Bug 1743310 - Remove paint flahing support from the layout debugger. r=hiro

Doesn't do anything particularly useful nowadays, see above.

Differential Revision: https://phabricator.services.mozilla.com/D132312
This commit is contained in:
Emilio Cobos Álvarez 2021-11-30 11:46:07 +00:00
Родитель 44e44eaf46
Коммит 52174f1ecb
3 изменённых файлов: 0 добавлений и 5 удалений

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@ -23,7 +23,6 @@ const { Preferences } = ChromeUtils.import(
const { Services } = ChromeUtils.import("resource://gre/modules/Services.jsm");
const FEATURES = {
paintFlashing: "nglayout.debug.paint_flashing",
paintDumping: "nglayout.debug.paint_dumping",
invalidateDumping: "nglayout.debug.invalidate_dumping",
eventDumping: "nglayout.debug.event_dumping",
@ -403,7 +402,6 @@ function checkPersistentMenu(item) {
function checkPersistentMenus() {
// Restore the toggles that are stored in prefs.
checkPersistentMenu("paintFlashing");
checkPersistentMenu("paintDumping");
checkPersistentMenu("invalidateDumping");
checkPersistentMenu("eventDumping");

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@ -75,7 +75,6 @@
<menuitem type="checkbox" id="menu_visualDebugging" label="&ldb.visualDebugging.label;" accesskey="&ldb.visualDebugging.accesskey;" oncommand="toggle(this);" />
<menuitem type="checkbox" id="menu_visualEventDebugging" label="&ldb.visualEventDebugging.label;" accesskey="&ldb.visualEventDebugging.accesskey;" oncommand="toggle(this);" />
<menuseparator />
<menuitem type="checkbox" id="menu_paintFlashing" label="&ldb.paintFlashing.label;" accesskey="&ldb.paintFlashing.accesskey;" oncommand="toggle(this);" />
<menuitem type="checkbox" id="menu_paintDumping" label="&ldb.paintDumping.label;" accesskey="&ldb.paintDumping.accesskey;" oncommand="toggle(this);" />
<menuitem type="checkbox" id="menu_invalidateDumping" label="&ldb.invalidateDumping.label;" accesskey="&ldb.invalidateDumping.accesskey;" oncommand="toggle(this);" />
<menuseparator />

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@ -19,8 +19,6 @@
<!ENTITY ldb.visualDebugging.accesskey "V">
<!ENTITY ldb.visualEventDebugging.label "Visual Event Debugging">
<!ENTITY ldb.visualEventDebugging.accesskey "E">
<!ENTITY ldb.paintFlashing.label "Paint Flashing">
<!ENTITY ldb.paintFlashing.accesskey "F">
<!ENTITY ldb.paintDumping.label "Paint Dumping">
<!ENTITY ldb.paintDumping.accesskey "P">
<!ENTITY ldb.invalidateDumping.label "Invalidate Dumping">