Bug 1405399 - Update due to API change in WR cset 75216e5. r=Gankro

MozReview-Commit-ID: GM8qA0MKaHv

--HG--
extra : rebase_source : cb8cddeab931e34ad5cc7392308f177970cdabde
This commit is contained in:
Kartikaya Gupta 2017-10-04 14:54:37 -04:00
Родитель f079e04ec7
Коммит 561b271b7d
7 изменённых файлов: 47 добавлений и 47 удалений

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@ -1079,18 +1079,18 @@ DisplayListBuilder::PushLine(const wr::LayoutRect& aClip,
}
void
DisplayListBuilder::PushTextShadow(const wr::LayoutRect& aRect,
const wr::LayoutRect& aClip,
bool aIsBackfaceVisible,
const wr::TextShadow& aShadow)
DisplayListBuilder::PushShadow(const wr::LayoutRect& aRect,
const wr::LayoutRect& aClip,
bool aIsBackfaceVisible,
const wr::Shadow& aShadow)
{
wr_dp_push_text_shadow(mWrState, aRect, aClip, aIsBackfaceVisible, aShadow);
wr_dp_push_shadow(mWrState, aRect, aClip, aIsBackfaceVisible, aShadow);
}
void
DisplayListBuilder::PopTextShadow()
DisplayListBuilder::PopShadow()
{
wr_dp_pop_text_shadow(mWrState);
wr_dp_pop_shadow(mWrState);
}
void

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@ -366,12 +366,12 @@ public:
bool aIsBackfaceVisible,
const wr::Line& aLine);
void PushTextShadow(const wr::LayoutRect& aBounds,
void PushShadow(const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip,
bool aIsBackfaceVisible,
const wr::TextShadow& aShadow);
const wr::Shadow& aShadow);
void PopTextShadow();
void PopShadow();

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@ -1428,23 +1428,23 @@ pub extern "C" fn wr_dp_push_text(state: &mut WrState,
}
#[no_mangle]
pub extern "C" fn wr_dp_push_text_shadow(state: &mut WrState,
bounds: LayoutRect,
clip: LayoutRect,
is_backface_visible: bool,
shadow: TextShadow) {
pub extern "C" fn wr_dp_push_shadow(state: &mut WrState,
bounds: LayoutRect,
clip: LayoutRect,
is_backface_visible: bool,
shadow: Shadow) {
debug_assert!(unsafe { is_in_main_thread() });
let mut prim_info = LayoutPrimitiveInfo::with_clip_rect(bounds, clip.into());
prim_info.is_backface_visible = is_backface_visible;
state.frame_builder.dl_builder.push_text_shadow(&prim_info, shadow.into());
state.frame_builder.dl_builder.push_shadow(&prim_info, shadow.into());
}
#[no_mangle]
pub extern "C" fn wr_dp_pop_text_shadow(state: &mut WrState) {
pub extern "C" fn wr_dp_pop_shadow(state: &mut WrState) {
debug_assert!(unsafe { is_in_main_thread() });
state.frame_builder.dl_builder.pop_text_shadow();
state.frame_builder.dl_builder.pop_shadow();
}
#[no_mangle]

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@ -546,6 +546,18 @@ typedef TypedVector2D_f32__LayerPixel LayerVector2D;
typedef LayerVector2D LayoutVector2D;
struct Shadow {
LayoutVector2D offset;
ColorF color;
float blur_radius;
bool operator==(const Shadow& aOther) const {
return offset == aOther.offset &&
color == aOther.color &&
blur_radius == aOther.blur_radius;
}
};
struct WrFilterOp {
WrFilterOpType filter_type;
float argument;
@ -588,18 +600,6 @@ struct GlyphOptions {
}
};
struct TextShadow {
LayoutVector2D offset;
ColorF color;
float blur_radius;
bool operator==(const TextShadow& aOther) const {
return offset == aOther.offset &&
color == aOther.color &&
blur_radius == aOther.blur_radius;
}
};
typedef YuvColorSpace WrYuvColorSpace;
struct ByteSlice {
@ -889,11 +889,11 @@ void wr_dp_pop_scroll_layer(WrState *aState)
WR_FUNC;
WR_INLINE
void wr_dp_pop_stacking_context(WrState *aState)
void wr_dp_pop_shadow(WrState *aState)
WR_FUNC;
WR_INLINE
void wr_dp_pop_text_shadow(WrState *aState)
void wr_dp_pop_stacking_context(WrState *aState)
WR_FUNC;
WR_INLINE
@ -1053,6 +1053,14 @@ void wr_dp_push_scroll_layer(WrState *aState,
uint64_t aScrollId)
WR_FUNC;
WR_INLINE
void wr_dp_push_shadow(WrState *aState,
LayoutRect aBounds,
LayoutRect aClip,
bool aIsBackfaceVisible,
Shadow aShadow)
WR_FUNC;
WR_INLINE
void wr_dp_push_stacking_context(WrState *aState,
LayoutRect aBounds,
@ -1079,14 +1087,6 @@ void wr_dp_push_text(WrState *aState,
const GlyphOptions *aGlyphOptions)
WR_FUNC;
WR_INLINE
void wr_dp_push_text_shadow(WrState *aState,
LayoutRect aBounds,
LayoutRect aClip,
bool aIsBackfaceVisible,
TextShadow aShadow)
WR_FUNC;
// Push a 2 planar NV12 image.
WR_INLINE
void wr_dp_push_yuv_NV12_image(WrState *aState,

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@ -6182,7 +6182,7 @@ nsLayoutUtils::PaintTextShadow(const nsIFrame* aFrame,
// Webrender just needs the shadow details
if (auto* textDrawer = aContext->GetTextDrawer()) {
wr::TextShadow wrShadow;
wr::Shadow wrShadow;
wrShadow.offset = {
presCtx->AppUnitsToFloatDevPixels(shadowDetails->mXOffset),

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@ -49,7 +49,7 @@ struct SelectionFragment {
// For almost all nsTextFrames, there will be only one SelectedTextRunFragment.
struct SelectedTextRunFragment {
Maybe<SelectionFragment> selection;
nsTArray<wr::TextShadow> shadows;
nsTArray<wr::Shadow> shadows;
nsTArray<TextRunFragment> text;
nsTArray<wr::Line> beforeDecorations;
nsTArray<wr::Line> afterDecorations;
@ -163,7 +163,7 @@ public:
}
void
AppendShadow(const wr::TextShadow& aShadow) {
AppendShadow(const wr::Shadow& aShadow) {
mCurrentPart->shadows.AppendElement(aShadow);
}
@ -338,8 +338,8 @@ public:
for (auto& part : GetParts()) {
// WR takes the shadows in CSS-order (reverse of rendering order),
// because the drawing of a shadow actually occurs when it's popped.
for (const wr::TextShadow& shadow : part.shadows) {
aBuilder.PushTextShadow(wrBoundsRect, wrClipRect, backfaceVisible, shadow);
for (const wr::Shadow& shadow : part.shadows) {
aBuilder.PushShadow(wrBoundsRect, wrClipRect, backfaceVisible, shadow);
}
for (const wr::Line& decoration : part.beforeDecorations) {
@ -357,7 +357,7 @@ public:
}
for (size_t i = 0; i < part.shadows.Length(); ++i) {
aBuilder.PopTextShadow();
aBuilder.PopShadow();
}
}
}

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@ -6435,7 +6435,7 @@ nsTextFrame::PaintOneShadow(const PaintShadowParams& aParams,
auto* textDrawer = aParams.context->GetTextDrawer();
if (textDrawer) {
wr::TextShadow wrShadow;
wr::Shadow wrShadow;
wrShadow.offset = {
PresContext()->AppUnitsToFloatDevPixels(aShadowDetails->mXOffset),