Bug 1528394 - Reduce includes of GLContext.h. r=lsalzman

Splitting part of OGLShaderProgram.h out into OGLShaderConfig.h makes it
easier to keep GLContext.h included in OGLShaderProgram.h for inlining
purposes.

Differential Revision: https://phabricator.services.mozilla.com/D20017

--HG--
extra : moz-landing-system : lando
This commit is contained in:
Jeff Gilbert 2019-02-19 05:23:54 +00:00
Родитель 91bc440ca6
Коммит 58e561b983
11 изменённых файлов: 318 добавлений и 285 удалений

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@ -40,6 +40,7 @@ EXPORTS += [
'LayersTypes.h',
'LayerTreeInvalidation.h',
'LayerUserData.h',
'opengl/OGLShaderConfig.h',
'opengl/OGLShaderProgram.h',
'protobuf/LayerScopePacket.pb.h',
'ReadbackLayer.h',

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@ -45,6 +45,7 @@
#include "nsRect.h" // for mozilla::gfx::IntRect
#include "nsServiceManagerUtils.h" // for do_GetService
#include "nsString.h" // for nsString, nsAutoCString, etc
#include "OGLShaderProgram.h" // for ShaderProgramOGL, etc
#include "ScopedGLHelpers.h"
#include "GLReadTexImageHelper.h"
#include "GLBlitTextureImageHelper.h"
@ -152,6 +153,16 @@ bool AsyncReadbackBufferOGL::MapAndCopyInto(DataSourceSurface* aSurface,
return true;
}
PerUnitTexturePoolOGL::PerUnitTexturePoolOGL(gl::GLContext* aGL)
: mTextureTarget(0), // zero is never a valid texture target
mGL(aGL) {}
PerUnitTexturePoolOGL::~PerUnitTexturePoolOGL() {
DestroyTextures();
}
static void BindMaskForProgram(ShaderProgramOGL* aProgram,
TextureSourceOGL* aSourceMask, GLenum aTexUnit,
const gfx::Matrix4x4& aTransform) {

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@ -7,12 +7,13 @@
#ifndef MOZILLA_GFX_COMPOSITOROGL_H
#define MOZILLA_GFX_COMPOSITOROGL_H
#include <map>
#include <unordered_set>
#include "gfx2DGlue.h"
#include "GLContextTypes.h" // for GLContext, etc
#include "GLDefs.h" // for GLuint, LOCAL_GL_TEXTURE_2D, etc
#include "OGLShaderProgram.h" // for ShaderProgramOGL, etc
#include "OGLShaderConfig.h" // for ShaderConfigOGL
#include "Units.h" // for ScreenPoint
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/Attributes.h" // for override, final
@ -45,6 +46,7 @@ class CompositingRenderTarget;
class CompositingRenderTargetOGL;
class DataTextureSource;
class GLManagerCompositor;
class ShaderProgramOGL;
class TextureSource;
class TextureSourceOGL;
class BufferTextureHost;
@ -81,12 +83,8 @@ class CompositorTexturePoolOGL {
*/
class PerUnitTexturePoolOGL : public CompositorTexturePoolOGL {
public:
explicit PerUnitTexturePoolOGL(gl::GLContext* aGL)
: mTextureTarget(0) // zero is never a valid texture target
,
mGL(aGL) {}
virtual ~PerUnitTexturePoolOGL() { DestroyTextures(); }
explicit PerUnitTexturePoolOGL(gl::GLContext* aGL);
virtual ~PerUnitTexturePoolOGL();
virtual void Clear() override { DestroyTextures(); }

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@ -7,6 +7,7 @@
#include "GLManager.h"
#include "CompositorOGL.h" // for CompositorOGL
#include "GLContext.h" // for GLContext
#include "OGLShaderProgram.h"
#include "mozilla/Attributes.h" // for override
#include "mozilla/RefPtr.h" // for RefPtr
#include "mozilla/layers/Compositor.h" // for Compositor

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@ -8,7 +8,6 @@
#define MOZILLA_GFX_GLMANAGER_H
#include "mozilla/gfx/Types.h" // for SurfaceFormat
#include "OGLShaderProgram.h"
namespace mozilla {
namespace gl {
@ -18,6 +17,7 @@ class GLContext;
namespace layers {
class LayerManagerComposite;
class ShaderProgramOGL;
/**
* Minimal interface to allow widgets to draw using OpenGL. Abstracts

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@ -0,0 +1,266 @@
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_OGLSHADERCONFIG_H
#define GFX_OGLSHADERCONFIG_H
#include "gfxTypes.h"
#include "ImageTypes.h"
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/Pair.h" // for Pair
#include "mozilla/RefPtr.h" // for RefPtr
#include "mozilla/gfx/Matrix.h" // for Matrix4x4
#include "mozilla/gfx/Rect.h" // for Rect
#include "mozilla/gfx/Types.h"
#include "nsDebug.h" // for NS_ASSERTION
#include "nsPoint.h" // for nsIntPoint
#include "nsTArray.h" // for nsTArray
#include "mozilla/layers/CompositorTypes.h"
namespace mozilla {
namespace layers {
enum ShaderFeatures {
ENABLE_RENDER_COLOR = 0x01,
ENABLE_TEXTURE_RECT = 0x02,
ENABLE_TEXTURE_EXTERNAL = 0x04,
ENABLE_TEXTURE_YCBCR = 0x08,
ENABLE_TEXTURE_NV12 = 0x10,
ENABLE_TEXTURE_COMPONENT_ALPHA = 0x20,
ENABLE_TEXTURE_NO_ALPHA = 0x40,
ENABLE_TEXTURE_RB_SWAP = 0x80,
ENABLE_OPACITY = 0x100,
ENABLE_BLUR = 0x200,
ENABLE_COLOR_MATRIX = 0x400,
ENABLE_MASK = 0x800,
ENABLE_NO_PREMUL_ALPHA = 0x1000,
ENABLE_DEAA = 0x2000,
ENABLE_DYNAMIC_GEOMETRY = 0x4000,
ENABLE_MASK_TEXTURE_RECT = 0x8000,
};
class KnownUniform {
public:
// this needs to be kept in sync with strings in 'AddUniforms'
enum KnownUniformName {
NotAKnownUniform = -1,
LayerTransform = 0,
LayerTransformInverse,
MaskTransform,
BackdropTransform,
LayerRects,
MatrixProj,
TextureTransform,
TextureRects,
RenderTargetOffset,
LayerOpacity,
Texture,
YTexture,
CbTexture,
CrTexture,
BlackTexture,
WhiteTexture,
MaskTexture,
BackdropTexture,
RenderColor,
TexCoordMultiplier,
CbCrTexCoordMultiplier,
MaskCoordMultiplier,
TexturePass2,
ColorMatrix,
ColorMatrixVector,
BlurRadius,
BlurOffset,
BlurAlpha,
BlurGaussianKernel,
SSEdges,
ViewportSize,
VisibleCenter,
YuvColorMatrix,
KnownUniformCount
};
KnownUniform() {
mName = NotAKnownUniform;
mNameString = nullptr;
mLocation = -1;
memset(&mValue, 0, sizeof(mValue));
}
bool UpdateUniform(int32_t i1) {
if (mLocation == -1) return false;
if (mValue.i1 != i1) {
mValue.i1 = i1;
return true;
}
return false;
}
bool UpdateUniform(float f1) {
if (mLocation == -1) return false;
if (mValue.f1 != f1) {
mValue.f1 = f1;
return true;
}
return false;
}
bool UpdateUniform(float f1, float f2) {
if (mLocation == -1) return false;
if (mValue.f16v[0] != f1 || mValue.f16v[1] != f2) {
mValue.f16v[0] = f1;
mValue.f16v[1] = f2;
return true;
}
return false;
}
bool UpdateUniform(float f1, float f2, float f3, float f4) {
if (mLocation == -1) return false;
if (mValue.f16v[0] != f1 || mValue.f16v[1] != f2 || mValue.f16v[2] != f3 ||
mValue.f16v[3] != f4) {
mValue.f16v[0] = f1;
mValue.f16v[1] = f2;
mValue.f16v[2] = f3;
mValue.f16v[3] = f4;
return true;
}
return false;
}
bool UpdateUniform(int cnt, const float* fp) {
if (mLocation == -1) return false;
switch (cnt) {
case 1:
case 2:
case 3:
case 4:
case 9:
case 16:
if (memcmp(mValue.f16v, fp, sizeof(float) * cnt) != 0) {
memcpy(mValue.f16v, fp, sizeof(float) * cnt);
return true;
}
return false;
}
MOZ_ASSERT_UNREACHABLE("cnt must be 1 2 3 4 9 or 16");
return false;
}
bool UpdateArrayUniform(int cnt, const float* fp) {
if (mLocation == -1) return false;
if (cnt > 16) {
return false;
}
if (memcmp(mValue.f16v, fp, sizeof(float) * cnt) != 0) {
memcpy(mValue.f16v, fp, sizeof(float) * cnt);
return true;
}
return false;
}
bool UpdateArrayUniform(int cnt, const gfx::Point3D* points) {
if (mLocation == -1) return false;
if (cnt > 4) {
return false;
}
float fp[12];
float* d = fp;
for (int i = 0; i < cnt; i++) {
// Note: Do not want to make assumptions about .x, .y, .z member packing.
// If gfx::Point3D is updated to make this guarantee, SIMD optimizations
// may be possible
*d++ = points[i].x;
*d++ = points[i].y;
*d++ = points[i].z;
}
if (memcmp(mValue.f16v, fp, sizeof(float) * cnt * 3) != 0) {
memcpy(mValue.f16v, fp, sizeof(float) * cnt * 3);
return true;
}
return false;
}
KnownUniformName mName;
const char* mNameString;
int32_t mLocation;
union {
int i1;
float f1;
float f16v[16];
} mValue;
};
class ShaderConfigOGL {
public:
ShaderConfigOGL()
: mFeatures(0),
mMultiplier(1),
mCompositionOp(gfx::CompositionOp::OP_OVER) {}
void SetRenderColor(bool aEnabled);
void SetTextureTarget(GLenum aTarget);
void SetMaskTextureTarget(GLenum aTarget);
void SetRBSwap(bool aEnabled);
void SetNoAlpha(bool aEnabled);
void SetOpacity(bool aEnabled);
void SetYCbCr(bool aEnabled);
void SetNV12(bool aEnabled);
void SetComponentAlpha(bool aEnabled);
void SetColorMatrix(bool aEnabled);
void SetBlur(bool aEnabled);
void SetMask(bool aEnabled);
void SetDEAA(bool aEnabled);
void SetCompositionOp(gfx::CompositionOp aOp);
void SetNoPremultipliedAlpha();
void SetDynamicGeometry(bool aEnabled);
void SetColorMultiplier(uint32_t aMultiplier);
bool operator<(const ShaderConfigOGL& other) const {
return mFeatures < other.mFeatures ||
(mFeatures == other.mFeatures &&
(int)mCompositionOp < (int)other.mCompositionOp) ||
(mFeatures == other.mFeatures &&
(int)mCompositionOp == (int)other.mCompositionOp &&
mMultiplier < other.mMultiplier);
}
public:
void SetFeature(int aBitmask, bool aState) {
if (aState)
mFeatures |= aBitmask;
else
mFeatures &= (~aBitmask);
}
int mFeatures;
uint32_t mMultiplier;
gfx::CompositionOp mCompositionOp;
};
static inline ShaderConfigOGL ShaderConfigFromTargetAndFormat(
GLenum aTarget, gfx::SurfaceFormat aFormat) {
ShaderConfigOGL config;
config.SetTextureTarget(aTarget);
config.SetRBSwap(aFormat == gfx::SurfaceFormat::B8G8R8A8 ||
aFormat == gfx::SurfaceFormat::B8G8R8X8);
config.SetNoAlpha(aFormat == gfx::SurfaceFormat::B8G8R8X8 ||
aFormat == gfx::SurfaceFormat::R8G8B8X8 ||
aFormat == gfx::SurfaceFormat::R5G6B5_UINT16);
return config;
}
} // namespace layers
} // namespace mozilla
#endif // GFX_OGLSHADERCONFIG_H

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@ -8,262 +8,27 @@
#define GFX_OGLSHADERPROGRAM_H
#include "GLContext.h" // for fast inlines of glUniform*
#include "gfxTypes.h"
#include "ImageTypes.h"
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/Pair.h" // for Pair
#include "mozilla/RefPtr.h" // for RefPtr
#include "mozilla/gfx/Matrix.h" // for Matrix4x4
#include "mozilla/gfx/Rect.h" // for Rect
#include "mozilla/gfx/Types.h"
#include "nsDebug.h" // for NS_ASSERTION
#include "nsPoint.h" // for nsIntPoint
#include "nsTArray.h" // for nsTArray
#include "mozilla/layers/CompositorTypes.h"
#include "OGLShaderConfig.h"
#include <string>
namespace mozilla {
namespace layers {
class Layer;
enum ShaderFeatures {
ENABLE_RENDER_COLOR = 0x01,
ENABLE_TEXTURE_RECT = 0x02,
ENABLE_TEXTURE_EXTERNAL = 0x04,
ENABLE_TEXTURE_YCBCR = 0x08,
ENABLE_TEXTURE_NV12 = 0x10,
ENABLE_TEXTURE_COMPONENT_ALPHA = 0x20,
ENABLE_TEXTURE_NO_ALPHA = 0x40,
ENABLE_TEXTURE_RB_SWAP = 0x80,
ENABLE_OPACITY = 0x100,
ENABLE_BLUR = 0x200,
ENABLE_COLOR_MATRIX = 0x400,
ENABLE_MASK = 0x800,
ENABLE_NO_PREMUL_ALPHA = 0x1000,
ENABLE_DEAA = 0x2000,
ENABLE_DYNAMIC_GEOMETRY = 0x4000,
ENABLE_MASK_TEXTURE_RECT = 0x8000,
};
class KnownUniform {
public:
// this needs to be kept in sync with strings in 'AddUniforms'
enum KnownUniformName {
NotAKnownUniform = -1,
LayerTransform = 0,
LayerTransformInverse,
MaskTransform,
BackdropTransform,
LayerRects,
MatrixProj,
TextureTransform,
TextureRects,
RenderTargetOffset,
LayerOpacity,
Texture,
YTexture,
CbTexture,
CrTexture,
BlackTexture,
WhiteTexture,
MaskTexture,
BackdropTexture,
RenderColor,
TexCoordMultiplier,
CbCrTexCoordMultiplier,
MaskCoordMultiplier,
TexturePass2,
ColorMatrix,
ColorMatrixVector,
BlurRadius,
BlurOffset,
BlurAlpha,
BlurGaussianKernel,
SSEdges,
ViewportSize,
VisibleCenter,
YuvColorMatrix,
KnownUniformCount
};
KnownUniform() {
mName = NotAKnownUniform;
mNameString = nullptr;
mLocation = -1;
memset(&mValue, 0, sizeof(mValue));
}
bool UpdateUniform(int32_t i1) {
if (mLocation == -1) return false;
if (mValue.i1 != i1) {
mValue.i1 = i1;
return true;
}
return false;
}
bool UpdateUniform(float f1) {
if (mLocation == -1) return false;
if (mValue.f1 != f1) {
mValue.f1 = f1;
return true;
}
return false;
}
bool UpdateUniform(float f1, float f2) {
if (mLocation == -1) return false;
if (mValue.f16v[0] != f1 || mValue.f16v[1] != f2) {
mValue.f16v[0] = f1;
mValue.f16v[1] = f2;
return true;
}
return false;
}
bool UpdateUniform(float f1, float f2, float f3, float f4) {
if (mLocation == -1) return false;
if (mValue.f16v[0] != f1 || mValue.f16v[1] != f2 || mValue.f16v[2] != f3 ||
mValue.f16v[3] != f4) {
mValue.f16v[0] = f1;
mValue.f16v[1] = f2;
mValue.f16v[2] = f3;
mValue.f16v[3] = f4;
return true;
}
return false;
}
bool UpdateUniform(int cnt, const float* fp) {
if (mLocation == -1) return false;
switch (cnt) {
case 1:
case 2:
case 3:
case 4:
case 9:
case 16:
if (memcmp(mValue.f16v, fp, sizeof(float) * cnt) != 0) {
memcpy(mValue.f16v, fp, sizeof(float) * cnt);
return true;
}
return false;
}
MOZ_ASSERT_UNREACHABLE("cnt must be 1 2 3 4 9 or 16");
return false;
}
bool UpdateArrayUniform(int cnt, const float* fp) {
if (mLocation == -1) return false;
if (cnt > 16) {
return false;
}
if (memcmp(mValue.f16v, fp, sizeof(float) * cnt) != 0) {
memcpy(mValue.f16v, fp, sizeof(float) * cnt);
return true;
}
return false;
}
bool UpdateArrayUniform(int cnt, const gfx::Point3D* points) {
if (mLocation == -1) return false;
if (cnt > 4) {
return false;
}
float fp[12];
float* d = fp;
for (int i = 0; i < cnt; i++) {
// Note: Do not want to make assumptions about .x, .y, .z member packing.
// If gfx::Point3D is updated to make this guarantee, SIMD optimizations
// may be possible
*d++ = points[i].x;
*d++ = points[i].y;
*d++ = points[i].z;
}
if (memcmp(mValue.f16v, fp, sizeof(float) * cnt * 3) != 0) {
memcpy(mValue.f16v, fp, sizeof(float) * cnt * 3);
return true;
}
return false;
}
KnownUniformName mName;
const char* mNameString;
int32_t mLocation;
union {
int i1;
float f1;
float f16v[16];
} mValue;
};
class ShaderConfigOGL {
public:
ShaderConfigOGL()
: mFeatures(0),
mMultiplier(1),
mCompositionOp(gfx::CompositionOp::OP_OVER) {}
void SetRenderColor(bool aEnabled);
void SetTextureTarget(GLenum aTarget);
void SetMaskTextureTarget(GLenum aTarget);
void SetRBSwap(bool aEnabled);
void SetNoAlpha(bool aEnabled);
void SetOpacity(bool aEnabled);
void SetYCbCr(bool aEnabled);
void SetNV12(bool aEnabled);
void SetComponentAlpha(bool aEnabled);
void SetColorMatrix(bool aEnabled);
void SetBlur(bool aEnabled);
void SetMask(bool aEnabled);
void SetDEAA(bool aEnabled);
void SetCompositionOp(gfx::CompositionOp aOp);
void SetNoPremultipliedAlpha();
void SetDynamicGeometry(bool aEnabled);
void SetColorMultiplier(uint32_t aMultiplier);
bool operator<(const ShaderConfigOGL& other) const {
return mFeatures < other.mFeatures ||
(mFeatures == other.mFeatures &&
(int)mCompositionOp < (int)other.mCompositionOp) ||
(mFeatures == other.mFeatures &&
(int)mCompositionOp == (int)other.mCompositionOp &&
mMultiplier < other.mMultiplier);
}
public:
void SetFeature(int aBitmask, bool aState) {
if (aState)
mFeatures |= aBitmask;
else
mFeatures &= (~aBitmask);
}
int mFeatures;
uint32_t mMultiplier;
gfx::CompositionOp mCompositionOp;
};
static inline ShaderConfigOGL ShaderConfigFromTargetAndFormat(
GLenum aTarget, gfx::SurfaceFormat aFormat) {
ShaderConfigOGL config;
config.SetTextureTarget(aTarget);
config.SetRBSwap(aFormat == gfx::SurfaceFormat::B8G8R8A8 ||
aFormat == gfx::SurfaceFormat::B8G8R8X8);
config.SetNoAlpha(aFormat == gfx::SurfaceFormat::B8G8R8X8 ||
aFormat == gfx::SurfaceFormat::R8G8B8X8 ||
aFormat == gfx::SurfaceFormat::R5G6B5_UINT16);
return config;
}
#if defined(DEBUG)
# define CHECK_CURRENT_PROGRAM 1
# define ASSERT_THIS_PROGRAM \
do { \
GLuint currentProgram; \
mGL->GetUIntegerv(LOCAL_GL_CURRENT_PROGRAM, &currentProgram); \
MOZ_ASSERT(currentProgram == mProgram, \
"SetUniform with wrong program active!"); \
} while (0)
#else
# define ASSERT_THIS_PROGRAM \
do { \
} while (0)
#endif
/**
* This struct represents the shaders that make up a program and the uniform
@ -296,21 +61,6 @@ struct ProgramProfileOGL {
std::ostringstream& fs);
};
#if defined(DEBUG)
# define CHECK_CURRENT_PROGRAM 1
# define ASSERT_THIS_PROGRAM \
do { \
GLuint currentProgram; \
mGL->GetUIntegerv(LOCAL_GL_CURRENT_PROGRAM, &currentProgram); \
MOZ_ASSERT(currentProgram == mProgram, \
"SetUniform with wrong program active!"); \
} while (0)
#else
# define ASSERT_THIS_PROGRAM \
do { \
} while (0)
#endif
/**
* Represents an OGL shader program. The details of a program are represented
* by a ProgramProfileOGL
@ -645,4 +395,4 @@ class ShaderProgramOGL {
} // namespace layers
} // namespace mozilla
#endif /* GFX_OGLSHADERPROGRAM_H */
#endif // GFX_OGLSHADERPROGRAM_H

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@ -39,6 +39,17 @@ namespace layers {
class Compositor;
inline void ApplySamplingFilterToBoundTexture(
gl::GLContext* aGL, gfx::SamplingFilter aSamplingFilter,
GLuint aTarget) {
GLenum filter =
(aSamplingFilter == gfx::SamplingFilter::POINT ? LOCAL_GL_NEAREST
: LOCAL_GL_LINEAR);
aGL->fTexParameteri(aTarget, LOCAL_GL_TEXTURE_MIN_FILTER, filter);
aGL->fTexParameteri(aTarget, LOCAL_GL_TEXTURE_MAG_FILTER, filter);
}
already_AddRefed<TextureHost> CreateTextureHostOGL(
const SurfaceDescriptor& aDesc, ISurfaceAllocator* aDeallocator,
LayersBackend aBackend, TextureFlags aFlags) {

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@ -31,7 +31,6 @@
#include "nsDebug.h" // for NS_WARNING
#include "nsISupportsImpl.h" // for TextureImage::Release, etc
#include "nsRegionFwd.h" // for nsIntRegion
#include "OGLShaderProgram.h" // for ShaderProgramType, etc
#ifdef MOZ_WIDGET_ANDROID
# include "GeneratedJNIWrappers.h"
@ -50,16 +49,9 @@ class CompositorOGL;
class TextureImageTextureSourceOGL;
class GLTextureSource;
inline void ApplySamplingFilterToBoundTexture(
void ApplySamplingFilterToBoundTexture(
gl::GLContext* aGL, gfx::SamplingFilter aSamplingFilter,
GLuint aTarget = LOCAL_GL_TEXTURE_2D) {
GLenum filter =
(aSamplingFilter == gfx::SamplingFilter::POINT ? LOCAL_GL_NEAREST
: LOCAL_GL_LINEAR);
aGL->fTexParameteri(aTarget, LOCAL_GL_TEXTURE_MIN_FILTER, filter);
aGL->fTexParameteri(aTarget, LOCAL_GL_TEXTURE_MAG_FILTER, filter);
}
GLuint aTarget = LOCAL_GL_TEXTURE_2D);
/*
* TextureHost implementations for the OpenGL backend.

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@ -7,6 +7,7 @@
#include "X11TextureSourceOGL.h"
#include "gfxXlibSurface.h"
#include "gfx2DGlue.h"
#include "GLContext.h"
namespace mozilla {
namespace layers {

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@ -20,7 +20,6 @@
#include "mozilla/UniquePtr.h"
#include "mozilla/webrender/WebRenderTypes.h"
#include "mozilla/layers/SynchronousTask.h"
#include "GLContext.h"
#include "mozilla/VsyncDispatcher.h"
#include <list>
@ -28,6 +27,9 @@
#include <unordered_map>
namespace mozilla {
namespace gl {
class GLContext;
} // namespace gl
namespace wr {
typedef MozPromise<MemoryReport, bool, true> MemoryReportPromise;