зеркало из https://github.com/mozilla/gecko-dev.git
Bug 797664 - Pull logic out of all GLContex::raw_ functions - r=vlad
This commit is contained in:
Родитель
b2b23838e5
Коммит
64d807747a
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@ -995,12 +995,25 @@ public:
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// Read call hooks:
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void fReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {
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y = FixYValue(y, height);
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BeforeGLReadCall();
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raw_fReadPixels(x, y, width, height, format, type, pixels);
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AfterGLReadCall();
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}
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void fCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
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y = FixYValue(y, height);
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if (!IsTextureSizeSafeToPassToDriver(target, width, height)) {
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// pass wrong values to cause the GL to generate GL_INVALID_VALUE.
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// See bug 737182 and the comment in IsTextureSizeSafeToPassToDriver.
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level = -1;
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width = -1;
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height = -1;
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border = -1;
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}
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BeforeGLReadCall();
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raw_fCopyTexImage2D(target, level, internalformat,
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x, y, width, height, border);
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@ -1008,6 +1021,8 @@ public:
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}
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void fCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
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y = FixYValue(y, height);
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BeforeGLReadCall();
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raw_fCopyTexSubImage2D(target, level, xoffset, yoffset,
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x, y, width, height);
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@ -1732,29 +1747,19 @@ public:
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/*** Scissor functions ***/
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protected:
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GLint FixYValue(GLint y, GLint height)
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{
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MOZ_ASSERT( !(mIsOffscreen && mFlipped) );
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return mFlipped ? ViewportRect().height - (height + y) : y;
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}
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// only does the glScissor call, no ScissorRect business
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void raw_fScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
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BEFORE_GL_CALL;
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// GL's coordinate system is flipped compared to ours (in the Y axis),
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// so we may need to flip our rectangle.
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mSymbols.fScissor(x,
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FixYValue(y, height),
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width,
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height);
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AFTER_GL_CALL;
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}
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public:
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// but let GL-using code use that instead, updating the ScissorRect
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void fScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
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ScissorRect().SetRect(x, y, width, height);
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// GL's coordinate system is flipped compared to the one we use in
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// OGL Layers (in the Y axis), so we may need to flip our rectangle.
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y = FixYValue(y, height);
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raw_fScissor(x, y, width, height);
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}
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@ -1788,8 +1793,7 @@ public:
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/*** Viewport functions ***/
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protected:
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private:
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// only does the glViewport call, no ViewportRect business
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void raw_fViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
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BEFORE_GL_CALL;
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@ -1803,7 +1807,6 @@ protected:
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}
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public:
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void fViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
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ViewportRect().SetRect(x, y, width, height);
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raw_fViewport(x, y, width, height);
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@ -1899,9 +1902,16 @@ public:
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AFTER_GL_CALL;
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}
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void fBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
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private:
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void raw_fBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
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BEFORE_GL_CALL;
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mSymbols.fBufferData(target, size, data, usage);
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AFTER_GL_CALL;
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}
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public:
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void fBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
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raw_fBufferData(target, size, data, usage);
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// bug 744888
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if (WorkAroundDriverBugs() &&
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@ -1909,10 +1919,8 @@ public:
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Vendor() == VendorNVIDIA)
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{
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char c = 0;
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mSymbols.fBufferSubData(target, size-1, 1, &c);
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fBufferSubData(target, size-1, 1, &c);
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}
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AFTER_GL_CALL;
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}
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void fBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) {
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@ -1921,12 +1929,14 @@ public:
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AFTER_GL_CALL;
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}
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private:
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void raw_fClear(GLbitfield mask) {
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BEFORE_GL_CALL;
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mSymbols.fClear(mask);
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AFTER_GL_CALL;
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}
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public:
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void fClearColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a) {
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BEFORE_GL_CALL;
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mSymbols.fClearColor(r, g, b, a);
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@ -1993,6 +2003,7 @@ public:
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AFTER_GL_CALL;
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}
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private:
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void raw_fDrawArrays(GLenum mode, GLint first, GLsizei count) {
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BEFORE_GL_CALL;
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mSymbols.fDrawArrays(mode, first, count);
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@ -2005,6 +2016,7 @@ public:
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AFTER_GL_CALL;
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}
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public:
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void fEnable(GLenum capability) {
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BEFORE_GL_CALL;
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mSymbols.fEnable(capability);
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@ -2129,7 +2141,7 @@ public:
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void fGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *img) {
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if (!mSymbols.fGetTexImage) {
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return;
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return;
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}
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BEFORE_GL_CALL;
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mSymbols.fGetTexImage(target, level, format, type, img);
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@ -2139,8 +2151,8 @@ public:
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void fGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
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{
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if (!mSymbols.fGetTexLevelParameteriv) {
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*params = 0;
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return;
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*params = 0;
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return;
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}
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BEFORE_GL_CALL;
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mSymbols.fGetTexLevelParameteriv(target, level, pname, params);
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@ -2273,18 +2285,28 @@ public:
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AFTER_GL_CALL;
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}
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private:
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void raw_fReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {
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BEFORE_GL_CALL;
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mSymbols.fReadPixels(x, FixYValue(y, height), width, height, format, type, pixels);
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AFTER_GL_CALL;
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}
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public:
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void fSampleCoverage(GLclampf value, realGLboolean invert) {
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BEFORE_GL_CALL;
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mSymbols.fSampleCoverage(value, invert);
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AFTER_GL_CALL;
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}
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private:
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void raw_fScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
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BEFORE_GL_CALL;
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mSymbols.fScissor(x, y, width, height);
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AFTER_GL_CALL;
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}
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public:
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void fStencilFunc(GLenum func, GLint ref, GLuint mask) {
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BEFORE_GL_CALL;
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mSymbols.fStencilFunc(func, ref, mask);
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@ -2321,18 +2343,27 @@ public:
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AFTER_GL_CALL;
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}
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void fTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {
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private:
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void raw_fTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {
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BEFORE_GL_CALL;
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if (IsTextureSizeSafeToPassToDriver(target, width, height)) {
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mSymbols.fTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
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} else {
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// pass wrong values to cause the GL to generate GL_INVALID_VALUE.
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// See bug 737182 and the comment in IsTextureSizeSafeToPassToDriver.
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mSymbols.fTexImage2D(target, -1, internalformat, -1, -1, -1, format, type, nullptr);
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}
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mSymbols.fTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
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AFTER_GL_CALL;
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}
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public:
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void fTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {
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if (!IsTextureSizeSafeToPassToDriver(target, width, height)) {
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// pass wrong values to cause the GL to generate GL_INVALID_VALUE.
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// See bug 737182 and the comment in IsTextureSizeSafeToPassToDriver.
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level = -1;
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width = -1;
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height = -1;
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border = -1;
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}
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raw_fTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
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}
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void fTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) {
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BEFORE_GL_CALL;
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mSymbols.fTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
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@ -2525,32 +2556,20 @@ public:
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AFTER_GL_CALL;
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}
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private:
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void raw_fCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
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BEFORE_GL_CALL;
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if (IsTextureSizeSafeToPassToDriver(target, width, height)) {
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mSymbols.fCopyTexImage2D(target, level, internalformat,
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x, FixYValue(y, height),
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width, height, border);
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} else {
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// pass wrong values to cause the GL to generate GL_INVALID_VALUE.
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// See bug 737182 and the comment in IsTextureSizeSafeToPassToDriver.
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mSymbols.fCopyTexImage2D(target, -1, internalformat,
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x, FixYValue(y, height),
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-1, -1, -1);
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}
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mSymbols.fCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
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AFTER_GL_CALL;
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}
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void raw_fCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
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BEFORE_GL_CALL;
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mSymbols.fCopyTexSubImage2D(target, level, xoffset, yoffset,
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x, FixYValue(y, height),
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width, height);
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mSymbols.fCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
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AFTER_GL_CALL;
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}
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public:
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void fGetShaderiv(GLuint shader, GLenum pname, GLint* param) {
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BEFORE_GL_CALL;
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mSymbols.fGetShaderiv(shader, pname, param);
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@ -2563,15 +2582,23 @@ public:
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AFTER_GL_CALL;
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}
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void fGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
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private:
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void raw_fGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
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MOZ_ASSERT(mIsGLES2);
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BEFORE_GL_CALL;
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if (mIsGLES2) {
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mSymbols.fGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
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mSymbols.fGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
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AFTER_GL_CALL;
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}
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public:
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void fGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
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if (mIsGLES2) {
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raw_fGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
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} else {
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// Fall back to automatic values because almost all desktop hardware supports the OpenGL standard precisions.
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GetShaderPrecisionFormatNonES2(shadertype, precisiontype, range, precision);
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}
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AFTER_GL_CALL;
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}
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void fGetShaderSource(GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source) {
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@ -2638,12 +2665,14 @@ public:
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return retval;
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}
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private:
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void raw_fBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
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BEFORE_GL_CALL;
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mSymbols.fBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
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AFTER_GL_CALL;
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}
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public:
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realGLboolean fIsRenderbuffer (GLuint renderbuffer) {
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BEFORE_GL_CALL;
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realGLboolean retval = mSymbols.fIsRenderbuffer(renderbuffer);
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@ -2663,26 +2692,56 @@ public:
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AFTER_GL_CALL;
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}
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void fDepthRange(GLclampf a, GLclampf b) {
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private:
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void raw_fDepthRange(GLclampf a, GLclampf b) {
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MOZ_ASSERT(!mIsGLES2);
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BEFORE_GL_CALL;
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if (mIsGLES2) {
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mSymbols.fDepthRangef(a, b);
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} else {
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mSymbols.fDepthRange(a, b);
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}
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mSymbols.fDepthRange(a, b);
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AFTER_GL_CALL;
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}
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void fClearDepth(GLclampf v) {
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void raw_fDepthRangef(GLclampf a, GLclampf b) {
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MOZ_ASSERT(mIsGLES2);
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BEFORE_GL_CALL;
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if (mIsGLES2) {
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mSymbols.fClearDepthf(v);
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} else {
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mSymbols.fClearDepth(v);
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}
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mSymbols.fDepthRangef(a, b);
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AFTER_GL_CALL;
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}
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void raw_fClearDepth(GLclampf v) {
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MOZ_ASSERT(!mIsGLES2);
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BEFORE_GL_CALL;
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mSymbols.fClearDepth(v);
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AFTER_GL_CALL;
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}
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void raw_fClearDepthf(GLclampf v) {
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MOZ_ASSERT(mIsGLES2);
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BEFORE_GL_CALL;
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mSymbols.fClearDepthf(v);
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AFTER_GL_CALL;
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}
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public:
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void fDepthRange(GLclampf a, GLclampf b) {
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if (mIsGLES2) {
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raw_fDepthRangef(a, b);
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} else {
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raw_fDepthRange(a, b);
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}
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}
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void fClearDepth(GLclampf v) {
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if (mIsGLES2) {
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raw_fClearDepthf(v);
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} else {
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raw_fClearDepth(v);
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}
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}
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void* fMapBuffer(GLenum target, GLenum access) {
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BEFORE_GL_CALL;
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void *ret = mSymbols.fMapBuffer(target, access);
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|
@ -2698,6 +2757,7 @@ public:
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}
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private:
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#ifdef DEBUG
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GLContext *TrackingContext() {
|
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GLContext *tip = this;
|
||||
|
@ -2711,96 +2771,149 @@ public:
|
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#define TRACKING_CONTEXT(a) do {} while (0)
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#endif
|
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GLuint GLAPIENTRY fCreateProgram() {
|
||||
GLuint GLAPIENTRY raw_fCreateProgram() {
|
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BEFORE_GL_CALL;
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GLuint ret = mSymbols.fCreateProgram();
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AFTER_GL_CALL;
|
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return ret;
|
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}
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GLuint GLAPIENTRY raw_fCreateShader(GLenum t) {
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BEFORE_GL_CALL;
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GLuint ret = mSymbols.fCreateShader(t);
|
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AFTER_GL_CALL;
|
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return ret;
|
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}
|
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|
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void GLAPIENTRY raw_fGenBuffers(GLsizei n, GLuint* names) {
|
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BEFORE_GL_CALL;
|
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mSymbols.fGenBuffers(n, names);
|
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AFTER_GL_CALL;
|
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}
|
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|
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void GLAPIENTRY raw_fGenFramebuffers(GLsizei n, GLuint* names) {
|
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BEFORE_GL_CALL;
|
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mSymbols.fGenFramebuffers(n, names);
|
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AFTER_GL_CALL;
|
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}
|
||||
|
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void GLAPIENTRY raw_fGenRenderbuffers(GLsizei n, GLuint* names) {
|
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BEFORE_GL_CALL;
|
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mSymbols.fGenRenderbuffers(n, names);
|
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AFTER_GL_CALL;
|
||||
}
|
||||
|
||||
void GLAPIENTRY raw_fGenTextures(GLsizei n, GLuint* names) {
|
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BEFORE_GL_CALL;
|
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mSymbols.fGenTextures(n, names);
|
||||
AFTER_GL_CALL;
|
||||
}
|
||||
|
||||
public:
|
||||
GLuint fCreateProgram() {
|
||||
GLuint ret = raw_fCreateProgram();
|
||||
TRACKING_CONTEXT(CreatedProgram(this, ret));
|
||||
return ret;
|
||||
}
|
||||
|
||||
GLuint GLAPIENTRY fCreateShader(GLenum t) {
|
||||
BEFORE_GL_CALL;
|
||||
GLuint ret = mSymbols.fCreateShader(t);
|
||||
AFTER_GL_CALL;
|
||||
GLuint fCreateShader(GLenum t) {
|
||||
GLuint ret = raw_fCreateShader(t);
|
||||
TRACKING_CONTEXT(CreatedShader(this, ret));
|
||||
return ret;
|
||||
}
|
||||
|
||||
void GLAPIENTRY fGenBuffers(GLsizei n, GLuint* names) {
|
||||
BEFORE_GL_CALL;
|
||||
mSymbols.fGenBuffers(n, names);
|
||||
AFTER_GL_CALL;
|
||||
void fGenBuffers(GLsizei n, GLuint* names) {
|
||||
raw_fGenBuffers(n, names);
|
||||
TRACKING_CONTEXT(CreatedBuffers(this, n, names));
|
||||
}
|
||||
|
||||
void GLAPIENTRY fGenTextures(GLsizei n, GLuint* names) {
|
||||
BEFORE_GL_CALL;
|
||||
mSymbols.fGenTextures(n, names);
|
||||
AFTER_GL_CALL;
|
||||
TRACKING_CONTEXT(CreatedTextures(this, n, names));
|
||||
}
|
||||
|
||||
void GLAPIENTRY fGenFramebuffers(GLsizei n, GLuint* names) {
|
||||
BEFORE_GL_CALL;
|
||||
mSymbols.fGenFramebuffers(n, names);
|
||||
AFTER_GL_CALL;
|
||||
void fGenFramebuffers(GLsizei n, GLuint* names) {
|
||||
raw_fGenFramebuffers(n, names);
|
||||
TRACKING_CONTEXT(CreatedFramebuffers(this, n, names));
|
||||
}
|
||||
|
||||
void GLAPIENTRY fGenRenderbuffers(GLsizei n, GLuint* names) {
|
||||
BEFORE_GL_CALL;
|
||||
mSymbols.fGenRenderbuffers(n, names);
|
||||
AFTER_GL_CALL;
|
||||
void fGenRenderbuffers(GLsizei n, GLuint* names) {
|
||||
raw_fGenRenderbuffers(n, names);
|
||||
TRACKING_CONTEXT(CreatedRenderbuffers(this, n, names));
|
||||
}
|
||||
|
||||
void GLAPIENTRY fDeleteProgram(GLuint program) {
|
||||
void fGenTextures(GLsizei n, GLuint* names) {
|
||||
raw_fGenTextures(n, names);
|
||||
TRACKING_CONTEXT(CreatedTextures(this, n, names));
|
||||
}
|
||||
|
||||
private:
|
||||
void GLAPIENTRY raw_fDeleteProgram(GLuint program) {
|
||||
BEFORE_GL_CALL;
|
||||
mSymbols.fDeleteProgram(program);
|
||||
AFTER_GL_CALL;
|
||||
TRACKING_CONTEXT(DeletedProgram(this, program));
|
||||
}
|
||||
|
||||
void GLAPIENTRY fDeleteShader(GLuint shader) {
|
||||
void GLAPIENTRY raw_fDeleteShader(GLuint shader) {
|
||||
BEFORE_GL_CALL;
|
||||
mSymbols.fDeleteShader(shader);
|
||||
AFTER_GL_CALL;
|
||||
TRACKING_CONTEXT(DeletedShader(this, shader));
|
||||
}
|
||||
|
||||
void GLAPIENTRY fDeleteBuffers(GLsizei n, GLuint *names) {
|
||||
void GLAPIENTRY raw_fDeleteBuffers(GLsizei n, GLuint *names) {
|
||||
BEFORE_GL_CALL;
|
||||
mSymbols.fDeleteBuffers(n, names);
|
||||
AFTER_GL_CALL;
|
||||
TRACKING_CONTEXT(DeletedBuffers(this, n, names));
|
||||
}
|
||||
|
||||
void GLAPIENTRY fDeleteTextures(GLsizei n, GLuint *names) {
|
||||
void GLAPIENTRY raw_fDeleteFramebuffers(GLsizei n, GLuint *names) {
|
||||
BEFORE_GL_CALL;
|
||||
mSymbols.fDeleteTextures(n, names);
|
||||
mSymbols.fDeleteFramebuffers(n, names);
|
||||
AFTER_GL_CALL;
|
||||
TRACKING_CONTEXT(DeletedTextures(this, n, names));
|
||||
}
|
||||
|
||||
void GLAPIENTRY fDeleteFramebuffers(GLsizei n, GLuint *names) {
|
||||
BEFORE_GL_CALL;
|
||||
if (n == 1 && *names == 0) {
|
||||
/* Deleting framebuffer 0 causes hangs on the DROID. See bug 623228 */
|
||||
} else {
|
||||
mSymbols.fDeleteFramebuffers(n, names);
|
||||
}
|
||||
AFTER_GL_CALL;
|
||||
TRACKING_CONTEXT(DeletedFramebuffers(this, n, names));
|
||||
}
|
||||
|
||||
void GLAPIENTRY fDeleteRenderbuffers(GLsizei n, GLuint *names) {
|
||||
void GLAPIENTRY raw_fDeleteRenderbuffers(GLsizei n, GLuint *names) {
|
||||
BEFORE_GL_CALL;
|
||||
mSymbols.fDeleteRenderbuffers(n, names);
|
||||
AFTER_GL_CALL;
|
||||
}
|
||||
|
||||
void GLAPIENTRY raw_fDeleteTextures(GLsizei n, GLuint *names) {
|
||||
BEFORE_GL_CALL;
|
||||
mSymbols.fDeleteTextures(n, names);
|
||||
AFTER_GL_CALL;
|
||||
}
|
||||
|
||||
public:
|
||||
void fDeleteProgram(GLuint program) {
|
||||
raw_fDeleteProgram(program);
|
||||
TRACKING_CONTEXT(DeletedProgram(this, program));
|
||||
}
|
||||
|
||||
void fDeleteShader(GLuint shader) {
|
||||
raw_fDeleteShader(shader);
|
||||
TRACKING_CONTEXT(DeletedShader(this, shader));
|
||||
}
|
||||
|
||||
void fDeleteBuffers(GLsizei n, GLuint *names) {
|
||||
raw_fDeleteBuffers(n, names);
|
||||
TRACKING_CONTEXT(DeletedBuffers(this, n, names));
|
||||
}
|
||||
|
||||
void fDeleteFramebuffers(GLsizei n, GLuint *names) {
|
||||
if (n == 1 && *names == 0) {
|
||||
// Deleting framebuffer 0 causes hangs on the DROID. See bug 623228.
|
||||
} else {
|
||||
raw_fDeleteFramebuffers(n, names);
|
||||
}
|
||||
TRACKING_CONTEXT(DeletedFramebuffers(this, n, names));
|
||||
}
|
||||
|
||||
void fDeleteRenderbuffers(GLsizei n, GLuint *names) {
|
||||
raw_fDeleteRenderbuffers(n, names);
|
||||
TRACKING_CONTEXT(DeletedRenderbuffers(this, n, names));
|
||||
}
|
||||
|
||||
void fDeleteTextures(GLsizei n, GLuint *names) {
|
||||
raw_fDeleteTextures(n, names);
|
||||
TRACKING_CONTEXT(DeletedTextures(this, n, names));
|
||||
}
|
||||
|
||||
|
||||
GLenum GLAPIENTRY fGetGraphicsResetStatus() {
|
||||
BEFORE_GL_CALL;
|
||||
|
|
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Ссылка в новой задаче