зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1547775: Enable double buffering on D3D11 compositors. r=mstange
Differential Revision: https://phabricator.services.mozilla.com/D29243 --HG-- extra : source : d5b295babcb578cb412f2c1cb056d0eaa817564d extra : intermediate-source : c67ffb0e9865ebcc13e4dfb51afde9f0e94163c5
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@ -5170,6 +5170,10 @@ pref("gfx.direct2d.destroy-dt-on-paintthread", true);
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pref("gfx.direct3d11.enable-debug-layer", false);
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pref("gfx.direct3d11.break-on-error", false);
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// Prefer flipping between two buffers over copying from our back buffer
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// to the OS.
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pref("gfx.direct3d11.use-double-buffering", true);
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pref("layers.prefer-opengl", false);
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#endif
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