Bug 941102 - Fix closeWindow not matching WebDriver command close. r=dburns

The closeWindow request type name has been left for backwards
compatibility.
This commit is contained in:
Andreas Tolfsen 2014-01-17 10:03:43 -05:00
Родитель 1b83765c7d
Коммит 4e17ecd5d6
2 изменённых файлов: 56 добавлений и 56 удалений

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@ -794,15 +794,15 @@ class Marionette(object):
response = self._send_message('getPageSource', 'value')
return response
def close(self, window_id=None):
'''
Closes the window that is in use by Marionette.
def close(self):
"""Close the current window, ending the session if it's the last
window currently open.
:param window_id: id of the window you wish to closed
'''
if not window_id:
window_id = self.current_window_handle
response = self._send_message('closeWindow', 'ok', value=window_id)
On B2G this method is a noop and will return immediately.
"""
response = self._send_message("close", "ok")
return response
def set_context(self, context):

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@ -30,7 +30,7 @@ specialpowers.specialPowersObserver = new specialpowers.SpecialPowersObserver();
specialpowers.specialPowersObserver.init();
Cu.import("resource://gre/modules/FileUtils.jsm");
Cu.import("resource://gre/modules/NetUtil.jsm");
Cu.import("resource://gre/modules/NetUtil.jsm");
Services.prefs.setBoolPref("marionette.contentListener", false);
let appName = Services.appinfo.name;
@ -308,7 +308,7 @@ MarionetteServerConnection.prototype = {
/**
* Send ack to client
*
*
* @param string command_id
* Unique identifier assigned to the client's request.
* Used to distinguish the asynchronous responses.
@ -337,7 +337,7 @@ MarionetteServerConnection.prototype = {
/**
* Gets the current active window
*
*
* @return nsIDOMWindow
*/
getCurrentWindow: function MDA_getCurrentWindow() {
@ -373,7 +373,7 @@ MarionetteServerConnection.prototype = {
/**
* Create a new BrowserObj for window and add to known browsers
*
*
* @param nsIDOMWindow win
* Window for which we will create a BrowserObj
*
@ -394,10 +394,10 @@ MarionetteServerConnection.prototype = {
},
/**
* Start a new session in a new browser.
* Start a new session in a new browser.
*
* If newSession is true, we will switch focus to the start frame
* when it registers. Also, if it is in desktop, then a new tab
* If newSession is true, we will switch focus to the start frame
* when it registers. Also, if it is in desktop, then a new tab
* with the start page uri (about:blank) will be opened.
*
* @param nsIDOMWindow win
@ -491,7 +491,7 @@ MarionetteServerConnection.prototype = {
/**
* Create a new session. This creates a BrowserObj.
*
* In a desktop environment, this opens a new 'about:blank' tab for
* In a desktop environment, this opens a new 'about:blank' tab for
* the client to test in.
*
*/
@ -506,7 +506,7 @@ MarionetteServerConnection.prototype = {
let win = this.getCurrentWindow();
if (!win ||
(appName == "Firefox" && !win.gBrowser) ||
(appName == "Fennec" && !win.BrowserApp)) {
(appName == "Fennec" && !win.BrowserApp)) {
checkTimer.initWithCallback(waitForWindow.bind(this), 100, Ci.nsITimer.TYPE_ONE_SHOT);
}
else {
@ -699,7 +699,7 @@ MarionetteServerConnection.prototype = {
}
if (this.importedScripts.exists()) {
let stream = Cc["@mozilla.org/network/file-input-stream;1"].
let stream = Cc["@mozilla.org/network/file-input-stream;1"].
createInstance(Ci.nsIFileInputStream);
stream.init(this.importedScripts, -1, 0, 0);
let data = NetUtil.readInputStreamToString(stream, stream.available());
@ -728,7 +728,7 @@ MarionetteServerConnection.prototype = {
* 'script' member is the script to run
* 'args' member holds the arguments to the script
* @param boolean directInject
* if true, it will be run directly and not as a
* if true, it will be run directly and not as a
* function body
*/
execute: function MDA_execute(aRequest, directInject) {
@ -738,7 +738,7 @@ MarionetteServerConnection.prototype = {
let script;
this.logRequest("execute", aRequest);
if (aRequest.parameters.newSandbox == undefined) {
//if client does not send a value in newSandbox,
//if client does not send a value in newSandbox,
//then they expect the same behaviour as webdriver
aRequest.parameters.newSandbox = true;
}
@ -805,7 +805,7 @@ MarionetteServerConnection.prototype = {
}
else {
script = "let func = function() {" +
aRequest.parameters.script +
aRequest.parameters.script +
"};" +
"func.apply(null, __marionetteParams);";
}
@ -854,7 +854,7 @@ MarionetteServerConnection.prototype = {
//all pure JS scripts will need to call Marionette.finish() to complete the test.
if (aRequest.newSandbox == undefined) {
//if client does not send a value in newSandbox,
//if client does not send a value in newSandbox,
//then they expect the same behaviour as webdriver
aRequest.newSandbox = true;
}
@ -885,17 +885,17 @@ MarionetteServerConnection.prototype = {
/**
* This function is used by executeAsync and executeJSScript to execute a script
* in a sandbox.
*
* in a sandbox.
*
* For executeJSScript, it will return a message only when the finish() method is called.
* For executeAsync, it will return a response when marionetteScriptFinished/arguments[arguments.length-1]
* For executeAsync, it will return a response when marionetteScriptFinished/arguments[arguments.length-1]
* method is called, or if it times out.
*
* @param object aRequest
* 'script' member holds the script to execute
* 'args' member holds the arguments for the script
* @param boolean directInject
* if true, it will be run directly and not as a
* if true, it will be run directly and not as a
* function body
*/
executeWithCallback: function MDA_executeWithCallback(aRequest, directInject) {
@ -905,7 +905,7 @@ MarionetteServerConnection.prototype = {
let script;
this.logRequest("executeWithCallback", aRequest);
if (aRequest.parameters.newSandbox == undefined) {
//if client does not send a value in newSandbox,
//if client does not send a value in newSandbox,
//then they expect the same behaviour as webdriver
aRequest.parameters.newSandbox = true;
}
@ -1066,7 +1066,7 @@ MarionetteServerConnection.prototype = {
sendOk(command_id);
return;
}
else{
else{
checkTimer.initWithCallback(checkLoad, 100, Ci.nsITimer.TYPE_ONE_SHOT);
}
}
@ -1123,7 +1123,7 @@ MarionetteServerConnection.prototype = {
this.command_id = this.getCommandId();
if (this.context == "chrome"){
let curWindow = this.getCurrentWindow();
let XMLSerializer = curWindow.XMLSerializer;
let XMLSerializer = curWindow.XMLSerializer;
let pageSource = new XMLSerializer().serializeToString(curWindow.document);
this.sendResponse(pageSource, this.command_id);
}
@ -1174,7 +1174,7 @@ MarionetteServerConnection.prototype = {
getWindows: function MDA_getWindows() {
this.command_id = this.getCommandId();
let res = [];
let winEn = this.getWinEnumerator();
let winEn = this.getWinEnumerator();
while(winEn.hasMoreElements()) {
let foundWin = winEn.getNext();
let winId = foundWin.QueryInterface(Ci.nsIInterfaceRequestor).getInterface(Ci.nsIDOMWindowUtils).outerWindowID;
@ -1193,7 +1193,7 @@ MarionetteServerConnection.prototype = {
*/
switchToWindow: function MDA_switchToWindow(aRequest) {
let command_id = this.command_id = this.getCommandId();
let winEn = this.getWinEnumerator();
let winEn = this.getWinEnumerator();
while(winEn.hasMoreElements()) {
let foundWin = winEn.getNext();
let winId = foundWin.QueryInterface(Ci.nsIInterfaceRequestor)
@ -1240,7 +1240,7 @@ MarionetteServerConnection.prototype = {
* @param object aRequest
* 'element' is the element to switch to
* 'id' if element is not set, then this
* holds either the id, name or index
* holds either the id, name or index
* of the frame to switch to
*/
switchToFrame: function MDA_switchToFrame(aRequest) {
@ -1277,7 +1277,7 @@ MarionetteServerConnection.prototype = {
let numFrames = curWindow.frames.length;
for (let i = 0; i < numFrames; i++) {
if (curWindow.frames[i].frameElement == wantedFrame) {
curWindow = curWindow.frames[i];
curWindow = curWindow.frames[i];
this.curFrame = curWindow;
if (aRequest.parameters.focus) {
this.curFrame.focus();
@ -1619,7 +1619,7 @@ MarionetteServerConnection.prototype = {
*
* @param object aRequest
* 'id' member holds the reference id to
* the element that will be inspected
* the element that will be inspected
*/
getElementText: function MDA_getElementText(aRequest) {
let command_id = this.command_id = this.getCommandId();
@ -1649,7 +1649,7 @@ MarionetteServerConnection.prototype = {
*
* @param object aRequest
* 'id' member holds the reference id to
* the element that will be inspected
* the element that will be inspected
*/
getElementTagName: function MDA_getElementTagName(aRequest) {
let command_id = this.command_id = this.getCommandId();
@ -1675,7 +1675,7 @@ MarionetteServerConnection.prototype = {
*
* @param object aRequest
* 'id' member holds the reference id to
* the element that will be checked
* the element that will be checked
*/
isElementDisplayed: function MDA_isElementDisplayed(aRequest) {
let command_id = this.command_id = this.getCommandId();
@ -1866,7 +1866,7 @@ MarionetteServerConnection.prototype = {
*
* @param object aRequest
* 'id' member holds the reference id to
* the element that will be cleared
* the element that will be cleared
*/
clearElement: function MDA_clearElement(aRequest) {
let command_id = this.command_id = this.getCommandId();
@ -1938,14 +1938,12 @@ MarionetteServerConnection.prototype = {
},
/**
* Closes the Browser Window.
* Close the current window, ending the session if it's the last
* window currently open.
*
* If it is B2G it returns straight away and does not do anything
*
* If is desktop it calculates how many windows are open and if there is only
* 1 then it deletes the session otherwise it closes the window
* On B2G this method is a noop and will return immediately.
*/
closeWindow: function MDA_closeWindow() {
close: function MDA_close() {
let command_id = this.command_id = this.getCommandId();
if (appName == "B2G") {
// We can't close windows so just return
@ -1961,20 +1959,21 @@ MarionetteServerConnection.prototype = {
}
// if there is only 1 window left, delete the session
if (numOpenWindows === 1){
if (numOpenWindows === 1) {
try {
this.sessionTearDown();
}
catch (e) {
this.sendError("Could not clear session", 500, e.name + ": " + e.message, command_id);
this.sendError("Could not clear session", 500,
e.name + ": " + e.message, command_id);
return;
}
this.sendOk(command_id);
return;
}
try{
this.messageManager.removeDelayedFrameScript(FRAME_SCRIPT);
try {
this.messageManager.removeDelayedFrameScript(FRAME_SCRIPT);
this.getCurrentWindow().close();
this.sendOk(command_id);
}
@ -1983,11 +1982,11 @@ MarionetteServerConnection.prototype = {
command_id);
}
}
},
},
/**
* Deletes the session.
*
*
* If it is a desktop environment, it will close the session's tab and close all listeners
*
* If it is a B2G environment, it will make the main content listener sleep, and close
@ -2015,7 +2014,7 @@ MarionetteServerConnection.prototype = {
}
let winEnum = this.getWinEnumerator();
while (winEnum.hasMoreElements()) {
winEnum.getNext().messageManager.removeDelayedFrameScript(FRAME_SCRIPT);
winEnum.getNext().messageManager.removeDelayedFrameScript(FRAME_SCRIPT);
}
this.curBrowser.frameManager.removeMessageManagerListeners(this.globalMessageManager);
}
@ -2089,7 +2088,7 @@ MarionetteServerConnection.prototype = {
return;
}
},
importScript: function MDA_importScript(aRequest) {
let command_id = this.command_id = this.getCommandId();
let converter =
@ -2281,7 +2280,7 @@ MarionetteServerConnection.prototype = {
// This code processes the content listener's registration information
// and either accepts the listener, or ignores it
let nullPrevious = (this.curBrowser.curFrameId == null);
let listenerWindow =
let listenerWindow =
Services.wm.getOuterWindowWithId(message.json.value);
//go in here if we're already in a remote frame.
@ -2291,7 +2290,7 @@ MarionetteServerConnection.prototype = {
// the parent process here, since each process maintains its own
// independent window list. So, it will either be null (!listenerWindow)
// if we're already in a remote frame,
// or it will point to some random window, which will hopefully
// or it will point to some random window, which will hopefully
// cause an href mismatch. Currently this only happens
// in B2G for OOP frames registered in Marionette:switchToFrame, so
// we'll acknowledge the switchToFrame message here.
@ -2381,7 +2380,8 @@ MarionetteServerConnection.prototype.requestTypes = {
"importScript": MarionetteServerConnection.prototype.importScript,
"clearImportedScripts": MarionetteServerConnection.prototype.clearImportedScripts,
"getAppCacheStatus": MarionetteServerConnection.prototype.getAppCacheStatus,
"closeWindow": MarionetteServerConnection.prototype.closeWindow,
"close": MarionetteServerConnection.prototype.close,
"closeWindow": MarionetteServerConnection.prototype.close, // deprecated
"setTestName": MarionetteServerConnection.prototype.setTestName,
"screenShot": MarionetteServerConnection.prototype.screenShot,
"addCookie": MarionetteServerConnection.prototype.addCookie,
@ -2440,7 +2440,7 @@ BrowserObj.prototype = {
/**
* Called when we start a session with this browser.
*
* In a desktop environment, if newTab is true, it will start
* In a desktop environment, if newTab is true, it will start
* a new 'about:blank' tab and change focus to this tab.
*
* This will also set the active messagemanager for this object
@ -2507,7 +2507,7 @@ BrowserObj.prototype = {
/**
* Registers a new frame, and sets its current frame id to this frame
* if it is not already assigned, and if a) we already have a session
* if it is not already assigned, and if a) we already have a session
* or b) we're starting a new session and it is the right start frame.
*
* @param string uid