This commit is contained in:
Ryan VanderMeulen 2016-12-17 22:02:04 -05:00
Родитель 95b4fcca5f f31546de18
Коммит 5ce0589d61
4 изменённых файлов: 17 добавлений и 58 удалений

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@ -4340,13 +4340,6 @@ ContainerState::ProcessDisplayItems(nsDisplayList* aList)
} else if (item->GetType() == nsDisplayItem::TYPE_MASK) {
nsDisplayMask* maskItem = static_cast<nsDisplayMask*>(item);
SetupMaskLayerForCSSMask(ownLayer, maskItem);
nsDisplayItem* next = aList->GetBottom();
if (next && next->GetType() == nsDisplayItem::TYPE_SCROLL_INFO_LAYER) {
// Since we do build a layer for mask, there is no need for this
// scroll info layer anymore.
aList->RemoveBottom();
}
}
// Convert the visible rect to a region and give the item

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@ -7353,9 +7353,13 @@ bool nsDisplayMask::ShouldPaintOnMaskLayer(LayerManager* aManager)
nsSVGUtils::MaskUsage maskUsage;
nsSVGUtils::DetermineMaskUsage(mFrame, mHandleOpacity, maskUsage);
// XXX Bug 1323912. nsSVGIntegrationUtils::PaintMask can not handle opacity
// correctly. Turn it off before bug fixed.
if (maskUsage.opacity != 1.0) {
if (!maskUsage.shouldGenerateMaskLayer &&
!maskUsage.shouldGenerateClipMaskLayer) {
return false;
}
if (maskUsage.opacity != 1.0 || maskUsage.shouldApplyClipPath ||
maskUsage.shouldApplyBasicShape) {
return false;
}

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@ -272,6 +272,8 @@ nsSVGClipPathFrame::GetClipMask(gfxContext& aReferenceContext,
SourceSurface* aExtraMask,
const Matrix& aExtraMasksTransform)
{
MOZ_ASSERT(!IsTrivial(), "Caller needs to use ApplyClipPath");
IntPoint offset;
RefPtr<DrawTarget> maskDT = CreateClipMask(aReferenceContext, offset);
if (!maskDT) {

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@ -755,6 +755,8 @@ nsSVGIntegrationUtils::PaintMask(const PaintFramesParams& aParams)
nsSVGUtils::MaskUsage maskUsage;
nsSVGUtils::DetermineMaskUsage(aParams.frame, aParams.handleOpacity,
maskUsage);
MOZ_ASSERT(maskUsage.shouldGenerateMaskLayer ||
maskUsage.shouldGenerateClipMaskLayer);
nsIFrame* frame = aParams.frame;
if (!ValidateSVGFrame(frame)) {
@ -775,80 +777,38 @@ nsSVGIntegrationUtils::PaintMask(const PaintFramesParams& aParams)
nsPoint offsetToBoundingBox;
nsPoint offsetToUserSpace;
gfxContextMatrixAutoSaveRestore matSR;
RefPtr<DrawTarget> maskTarget = ctx.GetDrawTarget();
if (maskUsage.shouldGenerateMaskLayer &&
maskUsage.shouldGenerateClipMaskLayer) {
// We will paint both mask of positioned mask and clip-path into
// maskTarget.
//
// Create one extra draw target for drawing positioned mask, so that we do
// not have to copy the content of maskTarget before painting
// clip-path into it.
maskTarget = maskTarget->CreateSimilarDrawTarget(maskTarget->GetSize(),
SurfaceFormat::A8);
}
if (maskUsage.shouldApplyBasicShape) {
matSR.SetContext(&ctx);
SetupContextMatrix(firstFrame, aParams, offsetToBoundingBox,
offsetToUserSpace, false);
nsCSSClipPathInstance::ApplyBasicShapeClip(ctx, frame);
if (!maskUsage.shouldGenerateMaskLayer) {
// Only have basic-shape clip-path effect. Fill clipped region by
// opaque white.
ctx.SetColor(Color(0.0, 0.0, 0.0, 1.0));
ctx.Fill();
ctx.PopClip();
return result;
}
}
DrawTarget* target = ctx.GetDrawTarget();
// Paint mask onto ctx.
if (maskUsage.shouldGenerateMaskLayer) {
matSR.Restore();
matSR.SetContext(&ctx);
SetupContextMatrix(frame, aParams, offsetToBoundingBox,
offsetToUserSpace, false);
nsTArray<nsSVGMaskFrame *> maskFrames = effectProperties.GetMaskFrames();
// XXX Bug 1323912.
MOZ_ASSERT(maskUsage.opacity == 1.0,
"nsSVGIntegrationUtils::PaintMask can not handle opacity now.");
result = PaintMaskSurface(aParams, maskTarget, 1.0,
bool opacityApplied = !HasNonSVGMask(maskFrames);
result = PaintMaskSurface(aParams, target,
opacityApplied ? maskUsage.opacity : 1.0,
firstFrame->StyleContext(), maskFrames,
ctx.CurrentMatrix(), offsetToUserSpace);
if (result != DrawResult::SUCCESS) {
if (maskUsage.shouldApplyBasicShape) {
ctx.PopClip();
}
return result;
}
}
if (maskUsage.shouldApplyBasicShape) {
ctx.PopClip();
return result;
}
// Paint clip-path onto ctx.
if (maskUsage.shouldGenerateClipMaskLayer || maskUsage.shouldApplyClipPath) {
if (maskUsage.shouldGenerateClipMaskLayer) {
matSR.Restore();
matSR.SetContext(&ctx);
SetupContextMatrix(firstFrame, aParams, offsetToBoundingBox,
offsetToUserSpace, false);
Matrix clipMaskTransform;
gfxMatrix cssPxToDevPxMatrix = GetCSSPxToDevPxMatrix(frame);
nsSVGClipPathFrame *clipPathFrame = effectProperties.GetClipPathFrame();
RefPtr<SourceSurface> maskSurface =
maskUsage.shouldGenerateMaskLayer ? maskTarget->Snapshot() : nullptr;
maskUsage.shouldGenerateMaskLayer ? target->Snapshot() : nullptr;
result =
clipPathFrame->PaintClipMask(ctx, frame, cssPxToDevPxMatrix,
&clipMaskTransform, maskSurface,