Bug 997517: Never try to use D2D for BufferTextureClients. r=nical

This commit is contained in:
Bas Schouten 2014-04-29 22:33:10 +02:00
Родитель 1620a120de
Коммит 62876585d7
2 изменённых файлов: 1 добавлений и 41 удалений

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@ -648,7 +648,6 @@ BufferTextureClient::BufferTextureClient(ISurfaceAllocator* aAllocator,
, mFormat(aFormat)
, mBackend(aMoz2DBackend)
, mOpenMode(OpenMode::OPEN_NONE)
, mUsingFallbackDrawTarget(false)
, mLocked(false)
{}
@ -699,26 +698,13 @@ BufferTextureClient::GetAsDrawTarget()
return nullptr;
}
MOZ_ASSERT(mUsingFallbackDrawTarget == false);
mDrawTarget = serializer.GetAsDrawTarget(mBackend);
if (mDrawTarget) {
return mDrawTarget;
}
// fallback path, probably because the Moz2D backend can't create a
// DrawTarget around raw memory. This is going to be slow :(
mDrawTarget = gfx::Factory::CreateDrawTarget(mBackend, serializer.GetSize(),
serializer.GetFormat());
if (!mDrawTarget) {
return nullptr;
}
mDrawTarget = serializer.GetAsDrawTarget(BackendType::CAIRO);
mUsingFallbackDrawTarget = true;
if (mOpenMode & OpenMode::OPEN_READ) {
RefPtr<DataSourceSurface> surface = serializer.GetAsSurface();
IntRect rect(0, 0, surface->GetSize().width, surface->GetSize().height);
mDrawTarget->CopySurface(surface, rect, IntPoint(0,0));
}
return mDrawTarget;
}
@ -737,7 +723,6 @@ BufferTextureClient::Unlock()
MOZ_ASSERT(mLocked, "The TextureClient is already Unlocked!");
mLocked = false;
if (!mDrawTarget) {
mUsingFallbackDrawTarget = false;
return;
}
@ -748,31 +733,7 @@ BufferTextureClient::Unlock()
MOZ_ASSERT(mDrawTarget->refCount() == 1);
mDrawTarget->Flush();
if (mUsingFallbackDrawTarget && (mOpenMode & OpenMode::OPEN_WRITE)) {
// When we are using a fallback DrawTarget, it means we could not create
// a DrawTarget wrapping the TextureClient's shared memory. In this scenario
// we need to put the content of the fallback draw target back into our shared
// memory.
RefPtr<SourceSurface> snapshot = mDrawTarget->Snapshot();
RefPtr<DataSourceSurface> surface = snapshot->GetDataSurface();
ImageDataSerializer serializer(GetBuffer(), GetBufferSize());
if (!serializer.IsValid() || serializer.GetSize() != surface->GetSize()) {
NS_WARNING("Could not write the data back into the texture.");
mDrawTarget = nullptr;
mUsingFallbackDrawTarget = false;
return;
}
MOZ_ASSERT(surface->GetSize() == serializer.GetSize());
MOZ_ASSERT(surface->GetFormat() == serializer.GetFormat());
int bpp = BytesPerPixel(surface->GetFormat());
for (int i = 0; i < surface->GetSize().height; ++i) {
memcpy(serializer.GetData() + i*serializer.GetStride(),
surface->GetData() + i*surface->Stride(),
surface->GetSize().width * bpp);
}
}
mDrawTarget = nullptr;
mUsingFallbackDrawTarget = false;
}
bool

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@ -445,7 +445,6 @@ protected:
gfx::IntSize mSize;
gfx::BackendType mBackend;
OpenMode mOpenMode;
bool mUsingFallbackDrawTarget;
bool mLocked;
};