Backed out changeset e6be65e455a2 (bug 1022612)

This commit is contained in:
Carsten "Tomcat" Book 2014-07-15 10:29:51 +02:00
Родитель e84d7a2c4b
Коммит 57ff4e4d59
1 изменённых файлов: 5 добавлений и 27 удалений

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@ -1703,8 +1703,6 @@ AppUnitsPerDevPixel(nsDisplayItem* aItem)
/**
* Set the visible region for aLayer.
* aOuterVisibleRegion is the visible region relative to the parent layer.
* aLayerContentsVisibleRect, if non-null, is a rectangle in the layer's
* own coordinate system to which the layer's visible region is restricted.
* Consumes *aOuterVisibleRegion.
*/
static void
@ -1716,27 +1714,12 @@ SetOuterVisibleRegion(Layer* aLayer, nsIntRegion* aOuterVisibleRegion,
gfxMatrix transform2D;
if (transform.Is2D(&transform2D) && !transform2D.HasNonIntegerTranslation()) {
aOuterVisibleRegion->MoveBy(-int(transform2D._31), -int(transform2D._32));
if (aLayerContentsVisibleRect) {
aOuterVisibleRegion->And(*aOuterVisibleRegion, *aLayerContentsVisibleRect);
}
} else {
nsIntRect outerRect = aOuterVisibleRegion->GetBounds();
// if 'transform' is not invertible, then nothing will be displayed
// for the layer, so it doesn't really matter what we do here
gfxRect outerVisible(outerRect.x, outerRect.y, outerRect.width, outerRect.height);
gfxRect layerVisible = transform.Inverse().ProjectRectBounds(outerVisible);
if (aLayerContentsVisibleRect) {
NS_ASSERTION(aLayerContentsVisibleRect->width >= 0 &&
aLayerContentsVisibleRect->height >= 0,
"Bad layer contents rectangle");
// restrict to aLayerContentsVisibleRect before call GfxRectToIntRect,
// in case layerVisible is extremely large (as it can be when
// projecting through the inverse of a 3D transform)
gfxRect layerContentsVisible(
aLayerContentsVisibleRect->x, aLayerContentsVisibleRect->y,
aLayerContentsVisibleRect->width, aLayerContentsVisibleRect->height);
layerVisible.IntersectRect(layerVisible, layerContentsVisible);
}
layerVisible.RoundOut();
nsIntRect visRect;
if (gfxUtils::GfxRectToIntRect(layerVisible, &visRect)) {
@ -1746,6 +1729,10 @@ SetOuterVisibleRegion(Layer* aLayer, nsIntRegion* aOuterVisibleRegion,
}
}
if (aLayerContentsVisibleRect && aLayerContentsVisibleRect->width >= 0) {
aOuterVisibleRegion->And(*aOuterVisibleRegion, *aLayerContentsVisibleRect);
}
aLayer->SetVisibleRegion(*aOuterVisibleRegion);
}
@ -2766,9 +2753,6 @@ ContainerState::ProcessDisplayItems(nsDisplayList* aList,
}
// Just use its layer.
// Set layerContentsVisibleRect.width/height to -1 to indicate we
// currently don't know. If BuildContainerLayerFor gets called by
// item->BuildLayer, this will be set to a proper rect.
nsIntRect layerContentsVisibleRect(0, 0, -1, -1);
mParameters.mLayerContentsVisibleRect = &layerContentsVisibleRect;
nsRefPtr<Layer> ownLayer = item->BuildLayer(mBuilder, mManager, mParameters);
@ -2863,12 +2847,6 @@ ContainerState::ProcessDisplayItems(nsDisplayList* aList,
newLayerEntry->mLayer = ownLayer;
newLayerEntry->mAnimatedGeometryRoot = animatedGeometryRoot;
newLayerEntry->mFixedPosFrameForLayerData = fixedPosFrame;
// nsDisplayTransform::BuildLayer must set layerContentsVisibleRect.
// We rely on this to ensure 3D transforms compute a reasonable
// layer visible region.
NS_ASSERTION(itemType != nsDisplayItem::TYPE_TRANSFORM ||
layerContentsVisibleRect.width >= 0,
"Transform items must set layerContentsVisibleRect!");
if (mLayerBuilder->IsBuildingRetainedLayers()) {
newLayerEntry->mLayerContentsVisibleRect = layerContentsVisibleRect;
newLayerEntry->mVisibleRegion = itemVisibleRect;
@ -2877,7 +2855,7 @@ ContainerState::ProcessDisplayItems(nsDisplayList* aList,
&newLayerEntry->mHideAllLayersBelow);
} else {
SetOuterVisibleRegionForLayer(ownLayer, itemVisibleRect,
layerContentsVisibleRect.width >= 0 ? &layerContentsVisibleRect : nullptr);
&layerContentsVisibleRect);
}
if (itemType == nsDisplayItem::TYPE_SCROLL_LAYER) {
nsDisplayScrollLayer* scrollItem = static_cast<nsDisplayScrollLayer*>(item);