зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1582371 - Add DCLayerTree class r=nical
Preparation work for adding DirectComposition support. It does not add a new functionality. Differential Revision: https://phabricator.services.mozilla.com/D46429 --HG-- extra : moz-landing-system : lando
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Родитель
bcb6a0958d
Коммит
5182120673
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "DCLayerTree.h"
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#include "mozilla/gfx/DeviceManagerDx.h"
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#undef NTDDI_VERSION
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#define NTDDI_VERSION NTDDI_WIN8
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#include <d3d11.h>
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#include <dcomp.h>
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#include <dxgi1_2.h>
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namespace mozilla {
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namespace wr {
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/* static */
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UniquePtr<DCLayerTree> DCLayerTree::Create(HWND aHwnd) {
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RefPtr<IDCompositionDevice> dCompDevice =
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gfx::DeviceManagerDx::Get()->GetDirectCompositionDevice();
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if (!dCompDevice) {
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return nullptr;
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}
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auto layerTree = MakeUnique<DCLayerTree>(dCompDevice);
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if (!layerTree->Initialize(aHwnd)) {
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return nullptr;
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}
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return layerTree;
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}
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DCLayerTree::DCLayerTree(IDCompositionDevice* aCompositionDevice)
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: mCompositionDevice(aCompositionDevice) {}
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DCLayerTree::~DCLayerTree() {}
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bool DCLayerTree::Initialize(HWND aHwnd) {
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HRESULT hr = mCompositionDevice->CreateTargetForHwnd(
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aHwnd, TRUE, getter_AddRefs(mCompositionTarget));
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if (FAILED(hr)) {
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gfxCriticalNote << "Could not create DCompositionTarget: " << gfx::hexa(hr);
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return false;
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}
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hr = mCompositionDevice->CreateVisual(getter_AddRefs(mRootVisual));
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if (FAILED(hr)) {
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gfxCriticalNote << "Could not create DCompositionVisualt: "
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<< gfx::hexa(hr);
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return false;
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}
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return true;
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}
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void DCLayerTree::SetDefaultSwapChain(IDXGISwapChain1* aSwapChain) {
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mRootVisual->SetContent(aSwapChain);
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mCompositionTarget->SetRoot(mRootVisual);
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mCompositionDevice->Commit();
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}
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} // namespace wr
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} // namespace mozilla
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@ -0,0 +1,47 @@
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_DCLAYER_TREE_H
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#define MOZILLA_GFX_DCLAYER_TREE_H
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#include <windows.h>
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#include "mozilla/RefPtr.h"
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#include "mozilla/UniquePtr.h"
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struct IDCompositionDevice;
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struct IDCompositionTarget;
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struct IDCompositionVisual;
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struct IDXGISwapChain1;
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namespace mozilla {
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namespace wr {
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/**
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* DCLayerTree manages direct composition layers.
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* It does not manage gecko's layers::Layer.
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*/
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class DCLayerTree {
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public:
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static UniquePtr<DCLayerTree> Create(HWND aHwnd);
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explicit DCLayerTree(IDCompositionDevice* aCompositionDevice);
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~DCLayerTree();
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void SetDefaultSwapChain(IDXGISwapChain1* aSwapChain);
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protected:
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bool Initialize(HWND aHwnd);
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RefPtr<IDCompositionDevice> mCompositionDevice;
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RefPtr<IDCompositionTarget> mCompositionTarget;
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RefPtr<IDCompositionVisual> mRootVisual;
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};
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} // namespace wr
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} // namespace mozilla
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#endif
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@ -14,6 +14,7 @@
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#include "mozilla/gfx/Logging.h"
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#include "mozilla/layers/HelpersD3D11.h"
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#include "mozilla/layers/SyncObject.h"
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#include "mozilla/webrender/DCLayerTree.h"
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#include "mozilla/webrender/RenderThread.h"
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#include "mozilla/widget/CompositorWidget.h"
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#include "mozilla/widget/WinCompositorWidget.h"
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@ -257,44 +258,19 @@ void RenderCompositorANGLE::CreateSwapChainForDCompIfPossible(
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return;
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}
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RefPtr<IDCompositionDevice> dCompDevice =
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gfx::DeviceManagerDx::Get()->GetDirectCompositionDevice();
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if (!dCompDevice) {
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return;
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}
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MOZ_ASSERT(XRE_IsGPUProcess());
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RefPtr<IDXGIDevice> dxgiDevice;
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mDevice->QueryInterface((IDXGIDevice**)getter_AddRefs(dxgiDevice));
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RefPtr<IDXGIFactory> dxgiFactory;
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{
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RefPtr<IDXGIAdapter> adapter;
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dxgiDevice->GetAdapter(getter_AddRefs(adapter));
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adapter->GetParent(
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IID_PPV_ARGS((IDXGIFactory**)getter_AddRefs(dxgiFactory)));
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}
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HWND hwnd = mWidget->AsWindows()->GetCompositorHwnd();
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if (!hwnd) {
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gfxCriticalNote << "Compositor window was not created ";
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return;
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}
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HRESULT hr = dCompDevice->CreateTargetForHwnd(
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hwnd, TRUE, getter_AddRefs(mCompositionTarget));
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if (FAILED(hr)) {
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gfxCriticalNote << "Could not create DCompositionTarget: " << gfx::hexa(hr);
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return;
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}
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hr = dCompDevice->CreateVisual(getter_AddRefs(mVisual));
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if (FAILED(hr)) {
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gfxCriticalNote << "Could not create DCompositionVisualt: "
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<< gfx::hexa(hr);
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mDCLayerTree = DCLayerTree::Create(hwnd);
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if (!mDCLayerTree) {
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return;
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}
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MOZ_ASSERT(XRE_IsGPUProcess());
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HRESULT hr;
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RefPtr<IDXGISwapChain1> swapChain1;
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bool useTripleBuffering = gfx::gfxVars::UseWebRenderTripleBufferingWin();
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DXGI_RGBA color = {1.0f, 1.0f, 1.0f, 1.0f};
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swapChain1->SetBackgroundColor(&color);
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mSwapChain = swapChain1;
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mVisual->SetContent(swapChain1);
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mCompositionTarget->SetRoot(mVisual);
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mCompositionDevice = dCompDevice;
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mCompositionDevice->Commit();
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mDCLayerTree->SetDefaultSwapChain(swapChain1);
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mUseTripleBuffering = useTripleBuffering;
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} else {
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// Clear CLayerTree on falire
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mDCLayerTree = nullptr;
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}
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}
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struct ID3D11DeviceContext;
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struct ID3D11Device;
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struct ID3D11Query;
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struct IDCompositionDevice;
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struct IDCompositionTarget;
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struct IDCompositionVisual;
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struct IDXGIFactory2;
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struct IDXGISwapChain;
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namespace wr {
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class DCLayerTree;
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class RenderCompositorANGLE : public RenderCompositor {
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public:
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static UniquePtr<RenderCompositor> Create(
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bool UseANGLE() const override { return true; }
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bool UseDComp() const override { return !!mCompositionDevice; }
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bool UseDComp() const override { return !!mDCLayerTree; }
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bool UseTripleBuffering() const override { return mUseTripleBuffering; }
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RefPtr<ID3D11DeviceContext> mCtx;
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RefPtr<IDXGISwapChain> mSwapChain;
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RefPtr<IDCompositionDevice> mCompositionDevice;
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RefPtr<IDCompositionTarget> mCompositionTarget;
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RefPtr<IDCompositionVisual> mVisual;
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UniquePtr<DCLayerTree> mDCLayerTree;
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std::queue<RefPtr<ID3D11Query>> mWaitForPresentQueries;
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RefPtr<ID3D11Query> mRecycledQuery;
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if CONFIG['MOZ_ENABLE_D3D10_LAYER']:
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DEFINES['MOZ_ENABLE_D3D10_LAYER'] = True
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EXPORTS.mozilla.webrender += [
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'DCLayerTree.h',
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'RenderCompositorANGLE.h',
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'RenderD3D11TextureHostOGL.h',
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]
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'RenderD3D11TextureHostOGL.cpp',
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]
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SOURCES += [
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'DCLayerTree.cpp',
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'RenderCompositorANGLE.cpp',
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]
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