зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1414714 - Part 3: Remove more unused prefs defined in gfxPrefs. r=nical
This removes non-"gfx.*" prefs defined in gfxPrefs.h, but the generated gfxPrefs properties are not accessed anywhere in the code base: * apz.overscroll.spring_friction * apz.overscroll.stop_velocity_threshold * apz.overscroll.stretch_factor * dom.w3c_touch_events.enabled - this pref is accessed in other places, but not through gfxPrefs::TouchEventsEnabled(). * general.smoothScroll.lines * general.smoothScroll.pixels * layers.composer2d.enabled * layers.stereo-video.enabled MozReview-Commit-ID: 5OByjpnFthJ
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Родитель
c6bc943ace
Коммит
6129f0777e
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@ -324,11 +324,8 @@ private:
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DECL_GFX_PREF(Live, "apz.one_touch_pinch.enabled", APZOneTouchPinchEnabled, bool, true);
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DECL_GFX_PREF(Live, "apz.overscroll.enabled", APZOverscrollEnabled, bool, false);
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DECL_GFX_PREF(Live, "apz.overscroll.min_pan_distance_ratio", APZMinPanDistanceRatio, float, 1.0f);
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DECL_GFX_PREF(Live, "apz.overscroll.spring_friction", APZOverscrollSpringFriction, float, 0.015f);
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DECL_GFX_PREF(Live, "apz.overscroll.spring_stiffness", APZOverscrollSpringStiffness, float, 0.001f);
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DECL_GFX_PREF(Live, "apz.overscroll.stop_distance_threshold", APZOverscrollStopDistanceThreshold, float, 5.0f);
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DECL_GFX_PREF(Live, "apz.overscroll.stop_velocity_threshold", APZOverscrollStopVelocityThreshold, float, 0.01f);
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DECL_GFX_PREF(Live, "apz.overscroll.stretch_factor", APZOverscrollStretchFactor, float, 0.5f);
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DECL_GFX_PREF(Live, "apz.paint_skipping.enabled", APZPaintSkipping, bool, true);
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DECL_GFX_PREF(Live, "apz.peek_messages.enabled", APZPeekMessages, bool, true);
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DECL_GFX_PREF(Live, "apz.popups.enabled", APZPopupsEnabled, bool, false);
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@ -371,14 +368,12 @@ private:
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DECL_GFX_PREF(Live, "dom.vr.puppet.submitframe", VRPuppetSubmitFrame, uint32_t, 0);
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DECL_GFX_PREF(Live, "dom.vr.display.rafMaxDuration", VRDisplayRafMaxDuration, uint32_t, 50);
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DECL_GFX_PREF(Live, "dom.w3c_pointer_events.enabled", PointerEventsEnabled, bool, false);
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DECL_GFX_PREF(Live, "dom.w3c_touch_events.enabled", TouchEventsEnabled, int32_t, 0);
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DECL_GFX_PREF(Live, "general.smoothScroll", SmoothScrollEnabled, bool, true);
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DECL_GFX_PREF(Live, "general.smoothScroll.currentVelocityWeighting",
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SmoothScrollCurrentVelocityWeighting, float, 0.25);
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DECL_GFX_PREF(Live, "general.smoothScroll.durationToIntervalRatio",
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SmoothScrollDurationToIntervalRatio, int32_t, 200);
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DECL_GFX_PREF(Live, "general.smoothScroll.lines", LineSmoothScrollEnabled, bool, true);
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DECL_GFX_PREF(Live, "general.smoothScroll.lines.durationMaxMS",
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LineSmoothScrollMaxDurationMs, int32_t, 150);
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DECL_GFX_PREF(Live, "general.smoothScroll.lines.durationMinMS",
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@ -397,7 +392,6 @@ private:
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PageSmoothScrollMaxDurationMs, int32_t, 150);
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DECL_GFX_PREF(Live, "general.smoothScroll.pages.durationMinMS",
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PageSmoothScrollMinDurationMs, int32_t, 150);
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DECL_GFX_PREF(Live, "general.smoothScroll.pixels", PixelSmoothScrollEnabled, bool, true);
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DECL_GFX_PREF(Live, "general.smoothScroll.pixels.durationMaxMS",
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PixelSmoothScrollMaxDurationMs, int32_t, 150);
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DECL_GFX_PREF(Live, "general.smoothScroll.pixels.durationMinMS",
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@ -563,7 +557,6 @@ private:
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// preference value, defaulting to true.
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DECL_GFX_PREF(Once, "layers.componentalpha.enabled", ComponentAlphaEnabled, bool, true);
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#endif
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DECL_GFX_PREF(Live, "layers.composer2d.enabled", Composer2DCompositionEnabled, bool, false);
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DECL_GFX_PREF(Once, "layers.d3d11.force-warp", LayersD3D11ForceWARP, bool, false);
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DECL_GFX_PREF(Live, "layers.deaa.enabled", LayersDEAAEnabled, bool, false);
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DECL_GFX_PREF(Live, "layers.draw-bigimage-borders", DrawBigImageBorders, bool, false);
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@ -616,7 +609,6 @@ private:
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DECL_GFX_PREF(Live, "layers.progressive-paint", ProgressivePaint, bool, false);
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DECL_GFX_PREF(Live, "layers.shared-buffer-provider.enabled", PersistentBufferProviderSharedEnabled, bool, false);
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DECL_GFX_PREF(Live, "layers.single-tile.enabled", LayersSingleTileEnabled, bool, true);
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DECL_GFX_PREF(Once, "layers.stereo-video.enabled", StereoVideoEnabled, bool, false);
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DECL_GFX_PREF(Live, "layers.force-synchronous-resize", LayersForceSynchronousResize, bool, true);
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// We allow for configurable and rectangular tile size to avoid wasting memory on devices whose
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