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Bug 676241 part 7: Update comments.
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@ -2810,8 +2810,8 @@ static const NSString* kStateShowsToolbarButton = @"showsToolbarButton";
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@end
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// This class allows us to exercise control over the window's title bar. This
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// allows for a "unified toolbar" look, and for extending the content area into
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// the title bar. It works like this:
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// allows for a "unified toolbar" look without having to extend the content
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// area into the title bar. It works like this:
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// 1) We set the window's style to textured.
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// 2) Because of this, the background color applies to the entire window, including
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// the titlebar area. For normal textured windows, the default pattern is a
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@ -2823,10 +2823,11 @@ static const NSString* kStateShowsToolbarButton = @"showsToolbarButton";
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// 4) Whenever the window's main state changes and when [window display] is called,
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// Cocoa redraws the titlebar using the patternDraw callback function.
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//
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// This class also provides us with a pill button to show/hide the toolbar.
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// This class also provides us with a pill button to show/hide the toolbar up to 10.6.
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//
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// Drawing the unified gradient in the titlebar and the toolbar works like this:
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// 1) In the style sheet we set the toolbar's -moz-appearance to -moz-mac-unified-toolbar.
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// 1) In the style sheet we set the toolbar's -moz-appearance to toolbar or
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// -moz-mac-unified-toolbar.
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// 2) When the toolbar is visible and we paint the application chrome
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// window, the array that Gecko passes nsChildView::UpdateThemeGeometries
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// will contain an entry for the widget type NS_THEME_TOOLBAR or
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@ -2840,11 +2841,15 @@ static const NSString* kStateShowsToolbarButton = @"showsToolbarButton";
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//
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// Whenever the unified gradient is drawn in the titlebar or the toolbar, both
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// titlebar height and toolbar height must be known in order to construct the
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// correct gradient (which is a linear gradient with the length
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// titlebarHeight + toolbarHeight - 1). But you can only get from the toolbar frame
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// correct gradient. But you can only get from the toolbar frame
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// to the containing window - the other direction doesn't work. That's why the
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// toolbar height is cached in the ToolbarWindow but nsNativeThemeCocoa can simply
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// query the window for its titlebar height when drawing the toolbar.
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//
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// Note that in drawsContentsIntoWindowFrame mode, titlebar drawing works in a
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// completely different way: In that mode, the window's mainChildView will
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// cover the titlebar completely and nothing that happens in the window
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// background will reach the screen.
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@implementation ToolbarWindow
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- (id)initWithContentRect:(NSRect)aContentRect styleMask:(NSUInteger)aStyle backing:(NSBackingStoreType)aBufferingType defer:(BOOL)aFlag
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@ -2965,39 +2970,8 @@ static const NSString* kStateShowsToolbarButton = @"showsToolbarButton";
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[self setTitlebarNeedsDisplayInRect:[self titlebarRect] sync:needSyncRedraw];
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}
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// Extending the content area into the title bar works by redirection of both
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// drawing and mouse events.
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// The window's NSView hierarchy looks like this:
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// - border view ([[window contentView] superview])
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// - transparent title bar event redirection view
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// - window controls (traffic light buttons)
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// - content view ([window contentView], default NSView provided by the window)
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// - our main Gecko ChildView ([window mainChildView]), which has an
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// OpenGL context attached to it when accelerated
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// - possibly more ChildViews for plugins
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//
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// When the window is in title bar extension mode, the mainChildView covers the
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// whole window but is only visible in the content area of the window, because
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// it's a subview of the window's contentView and thus clipped to its dimensions.
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// This clipping is a good thing because it avoids a few problems. For example,
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// if the mainChildView weren't clipped and thus visible in the titlebar, we'd
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// have have to do the rounded corner masking and the drawing of the highlight
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// line ourselves.
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// This would be especially hard in combination with OpenGL acceleration since
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// rounded corners would require making the OpenGL context transparent, which
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// would bring another set of challenges with it. Having the window controls
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// draw on top of an OpenGL context could be hard, too.
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//
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// So title bar drawing happens in the border view. The border view's drawRect
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// method is not under our control, but we can get it to call into our code
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// using some tricks, see the TitlebarAndBackgroundColor class below.
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// Specifically, we have it call the TitlebarDrawCallback function, which
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// draws the contents of mainChildView into the provided CGContext.
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// (Even if the ChildView uses OpenGL for rendering, drawing in the title bar
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// will happen non-accelerated in that CGContext.)
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//
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// Mouse event redirection happens via a TitlebarMouseHandlingView which we
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// install below.
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// Extending the content area into the title bar works by resizing the
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// mainChildView so that it covers the titlebar.
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- (void)setDrawsContentsIntoWindowFrame:(BOOL)aState
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{
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BOOL stateChanged = ([self drawsContentsIntoWindowFrame] != aState);
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@ -3112,7 +3086,7 @@ static const NSString* kStateShowsToolbarButton = @"showsToolbarButton";
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@end
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// Custom NSColor subclass where most of the work takes place for drawing in
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// the titlebar area.
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// the titlebar area. Not used in drawsContentsIntoWindowFrame mode.
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@implementation TitlebarAndBackgroundColor
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- (id)initWithWindow:(ToolbarWindow*)aWindow
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