Merge mozilla-central into mozilla-inbound

This commit is contained in:
Ehsan Akhgari 2012-11-19 17:07:53 -05:00
Родитель c30570793b d1de145dd7
Коммит 5866920e6f
30 изменённых файлов: 1050 добавлений и 20 удалений

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@ -88,3 +88,4 @@ b6627f28b7ec17e1b46a594df0f780d3a40847e4 FIREFOX_AURORA_13_BASE
6fdf9985acfe6f939da584b2559464ab22264fe7 FIREFOX_AURORA_16_BASE
fd72dbbd692012224145be1bf13df1d7675fd277 FIREFOX_AURORA_17_BASE
2704e441363fe2a48e992dfac694482dfd82664a FIREFOX_AURORA_18_BASE
cf8750abee06cde395c659f8ecd8ae019d7512e3 FIREFOX_AURORA_19_BASE

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@ -5,7 +5,7 @@
MOZ_APP_BASENAME=B2G
MOZ_APP_VENDOR=Mozilla
MOZ_APP_VERSION=19.0a1
MOZ_APP_VERSION=20.0a1
MOZ_APP_UA_NAME=Firefox
MOZ_UA_OS_AGNOSTIC=1

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@ -1 +1 @@
19.0a1
20.0a1

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@ -10,4 +10,4 @@
# hardcoded milestones in the tree from these two files.
#--------------------------------------------------------
19.0a1
20.0a1

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@ -19,7 +19,7 @@
#define GET_NATIVE_WINDOW(aWidget) (EGLNativeWindowType)static_cast<QWidget*>(aWidget->GetNativeData(NS_NATIVE_SHELLWIDGET))->winId()
#elif defined(MOZ_WIDGET_GONK)
#define GET_NATIVE_WINDOW(aWidget) ((EGLNativeWindowType)aWidget->GetNativeData(NS_NATIVE_WINDOW))
#include "HWComposer.h"
#include "HwcComposer2D.h"
#endif
#if defined(MOZ_X11)
@ -265,12 +265,14 @@ public:
printf_stderr("Initializing context %p surface %p on display %p\n", mContext, mSurface, EGL_DISPLAY());
#endif
#ifdef MOZ_WIDGET_GONK
if (!aIsOffscreen)
mHwc = new HWComposer();
if (!aIsOffscreen) {
mHwc = HwcComposer2D::GetInstance();
MOZ_ASSERT(!mHwc->Initialized());
if (mHwc && mHwc->init()) {
NS_WARNING("HWComposer initialization failed!");
mHwc = nullptr;
if (mHwc->Init(EGL_DISPLAY(), mSurface)) {
NS_WARNING("HWComposer initialization failed!");
mHwc = nullptr;
}
}
#endif
}
@ -672,7 +674,7 @@ protected:
bool mCanBindToTexture;
bool mShareWithEGLImage;
#ifdef MOZ_WIDGET_GONK
nsAutoPtr<HWComposer> mHwc;
nsRefPtr<HwcComposer2D> mHwc;
#endif
// A dummy texture ID that can be used when we need a texture object whose

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@ -900,6 +900,12 @@ public:
*/
virtual RefLayer* AsRefLayer() { return nullptr; }
/**
* Dynamic cast to a Color. Returns null if this is not a
* ColorLayer.
*/
virtual ColorLayer* AsColorLayer() { return nullptr; }
/**
* Dynamic cast to a ShadowLayer. Return null if this is not a
* ShadowLayer. Can be used anytime.
@ -1363,6 +1369,8 @@ protected:
*/
class THEBES_API ColorLayer : public Layer {
public:
virtual ColorLayer* AsColorLayer() { return this; }
/**
* CONSTRUCTION PHASE ONLY
* Set the color of the layer.

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@ -31,6 +31,7 @@ EXPORTS = \
BasicLayers.h \
BasicTiledThebesLayer.h \
BasicImplData.h \
Composer2D.h \
GonkIOSurfaceImage.h \
FrameMetrics.h \
CompositorChild.h \

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@ -476,6 +476,16 @@ ShadowCanvasLayerOGL::GetLayer()
return this;
}
LayerRenderState
ShadowCanvasLayerOGL::GetRenderState()
{
if (mDestroyed) {
return LayerRenderState();
}
return LayerRenderState(&mFrontBufferDescriptor,
mNeedsYFlip ? LAYER_RENDER_STATE_Y_FLIPPED : 0);
}
void
ShadowCanvasLayerOGL::RenderLayer(int aPreviousFrameBuffer,
const nsIntPoint& aOffset)

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@ -126,6 +126,7 @@ public:
// LayerOGL impl
void Destroy();
Layer* GetLayer();
virtual LayerRenderState GetRenderState() MOZ_OVERRIDE;
virtual void RenderLayer(int aPreviousFrameBuffer,
const nsIntPoint& aOffset);
virtual void CleanupResources();

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@ -0,0 +1,62 @@
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: sw=2 ts=8 et :
*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_layers_Composer2D_h
#define mozilla_layers_Composer2D_h
#include "gfxTypes.h"
#include "nsISupportsImpl.h"
/**
* Many platforms have dedicated hardware for simple composition.
* This hardware is usually faster or more power efficient than the
* GPU. However, in exchange for this better performance, generality
* has to be sacrificed: no 3d transforms, no intermediate surfaces,
* no special shader effects, loss of other goodies depending on the
* platform.
*
* Composer2D is a very simple interface to this class of hardware
* that allows an implementation to "try rendering" with the fast
* path. If the given layer tree requires more generality than the
* hardware provides, the implementation should bail and have the
* layer manager fall back on full GPU composition.
*/
class gfxMatrix;
namespace mozilla {
namespace layers {
class Layer;
class THEBES_API Composer2D {
NS_INLINE_DECL_REFCOUNTING(Composer2D)
public:
virtual ~Composer2D() {}
/**
* Return true if |aRoot| met the implementation's criteria for fast
* composition and the render was successful. Return false to fall
* back on the GPU.
*
* |aWorldTransform| must be applied to |aRoot|'s subtree when
* rendering to the framebuffer. This is a global transform on the
* entire scene, defined in GL space. If the Composer2D
* implementation is unable to honor the transform, it should return
* false.
*
* Currently, when TryRender() returns true, the entire framebuffer
* must have been rendered.
*/
virtual bool TryRender(Layer* aRoot, const gfxMatrix& aWorldTransform) = 0;
};
} // namespace layers
} // namespace mozilla
#endif // mozilla_layers_Composer2D_h

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@ -817,6 +817,28 @@ ShadowImageLayerOGL::GetLayer()
return this;
}
LayerRenderState
ShadowImageLayerOGL::GetRenderState()
{
if (!mImageContainerID) {
return LayerRenderState();
}
// Update the associated compositor ID in case Composer2D succeeds,
// because we won't enter RenderLayer() if so ...
ImageContainerParent::SetCompositorIDForImage(
mImageContainerID, mOGLManager->GetCompositorID());
// ... but do *not* try to update the local image version. We need
// to retain that information in case we fall back on GL, so that we
// can upload / attach buffers properly.
SharedImage* img = ImageContainerParent::GetSharedImage(mImageContainerID);
if (img && img->type() == SharedImage::TSurfaceDescriptor) {
return LayerRenderState(&img->get_SurfaceDescriptor());
}
return LayerRenderState();
}
void ShadowImageLayerOGL::UploadSharedYUVToTexture(const YUVImage& yuv)
{
AutoOpenSurface asurfY(OPEN_READ_ONLY, yuv.Ydata());
@ -927,6 +949,8 @@ ShadowImageLayerOGL::RenderLayer(int aPreviousFrameBuffer,
ShmemYCbCrImage shmemImage(img->get_YCbCrImage().data(),
img->get_YCbCrImage().offset());
UploadSharedYCbCrToTexture(shmemImage, img->get_YCbCrImage().picture());
mImageVersion = imgVersion;
#ifdef MOZ_WIDGET_GONK
} else if (img
&& (img->type() == SharedImage::TSurfaceDescriptor)

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@ -173,6 +173,7 @@ public:
virtual bool LoadAsTexture(GLuint aTextureUnit, gfxIntSize* aSize);
virtual Layer* GetLayer();
virtual LayerRenderState GetRenderState() MOZ_OVERRIDE;
virtual void RenderLayer(int aPreviousFrameBuffer,
const nsIntPoint& aOffset);

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@ -8,6 +8,7 @@
/* This must occur *after* layers/PLayers.h to avoid typedefs conflicts. */
#include "mozilla/Util.h"
#include "Composer2D.h"
#include "LayerManagerOGL.h"
#include "ThebesLayerOGL.h"
#include "ContainerLayerOGL.h"
@ -583,6 +584,8 @@ LayerManagerOGL::Initialize(nsRefPtr<GLContext> aContext, bool force)
NS_DispatchToMainThread(new ReadDrawFPSPref());
}
mComposer2D = mWidget->GetComposer2D();
reporter.SetSuccessful();
return true;
}
@ -671,7 +674,31 @@ LayerManagerOGL::EndTransaction(DrawThebesLayerCallback aCallback,
mThebesLayerCallbackData = aCallbackData;
SetCompositingDisabled(aFlags & END_NO_COMPOSITE);
Render();
bool needGLRender = true;
if (mComposer2D && mComposer2D->TryRender(mRoot, mWorldMatrix)) {
needGLRender = false;
if (sDrawFPS) {
if (!mFPS) {
mFPS = new FPSState();
}
double fps = mFPS->mCompositionFps.AddFrameAndGetFps(TimeStamp::Now());
printf_stderr("HWComposer: FPS is %g\n", fps);
}
// This lets us reftest and screenshot content rendered by the
// 2d composer.
if (mTarget) {
MakeCurrent();
CopyToTarget(mTarget);
mGLContext->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, 0);
}
MOZ_ASSERT(!needGLRender);
}
if (needGLRender) {
Render();
}
mThebesLayerCallback = nullptr;
mThebesLayerCallbackData = nullptr;

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@ -36,6 +36,7 @@ typedef int GLsizei;
namespace mozilla {
namespace layers {
class Composer2D;
class LayerOGL;
class ShadowThebesLayer;
class ShadowContainerLayer;
@ -387,6 +388,9 @@ private:
nsRefPtr<GLContext> mGLContext;
/** Our more efficient but less powerful alter ego, if one is available. */
nsRefPtr<Composer2D> mComposer2D;
already_AddRefed<mozilla::gl::GLContext> CreateContext();
/** Backbuffer */
@ -478,6 +482,30 @@ private:
static bool sFrameCounter;
};
enum LayerRenderStateFlags {
LAYER_RENDER_STATE_Y_FLIPPED = 1 << 0,
LAYER_RENDER_STATE_BUFFER_ROTATION = 1 << 1
};
struct LayerRenderState {
LayerRenderState() : mSurface(nullptr), mFlags(0)
{}
LayerRenderState(SurfaceDescriptor* aSurface, uint32_t aFlags = 0)
: mSurface(aSurface)
, mFlags(aFlags)
{}
bool YFlipped() const
{ return mFlags & LAYER_RENDER_STATE_Y_FLIPPED; }
bool BufferRotated() const
{ return mFlags & LAYER_RENDER_STATE_BUFFER_ROTATION; }
SurfaceDescriptor* mSurface;
uint32_t mFlags;
};
/**
* General information and tree management for OGL layers.
*/
@ -501,6 +529,8 @@ public:
virtual Layer* GetLayer() = 0;
virtual LayerRenderState GetRenderState() { return LayerRenderState(); }
virtual void RenderLayer(int aPreviousFrameBuffer,
const nsIntPoint& aOffset) = 0;

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@ -948,6 +948,10 @@ public:
const nsIntRect& aRect, const nsIntPoint& aRotation,
nsIntRect* aPrevRect, nsIntPoint* aPrevRotation);
nsIntPoint Rotation() {
return mBufferRotation;
}
protected:
virtual nsIntPoint GetOriginOffset() {
return mBufferRect.TopLeft() - mBufferRotation;
@ -1149,6 +1153,17 @@ ShadowThebesLayerOGL::GetLayer()
return this;
}
LayerRenderState
ShadowThebesLayerOGL::GetRenderState()
{
if (!mBuffer || mDestroyed) {
return LayerRenderState();
}
uint32_t flags = (mBuffer->Rotation() != nsIntPoint()) ?
LAYER_RENDER_STATE_BUFFER_ROTATION : 0;
return LayerRenderState(&mBufferDescriptor, flags);
}
bool
ShadowThebesLayerOGL::IsEmpty()
{

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@ -131,6 +131,7 @@ public:
// LayerOGL impl
void Destroy();
Layer* GetLayer();
virtual LayerRenderState GetRenderState() MOZ_OVERRIDE;
virtual bool IsEmpty();
virtual void RenderLayer(int aPreviousFrameBuffer,
const nsIntPoint& aOffset);

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@ -10,4 +10,4 @@
# hardcoded milestones in the tree from these two files.
#--------------------------------------------------------
19.0a1
20.0a1

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@ -5,7 +5,7 @@
MOZ_APP_BASENAME=Fennec
MOZ_APP_VENDOR=Mozilla
MOZ_APP_VERSION=19.0a1
MOZ_APP_VERSION=20.0a1
MOZ_APP_UA_NAME=Firefox
MOZ_BRANDING_DIRECTORY=mobile/android/branding/unofficial

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@ -5,7 +5,7 @@
MOZ_APP_BASENAME=Fennec
MOZ_APP_VENDOR=Mozilla
MOZ_APP_VERSION=19.0a1
MOZ_APP_VERSION=20.0a1
MOZ_BRANDING_DIRECTORY=mobile/xul/branding/unofficial
MOZ_OFFICIAL_BRANDING_DIRECTORY=mobile/xul/branding/official

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@ -3666,6 +3666,9 @@ pref("layers.offmainthreadcomposition.animate-opacity", false);
pref("layers.offmainthreadcomposition.animate-transform", false);
pref("layers.offmainthreadcomposition.log-animations", false);
// Whether to (try) to use a Composer2D if available on this platform.
pref("layers.composer2d.enabled", false);
#ifdef MOZ_X11
#ifdef MOZ_WIDGET_GTK2
pref("gfx.xrender.enabled",true);

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@ -10,7 +10,7 @@ VPATH := @srcdir@
include $(DEPTH)/config/autoconf.mk
# Definitions used by constants.js.
weave_version := 1.21.0
weave_version := 1.22.0
weave_channel := rel
weave_id := {340c2bbc-ce74-4362-90b5-7c26312808ef}

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@ -17,9 +17,10 @@
#ifndef ANDROID_SF_HWCOMPOSER_H
#define ANDROID_SF_HWCOMPOSER_H
#include <hardware/hwcomposer.h>
#include <utils/Vector.h>
#include "hardware/hwcomposer.h"
namespace android {
// ---------------------------------------------------------------------------
@ -37,7 +38,7 @@ public:
// swap buffers using vendor specific implementation
status_t swapBuffers(hwc_display_t dpy, hwc_surface_t surf) const;
private:
protected:
struct cb_context {
hwc_procs_t procs;
HWComposer* hwc;

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@ -0,0 +1,397 @@
/*
* Copyright (c) 2012, The Linux Foundation. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <android/log.h>
#include <EGL/egl.h>
#include <hardware/hardware.h>
#include "Framebuffer.h"
#include "HwcComposer2D.h"
#include "LayerManagerOGL.h"
#include "mozilla/layers/PLayers.h"
#include "mozilla/layers/ShadowLayerUtilsGralloc.h"
#include "mozilla/StaticPtr.h"
#include "nsIScreenManager.h"
#include "nsMathUtils.h"
#include "nsServiceManagerUtils.h"
#define LOG_TAG "HWComposer"
#if (LOG_NDEBUG == 0)
#define LOGD(args...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, ## args)
#else
#define LOGD(args...) ((void)0)
#endif
#define LOGE(args...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, ## args)
#define LAYER_COUNT_INCREMENTS 5
using namespace android;
using namespace mozilla::layers;
enum {
HWC_USE_GPU = HWC_FRAMEBUFFER,
HWC_USE_OVERLAY = HWC_OVERLAY,
HWC_USE_COPYBIT
};
namespace mozilla {
static StaticRefPtr<HwcComposer2D> sInstance;
HwcComposer2D::HwcComposer2D()
: mMaxLayerCount(0)
, mList(nullptr)
{
}
HwcComposer2D::~HwcComposer2D() {
free(mList);
}
int
HwcComposer2D::Init(hwc_display_t dpy, hwc_surface_t sur)
{
MOZ_ASSERT(!Initialized());
if (int err = init()) {
LOGE("Failed to initialize hwc");
return err;
}
nsIntSize screenSize;
mozilla::Framebuffer::GetSize(&screenSize);
mScreenWidth = screenSize.width;
mScreenHeight = screenSize.height;
mDpy = dpy;
mSur = sur;
return 0;
}
HwcComposer2D*
HwcComposer2D::GetInstance()
{
if (!sInstance) {
LOGD("Creating new instance");
sInstance = new HwcComposer2D();
}
return sInstance;
}
bool
HwcComposer2D::ReallocLayerList()
{
int size = sizeof(hwc_layer_list_t) +
((mMaxLayerCount + LAYER_COUNT_INCREMENTS) * sizeof(hwc_layer_t));
hwc_layer_list_t* listrealloc = (hwc_layer_list_t*)realloc(mList, size);
if (!listrealloc) {
return false;
}
if (!mList) {
//first alloc, initialize
listrealloc->numHwLayers = 0;
listrealloc->flags = 0;
}
mList = listrealloc;
mMaxLayerCount += LAYER_COUNT_INCREMENTS;
return true;
}
int
HwcComposer2D::GetRotation()
{
int halrotation = 0;
uint32_t screenrotation;
if (!mScreen) {
nsCOMPtr<nsIScreenManager> screenMgr =
do_GetService("@mozilla.org/gfx/screenmanager;1");
if (screenMgr) {
screenMgr->GetPrimaryScreen(getter_AddRefs(mScreen));
}
}
if (mScreen) {
if (NS_SUCCEEDED(mScreen->GetRotation(&screenrotation))) {
switch (screenrotation) {
case nsIScreen::ROTATION_0_DEG:
halrotation = 0;
break;
case nsIScreen::ROTATION_90_DEG:
halrotation = HWC_TRANSFORM_ROT_90;
break;
case nsIScreen::ROTATION_180_DEG:
halrotation = HWC_TRANSFORM_ROT_180;
break;
case nsIScreen::ROTATION_270_DEG:
halrotation = HWC_TRANSFORM_ROT_270;
break;
}
}
}
return halrotation;
}
/**
* Sets hwc layer rectangles required for hwc composition
*
* @param aVisible Input. Layer's unclipped visible rectangle
* The origin is the layer's buffer
* @param aTransform Input. Layer's transformation matrix
* It transforms from layer space to screen space
* @param aClip Input. A clipping rectangle.
* The origin is the top-left corner of the screen
* @param aBufferRect Input. The layer's buffer bounds
* The origin is the buffer itself and hence always (0,0)
* @param aSurceCrop Output. Area of the source to consider,
* the origin is the top-left corner of the buffer
* @param aVisibleRegionScreen Output. Visible region in screen space.
* The origin is the top-left corner of the screen
* @return true if the layer should be rendered.
* false if the layer can be skipped
*/
static bool
PrepareLayerRects(nsIntRect aVisible, const gfxMatrix& aTransform,
nsIntRect aClip, nsIntRect aBufferRect,
hwc_rect_t* aSourceCrop, hwc_rect_t* aVisibleRegionScreen) {
gfxRect visibleRect(aVisible);
gfxRect clip(aClip);
gfxRect visibleRectScreen = aTransform.TransformBounds(visibleRect);
// |clip| is guaranteed to be integer
visibleRectScreen.IntersectRect(visibleRectScreen, clip);
if (visibleRectScreen.IsEmpty()) {
LOGD("Skip layer");
return false;
}
gfxMatrix inverse(aTransform);
inverse.Invert();
gfxRect crop = inverse.TransformBounds(visibleRectScreen);
// Map to buffer space
crop -= visibleRect.TopLeft();
gfxRect bufferRect(aBufferRect);
//clip to buffer size
crop.IntersectRect(crop, aBufferRect);
crop.RoundOut();
if (crop.IsEmpty()) {
LOGD("Skip layer");
return false;
}
//propagate buffer clipping back to visible rect
visibleRectScreen = aTransform.TransformBounds(crop + visibleRect.TopLeft());
visibleRectScreen.RoundOut();
aSourceCrop->left = crop.x;
aSourceCrop->top = crop.y;
aSourceCrop->right = crop.x + crop.width;
aSourceCrop->bottom = crop.y + crop.height;
aVisibleRegionScreen->left = visibleRectScreen.x;
aVisibleRegionScreen->top = visibleRectScreen.y;
aVisibleRegionScreen->right = visibleRectScreen.x + visibleRectScreen.width;
aVisibleRegionScreen->bottom = visibleRectScreen.y + visibleRectScreen.height;
return true;
}
bool
HwcComposer2D::PrepareLayerList(Layer* aLayer,
const nsIntRect& aClip)
{
// NB: we fall off this path whenever there are container layers
// that require intermediate surfaces. That means all the
// GetEffective*() coordinates are relative to the framebuffer.
const bool TESTING = true;
const nsIntRegion& visibleRegion = aLayer->GetEffectiveVisibleRegion();
if (visibleRegion.IsEmpty()) {
return true;
}
float opacity = aLayer->GetEffectiveOpacity();
if (opacity <= 0) {
LOGD("Layer is fully transparent so skip rendering");
return true;
}
else if (opacity < 1) {
LOGD("Layer has planar semitransparency which is unsupported");
return false;
}
if (!TESTING &&
visibleRegion.GetNumRects() > 1) {
// FIXME/bug 808339
LOGD("Layer has nontrivial visible region");
return false;
}
if (ContainerLayer* container = aLayer->AsContainerLayer()) {
if (container->UseIntermediateSurface()) {
LOGD("Container layer needs intermediate surface");
return false;
}
nsAutoTArray<Layer*, 12> children;
container->SortChildrenBy3DZOrder(children);
//FIXME/bug 810334
for (PRUint32 i = 0; i < children.Length(); i++) {
if (!PrepareLayerList(children[i], aClip)) {
return false;
}
}
return true;
}
LayerOGL* layerGL = static_cast<LayerOGL*>(aLayer->ImplData());
LayerRenderState state = layerGL->GetRenderState();
if (!state.mSurface ||
state.mSurface->type() != SurfaceDescriptor::TSurfaceDescriptorGralloc) {
LOGD("Layer doesn't have a gralloc buffer");
return false;
}
if (state.BufferRotated()) {
LOGD("Layer has a rotated buffer");
return false;
}
gfxMatrix transform;
const gfx3DMatrix& transform3D = aLayer->GetEffectiveTransform();
if (!transform3D.Is2D(&transform) || !transform.PreservesAxisAlignedRectangles()) {
LOGD("Layer has a 3D transform or a non-square angle rotation");
return false;
}
// OK! We can compose this layer with hwc.
int current = mList ? mList->numHwLayers : 0;
if (!mList || current >= mMaxLayerCount) {
if (!ReallocLayerList() || current >= mMaxLayerCount) {
LOGE("PrepareLayerList failed! Could not increase the maximum layer count");
return false;
}
}
sp<GraphicBuffer> buffer = GrallocBufferActor::GetFrom(*state.mSurface);
nsIntRect visibleRect = visibleRegion.GetBounds();
nsIntRect bufferRect = nsIntRect(0, 0, int(buffer->getWidth()),
int(buffer->getHeight()));
hwc_layer_t& hwcLayer = mList->hwLayers[current];
//FIXME/bug 810334
if(!PrepareLayerRects(visibleRect, transform, aClip, bufferRect,
&(hwcLayer.sourceCrop), &(hwcLayer.displayFrame))) {
return true;
}
buffer_handle_t handle = buffer->getNativeBuffer()->handle;
hwcLayer.handle = handle;
hwcLayer.blending = HWC_BLENDING_NONE;
hwcLayer.flags = 0;
hwcLayer.hints = 0;
hwcLayer.compositionType = HWC_USE_COPYBIT;
if (transform.xx == 0) {
if (transform.xy < 0) {
hwcLayer.transform = HWC_TRANSFORM_ROT_90;
LOGD("Layer buffer rotated 90 degrees");
}
else {
hwcLayer.transform = HWC_TRANSFORM_ROT_270;
LOGD("Layer buffer rotated 270 degrees");
}
}
else if (transform.xx < 0) {
hwcLayer.transform = HWC_TRANSFORM_ROT_180;
LOGD("Layer buffer rotated 180 degrees");
}
else {
hwcLayer.transform = 0;
}
hwcLayer.transform |= state.YFlipped() ? HWC_TRANSFORM_FLIP_V : 0;
hwc_region_t region;
region.numRects = 1;
region.rects = &(hwcLayer.displayFrame);
hwcLayer.visibleRegionScreen = region;
mList->numHwLayers++;
return true;
}
bool
HwcComposer2D::TryRender(Layer* aRoot,
const gfxMatrix& aGLWorldTransform)
{
MOZ_ASSERT(Initialized());
if (mList) {
mList->numHwLayers = 0;
}
// XXX use GL world transform instead of GetRotation()
int rotation = GetRotation();
int fbHeight, fbWidth;
if (rotation == 0 || rotation == HWC_TRANSFORM_ROT_180) {
fbWidth = mScreenWidth;
fbHeight = mScreenHeight;
} else {
fbWidth = mScreenHeight;
fbHeight = mScreenWidth;
}
if (!PrepareLayerList(aRoot, nsIntRect(0, 0, fbWidth, fbHeight))) {
LOGD("Render aborted. Nothing was drawn to the screen");
return false;
}
if (mHwc->set(mHwc, mDpy, mSur, mList)) {
LOGE("Hardware device failed to render");
return false;
}
LOGD("Frame rendered");
return true;
}
} // namespace mozilla

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@ -0,0 +1,62 @@
/*
* Copyright (c) 2012, The Linux Foundation. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef mozilla_HwcComposer2D
#define mozilla_HwcComposer2D
#include "Composer2D.h"
#include "HWComposer.h"
#include "Layers.h"
#include "nsIScreen.h"
namespace mozilla {
namespace layers {
class ContainerLayer;
class Layer;
}
class HwcComposer2D : public android::HWComposer,
public mozilla::layers::Composer2D {
public:
HwcComposer2D();
virtual ~HwcComposer2D();
int Init(hwc_display_t aDisplay, hwc_surface_t aSurface);
bool Initialized() const { return mHwc; }
static HwcComposer2D* GetInstance();
// Returns TRUE if the container has been succesfully rendered
// Returns FALSE if the container cannot be fully rendered
// by this composer so nothing was rendered at all
bool TryRender(layers::Layer* aRoot, const gfxMatrix& aGLWorldTransform) MOZ_OVERRIDE;
private:
bool ReallocLayerList();
bool PrepareLayerList(layers::Layer* aContainer, const nsIntRect& aClip);
int GetRotation();
hwc_layer_list_t* mList;
nsCOMPtr<nsIScreen> mScreen;
int mScreenWidth, mScreenHeight;
int mMaxLayerCount;
};
} // namespace mozilla
#endif // mozilla_HwcComposer2D

Просмотреть файл

@ -35,6 +35,7 @@ LIBXUL_LIBRARY = 1
CPPSRCS = \
Framebuffer.cpp \
HWComposer.cpp \
HwcComposer2D.cpp \
nsAppShell.cpp \
nsWidgetFactory.cpp \
nsWindow.cpp \

Просмотреть файл

@ -0,0 +1,354 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_INCLUDE_HARDWARE_HWCOMPOSER_H
#define ANDROID_INCLUDE_HARDWARE_HWCOMPOSER_H
#include <stdint.h>
#include <sys/cdefs.h>
#include <hardware/gralloc.h>
#include <hardware/hardware.h>
#include <cutils/native_handle.h>
__BEGIN_DECLS
/*****************************************************************************/
#define HWC_API_VERSION 1
/**
* The id of this module
*/
#define HWC_HARDWARE_MODULE_ID "hwcomposer"
/**
* Name of the sensors device to open
*/
#define HWC_HARDWARE_COMPOSER "composer"
enum {
/* hwc_composer_device_t::set failed in EGL */
HWC_EGL_ERROR = -1
};
/*
* hwc_layer_t::hints values
* Hints are set by the HAL and read by SurfaceFlinger
*/
enum {
/*
* HWC can set the HWC_HINT_TRIPLE_BUFFER hint to indicate to SurfaceFlinger
* that it should triple buffer this layer. Typically HWC does this when
* the layer will be unavailable for use for an extended period of time,
* e.g. if the display will be fetching data directly from the layer and
* the layer can not be modified until after the next set().
*/
HWC_HINT_TRIPLE_BUFFER = 0x00000001,
/*
* HWC sets HWC_HINT_CLEAR_FB to tell SurfaceFlinger that it should clear the
* framebuffer with transparent pixels where this layer would be.
* SurfaceFlinger will only honor this flag when the layer has no blending
*
*/
HWC_HINT_CLEAR_FB = 0x00000002
};
/*
* hwc_layer_t::flags values
* Flags are set by SurfaceFlinger and read by the HAL
*/
enum {
/*
* HWC_SKIP_LAYER is set by SurfaceFlnger to indicate that the HAL
* shall not consider this layer for composition as it will be handled
* by SurfaceFlinger (just as if compositionType was set to HWC_OVERLAY).
*/
HWC_SKIP_LAYER = 0x00000001,
};
/*
* hwc_layer_t::compositionType values
*/
enum {
/* this layer is to be drawn into the framebuffer by SurfaceFlinger */
HWC_FRAMEBUFFER = 0,
/* this layer will be handled in the HWC */
HWC_OVERLAY = 1,
};
/*
* hwc_layer_t::blending values
*/
enum {
/* no blending */
HWC_BLENDING_NONE = 0x0100,
/* ONE / ONE_MINUS_SRC_ALPHA */
HWC_BLENDING_PREMULT = 0x0105,
/* SRC_ALPHA / ONE_MINUS_SRC_ALPHA */
HWC_BLENDING_COVERAGE = 0x0405
};
/*
* hwc_layer_t::transform values
*/
enum {
/* flip source image horizontally */
HWC_TRANSFORM_FLIP_H = HAL_TRANSFORM_FLIP_H,
/* flip source image vertically */
HWC_TRANSFORM_FLIP_V = HAL_TRANSFORM_FLIP_V,
/* rotate source image 90 degrees clock-wise */
HWC_TRANSFORM_ROT_90 = HAL_TRANSFORM_ROT_90,
/* rotate source image 180 degrees */
HWC_TRANSFORM_ROT_180 = HAL_TRANSFORM_ROT_180,
/* rotate source image 270 degrees clock-wise */
HWC_TRANSFORM_ROT_270 = HAL_TRANSFORM_ROT_270,
};
typedef struct hwc_rect {
int left;
int top;
int right;
int bottom;
} hwc_rect_t;
typedef struct hwc_region {
size_t numRects;
hwc_rect_t const* rects;
} hwc_region_t;
typedef struct hwc_layer {
/*
* initially set to HWC_FRAMEBUFFER, indicates the layer will
* be drawn into the framebuffer using OpenGL ES.
* The HWC can toggle this value to HWC_OVERLAY, to indicate
* it will handle the layer.
*/
int32_t compositionType;
/* see hwc_layer_t::hints above */
uint32_t hints;
/* see hwc_layer_t::flags above */
uint32_t flags;
/* handle of buffer to compose. this handle is guaranteed to have been
* allocated with gralloc */
buffer_handle_t handle;
/* transformation to apply to the buffer during composition */
uint32_t transform;
/* blending to apply during composition */
int32_t blending;
/* area of the source to consider, the origin is the top-left corner of
* the buffer */
hwc_rect_t sourceCrop;
/* where to composite the sourceCrop onto the display. The sourceCrop
* is scaled using linear filtering to the displayFrame. The origin is the
* top-left corner of the screen.
*/
hwc_rect_t displayFrame;
/* visible region in screen space. The origin is the
* top-left corner of the screen.
* The visible region INCLUDES areas overlapped by a translucent layer.
*/
hwc_region_t visibleRegionScreen;
} hwc_layer_t;
/*
* hwc_layer_list_t::flags values
*/
enum {
/*
* HWC_GEOMETRY_CHANGED is set by SurfaceFlinger to indicate that the list
* passed to (*prepare)() has changed by more than just the buffer handles.
*/
HWC_GEOMETRY_CHANGED = 0x00000001,
};
/*
* List of layers.
* The handle members of hwLayers elements must be unique.
*/
typedef struct hwc_layer_list {
uint32_t flags;
size_t numHwLayers;
hwc_layer_t hwLayers[0];
} hwc_layer_list_t;
/* This represents a display, typically an EGLDisplay object */
typedef void* hwc_display_t;
/* This represents a surface, typically an EGLSurface object */
typedef void* hwc_surface_t;
/* see hwc_composer_device::registerProcs()
* Any of the callbacks can be NULL, in which case the corresponding
* functionality is not supported.
*/
typedef struct hwc_procs {
/*
* (*invalidate)() triggers a screen refresh, in particular prepare and set
* will be called shortly after this call is made. Note that there is
* NO GUARANTEE that the screen refresh will happen after invalidate()
* returns (in particular, it could happen before).
* invalidate() is GUARANTEED TO NOT CALL BACK into the h/w composer HAL and
* it is safe to call invalidate() from any of hwc_composer_device
* hooks, unless noted otherwise.
*/
void (*invalidate)(struct hwc_procs* procs);
} hwc_procs_t;
/*****************************************************************************/
typedef struct hwc_module {
struct hw_module_t common;
} hwc_module_t;
typedef struct hwc_composer_device {
struct hw_device_t common;
/*
* (*prepare)() is called for each frame before composition and is used by
* SurfaceFlinger to determine what composition steps the HWC can handle.
*
* (*prepare)() can be called more than once, the last call prevails.
*
* The HWC responds by setting the compositionType field to either
* HWC_FRAMEBUFFER or HWC_OVERLAY. In the former case, the composition for
* this layer is handled by SurfaceFlinger with OpenGL ES, in the later
* case, the HWC will have to handle this layer's composition.
*
* (*prepare)() is called with HWC_GEOMETRY_CHANGED to indicate that the
* list's geometry has changed, that is, when more than just the buffer's
* handles have been updated. Typically this happens (but is not limited to)
* when a window is added, removed, resized or moved.
*
* a NULL list parameter or a numHwLayers of zero indicates that the
* entire composition will be handled by SurfaceFlinger with OpenGL ES.
*
* returns: 0 on success. An negative error code on error. If an error is
* returned, SurfaceFlinger will assume that none of the layer will be
* handled by the HWC.
*/
int (*prepare)(struct hwc_composer_device *dev, hwc_layer_list_t* list);
/*
* (*set)() is used in place of eglSwapBuffers(), and assumes the same
* functionality, except it also commits the work list atomically with
* the actual eglSwapBuffers().
*
* The list parameter is guaranteed to be the same as the one returned
* from the last call to (*prepare)().
*
* When this call returns the caller assumes that:
*
* - the display will be updated in the near future with the content
* of the work list, without artifacts during the transition from the
* previous frame.
*
* - all objects are available for immediate access or destruction, in
* particular, hwc_region_t::rects data and hwc_layer_t::layer's buffer.
* Note that this means that immediately accessing (potentially from a
* different process) a buffer used in this call will not result in
* screen corruption, the driver must apply proper synchronization or
* scheduling (eg: block the caller, such as gralloc_module_t::lock(),
* OpenGL ES, Camera, Codecs, etc..., or schedule the caller's work
* after the buffer is freed from the actual composition).
*
* a NULL list parameter or a numHwLayers of zero indicates that the
* entire composition has been handled by SurfaceFlinger with OpenGL ES.
* In this case, (*set)() behaves just like eglSwapBuffers().
*
* dpy, sur, and list are set to NULL to indicate that the screen is
* turning off. This happens WITHOUT prepare() being called first.
* This is a good time to free h/w resources and/or power
* the relevant h/w blocks down.
*
* IMPORTANT NOTE: there is an implicit layer containing opaque black
* pixels behind all the layers in the list.
* It is the responsibility of the hwcomposer module to make
* sure black pixels are output (or blended from).
*
* returns: 0 on success. An negative error code on error:
* HWC_EGL_ERROR: eglGetError() will provide the proper error code
* Another code for non EGL errors.
*
*/
int (*set)(struct hwc_composer_device *dev,
hwc_display_t dpy,
hwc_surface_t sur,
hwc_layer_list_t* list);
/*
* This hook is OPTIONAL.
*
* If non NULL it will be called by SurfaceFlinger on dumpsys
*/
void (*dump)(struct hwc_composer_device* dev, char *buff, int buff_len);
/*
* This hook is OPTIONAL.
*
* (*registerProcs)() registers a set of callbacks the h/w composer HAL
* can later use. It is FORBIDDEN to call any of the callbacks from
* within registerProcs(). registerProcs() must save the hwc_procs_t pointer
* which is needed when calling a registered callback.
* Each call to registerProcs replaces the previous set of callbacks.
* registerProcs is called with NULL to unregister all callbacks.
*
* Any of the callbacks can be NULL, in which case the corresponding
* functionality is not supported.
*/
void (*registerProcs)(struct hwc_composer_device* dev,
hwc_procs_t const* procs);
void* reserved_proc[6];
} hwc_composer_device_t;
/** convenience API for opening and closing a device */
static inline int hwc_open(const struct hw_module_t* module,
hwc_composer_device_t** device) {
return module->methods->open(module,
HWC_HARDWARE_COMPOSER, (struct hw_device_t**)device);
}
static inline int hwc_close(hwc_composer_device_t* device) {
return device->common.close(&device->common);
}
/*****************************************************************************/
__END_DECLS
#endif /* ANDROID_INCLUDE_HARDWARE_HWCOMPOSER_H */

Просмотреть файл

@ -29,6 +29,7 @@
#include "gfxPlatform.h"
#include "gfxUtils.h"
#include "GLContextProvider.h"
#include "HwcComposer2D.h"
#include "LayerManagerOGL.h"
#include "nsAutoPtr.h"
#include "nsAppShell.h"
@ -66,6 +67,7 @@ static nsWindow *gFocusedWindow = nullptr;
static android::FramebufferNativeWindow *gNativeWindow = nullptr;
static bool sFramebufferOpen;
static bool sUsingOMTC;
static bool sUsingHwc;
static bool sScreenInitialized;
static nsRefPtr<gfxASurface> sOMTCSurface;
static pthread_t sFramebufferWatchThread;
@ -215,6 +217,7 @@ nsWindow::nsWindow()
// This has to happen after other init has finished.
gfxPlatform::GetPlatform();
sUsingOMTC = UseOffMainThreadCompositing();
sUsingHwc = Preferences::GetBool("layers.composer2d.enabled", false);
if (sUsingOMTC) {
sOMTCSurface = new gfxImageSurface(gfxIntSize(1, 1),
@ -695,6 +698,18 @@ nsWindow::NeedsPaint()
return nsIWidget::NeedsPaint();
}
Composer2D*
nsWindow::GetComposer2D()
{
if (!sUsingHwc) {
return nullptr;
}
if (HwcComposer2D* hwc = HwcComposer2D::GetInstance()) {
return hwc->Initialized() ? hwc : nullptr;
}
return nullptr;
}
// nsScreenGonk.cpp
nsScreenGonk::nsScreenGonk(void *nativeScreen)

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@ -109,6 +109,8 @@ public:
virtual nsIntRect GetNaturalBounds() MOZ_OVERRIDE;
virtual bool NeedsPaint();
virtual Composer2D* GetComposer2D() MOZ_OVERRIDE;
protected:
nsWindow* mParent;
bool mVisible;

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@ -42,6 +42,7 @@ namespace dom {
class TabChild;
}
namespace layers {
class Composer2D;
class CompositorChild;
class LayerManager;
class PLayersChild;
@ -91,8 +92,8 @@ typedef nsEventStatus (* EVENT_CALLBACK)(nsGUIEvent *event);
#endif
#define NS_IWIDGET_IID \
{ 0xb7c60bda, 0xe16c, 0x4e89, \
{ 0x86, 0x8c, 0xc3, 0x2e, 0x62, 0x40, 0x05, 0xb2 } }
{ 0xdb9b0931, 0xebf9, 0x4e0d, \
{ 0xb2, 0x0a, 0xf7, 0x5f, 0xcb, 0x17, 0xe6, 0xe1 } }
/*
* Window shadow styles
@ -413,6 +414,7 @@ class nsIWidget : public nsISupports {
typedef mozilla::dom::TabChild TabChild;
public:
typedef mozilla::layers::Composer2D Composer2D;
typedef mozilla::layers::CompositorChild CompositorChild;
typedef mozilla::layers::LayerManager LayerManager;
typedef mozilla::layers::LayersBackend LayersBackend;
@ -1673,6 +1675,16 @@ class nsIWidget : public nsISupports {
virtual CompositorChild* GetRemoteRenderer()
{ return nullptr; }
/**
* If this widget has a more efficient composer available for its
* native framebuffer, return it.
*
* This can be called from a non-main thread, but that thread must
* hold a strong reference to this.
*/
virtual Composer2D* GetComposer2D()
{ return nullptr; }
protected:
/**
* Like GetDefaultScale, but taking into account only the system settings

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@ -21,7 +21,7 @@ namespace mozilla {
*/
struct Module
{
static const unsigned int kVersion = 19;
static const unsigned int kVersion = 20;
struct CIDEntry;