From 5c21275b201b9259eb64efd56f3bbbd664ecee7b Mon Sep 17 00:00:00 2001 From: Nicholas Nethercote Date: Mon, 11 Aug 2014 23:21:09 -0700 Subject: [PATCH] Bug 1052248 - Tweak the goodAllocated heuristics. r=bhackett. --HG-- extra : rebase_source : 2ba3467efa21d5e00ae300d0fa57b3522ba3d721 --- js/src/jsobj.cpp | 56 ++++++++++++++---------------------------------- 1 file changed, 16 insertions(+), 40 deletions(-) diff --git a/js/src/jsobj.cpp b/js/src/jsobj.cpp index a78e333f27e2..0c1c62bda238 100644 --- a/js/src/jsobj.cpp +++ b/js/src/jsobj.cpp @@ -3237,46 +3237,20 @@ ReallocateElements(ThreadSafeContext *cx, JSObject *obj, ObjectElements *oldHead // Having the second class means that for bigger arrays the constant factor is // higher, but we waste less space. // -// There are two exceptions to the above rules. Both exceptions optimize for -// cases where the requested capacity is near the array's length. -// -// - If |reqAllocated| would give us a capacity equal to |length|, it's -// probably due to code like this: -// -// var a = new Array(1024); -// -// 1024 is smaller than |EagerAllocationMaxLength|, so the array elements -// are allocated immediately. This is likely to be the final size of the -// array, so we just allocate the exact length immediately. In this case, the -// capacity is 1024 and |goodAllocated| is 1026. -// -// - If the |goodAllocated| value we compute gives a capacity slightly smaller -// than |length|, we nudge |goodAllocated| up so that the capacity equals the -// length. Consider the following code, which is very much like some code -// that appears in the Kraken benchmark suite: -// -// var a = new Array(8192); -// for (var i = 0; i < 8192; i++) { a[i] = i; } -// -// 8192 is larger than |EagerAllocationMaxLength|, so the elements will be -// resized up to the final size rather than allocated immediately. Without -// this exception, it would be repeatedly resized and |goodAllocated| would -// reach 8192, which gives a capacity of 8190, which isn't quite enough, so -// it would then be have to be resized one more time to 16382 elements, -// wasting time and memory. But with the exception, the final resizing is -// nudged, resulting in a capacity of 8192 and |goodAllocated| value of 8194. +// There is one exception to the above rule: for the power-of-two cases, if the +// chosen capacity would be 2/3 or more of the array's length, the chosen +// capacity is adjusted (up or down) to be equal to the array's length +// (assuming length is at least as large as the required capacity). This avoids +// the allocation of excess elements which are unlikely to be needed, either in +// this resizing or a subsequent one. The 2/3 factor is chosen so that +// exceptional resizings will at most triple the capacity, as opposed to the +// usual doubling. // /* static */ uint32_t JSObject::goodAllocated(uint32_t reqAllocated, uint32_t length = 0) { static const uint32_t Mebi = 1024 * 1024; - uint32_t reqCapacity = reqAllocated - ObjectElements::VALUES_PER_HEADER; - if (reqCapacity == length && reqAllocated >= JSObject::SLOT_CAPACITY_MIN) { - // This is the first exception mentioned above. - return length + ObjectElements::VALUES_PER_HEADER; - } - // This table was generated with this JavaScript code and a small amount // subsequent reformatting: // @@ -3303,8 +3277,16 @@ JSObject::goodAllocated(uint32_t reqAllocated, uint32_t length = 0) uint32_t goodAllocated = reqAllocated; if (goodAllocated < Mebi) { goodAllocated = RoundUpPow2(goodAllocated); + + // Look for the abovementioned exception. + uint32_t goodCapacity = goodAllocated - ObjectElements::VALUES_PER_HEADER; + uint32_t reqCapacity = reqAllocated - ObjectElements::VALUES_PER_HEADER; + if (length >= reqCapacity && goodCapacity > (length / 3) * 2) + goodAllocated = length + ObjectElements::VALUES_PER_HEADER; + if (goodAllocated < JSObject::SLOT_CAPACITY_MIN) goodAllocated = JSObject::SLOT_CAPACITY_MIN; + } else { uint32_t i = 0; while (true) { @@ -3322,12 +3304,6 @@ JSObject::goodAllocated(uint32_t reqAllocated, uint32_t length = 0) } } - uint32_t goodCapacity = goodAllocated - ObjectElements::VALUES_PER_HEADER; - if (length > goodCapacity && (length - goodCapacity) < 16) { - // This is the second exception mentioned above. - return length + ObjectElements::VALUES_PER_HEADER; - } - return goodAllocated; }