зеркало из https://github.com/mozilla/gecko-dev.git
Bug 648484, part 6: Add code to share D3D10 textures across processes. r=Bas
This commit is contained in:
Родитель
29d310c506
Коммит
573d4a32c6
|
@ -114,13 +114,14 @@ EXPORTS += \
|
|||
$(NULL)
|
||||
|
||||
CPPSRCS += \
|
||||
LayerManagerD3D10.cpp \
|
||||
ThebesLayerD3D10.cpp \
|
||||
CanvasLayerD3D10.cpp \
|
||||
ColorLayerD3D10.cpp \
|
||||
ContainerLayerD3D10.cpp \
|
||||
ImageLayerD3D10.cpp \
|
||||
ColorLayerD3D10.cpp \
|
||||
CanvasLayerD3D10.cpp \
|
||||
LayerManagerD3D10.cpp \
|
||||
ReadbackManagerD3D10.cpp \
|
||||
ShadowLayerUtilsD3D10.cpp \
|
||||
ThebesLayerD3D10.cpp \
|
||||
$(NULL)
|
||||
endif
|
||||
endif
|
||||
|
@ -153,6 +154,11 @@ DEFINES += -DUSE_GLES2
|
|||
endif
|
||||
endif
|
||||
|
||||
ifdef MOZ_ENABLE_D3D10_LAYER
|
||||
EXPORTS_mozilla/layers += ShadowLayerUtilsD3D10.h
|
||||
DEFINES += -DMOZ_ENABLE_D3D10_LAYER
|
||||
endif
|
||||
|
||||
include $(topsrcdir)/config/rules.mk
|
||||
|
||||
include $(topsrcdir)/ipc/chromium/chromium-config.mk
|
||||
|
|
|
@ -54,6 +54,7 @@ using mozilla::GraphicsFilterType;
|
|||
using mozilla::layers::FrameMetrics;
|
||||
using mozilla::layers::SurfaceDescriptorX11;
|
||||
using mozilla::null_t;
|
||||
using mozilla::WindowsHandle;
|
||||
|
||||
/**
|
||||
* The layers protocol is spoken between thread contexts that manage
|
||||
|
@ -72,13 +73,14 @@ struct OpCreateContainerLayer { PLayer layer; };
|
|||
struct OpCreateImageLayer { PLayer layer; };
|
||||
struct OpCreateColorLayer { PLayer layer; };
|
||||
struct OpCreateCanvasLayer { PLayer layer; };
|
||||
|
||||
// For the "buffer creation" operations, we send an initial front
|
||||
// buffer that only contains (transparent) black pixels just so that
|
||||
// we can swap it back after the first OpPaint without a special case.
|
||||
|
||||
struct SurfaceDescriptorD3D10 {
|
||||
WindowsHandle handle;
|
||||
};
|
||||
|
||||
union SurfaceDescriptor {
|
||||
Shmem;
|
||||
SurfaceDescriptorD3D10;
|
||||
SurfaceDescriptorX11;
|
||||
};
|
||||
|
||||
|
@ -101,6 +103,10 @@ struct ThebesBuffer {
|
|||
};
|
||||
union OptionalThebesBuffer { ThebesBuffer; null_t; };
|
||||
|
||||
// For the "buffer creation" operations, we send an initial front
|
||||
// buffer that only contains (transparent) black pixels just so that
|
||||
// we can swap it back after the first OpPaint without a special case.
|
||||
|
||||
struct OpCreateThebesBuffer {
|
||||
PLayer layer;
|
||||
OptionalThebesBuffer initialFront;
|
||||
|
|
|
@ -44,8 +44,12 @@
|
|||
#include "IPC/IPCMessageUtils.h"
|
||||
#include "Layers.h"
|
||||
|
||||
#if defined(MOZ_ENABLE_D3D10_LAYER)
|
||||
# include "mozilla/layers/ShadowLayerUtilsD3D10.h"
|
||||
#endif
|
||||
|
||||
#if defined(MOZ_X11)
|
||||
# include "mozilla/layers/ShadowLayerUtilsX11.h"
|
||||
# include "mozilla/layers/ShadowLayerUtilsX11.h"
|
||||
#else
|
||||
namespace mozilla { namespace layers {
|
||||
struct SurfaceDescriptorX11 {
|
||||
|
|
|
@ -0,0 +1,128 @@
|
|||
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
||||
* vim: sw=2 ts=8 et :
|
||||
*/
|
||||
/* ***** BEGIN LICENSE BLOCK *****
|
||||
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
||||
*
|
||||
* The contents of this file are subject to the Mozilla Public License Version
|
||||
* 1.1 (the "License"); you may not use this file except in compliance with
|
||||
* the License. You may obtain a copy of the License at:
|
||||
* http://www.mozilla.org/MPL/
|
||||
*
|
||||
* Software distributed under the License is distributed on an "AS IS" basis,
|
||||
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
||||
* for the specific language governing rights and limitations under the
|
||||
* License.
|
||||
*
|
||||
* The Original Code is Mozilla Code.
|
||||
*
|
||||
* The Initial Developer of the Original Code is
|
||||
* The Mozilla Foundation
|
||||
* Portions created by the Initial Developer are Copyrigght (C) 2011
|
||||
* the Initial Developer. All Rights Reserved.
|
||||
*
|
||||
* Contributor(s):
|
||||
* Chris Jones <jones.chris.g@gmail.com>
|
||||
*
|
||||
* Alternatively, the contents of this file may be used under the terms of
|
||||
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
||||
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
||||
* in which case the provisions of the GPL or the LGPL are applicable instead
|
||||
* of those above. If you wish to allow use of your version of this file only
|
||||
* under the terms of either the GPL or the LGPL, and not to allow others to
|
||||
* use your version of this file under the terms of the MPL, indicate your
|
||||
* decision by deleting the provisions above and replace them with the notice
|
||||
* and other provisions required by the GPL or the LGPL. If you do not delete
|
||||
* the provisions above, a recipient may use your version of this file under
|
||||
* the terms of any one of the MPL, the GPL or the LGPL.
|
||||
*
|
||||
* ***** END LICENSE BLOCK ***** */
|
||||
|
||||
#include <d3d10_1.h>
|
||||
#include <dxgi.h>
|
||||
|
||||
#include "mozilla/layers/PLayers.h"
|
||||
#include "ShadowLayers.h"
|
||||
|
||||
namespace mozilla {
|
||||
namespace layers {
|
||||
|
||||
// Platform-specific shadow-layers interfaces. See ShadowLayers.h.
|
||||
// D3D10 doesn't need all these yet.
|
||||
PRBool
|
||||
ShadowLayerForwarder::PlatformAllocDoubleBuffer(const gfxIntSize&,
|
||||
gfxASurface::gfxContentType,
|
||||
SurfaceDescriptor*,
|
||||
SurfaceDescriptor*)
|
||||
{
|
||||
return PR_FALSE;
|
||||
}
|
||||
|
||||
PRBool
|
||||
ShadowLayerForwarder::PlatformAllocBuffer(const gfxIntSize&,
|
||||
gfxASurface::gfxContentType,
|
||||
SurfaceDescriptor*)
|
||||
{
|
||||
return PR_FALSE;
|
||||
}
|
||||
|
||||
/*static*/ already_AddRefed<gfxASurface>
|
||||
ShadowLayerForwarder::PlatformOpenDescriptor(const SurfaceDescriptor&)
|
||||
{
|
||||
return nsnull;
|
||||
}
|
||||
|
||||
PRBool
|
||||
ShadowLayerForwarder::PlatformDestroySharedSurface(SurfaceDescriptor*)
|
||||
{
|
||||
return PR_FALSE;
|
||||
}
|
||||
|
||||
/*static*/ void
|
||||
ShadowLayerForwarder::PlatformSyncBeforeUpdate()
|
||||
{
|
||||
}
|
||||
|
||||
PRBool
|
||||
ShadowLayerManager::PlatformDestroySharedSurface(SurfaceDescriptor*)
|
||||
{
|
||||
return PR_FALSE;
|
||||
}
|
||||
|
||||
/*static*/ void
|
||||
ShadowLayerManager::PlatformSyncBeforeReplyUpdate()
|
||||
{
|
||||
}
|
||||
|
||||
bool
|
||||
GetDescriptor(ID3D10Texture2D* aTexture, SurfaceDescriptorD3D10* aDescr)
|
||||
{
|
||||
NS_ABORT_IF_FALSE(aTexture && aDescr, "Params must be nonnull");
|
||||
|
||||
HRESULT hr;
|
||||
IDXGIResource* dr = nsnull;
|
||||
hr = aTexture->QueryInterface(__uuidof(IDXGIResource), (void**)&dr);
|
||||
if (!SUCCEEDED(hr) || !dr)
|
||||
return false;
|
||||
|
||||
hr = dr->GetSharedHandle(reinterpret_cast<HANDLE*>(&aDescr->handle()));
|
||||
return !!SUCCEEDED(hr);
|
||||
}
|
||||
|
||||
already_AddRefed<ID3D10Texture2D>
|
||||
OpenForeign(ID3D10Device* aDevice, const SurfaceDescriptorD3D10& aDescr)
|
||||
{
|
||||
HRESULT hr;
|
||||
ID3D10Texture2D* tex = nsnull;
|
||||
hr = aDevice->OpenSharedResource(reinterpret_cast<HANDLE>(aDescr.handle()),
|
||||
__uuidof(ID3D10Texture2D),
|
||||
(void**)&tex);
|
||||
if (!SUCCEEDED(hr) || !tex)
|
||||
return nsnull;
|
||||
|
||||
// XXX FIXME TODO do we need this???
|
||||
return nsRefPtr<ID3D10Texture2D>(tex).forget();
|
||||
}
|
||||
|
||||
} // namespace layers
|
||||
} // namespace mozilla
|
|
@ -0,0 +1,67 @@
|
|||
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
||||
* vim: sw=2 ts=8 et :
|
||||
*/
|
||||
/* ***** BEGIN LICENSE BLOCK *****
|
||||
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
||||
*
|
||||
* The contents of this file are subject to the Mozilla Public License Version
|
||||
* 1.1 (the "License"); you may not use this file except in compliance with
|
||||
* the License. You may obtain a copy of the License at:
|
||||
* http://www.mozilla.org/MPL/
|
||||
*
|
||||
* Software distributed under the License is distributed on an "AS IS" basis,
|
||||
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
||||
* for the specific language governing rights and limitations under the
|
||||
* License.
|
||||
*
|
||||
* The Original Code is Mozilla Code.
|
||||
*
|
||||
* The Initial Developer of the Original Code is
|
||||
* The Mozilla Foundation
|
||||
* Portions created by the Initial Developer are Copyright (C) 2011
|
||||
* the Initial Developer. All Rights Reserved.
|
||||
*
|
||||
* Contributor(s):
|
||||
* Chris Jones <jones.chris.g@gmail.com>
|
||||
*
|
||||
* Alternatively, the contents of this file may be used under the terms of
|
||||
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
||||
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
||||
* in which case the provisions of the GPL or the LGPL are applicable instead
|
||||
* of those above. If you wish to allow use of your version of this file only
|
||||
* under the terms of either the GPL or the LGPL, and not to allow others to
|
||||
* use your version of this file under the terms of the MPL, indicate your
|
||||
* decision by deleting the provisions above and replace them with the notice
|
||||
* and other provisions required by the GPL or the LGPL. If you do not delete
|
||||
* the provisions above, a recipient may use your version of this file under
|
||||
* the terms of any one of the MPL, the GPL or the LGPL.
|
||||
*
|
||||
* ***** END LICENSE BLOCK ***** */
|
||||
|
||||
#ifndef mozilla_layers_ShadowLayerUtilsD3D10_h
|
||||
#define mozilla_layers_ShadowLayerUtilsD3D10_h
|
||||
|
||||
#define MOZ_HAVE_PLATFORM_SPECIFIC_LAYER_BUFFERS
|
||||
|
||||
struct ID3D10Device;
|
||||
struct ID3D10Texture2D;
|
||||
|
||||
namespace mozilla {
|
||||
namespace layers {
|
||||
|
||||
class SurfaceDescriptorD3D10;
|
||||
|
||||
/**
|
||||
* Write into |aDescr| a cross-process descriptor of |aTexture|, if
|
||||
* possible. Return true iff |aDescr| was successfully set.
|
||||
*/
|
||||
bool
|
||||
GetDescriptor(ID3D10Texture2D* aTexture, SurfaceDescriptorD3D10* aDescr);
|
||||
|
||||
already_AddRefed<ID3D10Texture2D>
|
||||
OpenForeign(ID3D10Device* aDevice, const SurfaceDescriptorD3D10& aDescr);
|
||||
|
||||
} // namespace layers
|
||||
} // namespace mozilla
|
||||
|
||||
#endif // mozilla_layers_ShadowLayerUtilsD3D10_h
|
|
@ -49,6 +49,7 @@
|
|||
#include "mozilla/layers/PLayersParent.h"
|
||||
#include "ShadowLayers.h"
|
||||
#include "ShadowLayerChild.h"
|
||||
#include "ShadowLayerUtils.h"
|
||||
|
||||
using namespace mozilla::ipc;
|
||||
|
||||
|
|
Загрузка…
Ссылка в новой задаче