Bug 1855598 - Split GpuProcessD3D11TextureMap class to its own file r=gfx-reviewers,lsalzman

Preparation for Bug 1855277.

Differential Revision: https://phabricator.services.mozilla.com/D189448
This commit is contained in:
sotaro 2023-09-28 05:07:06 +00:00
Родитель a03097876a
Коммит 4e0db835b2
8 изменённых файлов: 271 добавлений и 221 удалений

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@ -16,6 +16,7 @@
#include "mozilla/layers/D3D11ShareHandleImage.h"
#include "mozilla/layers/D3D11TextureIMFSampleImage.h"
#include "mozilla/layers/D3D11YCbCrImage.h"
#include "mozilla/layers/GpuProcessD3D11TextureMap.h"
#include "mozilla/layers/TextureD3D11.h"
#include "mozilla/StaticPrefs_gl.h"

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@ -73,6 +73,7 @@
# include "gfxWindowsPlatform.h"
# include "mozilla/WindowsVersion.h"
# include "mozilla/gfx/DeviceManagerDx.h"
# include "mozilla/layers/GpuProcessD3D11TextureMap.h"
# include "mozilla/layers/TextureD3D11.h"
# include "mozilla/widget/WinCompositorWindowThread.h"
#else

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@ -0,0 +1,193 @@
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GpuProcessD3D11TextureMap.h"
#include "mozilla/layers/D3D11TextureIMFSampleImage.h"
#include "mozilla/layers/HelpersD3D11.h"
namespace mozilla {
namespace layers {
StaticAutoPtr<GpuProcessD3D11TextureMap> GpuProcessD3D11TextureMap::sInstance;
/* static */
void GpuProcessD3D11TextureMap::Init() {
MOZ_ASSERT(XRE_IsGPUProcess());
sInstance = new GpuProcessD3D11TextureMap();
}
/* static */
void GpuProcessD3D11TextureMap::Shutdown() {
MOZ_ASSERT(XRE_IsGPUProcess());
sInstance = nullptr;
}
/* static */
GpuProcessTextureId GpuProcessD3D11TextureMap::GetNextTextureId() {
MOZ_ASSERT(XRE_IsGPUProcess());
return GpuProcessTextureId::GetNext();
}
GpuProcessD3D11TextureMap::GpuProcessD3D11TextureMap()
: mD3D11TexturesById("D3D11TextureMap::mD3D11TexturesById") {}
GpuProcessD3D11TextureMap::~GpuProcessD3D11TextureMap() {}
void GpuProcessD3D11TextureMap::Register(
GpuProcessTextureId aTextureId, ID3D11Texture2D* aTexture,
uint32_t aArrayIndex, const gfx::IntSize& aSize,
RefPtr<IMFSampleUsageInfo> aUsageInfo) {
MOZ_RELEASE_ASSERT(aTexture);
MOZ_RELEASE_ASSERT(aUsageInfo);
auto textures = mD3D11TexturesById.Lock();
auto it = textures->find(aTextureId);
if (it != textures->end()) {
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
return;
}
textures->emplace(aTextureId,
TextureHolder(aTexture, aArrayIndex, aSize, aUsageInfo));
}
void GpuProcessD3D11TextureMap::Unregister(GpuProcessTextureId aTextureId) {
auto textures = mD3D11TexturesById.Lock();
auto it = textures->find(aTextureId);
if (it == textures->end()) {
return;
}
textures->erase(it);
}
RefPtr<ID3D11Texture2D> GpuProcessD3D11TextureMap::GetTexture(
GpuProcessTextureId aTextureId) {
auto textures = mD3D11TexturesById.Lock();
auto it = textures->find(aTextureId);
if (it == textures->end()) {
return nullptr;
}
return it->second.mTexture;
}
Maybe<HANDLE> GpuProcessD3D11TextureMap::GetSharedHandleOfCopiedTexture(
GpuProcessTextureId aTextureId) {
TextureHolder holder;
{
auto textures = mD3D11TexturesById.Lock();
auto it = textures->find(aTextureId);
if (it == textures->end()) {
return Nothing();
}
if (it->second.mCopiedTextureSharedHandle.isSome()) {
return it->second.mCopiedTextureSharedHandle;
}
holder = it->second;
}
RefPtr<ID3D11Device> device;
holder.mTexture->GetDevice(getter_AddRefs(device));
if (!device) {
return Nothing();
}
RefPtr<ID3D11DeviceContext> context;
device->GetImmediateContext(getter_AddRefs(context));
if (!context) {
return Nothing();
}
CD3D11_TEXTURE2D_DESC newDesc(
DXGI_FORMAT_NV12, holder.mSize.width, holder.mSize.height, 1, 1,
D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE);
newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
RefPtr<ID3D11Texture2D> copiedTexture;
HRESULT hr =
device->CreateTexture2D(&newDesc, nullptr, getter_AddRefs(copiedTexture));
if (FAILED(hr)) {
return Nothing();
}
D3D11_TEXTURE2D_DESC inDesc;
holder.mTexture->GetDesc(&inDesc);
D3D11_TEXTURE2D_DESC outDesc;
copiedTexture->GetDesc(&outDesc);
UINT height = std::min(inDesc.Height, outDesc.Height);
UINT width = std::min(inDesc.Width, outDesc.Width);
D3D11_BOX srcBox = {0, 0, 0, width, height, 1};
context->CopySubresourceRegion(copiedTexture, 0, 0, 0, 0, holder.mTexture,
holder.mArrayIndex, &srcBox);
RefPtr<IDXGIResource> resource;
copiedTexture->QueryInterface((IDXGIResource**)getter_AddRefs(resource));
if (!resource) {
return Nothing();
}
HANDLE sharedHandle;
hr = resource->GetSharedHandle(&sharedHandle);
if (FAILED(hr)) {
return Nothing();
}
RefPtr<ID3D11Query> query;
CD3D11_QUERY_DESC desc(D3D11_QUERY_EVENT);
hr = device->CreateQuery(&desc, getter_AddRefs(query));
if (FAILED(hr) || !query) {
gfxWarning() << "Could not create D3D11_QUERY_EVENT: " << gfx::hexa(hr);
return Nothing();
}
context->End(query);
BOOL result;
bool ret = WaitForFrameGPUQuery(device, context, query, &result);
if (!ret) {
gfxCriticalNoteOnce << "WaitForFrameGPUQuery() failed";
}
{
auto textures = mD3D11TexturesById.Lock();
auto it = textures->find(aTextureId);
if (it == textures->end()) {
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
return Nothing();
}
// Disable no video copy for future decoded video frames. Since
// GetSharedHandleOfCopiedTexture() is slow.
it->second.mIMFSampleUsageInfo->DisableZeroCopyNV12Texture();
it->second.mCopiedTexture = copiedTexture;
it->second.mCopiedTextureSharedHandle = Some(sharedHandle);
}
return Some(sharedHandle);
}
GpuProcessD3D11TextureMap::TextureHolder::TextureHolder(
ID3D11Texture2D* aTexture, uint32_t aArrayIndex, const gfx::IntSize& aSize,
RefPtr<IMFSampleUsageInfo> aUsageInfo)
: mTexture(aTexture),
mArrayIndex(aArrayIndex),
mSize(aSize),
mIMFSampleUsageInfo(aUsageInfo) {}
} // namespace layers
} // namespace mozilla

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@ -0,0 +1,72 @@
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_GpuProcessD3D11TextureMap_H
#define MOZILLA_GFX_GpuProcessD3D11TextureMap_H
#include <d3d11.h>
#include <unordered_map>
#include "mozilla/DataMutex.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/layers/LayersTypes.h"
#include "mozilla/Maybe.h"
#include "mozilla/StaticPtr.h"
namespace mozilla {
namespace layers {
class IMFSampleUsageInfo;
/**
* A class to manage ID3D11Texture2Ds that is shared without using shared handle
* in GPU process. On some GPUs, ID3D11Texture2Ds of hardware decoded video
* frames with zero video frame copy could not use shared handle.
*/
class GpuProcessD3D11TextureMap {
public:
static void Init();
static void Shutdown();
static GpuProcessD3D11TextureMap* Get() { return sInstance; }
static GpuProcessTextureId GetNextTextureId();
GpuProcessD3D11TextureMap();
~GpuProcessD3D11TextureMap();
void Register(GpuProcessTextureId aTextureId, ID3D11Texture2D* aTexture,
uint32_t aArrayIndex, const gfx::IntSize& aSize,
RefPtr<IMFSampleUsageInfo> aUsageInfo);
void Unregister(GpuProcessTextureId aTextureId);
RefPtr<ID3D11Texture2D> GetTexture(GpuProcessTextureId aTextureId);
Maybe<HANDLE> GetSharedHandleOfCopiedTexture(GpuProcessTextureId aTextureId);
private:
struct TextureHolder {
TextureHolder(ID3D11Texture2D* aTexture, uint32_t aArrayIndex,
const gfx::IntSize& aSize,
RefPtr<IMFSampleUsageInfo> aUsageInfo);
TextureHolder() = default;
RefPtr<ID3D11Texture2D> mTexture;
uint32_t mArrayIndex = 0;
gfx::IntSize mSize;
RefPtr<IMFSampleUsageInfo> mIMFSampleUsageInfo;
RefPtr<ID3D11Texture2D> mCopiedTexture;
Maybe<HANDLE> mCopiedTextureSharedHandle;
};
DataMutex<std::unordered_map<GpuProcessTextureId, TextureHolder,
GpuProcessTextureId::HashFn>>
mD3D11TexturesById;
static StaticAutoPtr<GpuProcessD3D11TextureMap> sInstance;
};
} // namespace layers
} // namespace mozilla
#endif /* MOZILLA_GFX_GpuProcessD3D11TextureMap_H */

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@ -20,6 +20,7 @@
#include "mozilla/gfx/gfxVars.h"
#include "mozilla/layers/CompositorBridgeChild.h"
#include "mozilla/layers/D3D11TextureIMFSampleImage.h"
#include "mozilla/layers/GpuProcessD3D11TextureMap.h"
#include "mozilla/layers/HelpersD3D11.h"
#include "mozilla/webrender/RenderD3D11TextureHost.h"
#include "mozilla/webrender/RenderThread.h"
@ -1778,181 +1779,5 @@ void SyncObjectD3D11ClientContentDevice::EnsureInitialized() {
mContentDevice = DeviceManagerDx::Get()->GetContentDevice();
}
StaticAutoPtr<GpuProcessD3D11TextureMap> GpuProcessD3D11TextureMap::sInstance;
/* static */
void GpuProcessD3D11TextureMap::Init() {
MOZ_ASSERT(XRE_IsGPUProcess());
sInstance = new GpuProcessD3D11TextureMap();
}
/* static */
void GpuProcessD3D11TextureMap::Shutdown() {
MOZ_ASSERT(XRE_IsGPUProcess());
sInstance = nullptr;
}
/* static */
GpuProcessTextureId GpuProcessD3D11TextureMap::GetNextTextureId() {
MOZ_ASSERT(XRE_IsGPUProcess());
return GpuProcessTextureId::GetNext();
}
GpuProcessD3D11TextureMap::GpuProcessD3D11TextureMap()
: mD3D11TexturesById("D3D11TextureMap::mD3D11TexturesById") {}
GpuProcessD3D11TextureMap::~GpuProcessD3D11TextureMap() {}
void GpuProcessD3D11TextureMap::Register(
GpuProcessTextureId aTextureId, ID3D11Texture2D* aTexture,
uint32_t aArrayIndex, const gfx::IntSize& aSize,
RefPtr<IMFSampleUsageInfo> aUsageInfo) {
MOZ_RELEASE_ASSERT(aTexture);
MOZ_RELEASE_ASSERT(aUsageInfo);
auto textures = mD3D11TexturesById.Lock();
auto it = textures->find(aTextureId);
if (it != textures->end()) {
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
return;
}
textures->emplace(aTextureId,
TextureHolder(aTexture, aArrayIndex, aSize, aUsageInfo));
}
void GpuProcessD3D11TextureMap::Unregister(GpuProcessTextureId aTextureId) {
auto textures = mD3D11TexturesById.Lock();
auto it = textures->find(aTextureId);
if (it == textures->end()) {
return;
}
textures->erase(it);
}
RefPtr<ID3D11Texture2D> GpuProcessD3D11TextureMap::GetTexture(
GpuProcessTextureId aTextureId) {
auto textures = mD3D11TexturesById.Lock();
auto it = textures->find(aTextureId);
if (it == textures->end()) {
return nullptr;
}
return it->second.mTexture;
}
Maybe<HANDLE> GpuProcessD3D11TextureMap::GetSharedHandleOfCopiedTexture(
GpuProcessTextureId aTextureId) {
TextureHolder holder;
{
auto textures = mD3D11TexturesById.Lock();
auto it = textures->find(aTextureId);
if (it == textures->end()) {
return Nothing();
}
if (it->second.mCopiedTextureSharedHandle.isSome()) {
return it->second.mCopiedTextureSharedHandle;
}
holder = it->second;
}
RefPtr<ID3D11Device> device;
holder.mTexture->GetDevice(getter_AddRefs(device));
if (!device) {
return Nothing();
}
RefPtr<ID3D11DeviceContext> context;
device->GetImmediateContext(getter_AddRefs(context));
if (!context) {
return Nothing();
}
CD3D11_TEXTURE2D_DESC newDesc(
DXGI_FORMAT_NV12, holder.mSize.width, holder.mSize.height, 1, 1,
D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE);
newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
RefPtr<ID3D11Texture2D> copiedTexture;
HRESULT hr =
device->CreateTexture2D(&newDesc, nullptr, getter_AddRefs(copiedTexture));
if (FAILED(hr)) {
return Nothing();
}
D3D11_TEXTURE2D_DESC inDesc;
holder.mTexture->GetDesc(&inDesc);
D3D11_TEXTURE2D_DESC outDesc;
copiedTexture->GetDesc(&outDesc);
UINT height = std::min(inDesc.Height, outDesc.Height);
UINT width = std::min(inDesc.Width, outDesc.Width);
D3D11_BOX srcBox = {0, 0, 0, width, height, 1};
context->CopySubresourceRegion(copiedTexture, 0, 0, 0, 0, holder.mTexture,
holder.mArrayIndex, &srcBox);
RefPtr<IDXGIResource> resource;
copiedTexture->QueryInterface((IDXGIResource**)getter_AddRefs(resource));
if (!resource) {
return Nothing();
}
HANDLE sharedHandle;
hr = resource->GetSharedHandle(&sharedHandle);
if (FAILED(hr)) {
return Nothing();
}
RefPtr<ID3D11Query> query;
CD3D11_QUERY_DESC desc(D3D11_QUERY_EVENT);
hr = device->CreateQuery(&desc, getter_AddRefs(query));
if (FAILED(hr) || !query) {
gfxWarning() << "Could not create D3D11_QUERY_EVENT: " << gfx::hexa(hr);
return Nothing();
}
context->End(query);
BOOL result;
bool ret = WaitForFrameGPUQuery(device, context, query, &result);
if (!ret) {
gfxCriticalNoteOnce << "WaitForFrameGPUQuery() failed";
}
{
auto textures = mD3D11TexturesById.Lock();
auto it = textures->find(aTextureId);
if (it == textures->end()) {
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
return Nothing();
}
// Disable no video copy for future decoded video frames. Since
// GetSharedHandleOfCopiedTexture() is slow.
it->second.mIMFSampleUsageInfo->DisableZeroCopyNV12Texture();
it->second.mCopiedTexture = copiedTexture;
it->second.mCopiedTextureSharedHandle = Some(sharedHandle);
}
return Some(sharedHandle);
}
GpuProcessD3D11TextureMap::TextureHolder::TextureHolder(
ID3D11Texture2D* aTexture, uint32_t aArrayIndex, const gfx::IntSize& aSize,
RefPtr<IMFSampleUsageInfo> aUsageInfo)
: mTexture(aTexture),
mArrayIndex(aArrayIndex),
mSize(aSize),
mIMFSampleUsageInfo(aUsageInfo) {}
} // namespace layers
} // namespace mozilla

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@ -599,51 +599,6 @@ class D3D11MTAutoEnter {
RefPtr<ID3D10Multithread> mMT;
};
/**
* A class to manage ID3D11Texture2Ds that is shared without using shared handle
* in GPU process. On some GPUs, ID3D11Texture2Ds of hardware decoded video
* frames with zero video frame copy could not use shared handle.
*/
class GpuProcessD3D11TextureMap {
public:
static void Init();
static void Shutdown();
static GpuProcessD3D11TextureMap* Get() { return sInstance; }
static GpuProcessTextureId GetNextTextureId();
GpuProcessD3D11TextureMap();
~GpuProcessD3D11TextureMap();
void Register(GpuProcessTextureId aTextureId, ID3D11Texture2D* aTexture,
uint32_t aArrayIndex, const gfx::IntSize& aSize,
RefPtr<IMFSampleUsageInfo> aUsageInfo);
void Unregister(GpuProcessTextureId aTextureId);
RefPtr<ID3D11Texture2D> GetTexture(GpuProcessTextureId aTextureId);
Maybe<HANDLE> GetSharedHandleOfCopiedTexture(GpuProcessTextureId aTextureId);
private:
struct TextureHolder {
TextureHolder(ID3D11Texture2D* aTexture, uint32_t aArrayIndex,
const gfx::IntSize& aSize,
RefPtr<IMFSampleUsageInfo> aUsageInfo);
TextureHolder() = default;
RefPtr<ID3D11Texture2D> mTexture;
uint32_t mArrayIndex = 0;
gfx::IntSize mSize;
RefPtr<IMFSampleUsageInfo> mIMFSampleUsageInfo;
RefPtr<ID3D11Texture2D> mCopiedTexture;
Maybe<HANDLE> mCopiedTextureSharedHandle;
};
DataMutex<std::unordered_map<GpuProcessTextureId, TextureHolder,
GpuProcessTextureId::HashFn>>
mD3D11TexturesById;
static StaticAutoPtr<GpuProcessD3D11TextureMap> sInstance;
};
} // namespace layers
} // namespace mozilla

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@ -40,11 +40,13 @@ if CONFIG["MOZ_WIDGET_TOOLKIT"] == "windows":
EXPORTS.mozilla.layers += [
"d3d11/CompositorD3D11.h",
"d3d11/DeviceAttachmentsD3D11.h",
"d3d11/GpuProcessD3D11TextureMap.h",
"d3d11/HelpersD3D11.h",
"d3d11/ShaderDefinitionsD3D11.h",
"d3d11/TextureD3D11.h",
]
UNIFIED_SOURCES += [
"d3d11/GpuProcessD3D11TextureMap.cpp",
"d3d11/TextureD3D11.cpp",
]
SOURCES += [

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@ -14,6 +14,7 @@
#include "ScopedGLHelpers.h"
#include "mozilla/DebugOnly.h"
#include "mozilla/gfx/Logging.h"
#include "mozilla/layers/GpuProcessD3D11TextureMap.h"
#include "mozilla/layers/TextureD3D11.h"
namespace mozilla {