зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1260084 - Part3.Remove unnecessary css animation mochitest. r=birtles
MozReview-Commit-ID: JgplbS9F57L --HG-- extra : transplant_source : _%A3K%E65%1A%10%D1%2B%A6%B6%E7%8F%2B%13%A8%B9%21f%9B
This commit is contained in:
Родитель
49b7db992b
Коммит
5abe552c97
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@ -14,147 +14,6 @@
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const ANIM_PROP_VAL = 'abc 100s';
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const ANIM_DURATION = 100 * MS_PER_SEC;
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promise_test(function(t) {
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var div = addDiv(t);
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div.style.animation = ANIM_PROP_VAL;
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var animation = div.getAnimations()[0];
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var previousFinishedPromise = animation.finished;
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return animation.ready.then(function() {
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assert_equals(animation.finished, previousFinishedPromise,
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'Finished promise is the same object when playing starts');
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animation.pause();
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assert_equals(animation.finished, previousFinishedPromise,
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'Finished promise does not change when pausing');
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animation.play();
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assert_equals(animation.finished, previousFinishedPromise,
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'Finished promise does not change when play() unpauses');
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animation.currentTime = ANIM_DURATION;
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return animation.finished;
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}).then(function() {
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assert_equals(animation.finished, previousFinishedPromise,
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'Finished promise is the same object when playing completes');
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});
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}, 'Test pausing then playing does not change the finished promise');
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promise_test(function(t) {
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var div = addDiv(t);
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div.style.animation = ANIM_PROP_VAL;
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var animation = div.getAnimations()[0];
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var previousFinishedPromise = animation.finished;
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animation.finish();
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return animation.finished.then(function() {
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assert_equals(animation.finished, previousFinishedPromise,
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'Finished promise is the same object when playing completes');
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animation.play();
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assert_not_equals(animation.finished, previousFinishedPromise,
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'Finished promise changes when replaying animation');
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previousFinishedPromise = animation.finished;
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animation.play();
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assert_equals(animation.finished, previousFinishedPromise,
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'Finished promise is the same after redundant play() call');
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});
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}, 'Test restarting a finished animation');
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promise_test(function(t) {
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var div = addDiv(t);
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div.style.animation = ANIM_PROP_VAL;
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var animation = div.getAnimations()[0];
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var previousFinishedPromise;
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animation.finish();
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return animation.finished.then(function() {
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previousFinishedPromise = animation.finished;
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animation.playbackRate = -1;
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assert_not_equals(animation.finished, previousFinishedPromise,
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'Finished promise should be replaced when reversing a ' +
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'finished promise');
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animation.currentTime = 0;
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return animation.finished;
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}).then(function() {
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previousFinishedPromise = animation.finished;
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animation.play();
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assert_not_equals(animation.finished, previousFinishedPromise,
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'Finished promise is replaced after play() call on ' +
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'finished, reversed animation');
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});
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}, 'Test restarting a reversed finished animation');
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promise_test(function(t) {
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var div = addDiv(t);
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div.style.animation = ANIM_PROP_VAL;
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var animation = div.getAnimations()[0];
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var previousFinishedPromise = animation.finished;
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animation.finish();
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return animation.finished.then(function() {
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animation.currentTime = ANIM_DURATION + 1000;
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assert_equals(animation.finished, previousFinishedPromise,
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'Finished promise is unchanged jumping past end of ' +
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'finished animation');
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});
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}, 'Test redundant finishing of animation');
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promise_test(function(t) {
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var div = addDiv(t);
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div.style.animation = ANIM_PROP_VAL;
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var animation = div.getAnimations()[0];
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// Setup callback to run if finished promise is resolved
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var finishPromiseResolved = false;
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animation.finished.then(function() {
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finishPromiseResolved = true;
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});
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return animation.ready.then(function() {
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// Jump to mid-way in interval and pause
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animation.currentTime = ANIM_DURATION / 2;
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animation.pause();
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return animation.ready;
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}).then(function() {
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// Jump to the end
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// (But don't use finish() since that should unpause as well)
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animation.currentTime = ANIM_DURATION;
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return waitForAnimationFrames(2);
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}).then(function() {
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assert_false(finishPromiseResolved,
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'Finished promise should not resolve when paused');
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});
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}, 'Finished promise does not resolve when paused');
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promise_test(function(t) {
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var div = addDiv(t);
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div.style.animation = ANIM_PROP_VAL;
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var animation = div.getAnimations()[0];
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// Setup callback to run if finished promise is resolved
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var finishPromiseResolved = false;
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animation.finished.then(function() {
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finishPromiseResolved = true;
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});
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return animation.ready.then(function() {
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// Jump to mid-way in interval and pause
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animation.currentTime = ANIM_DURATION / 2;
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animation.pause();
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// Jump to the end
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animation.currentTime = ANIM_DURATION;
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return waitForAnimationFrames(2);
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}).then(function() {
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assert_false(finishPromiseResolved,
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'Finished promise should not resolve when pause-pending');
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});
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}, 'Finished promise does not resolve when pause-pending');
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promise_test(function(t) {
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var div = addDiv(t);
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div.style.animation = ANIM_PROP_VAL;
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var animation = div.getAnimations()[0];
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animation.currentTime = ANIM_DURATION;
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return animation.finished.then(function(resolvedAnimation) {
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assert_equals(resolvedAnimation, animation,
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'Object identity of animation passed to Promise callback'
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+ ' matches the animation object owning the Promise');
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});
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}, 'The finished promise is fulfilled with its Animation');
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promise_test(function(t) {
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var div = addDiv(t);
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// Set up pending animation
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@ -210,133 +69,6 @@ promise_test(function(t) {
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}, 'finished promise is rejected when an animation is cancelled by changing ' +
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'the animation property');
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promise_test(function(t) {
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var div = addDiv(t);
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div.style.animation = ANIM_PROP_VAL;
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var animation = div.getAnimations()[0];
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var previousFinishedPromise = animation.finished;
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// Set up listeners on finished promise
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var retPromise = animation.finished.then(function() {
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assert_unreached('finished promise was fulfilled');
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}).catch(function(err) {
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assert_equals(err.name, 'AbortError',
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'finished promise is rejected with AbortError');
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assert_not_equals(animation.finished, previousFinishedPromise,
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'Finished promise should change after the original is ' +
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'rejected');
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});
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animation.cancel();
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return retPromise;
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}, 'finished promise is rejected when an animation is cancelled by calling ' +
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'cancel()');
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promise_test(function(t) {
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var div = addDiv(t);
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div.style.animation = ANIM_PROP_VAL;
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var animation = div.getAnimations()[0];
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var previousFinishedPromise = animation.finished;
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animation.currentTime = ANIM_DURATION;
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return animation.finished.then(function() {
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animation.cancel();
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assert_not_equals(animation.finished, previousFinishedPromise,
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'A new finished promise should be created when'
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+ ' cancelling a finished animation');
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});
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}, 'cancelling an already-finished animation replaces the finished promise');
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promise_test(function(t) {
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var div = addDiv(t);
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div.style.animation = ANIM_PROP_VAL;
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var animation = div.getAnimations()[0];
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animation.cancel();
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// The spec says we still create a new finished promise and reject the old
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// one even if we're already idle. That behavior might change, but for now
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// test that we do that.
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var retPromise = animation.finished.catch(function(err) {
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assert_equals(err.name, 'AbortError',
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'finished promise is rejected with AbortError');
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});
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// Redundant call to cancel();
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var previousFinishedPromise = animation.finished;
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animation.cancel();
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assert_not_equals(animation.finished, previousFinishedPromise,
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'A redundant call to cancel() should still generate a new'
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+ ' finished promise');
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return retPromise;
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}, 'cancelling an idle animation still replaces the finished promise');
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promise_test(function(t) {
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var div = addDiv(t);
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div.style.animation = ANIM_PROP_VAL;
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var animation = div.getAnimations()[0];
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const HALF_DUR = ANIM_DURATION / 2;
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const QUARTER_DUR = ANIM_DURATION / 4;
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var gotNextFrame = false;
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var currentTimeBeforeShortening;
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animation.currentTime = HALF_DUR;
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return animation.ready.then(function() {
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currentTimeBeforeShortening = animation.currentTime;
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div.style.animationDuration = QUARTER_DUR + 'ms';
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window.getComputedStyle(div).animationDuration; // flush style
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// Animation should now be finished
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// Below we use gotNextFrame to check that shortening of the animation
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// duration causes the finished promise to resolve, rather than it just
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// getting resolved on the next animation frame. This relies on the fact
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// that the promises are resolved as a micro-task before the next frame
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// happens.
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waitForFrame().then(function() {
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gotNextFrame = true;
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});
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return animation.finished;
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}).then(function() {
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assert_false(gotNextFrame, 'shortening of the animation duration should ' +
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'resolve the finished promise');
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assert_equals(animation.currentTime, currentTimeBeforeShortening,
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'currentTime should be unchanged when duration shortened');
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var previousFinishedPromise = animation.finished;
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div.style.animationDuration = ANIM_DURATION + 'ms'; // now active again
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window.getComputedStyle(div).animationDuration; // flush style
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assert_not_equals(animation.finished, previousFinishedPromise,
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'Finished promise should change after lengthening the ' +
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'duration causes the animation to become active');
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});
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}, 'Test finished promise changes for animation duration changes');
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promise_test(function(t) {
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var div = addDiv(t);
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div.style.animation = ANIM_PROP_VAL;
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var animation = div.getAnimations()[0];
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var retPromise = animation.ready.then(function() {
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animation.playbackRate = 0;
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animation.currentTime = ANIM_DURATION + 1000;
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return waitForAnimationFrames(2);
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});
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animation.finished.then(t.step_func(function() {
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assert_unreached('finished promise should not resolve when playbackRate ' +
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'is zero');
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}));
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return retPromise;
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}, 'Test finished promise changes when playbackRate == 0');
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promise_test(function(t) {
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var div = addDiv(t);
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div.style.animation = ANIM_PROP_VAL;
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var animation = div.getAnimations()[0];
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return animation.ready.then(function() {
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animation.playbackRate = -1;
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return animation.finished;
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});
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}, 'Test finished promise resolves when playbackRate set to a negative value');
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promise_test(function(t) {
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var div = addDiv(t);
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div.style.animation = ANIM_PROP_VAL;
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@ -356,120 +88,6 @@ promise_test(function(t) {
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});
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}, 'Test finished promise changes when animationPlayState set to running');
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promise_test(function(t) {
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var div = addDiv(t);
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div.style.animation = ANIM_PROP_VAL;
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var animation = div.getAnimations()[0];
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var previousFinishedPromise = animation.finished;
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animation.currentTime = ANIM_DURATION;
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return animation.finished.then(function() {
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animation.currentTime = 0;
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assert_not_equals(animation.finished, previousFinishedPromise,
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'Finished promise should change once a prior ' +
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'finished promise resolved and the animation ' +
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'falls out finished state');
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});
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}, 'Test finished promise changes when a prior finished promise resolved ' +
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'and the animation falls out finished state');
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test(function(t) {
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var div = addDiv(t);
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div.style.animation = ANIM_PROP_VAL;
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var animation = div.getAnimations()[0];
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var previousFinishedPromise = animation.finished;
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animation.currentTime = ANIM_DURATION;
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animation.currentTime = ANIM_DURATION / 2;
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assert_equals(animation.finished, previousFinishedPromise,
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'No new finished promise generated when finished state ' +
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'is checked asynchronously');
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}, 'Test no new finished promise generated when finished state ' +
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'is checked asynchronously');
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test(function(t) {
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var div = addDiv(t);
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div.style.animation = ANIM_PROP_VAL;
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var animation = div.getAnimations()[0];
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var previousFinishedPromise = animation.finished;
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animation.finish();
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animation.currentTime = ANIM_DURATION / 2;
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assert_not_equals(animation.finished, previousFinishedPromise,
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'New finished promise generated when finished state ' +
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'is checked synchronously');
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}, 'Test new finished promise generated when finished state ' +
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'is checked synchronously');
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promise_test(function(t) {
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var div = addDiv(t);
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div.style.animation = ANIM_PROP_VAL;
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var animation = div.getAnimations()[0];
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var resolvedFinished = false;
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animation.finished.then(function() {
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resolvedFinished = true;
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});
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return animation.ready.then(function() {
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animation.finish();
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animation.currentTime = ANIM_DURATION / 2;
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}).then(function() {
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assert_true(resolvedFinished,
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'Animation.finished should be resolved even if ' +
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'the finished state is changed soon');
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});
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}, 'Test synchronous finished promise resolved even if finished state ' +
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'is changed soon');
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promise_test(function(t) {
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var div = addDiv(t);
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div.style.animation = ANIM_PROP_VAL;
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var animation = div.getAnimations()[0];
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var resolvedFinished = false;
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animation.finished.then(function() {
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resolvedFinished = true;
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});
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return animation.ready.then(function() {
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animation.currentTime = ANIM_DURATION;
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animation.finish();
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}).then(function() {
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assert_true(resolvedFinished,
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'Animation.finished should be resolved soon after finish() is ' +
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'called even if there are other asynchronous promises just before it');
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});
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}, 'Test synchronous finished promise resolved even if asynchronous ' +
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'finished promise happens just before synchronous promise');
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promise_test(function(t) {
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var div = addDiv(t);
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div.style.animation = ANIM_PROP_VAL;
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var animation = div.getAnimations()[0];
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animation.finished.then(t.step_func(function() {
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assert_unreached('Animation.finished should not be resolved');
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}));
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return animation.ready.then(function() {
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animation.currentTime = ANIM_DURATION;
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animation.currentTime = ANIM_DURATION / 2;
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});
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}, 'Test finished promise is not resolved when the animation ' +
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'falls out finished state immediately');
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promise_test(function(t) {
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var div = addDiv(t);
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div.style.animation = ANIM_PROP_VAL;
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var animation = div.getAnimations()[0];
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return animation.ready.then(function() {
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animation.currentTime = ANIM_DURATION;
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animation.finished.then(t.step_func(function() {
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assert_unreached('Animation.finished should not be resolved');
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}));
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animation.currentTime = 0;
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});
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}, 'Test finished promise is not resolved once the animation ' +
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'falls out finished state even though the current finished ' +
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'promise is generated soon after animation state became finished');
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done();
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</script>
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</body>
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|
|
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@ -18,6 +18,14 @@ test(function(t) {
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assert_equals(animation.id, 'anim', 'animation.id reflects the value set');
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}, 'Animation.id for CSS Animations');
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test(function(t) {
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var div = addDiv(t);
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var animation = div.animate({}, 100 * MS_PER_SEC);
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assert_equals(animation.id, '', 'id for CSS Animation is initially empty');
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animation.id = 'anim'
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assert_equals(animation.id, 'anim', 'animation.id reflects the value set');
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}, 'Animation.id for CSS Animations');
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done();
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</script>
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</body>
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|
|
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@ -1,34 +0,0 @@
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<!doctype html>
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<meta charset=utf-8>
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<script src="../testcommon.js"></script>
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<style>
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@keyframes abc {
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to { transform: translate(10px) }
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}
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</style>
|
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<body>
|
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<script>
|
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'use strict';
|
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|
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async_test(function(t) {
|
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var div = addDiv(t, {'style': 'animation: abc 100s'});
|
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var animation = div.getAnimations()[0];
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var finishedTimelineTime;
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animation.finished.then().catch(function() {
|
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finishedTimelineTime = animation.timeline.currentTime;
|
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});
|
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|
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animation.oncancel = t.step_func_done(function(event) {
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assert_equals(event.currentTime, null,
|
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'event.currentTime should be null');
|
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assert_equals(event.timelineTime, finishedTimelineTime,
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'event.timelineTime should equal to the animation timeline ' +
|
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'when finished promise is rejected');
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});
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|
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animation.cancel();
|
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}, 'oncancel event is fired when animation.cancel()');
|
||||
|
||||
done();
|
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</script>
|
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</body>
|
|
@ -1,133 +0,0 @@
|
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<!doctype html>
|
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<meta charset=utf-8>
|
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<script src="../testcommon.js"></script>
|
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<style>
|
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@keyframes abc {
|
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to { transform: translate(10px) }
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}
|
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</style>
|
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<body>
|
||||
<script>
|
||||
'use strict';
|
||||
|
||||
const ANIM_PROP_VAL = 'abc 100s';
|
||||
const ANIM_DURATION = 100 * MS_PER_SEC;
|
||||
|
||||
async_test(function(t) {
|
||||
var div = addDiv(t);
|
||||
div.style.animation = ANIM_PROP_VAL;
|
||||
var animation = div.getAnimations()[0];
|
||||
|
||||
var finishedTimelineTime;
|
||||
animation.finished.then(function() {
|
||||
finishedTimelineTime = animation.timeline.currentTime;
|
||||
});
|
||||
|
||||
animation.onfinish = t.step_func_done(function(event) {
|
||||
assert_equals(event.currentTime, 0,
|
||||
'event.currentTime should be zero');
|
||||
assert_equals(event.timelineTime, finishedTimelineTime,
|
||||
'event.timelineTime should equal to the animation timeline ' +
|
||||
'when finished promise is resolved');
|
||||
});
|
||||
|
||||
animation.playbackRate = -1;
|
||||
}, 'onfinish event is fired when the currentTime < 0 and ' +
|
||||
'the playbackRate < 0');
|
||||
|
||||
async_test(function(t) {
|
||||
var div = addDiv(t);
|
||||
div.style.animation = ANIM_PROP_VAL;
|
||||
var animation = div.getAnimations()[0];
|
||||
|
||||
var finishedTimelineTime;
|
||||
animation.finished.then(function() {
|
||||
finishedTimelineTime = animation.timeline.currentTime;
|
||||
});
|
||||
|
||||
animation.onfinish = t.step_func_done(function(event) {
|
||||
assert_equals(event.currentTime, ANIM_DURATION,
|
||||
'event.currentTime should be the effect end');
|
||||
assert_equals(event.timelineTime, finishedTimelineTime,
|
||||
'event.timelineTime should equal to the animation timeline ' +
|
||||
'when finished promise is resolved');
|
||||
});
|
||||
|
||||
animation.currentTime = ANIM_DURATION;
|
||||
}, 'onfinish event is fired when the currentTime > 0 and ' +
|
||||
'the playbackRate > 0');
|
||||
|
||||
async_test(function(t) {
|
||||
var div = addDiv(t, {'class': 'animated-div'});
|
||||
div.style.animation = ANIM_PROP_VAL;
|
||||
var animation = div.getAnimations()[0];
|
||||
|
||||
var finishedTimelineTime;
|
||||
animation.finished.then(function() {
|
||||
finishedTimelineTime = animation.timeline.currentTime;
|
||||
});
|
||||
|
||||
animation.onfinish = t.step_func_done(function(event) {
|
||||
assert_equals(event.currentTime, ANIM_DURATION,
|
||||
'event.currentTime should be the effect end');
|
||||
assert_equals(event.timelineTime, finishedTimelineTime,
|
||||
'event.timelineTime should equal to the animation timeline ' +
|
||||
'when finished promise is resolved');
|
||||
});
|
||||
|
||||
animation.finish();
|
||||
}, 'onfinish event is fired when animation.finish() is called');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = addDiv(t);
|
||||
div.style.animation = ANIM_PROP_VAL;
|
||||
var animation = div.getAnimations()[0];
|
||||
|
||||
animation.onfinish = t.step_func(function(event) {
|
||||
assert_unreached('onfinish event should not be fired');
|
||||
});
|
||||
|
||||
animation.currentTime = ANIM_DURATION / 2;
|
||||
animation.pause();
|
||||
|
||||
return animation.ready.then(function() {
|
||||
animation.currentTime = ANIM_DURATION;
|
||||
return waitForAnimationFrames(2);
|
||||
});
|
||||
}, 'onfinish event is not fired when paused');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = addDiv(t);
|
||||
div.style.animation = ANIM_PROP_VAL;
|
||||
var animation = div.getAnimations()[0];
|
||||
animation.onfinish = t.step_func(function(event) {
|
||||
assert_unreached('onfinish event should not be fired');
|
||||
});
|
||||
|
||||
return animation.ready.then(function() {
|
||||
animation.playbackRate = 0;
|
||||
animation.currentTime = ANIM_DURATION;
|
||||
return waitForAnimationFrames(2);
|
||||
});
|
||||
|
||||
}, 'onfinish event is not fired when the playbackRate is zero');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = addDiv(t);
|
||||
div.style.animation = ANIM_PROP_VAL;
|
||||
var animation = div.getAnimations()[0];
|
||||
animation.onfinish = t.step_func(function(event) {
|
||||
assert_unreached('onfinish event should not be fired');
|
||||
});
|
||||
|
||||
return animation.ready.then(function() {
|
||||
animation.currentTime = ANIM_DURATION;
|
||||
animation.currentTime = ANIM_DURATION / 2;
|
||||
return waitForAnimationFrames(2);
|
||||
});
|
||||
}, 'onfinish event is not fired when the animation falls out ' +
|
||||
'finished state immediately');
|
||||
|
||||
done();
|
||||
</script>
|
||||
</body>
|
|
@ -18,26 +18,17 @@ function getMarginLeft(cs) {
|
|||
promise_test(function(t) {
|
||||
var div = addDiv(t);
|
||||
var cs = window.getComputedStyle(div);
|
||||
div.style.animation = 'anim 1000s';
|
||||
div.style.animation = 'anim 1000s paused';
|
||||
var animation = div.getAnimations()[0];
|
||||
|
||||
assert_equals(getMarginLeft(cs), 0,
|
||||
'Initial value of margin-left is zero');
|
||||
var previousAnimVal = getMarginLeft(cs);
|
||||
animation.play();
|
||||
|
||||
return animation.ready.then(waitForFrame).then(function() {
|
||||
assert_true(getMarginLeft(cs) > previousAnimVal,
|
||||
'margin-left is initially increasing');
|
||||
animation.pause();
|
||||
return animation.ready;
|
||||
}).then(function() {
|
||||
previousAnimVal = getMarginLeft(cs);
|
||||
return waitForFrame();
|
||||
}).then(function() {
|
||||
assert_equals(getMarginLeft(cs), previousAnimVal,
|
||||
'margin-left does not increase after calling pause()');
|
||||
assert_true(getMarginLeft(cs) > 0,
|
||||
'Playing value of margin-left is greater than zero');
|
||||
});
|
||||
}, 'pause() a running animation');
|
||||
}, 'play() overrides animation-play-state');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = addDiv(t);
|
||||
|
@ -58,21 +49,6 @@ promise_test(function(t) {
|
|||
});
|
||||
}, 'pause() overrides animation-play-state');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = addDiv(t);
|
||||
var cs = window.getComputedStyle(div);
|
||||
div.style.animation = 'anim 1000s paused';
|
||||
var animation = div.getAnimations()[0];
|
||||
assert_equals(getMarginLeft(cs), 0,
|
||||
'Initial value of margin-left is zero');
|
||||
animation.play();
|
||||
|
||||
return animation.ready.then(waitForFrame).then(function() {
|
||||
assert_true(getMarginLeft(cs) > 0,
|
||||
'Playing value of margin-left is greater than zero');
|
||||
});
|
||||
}, 'play() overrides animation-play-state');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = addDiv(t);
|
||||
var cs = window.getComputedStyle(div);
|
||||
|
@ -184,69 +160,6 @@ promise_test(function(t) {
|
|||
});
|
||||
}, 'Setting the current time completes a pending pause');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = addDiv(t, { style: 'animation: anim 1000s' });
|
||||
var animation = div.getAnimations()[0];
|
||||
|
||||
// Go to idle state then pause
|
||||
animation.cancel();
|
||||
animation.pause();
|
||||
|
||||
assert_equals(animation.currentTime, 0, 'currentTime is set to 0');
|
||||
assert_equals(animation.startTime, null, 'startTime is not set');
|
||||
assert_equals(animation.playState, 'pending', 'initially pause-pending');
|
||||
|
||||
// Check it still resolves as expected
|
||||
return animation.ready.then(function() {
|
||||
assert_equals(animation.playState, 'paused',
|
||||
'resolves to paused state asynchronously');
|
||||
assert_equals(animation.currentTime, 0,
|
||||
'keeps the initially set currentTime');
|
||||
});
|
||||
}, 'pause() from idle');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = addDiv(t, { style: 'animation: anim 1000s' });
|
||||
var animation = div.getAnimations()[0];
|
||||
animation.cancel();
|
||||
animation.playbackRate = -1;
|
||||
animation.pause();
|
||||
|
||||
assert_equals(animation.currentTime, 1000 * MS_PER_SEC,
|
||||
'currentTime is set to the effect end');
|
||||
|
||||
return animation.ready.then(function() {
|
||||
assert_equals(animation.currentTime, 1000 * MS_PER_SEC,
|
||||
'keeps the initially set currentTime');
|
||||
});
|
||||
}, 'pause() from idle with a negative playbackRate');
|
||||
|
||||
test(function(t) {
|
||||
var div = addDiv(t, { style: 'animation: anim 1000s infinite' });
|
||||
var animation = div.getAnimations()[0];
|
||||
animation.cancel();
|
||||
animation.playbackRate = -1;
|
||||
|
||||
assert_throws('InvalidStateError',
|
||||
function () { animation.pause(); },
|
||||
'Expect InvalidStateError exception on calling pause() ' +
|
||||
'from idle with a negative playbackRate and ' +
|
||||
'infinite-duration animation');
|
||||
}, 'pause() from idle with a negative playbackRate and endless effect');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = addDiv(t, { style: 'animation: anim 1000s' });
|
||||
return div.getAnimations()[0].ready
|
||||
.then(function(animation) {
|
||||
animation.finish();
|
||||
animation.pause();
|
||||
return animation.ready;
|
||||
}).then(function(animation) {
|
||||
assert_equals(animation.currentTime, 1000 * MS_PER_SEC,
|
||||
'currentTime after pausing finished animation');
|
||||
});
|
||||
}, 'pause() on a finished animation');
|
||||
|
||||
done();
|
||||
</script>
|
||||
</body>
|
||||
|
|
|
@ -10,30 +10,6 @@
|
|||
<script>
|
||||
'use strict';
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = addDiv(t);
|
||||
div.style.animation = 'abc 100s';
|
||||
var animation = div.getAnimations()[0];
|
||||
var originalReadyPromise = animation.ready;
|
||||
var pauseReadyPromise;
|
||||
|
||||
return animation.ready.then(function() {
|
||||
assert_equals(animation.ready, originalReadyPromise,
|
||||
'Ready promise is the same object when playing completes');
|
||||
animation.pause();
|
||||
assert_not_equals(animation.ready, originalReadyPromise,
|
||||
'A new ready promise is created when pausing');
|
||||
pauseReadyPromise = animation.ready;
|
||||
// Wait for the promise to fulfill since if we abort the pause the ready
|
||||
// promise object is reused.
|
||||
return animation.ready;
|
||||
}).then(function() {
|
||||
animation.play();
|
||||
assert_not_equals(animation.ready, pauseReadyPromise,
|
||||
'A new ready promise is created when playing');
|
||||
});
|
||||
}, 'A new ready promise is created when play()/pause() is called');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = addDiv(t);
|
||||
div.style.animation = 'abc 100s paused';
|
||||
|
@ -48,32 +24,6 @@ promise_test(function(t) {
|
|||
});
|
||||
}, 'A new ready promise is created when setting animation-play-state: running');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = addDiv(t);
|
||||
div.style.animation = 'abc 100s';
|
||||
var animation = div.getAnimations()[0];
|
||||
|
||||
return animation.ready.then(function() {
|
||||
var promiseBeforeCallingPlay = animation.ready;
|
||||
animation.play();
|
||||
assert_equals(animation.ready, promiseBeforeCallingPlay,
|
||||
'Ready promise has same object identity after redundant call'
|
||||
+ ' to play()');
|
||||
});
|
||||
}, 'Redundant calls to play() do not generate new ready promise objects');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = addDiv(t);
|
||||
div.style.animation = 'abc 100s';
|
||||
var animation = div.getAnimations()[0];
|
||||
|
||||
return animation.ready.then(function(resolvedAnimation) {
|
||||
assert_equals(resolvedAnimation, animation,
|
||||
'Object identity of Animation passed to Promise callback'
|
||||
+ ' matches the Animation object owning the Promise');
|
||||
});
|
||||
}, 'The ready promise is fulfilled with its Animation');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = addDiv(t);
|
||||
|
||||
|
@ -128,47 +78,6 @@ promise_test(function(t) {
|
|||
}, 'ready promise is rejected when an animation is cancelled by updating'
|
||||
+ ' the animation property');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = addDiv(t);
|
||||
div.style.animation = 'abc 100s';
|
||||
var animation = div.getAnimations()[0];
|
||||
|
||||
var retPromise = animation.ready.then(function() {
|
||||
assert_unreached('ready promise was fulfilled');
|
||||
}).catch(function(err) {
|
||||
assert_equals(err.name, 'AbortError',
|
||||
'ready promise is rejected with AbortError');
|
||||
});
|
||||
|
||||
animation.cancel();
|
||||
|
||||
return retPromise;
|
||||
}, 'ready promise is rejected when a play-pending animation is cancelled by'
|
||||
+ ' calling cancel()');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = addDiv(t);
|
||||
div.style.animation = 'abc 100s';
|
||||
var animation = div.getAnimations()[0];
|
||||
|
||||
return animation.ready.then(function() {
|
||||
animation.pause();
|
||||
|
||||
// Set up listeners on pause-pending ready promise
|
||||
var retPromise = animation.ready.then(function() {
|
||||
assert_unreached('ready promise was fulfilled');
|
||||
}).catch(function(err) {
|
||||
assert_equals(err.name, 'AbortError',
|
||||
'ready promise is rejected with AbortError');
|
||||
});
|
||||
|
||||
animation.cancel();
|
||||
|
||||
return retPromise;
|
||||
});
|
||||
}, 'ready promise is rejected when a pause-pending animation is cancelled by'
|
||||
+ ' calling cancel()');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = addDiv(t, { style: 'animation: abc 100s' });
|
||||
var animation = div.getAnimations()[0];
|
||||
|
|
|
@ -10,37 +10,6 @@
|
|||
<script>
|
||||
'use strict';
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = addDiv(t, { style: 'animation: anim 100s infinite' });
|
||||
var animation = div.getAnimations()[0];
|
||||
|
||||
// Wait a frame because if currentTime is still 0 when we call
|
||||
// reverse(), it will throw (per spec).
|
||||
return animation.ready.then(waitForFrame).then(function() {
|
||||
assert_greater_than(animation.currentTime, 0,
|
||||
'currentTime expected to be greater than 0, one frame after starting');
|
||||
var previousPlaybackRate = animation.playbackRate;
|
||||
animation.reverse();
|
||||
assert_equals(animation.playbackRate, -previousPlaybackRate,
|
||||
'playbackRate should be invetrted');
|
||||
});
|
||||
}, 'reverse() inverts playbackRate');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = addDiv(t, { style: 'animation: anim 100s infinite' });
|
||||
var animation = div.getAnimations()[0];
|
||||
animation.currentTime = 50 * MS_PER_SEC;
|
||||
animation.pause();
|
||||
|
||||
return animation.ready.then(function() {
|
||||
animation.reverse();
|
||||
return animation.ready;
|
||||
}).then(function() {
|
||||
assert_equals(animation.playState, 'running',
|
||||
'Animation.playState should be "running" after reverse()');
|
||||
});
|
||||
}, 'reverse() starts to play when pausing animation');
|
||||
|
||||
test(function(t) {
|
||||
var div = addDiv(t, { style: 'animation: anim 100s' });
|
||||
var animation = div.getAnimations()[0];
|
||||
|
@ -54,104 +23,6 @@ test(function(t) {
|
|||
'animation.currentTime should be its effect end');
|
||||
}, 'reverse() from idle state starts playing the animation');
|
||||
|
||||
test(function(t) {
|
||||
var div = addDiv(t, { style: 'animation: anim 100s' });
|
||||
var animation = div.getAnimations()[0];
|
||||
animation.currentTime = 50 * MS_PER_SEC;
|
||||
animation.reverse();
|
||||
|
||||
assert_equals(animation.currentTime, 50 * MS_PER_SEC,
|
||||
'reverse() should not change the currentTime ' +
|
||||
'if the currentTime is in the middle of animation duration');
|
||||
}, 'reverse() maintains the same currentTime');
|
||||
|
||||
test(function(t) {
|
||||
var div = addDiv(t, { style: 'animation: anim 100s' });
|
||||
var animation = div.getAnimations()[0];
|
||||
animation.currentTime = 200 * MS_PER_SEC;
|
||||
animation.reverse();
|
||||
|
||||
assert_equals(animation.currentTime, 100 * MS_PER_SEC,
|
||||
'reverse() should start playing from the animation effect end ' +
|
||||
'if the playbackRate > 0 and the currentTime > effect end');
|
||||
}, 'reverse() when playbackRate > 0 and currentTime > effect end');
|
||||
|
||||
test(function(t) {
|
||||
var div = addDiv(t, { style: 'animation: anim 100s' });
|
||||
var animation = div.getAnimations()[0];
|
||||
|
||||
animation.currentTime = -200 * MS_PER_SEC;
|
||||
animation.reverse();
|
||||
|
||||
assert_equals(animation.currentTime, 100 * MS_PER_SEC,
|
||||
'reverse() should start playing from the animation effect end ' +
|
||||
'if the playbackRate > 0 and the currentTime < 0');
|
||||
}, 'reverse() when playbackRate > 0 and currentTime < 0');
|
||||
|
||||
test(function(t) {
|
||||
var div = addDiv(t, { style: 'animation: anim 100s' });
|
||||
var animation = div.getAnimations()[0];
|
||||
animation.playbackRate = -1;
|
||||
animation.currentTime = -200 * MS_PER_SEC;
|
||||
animation.reverse();
|
||||
|
||||
assert_equals(animation.currentTime, 0,
|
||||
'reverse() should start playing from the start of animation time ' +
|
||||
'if the playbackRate < 0 and the currentTime < 0');
|
||||
}, 'reverse() when playbackRate < 0 and currentTime < 0');
|
||||
|
||||
test(function(t) {
|
||||
var div = addDiv(t, { style: 'animation: anim 100s' });
|
||||
var animation = div.getAnimations()[0];
|
||||
animation.playbackRate = -1;
|
||||
animation.currentTime = 200 * MS_PER_SEC;
|
||||
animation.reverse();
|
||||
|
||||
assert_equals(animation.currentTime, 0,
|
||||
'reverse() should start playing from the start of animation time ' +
|
||||
'if the playbackRate < 0 and the currentTime > effect end');
|
||||
}, 'reverse() when playbackRate < 0 and currentTime > effect end');
|
||||
|
||||
test(function(t) {
|
||||
var div = addDiv(t, { style: 'animation: anim 100s infinite' });
|
||||
var animation = div.getAnimations()[0];
|
||||
animation.currentTime = -200 * MS_PER_SEC;
|
||||
|
||||
assert_throws('InvalidStateError',
|
||||
function () { animation.reverse(); },
|
||||
'reverse() should throw InvalidStateError ' +
|
||||
'if the playbackRate > 0 and the currentTime < 0 ' +
|
||||
'and the target effect is positive infinity');
|
||||
}, 'reverse() when playbackRate > 0 and currentTime < 0 ' +
|
||||
'and the target effect is positive infinity');
|
||||
|
||||
test(function(t) {
|
||||
var div = addDiv(t, { style: 'animation: anim 100s infinite' });
|
||||
var animation = div.getAnimations()[0];
|
||||
animation.playbackRate = -1;
|
||||
animation.currentTime = -200 * MS_PER_SEC;
|
||||
animation.reverse();
|
||||
|
||||
assert_equals(animation.currentTime, 0,
|
||||
'reverse() should start playing from the start of animation time ' +
|
||||
'if the playbackRate < 0 and the currentTime < 0 ' +
|
||||
'and the target effect is positive infinity');
|
||||
}, 'reverse() when playbackRate < 0 and currentTime < 0 ' +
|
||||
'and the target effect is positive infinity');
|
||||
|
||||
test(function(t) {
|
||||
var div = addDiv(t, { style: 'animation: anim 100s' });
|
||||
var animation = div.getAnimations()[0];
|
||||
animation.playbackRate = 0;
|
||||
animation.currentTime = 50 * MS_PER_SEC;
|
||||
animation.reverse();
|
||||
|
||||
assert_equals(animation.playbackRate, 0,
|
||||
'reverse() should preserve playbackRate if the playbackRate == 0');
|
||||
assert_equals(animation.currentTime, 50 * MS_PER_SEC,
|
||||
'reverse() should not affect the currentTime if the playbackRate == 0');
|
||||
t.done();
|
||||
}, 'reverse() when playbackRate == 0');
|
||||
|
||||
done();
|
||||
</script>
|
||||
|
|
|
@ -1,15 +0,0 @@
|
|||
<!doctype html>
|
||||
<meta charset=utf-8>
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<div id="log"></div>
|
||||
<script>
|
||||
'use strict';
|
||||
setup({explicit_done: true});
|
||||
SpecialPowers.pushPrefEnv(
|
||||
{ "set": [["dom.animations-api.core.enabled", true]]},
|
||||
function() {
|
||||
window.open("file_animation-oncancel.html");
|
||||
});
|
||||
</script>
|
||||
</html>
|
|
@ -1,15 +0,0 @@
|
|||
<!doctype html>
|
||||
<meta charset=utf-8>
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<div id="log"></div>
|
||||
<script>
|
||||
'use strict';
|
||||
setup({explicit_done: true});
|
||||
SpecialPowers.pushPrefEnv(
|
||||
{ "set": [["dom.animations-api.core.enabled", true]]},
|
||||
function() {
|
||||
window.open("file_animation-onfinish.html");
|
||||
});
|
||||
</script>
|
||||
</html>
|
|
@ -9,8 +9,6 @@ support-files =
|
|||
css-animations/file_animation-finish.html
|
||||
css-animations/file_animation-finished.html
|
||||
css-animations/file_animation-id.html
|
||||
css-animations/file_animation-oncancel.html
|
||||
css-animations/file_animation-onfinish.html
|
||||
css-animations/file_animation-pausing.html
|
||||
css-animations/file_animation-playstate.html
|
||||
css-animations/file_animation-ready.html
|
||||
|
@ -49,8 +47,6 @@ support-files =
|
|||
[css-animations/test_animation-finish.html]
|
||||
[css-animations/test_animation-finished.html]
|
||||
[css-animations/test_animation-id.html]
|
||||
[css-animations/test_animation-oncancel.html]
|
||||
[css-animations/test_animation-onfinish.html]
|
||||
[css-animations/test_animation-pausing.html]
|
||||
[css-animations/test_animation-playstate.html]
|
||||
[css-animations/test_animation-ready.html]
|
||||
|
|
Загрузка…
Ссылка в новой задаче