зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1743310 - Remove paint flahing support from the layout debugger. r=hiro
Doesn't do anything particularly useful nowadays, see above. Differential Revision: https://phabricator.services.mozilla.com/D132312
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44e44eaf46
Коммит
52174f1ecb
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@ -23,7 +23,6 @@ const { Preferences } = ChromeUtils.import(
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const { Services } = ChromeUtils.import("resource://gre/modules/Services.jsm");
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const FEATURES = {
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paintFlashing: "nglayout.debug.paint_flashing",
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paintDumping: "nglayout.debug.paint_dumping",
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invalidateDumping: "nglayout.debug.invalidate_dumping",
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eventDumping: "nglayout.debug.event_dumping",
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@ -403,7 +402,6 @@ function checkPersistentMenu(item) {
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function checkPersistentMenus() {
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// Restore the toggles that are stored in prefs.
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checkPersistentMenu("paintFlashing");
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checkPersistentMenu("paintDumping");
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checkPersistentMenu("invalidateDumping");
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checkPersistentMenu("eventDumping");
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@ -75,7 +75,6 @@
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<menuitem type="checkbox" id="menu_visualDebugging" label="&ldb.visualDebugging.label;" accesskey="&ldb.visualDebugging.accesskey;" oncommand="toggle(this);" />
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<menuitem type="checkbox" id="menu_visualEventDebugging" label="&ldb.visualEventDebugging.label;" accesskey="&ldb.visualEventDebugging.accesskey;" oncommand="toggle(this);" />
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<menuseparator />
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<menuitem type="checkbox" id="menu_paintFlashing" label="&ldb.paintFlashing.label;" accesskey="&ldb.paintFlashing.accesskey;" oncommand="toggle(this);" />
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<menuitem type="checkbox" id="menu_paintDumping" label="&ldb.paintDumping.label;" accesskey="&ldb.paintDumping.accesskey;" oncommand="toggle(this);" />
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<menuitem type="checkbox" id="menu_invalidateDumping" label="&ldb.invalidateDumping.label;" accesskey="&ldb.invalidateDumping.accesskey;" oncommand="toggle(this);" />
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<menuseparator />
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@ -19,8 +19,6 @@
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<!ENTITY ldb.visualDebugging.accesskey "V">
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<!ENTITY ldb.visualEventDebugging.label "Visual Event Debugging">
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<!ENTITY ldb.visualEventDebugging.accesskey "E">
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<!ENTITY ldb.paintFlashing.label "Paint Flashing">
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<!ENTITY ldb.paintFlashing.accesskey "F">
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<!ENTITY ldb.paintDumping.label "Paint Dumping">
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<!ENTITY ldb.paintDumping.accesskey "P">
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<!ENTITY ldb.invalidateDumping.label "Invalidate Dumping">
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