зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1390386 - Remove old TLS current-context check. - r=daoshengmu
MozReview-Commit-ID: 18GSNztjkTM
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365866b9f5
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5f658ac9ef
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@ -60,10 +60,6 @@ namespace gl {
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using namespace mozilla::gfx;
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using namespace mozilla::layers;
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#ifdef MOZ_GL_DEBUG
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unsigned GLContext::sCurrentGLContextTLS = -1;
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#endif
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MOZ_THREAD_LOCAL(const GLContext*) GLContext::sCurrentContext;
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// If adding defines, don't forget to undefine symbols. See #undef block below.
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@ -3036,20 +3032,6 @@ GLContext::MakeCurrent(bool aForce) const
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if (MOZ_UNLIKELY( IsDestroyed() ))
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return false;
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#ifdef MOZ_GL_DEBUG
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PR_SetThreadPrivate(sCurrentGLContextTLS, (void*)this);
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// XXX this assertion is disabled because it's triggering on Mac;
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// we need to figure out why and reenable it.
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#if 0
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// IsOwningThreadCurrent is a bit of a misnomer;
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// the "owning thread" is the creation thread,
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// and the only thread that can own this. We don't
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// support contexts used on multiple threads.
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NS_ASSERTION(IsOwningThreadCurrent(),
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"MakeCurrent() called on different thread than this context was created on!");
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#endif
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#endif
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if (mUseTLSIsCurrent && !aForce && sCurrentContext.get() == this) {
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MOZ_ASSERT(IsCurrent());
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return true;
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@ -3088,14 +3070,6 @@ GLContext::BeforeGLCall_Debug(const char* const funcName) const
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if (mDebugFlags & DebugFlagTrace) {
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printf_stderr("[gl:%p] > %s\n", this, funcName);
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}
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GLContext* tlsContext = (GLContext*)PR_GetThreadPrivate(sCurrentGLContextTLS);
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if (this != tlsContext) {
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printf_stderr("Fatal: %s called on non-current context %p. The"
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" current context for this thread is %p.\n",
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funcName, this, tlsContext);
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MOZ_CRASH("GFX: GLContext is not current.");
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}
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}
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void
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@ -3297,12 +3297,6 @@ protected:
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virtual bool MakeCurrentImpl(bool aForce) const = 0;
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public:
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#ifdef MOZ_GL_DEBUG
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static void StaticInit() {
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PR_NewThreadPrivateIndex(&sCurrentGLContextTLS, nullptr);
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}
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#endif
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bool MakeCurrent(bool aForce = false) const;
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virtual bool Init() = 0;
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@ -3446,15 +3440,6 @@ protected:
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GLContextSymbols mSymbols;
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#ifdef MOZ_GL_DEBUG
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// Non-zero debug flags will check that we don't send call
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// to a GLContext that isn't current on the current
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// thread.
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// Store the current context when binding to thread local
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// storage to support debug flags on an arbitrary thread.
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static unsigned sCurrentGLContextTLS;
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#endif
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UniquePtr<GLBlitHelper> mBlitHelper;
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UniquePtr<GLReadTexImageHelper> mReadTexImageHelper;
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@ -748,10 +748,6 @@ gfxPlatform::Init()
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# endif
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#endif
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#ifdef MOZ_GL_DEBUG
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GLContext::StaticInit();
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#endif
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InitLayersIPC();
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gPlatform->PopulateScreenInfo();
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