaceToTexture(mCanvasSurface,
nsIntRect(0, 0, drawRect.width, drawRect.height), nsIntRect(0, 0, drawRect.width, drawRect.height),
mUploadTexture, mUploadTexture,
true, true,
drawRect.TopLeft()); drawRect.TopLeft());
mLayerProgram = ShaderProgramFromSurfaceFormat(format);
mTexture = mUploadTexture; mTexture = mUploadTexture;
} }
@ -316,7 +315,7 @@ CanvasLayerOGL::RenderLayer(int aPreviousDestination,
gl()->ApplyFilterToBoundTexture(mFilter); gl()->ApplyFilterToBoundTexture(mFilter);
program->Activate(); program->Activate();
if (mLayerProgram == gl::RGBARectLayerProgramType) { if (mLayerProgram == RGBARectLayerProgramType) {
// This is used by IOSurface that use 0,0...w,h coordinate rather then 0,0..1,1. // This is used by IOSurface that use 0,0...w,h coordinate rather then 0,0..1,1.
program->SetTexCoordMultiplier(mDrawTarget->GetSize().width, mDrawTarget->GetSize().height); program->SetTexCoordMultiplier(mDrawTarget->GetSize().width, mDrawTarget->GetSize().height);
} }

Просмотреть файл

@ -28,7 +28,7 @@ public:
CanvasLayerOGL(LayerManagerOGL *aManager) CanvasLayerOGL(LayerManagerOGL *aManager)
: CanvasLayer(aManager, NULL) : CanvasLayer(aManager, NULL)
, LayerOGL(aManager) , LayerOGL(aManager)
, mLayerProgram(gl::RGBALayerProgramType) , mLayerProgram(RGBALayerProgramType)
, mTexture(0) , mTexture(0)
, mTextureTarget(LOCAL_GL_TEXTURE_2D) , mTextureTarget(LOCAL_GL_TEXTURE_2D)
, mDelayedUpdates(false) , mDelayedUpdates(false)
@ -61,7 +61,7 @@ protected:
nsRefPtr<gfxASurface> mCanvasSurface; nsRefPtr<gfxASurface> mCanvasSurface;
nsRefPtr<GLContext> mGLContext; nsRefPtr<GLContext> mGLContext;
gl::ShaderProgramType mLayerProgram; ShaderProgramType mLayerProgram;
RefPtr<gfx::DrawTarget> mDrawTarget; RefPtr<gfx::DrawTarget> mDrawTarget;
GLuint mTexture; GLuint mTexture;

Просмотреть файл

@ -34,7 +34,7 @@ RenderColorLayer(ColorLayer* aLayer, LayerManagerOGL *aManager,
color.b *= opacity; color.b *= opacity;
color.a = opacity; color.a = opacity;
ShaderProgramOGL *program = aManager->GetProgram(gl::ColorLayerProgramType, ShaderProgramOGL *program = aManager->GetProgram(ColorLayerProgramType,
aLayer->GetMaskLayer()); aLayer->GetMaskLayer());
program->Activate(); program->Activate();
program->SetLayerQuadRect(visibleRect); program->SetLayerQuadRect(visibleRect);

Просмотреть файл

@ -160,7 +160,7 @@ public:
{ {
MOZ_ASSERT(mInitParams.mStatus == InitParams::INITIALIZED); MOZ_ASSERT(mInitParams.mStatus == InitParams::INITIALIZED);
CompositorOGL* compositorOGL = static_cast<CompositorOGL*>(aCompositor); CompositorOGL* compositorOGL = static_cast<CompositorOGL*>(aCompositor);
return mGL->GetTexImage(mTextureHandle, true, compositorOGL->GetFBOLayerProgramType()); return mGL->GetTexImage(mTextureHandle, true, compositorOGL->GetFBOFormat());
} }
#endif #endif

Просмотреть файл

@ -384,7 +384,7 @@ CompositorOGL::Initialize()
} }
// initialise a common shader to check that we can actually compile a shader // initialise a common shader to check that we can actually compile a shader
if (!mPrograms[gl::RGBALayerProgramType].mVariations[MaskNone]->Initialize()) { if (!mPrograms[RGBALayerProgramType].mVariations[MaskNone]->Initialize()) {
return false; return false;
} }
@ -952,12 +952,12 @@ CompositorOGL::CreateFBOWithTexture(const IntRect& aRect, SurfaceInitMode aInit,
*aTexture = tex; *aTexture = tex;
} }
gl::ShaderProgramType ShaderProgramType
CompositorOGL::GetProgramTypeForEffect(Effect *aEffect) const CompositorOGL::GetProgramTypeForEffect(Effect *aEffect) const
{ {
switch(aEffect->mType) { switch(aEffect->mType) {
case EFFECT_SOLID_COLOR: case EFFECT_SOLID_COLOR:
return gl::ColorLayerProgramType; return ColorLayerProgramType;
case EFFECT_RGBA: case EFFECT_RGBA:
case EFFECT_RGBX: case EFFECT_RGBX:
case EFFECT_BGRA: case EFFECT_BGRA:
@ -966,14 +966,16 @@ CompositorOGL::GetProgramTypeForEffect(Effect *aEffect) const
TexturedEffect* texturedEffect = TexturedEffect* texturedEffect =
static_cast<TexturedEffect*>(aEffect); static_cast<TexturedEffect*>(aEffect);
TextureSourceOGL* source = texturedEffect->mTexture->AsSourceOGL(); TextureSourceOGL* source = texturedEffect->mTexture->AsSourceOGL();
return source->GetShaderProgram();
return ShaderProgramFromTargetAndFormat(source->GetTextureTarget(),
source->GetTextureFormat());
} }
case EFFECT_YCBCR: case EFFECT_YCBCR:
return gl::YCbCrLayerProgramType; return YCbCrLayerProgramType;
case EFFECT_RENDER_TARGET: case EFFECT_RENDER_TARGET:
return GetFBOLayerProgramType(); return GetFBOLayerProgramType();
default: default:
return gl::RGBALayerProgramType; return RGBALayerProgramType;
} }
} }
@ -1046,10 +1048,10 @@ CompositorOGL::DrawQuad(const Rect& aRect, const Rect& aClipRect,
maskType = MaskNone; maskType = MaskNone;
} }
gl::ShaderProgramType programType = GetProgramTypeForEffect(aEffectChain.mPrimaryEffect); ShaderProgramType programType = GetProgramTypeForEffect(aEffectChain.mPrimaryEffect);
ShaderProgramOGL *program = GetProgram(programType, maskType); ShaderProgramOGL *program = GetProgram(programType, maskType);
program->Activate(); program->Activate();
if (programType == gl::RGBARectLayerProgramType) { if (programType == RGBARectLayerProgramType) {
TexturedEffect* texturedEffect = TexturedEffect* texturedEffect =
static_cast<TexturedEffect*>(aEffectChain.mPrimaryEffect.get()); static_cast<TexturedEffect*>(aEffectChain.mPrimaryEffect.get());
TextureSourceOGL* source = texturedEffect->mTexture->AsSourceOGL(); TextureSourceOGL* source = texturedEffect->mTexture->AsSourceOGL();
@ -1105,7 +1107,7 @@ CompositorOGL::DrawQuad(const Rect& aRect, const Rect& aClipRect,
} }
AutoBindTexture bindSource(source->AsSourceOGL(), LOCAL_GL_TEXTURE0); AutoBindTexture bindSource(source->AsSourceOGL(), LOCAL_GL_TEXTURE0);
if (programType == gl::RGBALayerExternalProgramType) { if (programType == RGBALayerExternalProgramType) {
program->SetTextureTransform(source->AsSourceOGL()->GetTextureTransform()); program->SetTextureTransform(source->AsSourceOGL()->GetTextureTransform());
} }
@ -1213,11 +1215,11 @@ CompositorOGL::DrawQuad(const Rect& aRect, const Rect& aClipRect,
for (int32_t pass = 1; pass <=2; ++pass) { for (int32_t pass = 1; pass <=2; ++pass) {
ShaderProgramOGL* program; ShaderProgramOGL* program;
if (pass == 1) { if (pass == 1) {
program = GetProgram(gl::ComponentAlphaPass1ProgramType, maskType); program = GetProgram(ComponentAlphaPass1ProgramType, maskType);
gl()->fBlendFuncSeparate(LOCAL_GL_ZERO, LOCAL_GL_ONE_MINUS_SRC_COLOR, gl()->fBlendFuncSeparate(LOCAL_GL_ZERO, LOCAL_GL_ONE_MINUS_SRC_COLOR,
LOCAL_GL_ONE, LOCAL_GL_ONE); LOCAL_GL_ONE, LOCAL_GL_ONE);
} else { } else {
program = GetProgram(gl::ComponentAlphaPass2ProgramType, maskType); program = GetProgram(ComponentAlphaPass2ProgramType, maskType);
gl()->fBlendFuncSeparate(LOCAL_GL_ONE, LOCAL_GL_ONE, gl()->fBlendFuncSeparate(LOCAL_GL_ONE, LOCAL_GL_ONE,
LOCAL_GL_ONE, LOCAL_GL_ONE); LOCAL_GL_ONE, LOCAL_GL_ONE);
} }

Просмотреть файл

@ -24,7 +24,7 @@ class GLManagerCompositor;
class CompositorOGL : public Compositor class CompositorOGL : public Compositor
{ {
typedef mozilla::gl::GLContext GLContext; typedef mozilla::gl::GLContext GLContext;
typedef mozilla::gl::ShaderProgramType ProgramType; typedef ShaderProgramType ProgramType;
friend class GLManagerCompositor; friend class GLManagerCompositor;
@ -130,9 +130,12 @@ public:
} }
GLContext* gl() const { return mGLContext; } GLContext* gl() const { return mGLContext; }
gl::ShaderProgramType GetFBOLayerProgramType() const { ShaderProgramType GetFBOLayerProgramType() const {
return mFBOTextureTarget == LOCAL_GL_TEXTURE_RECTANGLE_ARB ? return mFBOTextureTarget == LOCAL_GL_TEXTURE_RECTANGLE_ARB ?
gl::RGBARectLayerProgramType : gl::RGBALayerProgramType; RGBARectLayerProgramType : RGBALayerProgramType;
}
gfx::SurfaceFormat GetFBOFormat() const {
return gfx::FORMAT_R8G8B8A8;
} }
/** /**
@ -216,7 +219,7 @@ private:
gfx::Rect *aClipRectOut = nullptr, gfx::Rect *aClipRectOut = nullptr,
gfx::Rect *aRenderBoundsOut = nullptr) MOZ_OVERRIDE; gfx::Rect *aRenderBoundsOut = nullptr) MOZ_OVERRIDE;
gl::ShaderProgramType GetProgramTypeForEffect(Effect* aEffect) const; ShaderProgramType GetProgramTypeForEffect(Effect* aEffect) const;
/** /**
* Updates all layer programs with a new projection matrix. * Updates all layer programs with a new projection matrix.
@ -227,9 +230,9 @@ private:
* Helper method for Initialize, creates all valid variations of a program * Helper method for Initialize, creates all valid variations of a program
* and adds them to mPrograms * and adds them to mPrograms
*/ */
void AddPrograms(gl::ShaderProgramType aType); void AddPrograms(ShaderProgramType aType);
ShaderProgramOGL* GetProgram(gl::ShaderProgramType aType, ShaderProgramOGL* GetProgram(ShaderProgramType aType,
MaskType aMask = MaskNone) { MaskType aMask = MaskNone) {
MOZ_ASSERT(ProgramProfileOGL::ProgramExists(aType, aMask), MOZ_ASSERT(ProgramProfileOGL::ProgramExists(aType, aMask),
"Invalid program type."); "Invalid program type.");

Просмотреть файл

@ -287,7 +287,7 @@ ContainerRender(Container* aContainer,
#ifdef MOZ_DUMP_PAINTING #ifdef MOZ_DUMP_PAINTING
if (gfxUtils::sDumpPainting) { if (gfxUtils::sDumpPainting) {
nsRefPtr<gfxImageSurface> surf = nsRefPtr<gfxImageSurface> surf =
aContainer->gl()->GetTexImage(containerSurface, true, aManager->GetFBOLayerProgramType()); aContainer->gl()->GetTexImage(containerSurface, true, aManager->GetFBOTextureFormat());
WriteSnapshotToDumpFile(aContainer, surf); WriteSnapshotToDumpFile(aContainer, surf);
} }

Просмотреть файл

@ -47,7 +47,7 @@ public:
return mImpl->gl(); return mImpl->gl();
} }
virtual ShaderProgramOGL* GetProgram(gl::ShaderProgramType aType) MOZ_OVERRIDE virtual ShaderProgramOGL* GetProgram(ShaderProgramType aType) MOZ_OVERRIDE
{ {
return mImpl->GetProgram(aType); return mImpl->GetProgram(aType);
} }

Просмотреть файл

@ -27,9 +27,12 @@ public:
virtual ~GLManager() {} virtual ~GLManager() {}
virtual gl::GLContext* gl() const = 0; virtual gl::GLContext* gl() const = 0;
virtual ShaderProgramOGL* GetProgram(gl::ShaderProgramType aType) = 0; virtual ShaderProgramOGL* GetProgram(ShaderProgramType aType) = 0;
virtual void BindAndDrawQuad(ShaderProgramOGL *aProg) = 0; virtual void BindAndDrawQuad(ShaderProgramOGL *aProg) = 0;
ShaderProgramOGL* GetProgram(gfx::SurfaceFormat aFormat) {
return GetProgram(ShaderProgramFromSurfaceFormat(aFormat));
}
}; };
} }

Просмотреть файл

@ -288,8 +288,7 @@ ImageLayerOGL::RenderLayer(int,
gl()->fActiveTexture(LOCAL_GL_TEXTURE0); gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTexture.GetTextureID()); gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTexture.GetTextureID());
ShaderProgramOGL *program = ShaderProgramOGL *program = mOGLManager->GetProgram(data->mLayerProgram, GetMaskLayer());
mOGLManager->GetProgram(data->mLayerProgram, GetMaskLayer());
gl()->ApplyFilterToBoundTexture(mFilter); gl()->ApplyFilterToBoundTexture(mFilter);
@ -314,10 +313,13 @@ ImageLayerOGL::RenderLayer(int,
return; return;
} }
ShaderProgramOGL* program = mOGLManager->GetProgram(handleDetails.mProgramType, GetMaskLayer()); ShaderProgramType programType =
ShaderProgramFromTargetAndFormat(handleDetails.mTarget,
handleDetails.mTextureFormat);
ShaderProgramOGL* program = mOGLManager->GetProgram(programType, GetMaskLayer());
program->Activate(); program->Activate();
if (handleDetails.mProgramType == gl::RGBARectLayerProgramType) { if (programType == RGBARectLayerProgramType) {
// 2DRect case, get the multiplier right for a sampler2DRect // 2DRect case, get the multiplier right for a sampler2DRect
program->SetTexCoordMultiplier(data->mSize.width, data->mSize.height); program->SetTexCoordMultiplier(data->mSize.width, data->mSize.height);
} }
@ -459,12 +461,7 @@ ImageLayerOGL::AllocateTexturesCairo(CairoImage *aImage)
static_cast<gfxXlibSurface*>(aImage->mSurface.get()); static_cast<gfxXlibSurface*>(aImage->mSurface.get());
GLXPixmap pixmap = xsurf->GetGLXPixmap(); GLXPixmap pixmap = xsurf->GetGLXPixmap();
if (pixmap) { if (pixmap) {
if (aImage->mSurface->GetContentType() backendData->mLayerProgram = ShaderProgramFromContentType(aImage->mSurface->GetContentType());
== gfxASurface::CONTENT_COLOR_ALPHA) {
backendData->mLayerProgram = gl::RGBALayerProgramType;
} else {
backendData->mLayerProgram = gl::RGBXLayerProgramType;
}
aImage->SetBackendData(LAYERS_OPENGL, backendData.forget()); aImage->SetBackendData(LAYERS_OPENGL, backendData.forget());
@ -474,10 +471,11 @@ ImageLayerOGL::AllocateTexturesCairo(CairoImage *aImage)
} }
} }
#endif #endif
backendData->mLayerProgram = gfx::SurfaceFormat format =
gl->UploadSurfaceToTexture(aImage->mSurface, gl->UploadSurfaceToTexture(aImage->mSurface,
nsIntRect(0,0, aImage->mSize.width, aImage->mSize.height), nsIntRect(0,0, aImage->mSize.width, aImage->mSize.height),
tex, true); tex, true);
backendData->mLayerProgram = ShaderProgramFromSurfaceFormat(format);
aImage->SetBackendData(LAYERS_OPENGL, backendData.forget()); aImage->SetBackendData(LAYERS_OPENGL, backendData.forget());
} }
@ -547,13 +545,14 @@ ImageLayerOGL::LoadAsTexture(GLuint aTextureUnit, gfxIntSize* aSize)
GLuint texID = texture.GetTextureID(); GLuint texID = texture.GetTextureID();
data->mLayerProgram = gfx::SurfaceFormat format =
texGL->UploadSurfaceToTexture(cairoImage->mSurface, texGL->UploadSurfaceToTexture(cairoImage->mSurface,
nsIntRect(0,0, nsIntRect(0,0,
data->mTextureSize.width, data->mTextureSize.width,
data->mTextureSize.height), data->mTextureSize.height),
texID, true, nsIntPoint(0,0), false, texID, true, nsIntPoint(0,0), false,
aTextureUnit); aTextureUnit);
data->mLayerProgram = ShaderProgramFromSurfaceFormat(format);
cairoImage->SetBackendData(LAYERS_OPENGL, data); cairoImage->SetBackendData(LAYERS_OPENGL, data);

Просмотреть файл

@ -147,9 +147,9 @@ struct PlanarYCbCrOGLBackendData : public ImageBackendData
struct CairoOGLBackendData : public ImageBackendData struct CairoOGLBackendData : public ImageBackendData
{ {
CairoOGLBackendData() : mLayerProgram(gl::RGBALayerProgramType) {} CairoOGLBackendData() : mLayerProgram(RGBALayerProgramType) {}
GLTexture mTexture; GLTexture mTexture;
gl::ShaderProgramType mLayerProgram; ShaderProgramType mLayerProgram;
gfxIntSize mTextureSize; gfxIntSize mTextureSize;
}; };

Просмотреть файл

@ -292,7 +292,7 @@ LayerManagerOGL::Initialize(bool force)
} }
// initialise a common shader to check that we can actually compile a shader // initialise a common shader to check that we can actually compile a shader
if (!mPrograms[gl::RGBALayerProgramType].mVariations[MaskNone]->Initialize()) { if (!mPrograms[RGBALayerProgramType].mVariations[MaskNone]->Initialize()) {
#ifdef MOZ_WIDGET_ANDROID #ifdef MOZ_WIDGET_ANDROID
NS_RUNTIMEABORT("Shader initialization failed"); NS_RUNTIMEABORT("Shader initialization failed");
#endif #endif

Просмотреть файл

@ -46,7 +46,6 @@ struct FPSState;
class LayerManagerOGL : public LayerManager class LayerManagerOGL : public LayerManager
{ {
typedef mozilla::gl::GLContext GLContext; typedef mozilla::gl::GLContext GLContext;
typedef mozilla::gl::ShaderProgramType ProgramType;
public: public:
LayerManagerOGL(nsIWidget *aWidget, int aSurfaceWidth = -1, int aSurfaceHeight = -1, LayerManagerOGL(nsIWidget *aWidget, int aSurfaceWidth = -1, int aSurfaceHeight = -1,
@ -125,29 +124,29 @@ public:
ShaderProgramOGL* GetBasicLayerProgram(bool aOpaque, bool aIsRGB, ShaderProgramOGL* GetBasicLayerProgram(bool aOpaque, bool aIsRGB,
MaskType aMask = MaskNone) MaskType aMask = MaskNone)
{ {
gl::ShaderProgramType format = gl::BGRALayerProgramType; ShaderProgramType format = BGRALayerProgramType;
if (aIsRGB) { if (aIsRGB) {
if (aOpaque) { if (aOpaque) {
format = gl::RGBXLayerProgramType; format = RGBXLayerProgramType;
} else { } else {
format = gl::RGBALayerProgramType; format = RGBALayerProgramType;
} }
} else { } else {
if (aOpaque) { if (aOpaque) {
format = gl::BGRXLayerProgramType; format = BGRXLayerProgramType;
} }
} }
return GetProgram(format, aMask); return GetProgram(format, aMask);
} }
ShaderProgramOGL* GetProgram(gl::ShaderProgramType aType, ShaderProgramOGL* GetProgram(ShaderProgramType aType,
Layer* aMaskLayer) { Layer* aMaskLayer) {
if (aMaskLayer) if (aMaskLayer)
return GetProgram(aType, Mask2d); return GetProgram(aType, Mask2d);
return GetProgram(aType, MaskNone); return GetProgram(aType, MaskNone);
} }
ShaderProgramOGL* GetProgram(gl::ShaderProgramType aType, ShaderProgramOGL* GetProgram(ShaderProgramType aType,
MaskType aMask = MaskNone) { MaskType aMask = MaskNone) {
NS_ASSERTION(ProgramProfileOGL::ProgramExists(aType, aMask), NS_ASSERTION(ProgramProfileOGL::ProgramExists(aType, aMask),
"Invalid program type."); "Invalid program type.");
@ -158,10 +157,14 @@ public:
return GetProgram(GetFBOLayerProgramType(), aMask); return GetProgram(GetFBOLayerProgramType(), aMask);
} }
gl::ShaderProgramType GetFBOLayerProgramType() { ShaderProgramType GetFBOLayerProgramType() {
if (mFBOTextureTarget == LOCAL_GL_TEXTURE_RECTANGLE_ARB) if (mFBOTextureTarget == LOCAL_GL_TEXTURE_RECTANGLE_ARB)
return gl::RGBARectLayerProgramType; return RGBARectLayerProgramType;
return gl::RGBALayerProgramType; return RGBALayerProgramType;
}
gfx::SurfaceFormat GetFBOTextureFormat() {
return gfx::FORMAT_R8G8B8A8;
} }
GLContext* gl() const { return mGLContext; } GLContext* gl() const { return mGLContext; }
@ -395,7 +398,7 @@ private:
* Helper method for Initialize, creates all valid variations of a program * Helper method for Initialize, creates all valid variations of a program
* and adds them to mPrograms * and adds them to mPrograms
*/ */
void AddPrograms(gl::ShaderProgramType aType); void AddPrograms(ShaderProgramType aType);
/** /**
* Recursive helper method for use by ComputeRenderIntegrity. Subtracts * Recursive helper method for use by ComputeRenderIntegrity. Subtracts

Просмотреть файл

@ -36,14 +36,14 @@ AddCommonTextureArgs(ProgramProfileOGL& aProfile)
} }
/* static */ ProgramProfileOGL /* static */ ProgramProfileOGL
ProgramProfileOGL::GetProfileFor(gl::ShaderProgramType aType, ProgramProfileOGL::GetProfileFor(ShaderProgramType aType,
MaskType aMask) MaskType aMask)
{ {
NS_ASSERTION(ProgramExists(aType, aMask), "Invalid program type."); NS_ASSERTION(ProgramExists(aType, aMask), "Invalid program type.");
ProgramProfileOGL result; ProgramProfileOGL result;
switch (aType) { switch (aType) {
case gl::RGBALayerProgramType: case RGBALayerProgramType:
if (aMask == Mask3d) { if (aMask == Mask3d) {
result.mVertexShaderString = sLayerMask3DVS; result.mVertexShaderString = sLayerMask3DVS;
result.mFragmentShaderString = sRGBATextureLayerMask3DFS; result.mFragmentShaderString = sRGBATextureLayerMask3DFS;
@ -58,7 +58,7 @@ ProgramProfileOGL::GetProfileFor(gl::ShaderProgramType aType,
AddCommonTextureArgs(result); AddCommonTextureArgs(result);
result.mTextureCount = 1; result.mTextureCount = 1;
break; break;
case gl::RGBALayerExternalProgramType: case RGBALayerExternalProgramType:
if (aMask == Mask3d) { if (aMask == Mask3d) {
result.mVertexShaderString = sLayerMask3DVS; result.mVertexShaderString = sLayerMask3DVS;
result.mFragmentShaderString = sRGBATextureLayerExternalMask3DFS; result.mFragmentShaderString = sRGBATextureLayerExternalMask3DFS;
@ -75,7 +75,7 @@ ProgramProfileOGL::GetProfileFor(gl::ShaderProgramType aType,
result.mHasTextureTransform = true; result.mHasTextureTransform = true;
result.mTextureCount = 1; result.mTextureCount = 1;
break; break;
case gl::BGRALayerProgramType: case BGRALayerProgramType:
if (aMask == Mask2d) { if (aMask == Mask2d) {
result.mVertexShaderString = sLayerMaskVS; result.mVertexShaderString = sLayerMaskVS;
result.mFragmentShaderString = sBGRATextureLayerMaskFS; result.mFragmentShaderString = sBGRATextureLayerMaskFS;
@ -87,7 +87,7 @@ ProgramProfileOGL::GetProfileFor(gl::ShaderProgramType aType,
AddCommonTextureArgs(result); AddCommonTextureArgs(result);
result.mTextureCount = 1; result.mTextureCount = 1;
break; break;
case gl::RGBXLayerProgramType: case RGBXLayerProgramType:
if (aMask == Mask2d) { if (aMask == Mask2d) {
result.mVertexShaderString = sLayerMaskVS; result.mVertexShaderString = sLayerMaskVS;
result.mFragmentShaderString = sRGBXTextureLayerMaskFS; result.mFragmentShaderString = sRGBXTextureLayerMaskFS;
@ -99,7 +99,7 @@ ProgramProfileOGL::GetProfileFor(gl::ShaderProgramType aType,
AddCommonTextureArgs(result); AddCommonTextureArgs(result);
result.mTextureCount = 1; result.mTextureCount = 1;
break; break;
case gl::BGRXLayerProgramType: case BGRXLayerProgramType:
if (aMask == Mask2d) { if (aMask == Mask2d) {
result.mVertexShaderString = sLayerMaskVS; result.mVertexShaderString = sLayerMaskVS;
result.mFragmentShaderString = sBGRXTextureLayerMaskFS; result.mFragmentShaderString = sBGRXTextureLayerMaskFS;
@ -111,7 +111,7 @@ ProgramProfileOGL::GetProfileFor(gl::ShaderProgramType aType,
AddCommonTextureArgs(result); AddCommonTextureArgs(result);
result.mTextureCount = 1; result.mTextureCount = 1;
break; break;
case gl::RGBARectLayerProgramType: case RGBARectLayerProgramType:
if (aMask == Mask3d) { if (aMask == Mask3d) {
result.mVertexShaderString = sLayerMask3DVS; result.mVertexShaderString = sLayerMask3DVS;
result.mFragmentShaderString = sRGBARectTextureLayerMask3DFS; result.mFragmentShaderString = sRGBARectTextureLayerMask3DFS;
@ -126,7 +126,7 @@ ProgramProfileOGL::GetProfileFor(gl::ShaderProgramType aType,
AddCommonTextureArgs(result); AddCommonTextureArgs(result);
result.mTextureCount = 1; result.mTextureCount = 1;
break; break;
case gl::RGBAExternalLayerProgramType: case RGBAExternalLayerProgramType:
if (aMask == Mask3d) { if (aMask == Mask3d) {
result.mVertexShaderString = sLayerMask3DVS; result.mVertexShaderString = sLayerMask3DVS;
result.mFragmentShaderString = sRGBAExternalTextureLayerMask3DFS; result.mFragmentShaderString = sRGBAExternalTextureLayerMask3DFS;
@ -141,7 +141,7 @@ ProgramProfileOGL::GetProfileFor(gl::ShaderProgramType aType,
AddCommonTextureArgs(result); AddCommonTextureArgs(result);
result.mTextureCount = 1; result.mTextureCount = 1;
break; break;
case gl::ColorLayerProgramType: case ColorLayerProgramType:
if (aMask == Mask2d) { if (aMask == Mask2d) {
result.mVertexShaderString = sLayerMaskVS; result.mVertexShaderString = sLayerMaskVS;
result.mFragmentShaderString = sSolidColorLayerMaskFS; result.mFragmentShaderString = sSolidColorLayerMaskFS;
@ -152,7 +152,7 @@ ProgramProfileOGL::GetProfileFor(gl::ShaderProgramType aType,
AddCommonArgs(result); AddCommonArgs(result);
result.mUniforms.AppendElement(Argument("uRenderColor")); result.mUniforms.AppendElement(Argument("uRenderColor"));
break; break;
case gl::YCbCrLayerProgramType: case YCbCrLayerProgramType:
if (aMask == Mask2d) { if (aMask == Mask2d) {
result.mVertexShaderString = sLayerMaskVS; result.mVertexShaderString = sLayerMaskVS;
result.mFragmentShaderString = sYCbCrTextureLayerMaskFS; result.mFragmentShaderString = sYCbCrTextureLayerMaskFS;
@ -168,7 +168,7 @@ ProgramProfileOGL::GetProfileFor(gl::ShaderProgramType aType,
result.mAttributes.AppendElement(Argument("aTexCoord")); result.mAttributes.AppendElement(Argument("aTexCoord"));
result.mTextureCount = 3; result.mTextureCount = 3;
break; break;
case gl::ComponentAlphaPass1ProgramType: case ComponentAlphaPass1ProgramType:
if (aMask == Mask2d) { if (aMask == Mask2d) {
result.mVertexShaderString = sLayerMaskVS; result.mVertexShaderString = sLayerMaskVS;
result.mFragmentShaderString = sComponentPassMask1FS; result.mFragmentShaderString = sComponentPassMask1FS;
@ -183,7 +183,7 @@ ProgramProfileOGL::GetProfileFor(gl::ShaderProgramType aType,
result.mAttributes.AppendElement(Argument("aTexCoord")); result.mAttributes.AppendElement(Argument("aTexCoord"));
result.mTextureCount = 2; result.mTextureCount = 2;
break; break;
case gl::ComponentAlphaPass2ProgramType: case ComponentAlphaPass2ProgramType:
if (aMask == Mask2d) { if (aMask == Mask2d) {
result.mVertexShaderString = sLayerMaskVS; result.mVertexShaderString = sLayerMaskVS;
result.mFragmentShaderString = sComponentPassMask2FS; result.mFragmentShaderString = sComponentPassMask2FS;
@ -198,7 +198,7 @@ ProgramProfileOGL::GetProfileFor(gl::ShaderProgramType aType,
result.mAttributes.AppendElement(Argument("aTexCoord")); result.mAttributes.AppendElement(Argument("aTexCoord"));
result.mTextureCount = 2; result.mTextureCount = 2;
break; break;
case gl::Copy2DProgramType: case Copy2DProgramType:
NS_ASSERTION(!aMask, "Program does not have masked variant."); NS_ASSERTION(!aMask, "Program does not have masked variant.");
result.mVertexShaderString = sCopyVS; result.mVertexShaderString = sCopyVS;
result.mFragmentShaderString = sCopy2DFS; result.mFragmentShaderString = sCopy2DFS;
@ -207,7 +207,7 @@ ProgramProfileOGL::GetProfileFor(gl::ShaderProgramType aType,
result.mAttributes.AppendElement(Argument("aTexCoord")); result.mAttributes.AppendElement(Argument("aTexCoord"));
result.mTextureCount = 1; result.mTextureCount = 1;
break; break;
case gl::Copy2DRectProgramType: case Copy2DRectProgramType:
NS_ASSERTION(!aMask, "Program does not have masked variant."); NS_ASSERTION(!aMask, "Program does not have masked variant.");
result.mVertexShaderString = sCopyVS; result.mVertexShaderString = sCopyVS;
result.mFragmentShaderString = sCopy2DRectFS; result.mFragmentShaderString = sCopy2DRectFS;

Просмотреть файл

@ -13,11 +13,13 @@
#include "nsString.h" #include "nsString.h"
#include "nsTArray.h" #include "nsTArray.h"
#include "GLContextTypes.h" #include "GLContextTypes.h"
#include "GLDefs.h"
#include "gfx3DMatrix.h" #include "gfx3DMatrix.h"
#include "mozilla/layers/LayersTypes.h" #include "mozilla/layers/LayersTypes.h"
#include "gfxColor.h" #include "gfxColor.h"
#include "mozilla/gfx/Matrix.h" #include "mozilla/gfx/Matrix.h"
#include "mozilla/RefPtr.h" #include "mozilla/RefPtr.h"
#include "gfxASurface.h"
namespace mozilla { namespace mozilla {
namespace gl { namespace gl {
@ -27,6 +29,67 @@ namespace layers {
class Layer; class Layer;
enum ShaderProgramType {
RGBALayerProgramType,
RGBALayerExternalProgramType,
BGRALayerProgramType,
RGBXLayerProgramType,
BGRXLayerProgramType,
RGBARectLayerProgramType,
RGBAExternalLayerProgramType,
ColorLayerProgramType,
YCbCrLayerProgramType,
ComponentAlphaPass1ProgramType,
ComponentAlphaPass2ProgramType,
Copy2DProgramType,
Copy2DRectProgramType,
NumProgramTypes
};
static inline ShaderProgramType
ShaderProgramFromSurfaceFormat(gfx::SurfaceFormat aFormat)
{
switch (aFormat) {
case gfx::FORMAT_B8G8R8A8:
return BGRALayerProgramType;
case gfx::FORMAT_B8G8R8X8:
return BGRXLayerProgramType;
case gfx::FORMAT_R8G8B8A8:
return RGBALayerProgramType;
case gfx::FORMAT_R8G8B8X8:
case gfx::FORMAT_R5G6B5:
return RGBXLayerProgramType;
case gfx::FORMAT_A8:
// We don't have a specific luminance shader
break;
default:
NS_ASSERTION(false, "Unhandled surface format!");
}
return ShaderProgramType(0);
}
static inline ShaderProgramType
ShaderProgramFromTargetAndFormat(GLenum aTarget,
gfx::SurfaceFormat aFormat)
{
switch(aTarget) {
case LOCAL_GL_TEXTURE_EXTERNAL:
return RGBALayerExternalProgramType;
case LOCAL_GL_TEXTURE_RECTANGLE_ARB:
return RGBARectLayerProgramType;
default:
return ShaderProgramFromSurfaceFormat(aFormat);
}
}
static inline ShaderProgramType
ShaderProgramFromContentType(gfxASurface::gfxContentType aContentType)
{
if (aContentType == gfxASurface::CONTENT_COLOR_ALPHA)
return RGBALayerProgramType;
return RGBXLayerProgramType;
}
/** /**
* This struct represents the shaders that make up a program and the uniform * This struct represents the shaders that make up a program and the uniform
* and attribute parmeters that those shaders take. * and attribute parmeters that those shaders take.
@ -39,16 +102,16 @@ struct ProgramProfileOGL
* Factory method; creates an instance of this class for the given * Factory method; creates an instance of this class for the given
* ShaderProgramType * ShaderProgramType
*/ */
static ProgramProfileOGL GetProfileFor(gl::ShaderProgramType aType, static ProgramProfileOGL GetProfileFor(ShaderProgramType aType,
MaskType aMask); MaskType aMask);
/** /**
* returns true if such a shader program exists * returns true if such a shader program exists
*/ */
static bool ProgramExists(gl::ShaderProgramType aType, MaskType aMask) static bool ProgramExists(ShaderProgramType aType, MaskType aMask)
{ {
if (aType < 0 || if (aType < 0 ||
aType >= gl::NumProgramTypes) aType >= NumProgramTypes)
return false; return false;
if (aMask < MaskNone || if (aMask < MaskNone ||
@ -56,13 +119,13 @@ struct ProgramProfileOGL
return false; return false;
if (aMask == Mask2d && if (aMask == Mask2d &&
(aType == gl::Copy2DProgramType || (aType == Copy2DProgramType ||
aType == gl::Copy2DRectProgramType)) aType == Copy2DRectProgramType))
return false; return false;
return aMask != Mask3d || return aMask != Mask3d ||
aType == gl::RGBARectLayerProgramType || aType == RGBARectLayerProgramType ||
aType == gl::RGBALayerProgramType; aType == RGBALayerProgramType;
} }

Просмотреть файл

@ -99,26 +99,6 @@ WrapMode(gl::GLContext *aGl, bool aAllowRepeat)
return LOCAL_GL_CLAMP_TO_EDGE; return LOCAL_GL_CLAMP_TO_EDGE;
} }
gfx::SurfaceFormat
FormatFromShaderType(ShaderProgramType aShaderType)
{
switch (aShaderType) {
case RGBALayerProgramType:
case RGBALayerExternalProgramType:
case RGBARectLayerProgramType:
case RGBAExternalLayerProgramType:
return FORMAT_R8G8B8A8;
case RGBXLayerProgramType:
return FORMAT_R8G8B8X8;
case BGRALayerProgramType:
return FORMAT_B8G8R8A8;
case BGRXLayerProgramType:
return FORMAT_B8G8R8X8;
default:
MOZ_CRASH("Unsupported texture shader type");
}
}
TextureImageTextureHostOGL::~TextureImageTextureHostOGL() TextureImageTextureHostOGL::~TextureImageTextureHostOGL()
{ {
MOZ_COUNT_DTOR(TextureImageTextureHostOGL); MOZ_COUNT_DTOR(TextureImageTextureHostOGL);
@ -221,7 +201,7 @@ TextureImageTextureHostOGL::UpdateImpl(const SurfaceDescriptor& aImage,
offset = *aOffset; offset = *aOffset;
} }
mTexture->DirectUpdate(surf.Get(), updateRegion, offset); mTexture->DirectUpdate(surf.Get(), updateRegion, offset);
mFormat = FormatFromShaderType(mTexture->GetShaderProgramType()); mFormat = mTexture->GetTextureFormat();
if (mTexture->InUpdate()) { if (mTexture->InUpdate()) {
mTexture->EndUpdate(); mTexture->EndUpdate();
@ -239,7 +219,7 @@ TextureImageTextureHostOGL::Lock()
NS_ASSERTION(mTexture->GetContentType() != gfxASurface::CONTENT_ALPHA, NS_ASSERTION(mTexture->GetContentType() != gfxASurface::CONTENT_ALPHA,
"Image layer has alpha image"); "Image layer has alpha image");
mFormat = FormatFromShaderType(mTexture->GetShaderProgramType()); mFormat = mTexture->GetTextureFormat();
return true; return true;
} }
@ -303,8 +283,7 @@ SharedTextureHostOGL::SwapTexturesImpl(const SurfaceDescriptor& aImage,
GLContext::SharedHandleDetails handleDetails; GLContext::SharedHandleDetails handleDetails;
if (mSharedHandle && mGL->GetSharedHandleDetails(mShareType, mSharedHandle, handleDetails)) { if (mSharedHandle && mGL->GetSharedHandleDetails(mShareType, mSharedHandle, handleDetails)) {
mTextureTarget = handleDetails.mTarget; mTextureTarget = handleDetails.mTarget;
mShaderProgram = handleDetails.mProgramType; mFormat = handleDetails.mTextureFormat;
mFormat = FormatFromShaderType(mShaderProgram);
} }
} }
@ -410,8 +389,8 @@ SurfaceStreamHostOGL::Lock()
glTexSurf->SetConsumerGL(mGL); glTexSurf->SetConsumerGL(mGL);
mTextureHandle = glTexSurf->Texture(); mTextureHandle = glTexSurf->Texture();
MOZ_ASSERT(mTextureHandle); MOZ_ASSERT(mTextureHandle);
mShaderProgram = sharedSurf->HasAlpha() ? RGBALayerProgramType mFormat = sharedSurf->HasAlpha() ? FORMAT_R8G8B8A8
: RGBXLayerProgramType; : FORMAT_R8G8B8X8;
break; break;
} }
case SharedSurfaceType::EGLImageShare: { case SharedSurfaceType::EGLImageShare: {
@ -423,8 +402,8 @@ SurfaceStreamHostOGL::Lock()
toUpload = eglImageSurf->GetPixels(); toUpload = eglImageSurf->GetPixels();
MOZ_ASSERT(toUpload); MOZ_ASSERT(toUpload);
} else { } else {
mShaderProgram = sharedSurf->HasAlpha() ? RGBALayerProgramType mFormat = sharedSurf->HasAlpha() ? FORMAT_R8G8B8A8
: RGBXLayerProgramType; : FORMAT_R8G8B8X8;
} }
break; break;
} }
@ -442,15 +421,13 @@ SurfaceStreamHostOGL::Lock()
nsIntSize size(toUpload->GetSize()); nsIntSize size(toUpload->GetSize());
nsIntRect rect(nsIntPoint(0,0), size); nsIntRect rect(nsIntPoint(0,0), size);
nsIntRegion bounds(rect); nsIntRegion bounds(rect);
mShaderProgram = mGL->UploadSurfaceToTexture(toUpload, mFormat = mGL->UploadSurfaceToTexture(toUpload,
bounds, bounds,
mUploadTexture, mUploadTexture,
true); true);
mTextureHandle = mUploadTexture; mTextureHandle = mUploadTexture;
} }
mFormat = FormatFromShaderType(mShaderProgram);
MOZ_ASSERT(mTextureHandle); MOZ_ASSERT(mTextureHandle);
mGL->fBindTexture(LOCAL_GL_TEXTURE_2D, mTextureHandle); mGL->fBindTexture(LOCAL_GL_TEXTURE_2D, mTextureHandle);
mGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, mGL->fTexParameteri(LOCAL_GL_TEXTURE_2D,
@ -891,7 +868,7 @@ TextureImageTextureHostOGL::GetAsSurface() {
nsRefPtr<gfxImageSurface> surf = IsValid() ? nsRefPtr<gfxImageSurface> surf = IsValid() ?
mGL->GetTexImage(mTexture->GetTextureID(), mGL->GetTexImage(mTexture->GetTextureID(),
false, false,
mTexture->GetShaderProgramType()) mTexture->GetTextureFormat())
: nullptr; : nullptr;
return surf.forget(); return surf.forget();
} }
@ -901,7 +878,7 @@ YCbCrTextureHostOGL::GetAsSurface() {
nsRefPtr<gfxImageSurface> surf = IsValid() ? nsRefPtr<gfxImageSurface> surf = IsValid() ?
mGL->GetTexImage(mYTexture->mTexImage->GetTextureID(), mGL->GetTexImage(mYTexture->mTexImage->GetTextureID(),
false, false,
mYTexture->mTexImage->GetShaderProgramType()) mYTexture->mTexImage->GetTextureFormat())
: nullptr; : nullptr;
return surf.forget(); return surf.forget();
} }
@ -911,7 +888,7 @@ SharedTextureHostOGL::GetAsSurface() {
nsRefPtr<gfxImageSurface> surf = IsValid() ? nsRefPtr<gfxImageSurface> surf = IsValid() ?
mGL->GetTexImage(GetTextureHandle(), mGL->GetTexImage(GetTextureHandle(),
false, false,
GetShaderProgram()) GetTextureFormat())
: nullptr; : nullptr;
return surf.forget(); return surf.forget();
} }
@ -921,7 +898,7 @@ SurfaceStreamHostOGL::GetAsSurface() {
nsRefPtr<gfxImageSurface> surf = IsValid() ? nsRefPtr<gfxImageSurface> surf = IsValid() ?
mGL->GetTexImage(mTextureHandle, mGL->GetTexImage(mTextureHandle,
false, false,
GetShaderProgram()) GetTextureFormat())
: nullptr; : nullptr;
return surf.forget(); return surf.forget();
} }
@ -931,7 +908,7 @@ TiledTextureHostOGL::GetAsSurface() {
nsRefPtr<gfxImageSurface> surf = IsValid() ? nsRefPtr<gfxImageSurface> surf = IsValid() ?
mGL->GetTexImage(mTextureHandle, mGL->GetTexImage(mTextureHandle,
false, false,
GetShaderProgram()) GetTextureFormat())
: nullptr; : nullptr;
return surf.forget(); return surf.forget();
} }
@ -952,7 +929,7 @@ GrallocTextureHostOGL::GetAsSurface() {
nsRefPtr<gfxImageSurface> surf = IsValid() ? nsRefPtr<gfxImageSurface> surf = IsValid() ?
gl()->GetTexImage(tex, gl()->GetTexImage(tex,
false, false,
GetShaderProgram()) GetTextureFormat())
: nullptr; : nullptr;
return surf.forget(); return surf.forget();
} }

Просмотреть файл

@ -49,8 +49,8 @@ public:
virtual void BindTexture(GLenum aTextureUnit) = 0; virtual void BindTexture(GLenum aTextureUnit) = 0;
virtual void ReleaseTexture() = 0; virtual void ReleaseTexture() = 0;
virtual gfx::IntSize GetSize() const = 0; virtual gfx::IntSize GetSize() const = 0;
virtual gl::ShaderProgramType GetShaderProgram() const { virtual gfx::SurfaceFormat GetTextureFormat() const {
MOZ_CRASH("unhandled shader type"); MOZ_CRASH("unhandled texture format");
} }
// TODO: Noone's implementing this anymore, should see if we need this. // TODO: Noone's implementing this anymore, should see if we need this.
virtual GLenum GetTextureTarget() const { return LOCAL_GL_TEXTURE_2D; } virtual GLenum GetTextureTarget() const { return LOCAL_GL_TEXTURE_2D; }
@ -60,18 +60,18 @@ public:
virtual TextureImageTextureHostOGL* AsTextureImageTextureHost() { return nullptr; } virtual TextureImageTextureHostOGL* AsTextureImageTextureHost() { return nullptr; }
}; };
inline gl::ShaderProgramType inline ShaderProgramType
GetProgramTypeForTexture(const TextureHost *aTextureHost) GetProgramTypeForTexture(const TextureHost *aTextureHost)
{ {
switch (aTextureHost->GetFormat()) { switch (aTextureHost->GetFormat()) {
case gfx::FORMAT_B8G8R8A8: case gfx::FORMAT_B8G8R8A8:
return gl::BGRALayerProgramType;; return BGRALayerProgramType;;
case gfx::FORMAT_B8G8R8X8: case gfx::FORMAT_B8G8R8X8:
return gl::BGRXLayerProgramType;; return BGRXLayerProgramType;;
case gfx::FORMAT_R8G8B8X8: case gfx::FORMAT_R8G8B8X8:
return gl::RGBXLayerProgramType;; return RGBXLayerProgramType;;
case gfx::FORMAT_R8G8B8A8: case gfx::FORMAT_R8G8B8A8:
return gl::RGBALayerProgramType;; return RGBALayerProgramType;;
default: default:
MOZ_CRASH("unhandled program type"); MOZ_CRASH("unhandled program type");
} }
@ -148,9 +148,9 @@ public:
gfx::IntSize GetSize() const MOZ_OVERRIDE; gfx::IntSize GetSize() const MOZ_OVERRIDE;
gl::ShaderProgramType GetShaderProgram() const MOZ_OVERRIDE gfx::SurfaceFormat GetTextureFormat() const MOZ_OVERRIDE
{ {
return GetProgramTypeForTexture(this); return GetFormat();
} }
GLenum GetWrapMode() const MOZ_OVERRIDE GLenum GetWrapMode() const MOZ_OVERRIDE
@ -368,9 +368,14 @@ public:
virtual GLenum GetWrapMode() const MOZ_OVERRIDE { return mWrapMode; } virtual GLenum GetWrapMode() const MOZ_OVERRIDE { return mWrapMode; }
virtual void SetWrapMode(GLenum aMode) { mWrapMode = aMode; } virtual void SetWrapMode(GLenum aMode) { mWrapMode = aMode; }
gl::ShaderProgramType GetShaderProgram() const MOZ_OVERRIDE gfx::SurfaceFormat GetTextureFormat() const MOZ_OVERRIDE
{ {
return mShaderProgram; return mFormat;
}
virtual GLenum GetTextureTarget() const MOZ_OVERRIDE
{
return mTextureTarget;
} }
gfx::IntSize GetSize() const MOZ_OVERRIDE { gfx::IntSize GetSize() const MOZ_OVERRIDE {
@ -409,7 +414,6 @@ protected:
GLenum mWrapMode; GLenum mWrapMode;
GLenum mTextureTarget; GLenum mTextureTarget;
gl::SharedTextureHandle mSharedHandle; gl::SharedTextureHandle mSharedHandle;
gl::ShaderProgramType mShaderProgram;
gl::GLContext::SharedTextureShareType mShareType; gl::GLContext::SharedTextureShareType mShareType;
}; };
@ -451,9 +455,9 @@ public:
mWrapMode = aMode; mWrapMode = aMode;
} }
gl::ShaderProgramType GetShaderProgram() const MOZ_OVERRIDE gfx::SurfaceFormat GetTextureFormat() const MOZ_OVERRIDE
{ {
return mShaderProgram; return mFormat;
} }
gfx::IntSize GetSize() const MOZ_OVERRIDE { gfx::IntSize GetSize() const MOZ_OVERRIDE {
@ -500,7 +504,6 @@ protected:
GLuint mTextureHandle; GLuint mTextureHandle;
GLuint mUploadTexture; GLuint mUploadTexture;
GLenum mWrapMode; GLenum mWrapMode;
gl::ShaderProgramType mShaderProgram;
}; };
class TiledTextureHostOGL : public TextureHost class TiledTextureHostOGL : public TextureHost
@ -534,9 +537,9 @@ public:
return mSize; return mSize;
} }
gl::ShaderProgramType GetShaderProgram() const MOZ_OVERRIDE gfx::SurfaceFormat GetTextureFormat() const MOZ_OVERRIDE
{ {
return GetProgramTypeForTexture(this); return GetFormat();
} }
virtual void SwapTexturesImpl(const SurfaceDescriptor& aImage, virtual void SwapTexturesImpl(const SurfaceDescriptor& aImage,
@ -599,15 +602,13 @@ public:
return mGraphicBuffer.get() ? gfx::IntSize(mGraphicBuffer->getWidth(), mGraphicBuffer->getHeight()) : gfx::IntSize(0, 0); return mGraphicBuffer.get() ? gfx::IntSize(mGraphicBuffer->getWidth(), mGraphicBuffer->getHeight()) : gfx::IntSize(0, 0);
} }
gl::ShaderProgramType GetShaderProgram() const MOZ_OVERRIDE gfx::SurfaceFormat GetTextureFormat() const MOZ_OVERRIDE
{ {
if (mTextureTarget == LOCAL_GL_TEXTURE_EXTERNAL) { if (mTextureTarget == LOCAL_GL_TEXTURE_EXTERNAL) {
return gl::RGBAExternalLayerProgramType; return gfx::FORMAT_R8G8B8A8;
} }
MOZ_ASSERT(mTextureTarget == LOCAL_GL_TEXTURE_2D); MOZ_ASSERT(mTextureTarget == LOCAL_GL_TEXTURE_2D);
return mFormat == gfx::FORMAT_B8G8R8A8 || mFormat == gfx::FORMAT_B8G8R8X8 return mFormat;
? gl::BGRALayerProgramType
: gl::RGBALayerProgramType;
} }
GLenum GetWrapMode() const MOZ_OVERRIDE GLenum GetWrapMode() const MOZ_OVERRIDE

Просмотреть файл

@ -134,7 +134,7 @@ ThebesLayerBufferOGL::RenderTo(const nsIntPoint& aOffset,
#ifdef MOZ_DUMP_PAINTING #ifdef MOZ_DUMP_PAINTING
if (gfxUtils::sDumpPainting) { if (gfxUtils::sDumpPainting) {
nsRefPtr<gfxImageSurface> surf = nsRefPtr<gfxImageSurface> surf =
gl()->GetTexImage(mTexImage->GetTextureID(), false, mTexImage->GetShaderProgramType()); gl()->GetTexImage(mTexImage->GetTextureID(), false, mTexImage->GetTextureFormat());
WriteSnapshotToDumpFile(mLayer, surf); WriteSnapshotToDumpFile(mLayer, surf);
} }
@ -147,12 +147,12 @@ ThebesLayerBufferOGL::RenderTo(const nsIntPoint& aOffset,
if (passes == 2) { if (passes == 2) {
ShaderProgramOGL* alphaProgram; ShaderProgramOGL* alphaProgram;
if (pass == 1) { if (pass == 1) {
alphaProgram = aManager->GetProgram(gl::ComponentAlphaPass1ProgramType, alphaProgram = aManager->GetProgram(ComponentAlphaPass1ProgramType,
mLayer->GetMaskLayer()); mLayer->GetMaskLayer());
gl()->fBlendFuncSeparate(LOCAL_GL_ZERO, LOCAL_GL_ONE_MINUS_SRC_COLOR, gl()->fBlendFuncSeparate(LOCAL_GL_ZERO, LOCAL_GL_ONE_MINUS_SRC_COLOR,
LOCAL_GL_ONE, LOCAL_GL_ONE); LOCAL_GL_ONE, LOCAL_GL_ONE);
} else { } else {
alphaProgram = aManager->GetProgram(gl::ComponentAlphaPass2ProgramType, alphaProgram = aManager->GetProgram(ComponentAlphaPass2ProgramType,
mLayer->GetMaskLayer()); mLayer->GetMaskLayer());
gl()->fBlendFuncSeparate(LOCAL_GL_ONE, LOCAL_GL_ONE, gl()->fBlendFuncSeparate(LOCAL_GL_ONE, LOCAL_GL_ONE,
LOCAL_GL_ONE, LOCAL_GL_ONE); LOCAL_GL_ONE, LOCAL_GL_ONE);
@ -166,7 +166,7 @@ ThebesLayerBufferOGL::RenderTo(const nsIntPoint& aOffset,
// Note BGR: Cairo's image surfaces are always in what // Note BGR: Cairo's image surfaces are always in what
// OpenGL and our shaders consider BGR format. // OpenGL and our shaders consider BGR format.
ShaderProgramOGL* basicProgram = ShaderProgramOGL* basicProgram =
aManager->GetProgram(mTexImage->GetShaderProgramType(), aManager->GetProgram(ShaderProgramFromSurfaceFormat(mTexImage->GetTextureFormat()),
mLayer->GetMaskLayer()); mLayer->GetMaskLayer());
basicProgram->Activate(); basicProgram->Activate();

Просмотреть файл

@ -2015,7 +2015,7 @@ nsChildView::MaybeDrawResizeIndicator(GLManager* aManager, const nsIntRect& aRec
TextureImage::ScopedBindTexture texBind(mResizerImage, LOCAL_GL_TEXTURE0); TextureImage::ScopedBindTexture texBind(mResizerImage, LOCAL_GL_TEXTURE0);
ShaderProgramOGL *program = ShaderProgramOGL *program =
aManager->GetProgram(mResizerImage->GetShaderProgramType()); aManager->GetProgram(mResizerImage->GetTextureFormat());
program->Activate(); program->Activate();
program->SetLayerQuadRect(nsIntRect(bottomX - resizeIndicatorWidth, program->SetLayerQuadRect(nsIntRect(bottomX - resizeIndicatorWidth,
bottomY - resizeIndicatorHeight, bottomY - resizeIndicatorHeight,
@ -2217,7 +2217,7 @@ nsChildView::MaybeDrawTitlebar(GLManager* aManager, const nsIntRect& aRect)
TextureImage::ScopedBindTexture texBind(mTitlebarImage, LOCAL_GL_TEXTURE0); TextureImage::ScopedBindTexture texBind(mTitlebarImage, LOCAL_GL_TEXTURE0);
ShaderProgramOGL *program = ShaderProgramOGL *program =
aManager->GetProgram(mTitlebarImage->GetShaderProgramType()); aManager->GetProgram(mTitlebarImage->GetTextureFormat());
program->Activate(); program->Activate();
program->SetLayerQuadRect(nsIntRect(nsIntPoint(0, 0), program->SetLayerQuadRect(nsIntRect(nsIntPoint(0, 0),
mTitlebarImage->GetSize())); mTitlebarImage->GetSize()));
@ -2285,7 +2285,7 @@ nsChildView::MaybeDrawRoundedCorners(GLManager* aManager, const nsIntRect& aRect
TextureImage::ScopedBindTexture texBind(mCornerMaskImage, LOCAL_GL_TEXTURE0); TextureImage::ScopedBindTexture texBind(mCornerMaskImage, LOCAL_GL_TEXTURE0);
ShaderProgramOGL *program = aManager->GetProgram(mCornerMaskImage->GetShaderProgramType()); ShaderProgramOGL *program = aManager->GetProgram(mCornerMaskImage->GetTextureFormat());
program->Activate(); program->Activate();
program->SetLayerQuadRect(nsIntRect(nsIntPoint(0, 0), program->SetLayerQuadRect(nsIntRect(nsIntPoint(0, 0),
mCornerMaskImage->GetSize())); mCornerMaskImage->GetSize()));