зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1313541 - Minimize deviation from top of tree webidl. - r=qdot
MozReview-Commit-ID: 5WPhDfckzTa
This commit is contained in:
Родитель
4d5bc96887
Коммит
6527bc9ca5
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@ -7,7 +7,7 @@
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* This IDL depends on WebGLRenderingContext.webidl
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*/
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typedef long long GLint64; // Should this be int64?
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typedef long long GLint64;
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typedef unsigned long long GLuint64;
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[Pref="webgl.enable-webgl2"]
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@ -340,173 +340,194 @@ interface WebGL2RenderingContext : WebGLRenderingContext
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void getBufferSubData(GLenum target, GLintptr srcByteOffset, ArrayBufferView dstData,
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optional GLuint dstOffset = 0, optional GLuint length = 0);
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[Throws] // Throws on readback in a write-only context.
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void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
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GLenum type, GLintptr offset);
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[Throws] // Throws on readback in a write-only context.
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void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
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GLenum type, ArrayBufferView dstData, optional GLuint dstOffset = 0);
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/* Framebuffer objects */
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void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
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GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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void framebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture? texture, GLint level, GLint layer);
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void framebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture? texture, GLint level,
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GLint layer);
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[Throws]
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void invalidateFramebuffer(GLenum target, sequence<GLenum> attachments);
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[Throws]
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void invalidateSubFramebuffer(GLenum target, sequence<GLenum> attachments, GLint x,
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GLint y, GLsizei width, GLsizei height);
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void invalidateSubFramebuffer(GLenum target, sequence<GLenum> attachments,
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GLint x, GLint y, GLsizei width, GLsizei height);
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void readBuffer(GLenum src);
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/* Renderbuffer objects */
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[Throws]
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any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname);
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void renderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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////////////////////////////////////
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void renderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat,
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GLsizei width, GLsizei height);
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/* Texture objects */
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void texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
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void texStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height,
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GLsizei depth);
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void texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
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GLsizei height);
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void texStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
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GLsizei height, GLsizei depth);
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////
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// WebGL1 legacy entrypoints:
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[Throws] // Another overhead throws.
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void texImage2D(GLenum target, GLint level, GLint internalformat,
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GLsizei width, GLsizei height, GLint border, GLenum format,
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GLenum type, ArrayBufferView? pixels);
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[Throws]
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void texImage2D(GLenum target, GLint level, GLenum internalformat,
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GLenum format, GLenum type, HTMLCanvasElement source); // May throw DOMException
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[Throws]
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void texImage2D(GLenum target, GLint level, GLenum internalformat,
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GLenum format, GLenum type, HTMLImageElement source); // May throw DOMException
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[Throws]
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void texImage2D(GLenum target, GLint level, GLenum internalformat,
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GLenum format, GLenum type, HTMLVideoElement source); // May throw DOMException
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[Throws] // Another overhead throws.
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void texImage2D(GLenum target, GLint level, GLenum internalformat,
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GLenum format, GLenum type, ImageData source);
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[Throws]
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void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLenum format, GLenum type, HTMLCanvasElement source); // May throw DOMException
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[Throws]
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void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLenum format, GLenum type, HTMLImageElement source); // May throw DOMException
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[Throws]
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void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLenum format, GLenum type, HTMLVideoElement source); // May throw DOMException
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[Throws] // Another overhead throws.
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void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLenum format, GLenum type, ImageData source);
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// WebGL2 entrypoints:
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[Throws] // Another overhead throws.
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void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
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GLint border, GLenum format, GLenum type, GLintptr pboOffset);
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[Throws]
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void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
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GLint border, GLenum format, GLenum type,
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HTMLCanvasElement source); // May throw DOMException
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[Throws]
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void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
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GLint border, GLenum format, GLenum type,
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HTMLImageElement source); // May throw DOMException
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[Throws]
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void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
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GLint border, GLenum format, GLenum type,
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HTMLVideoElement source); // May throw DOMException
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[Throws] // Another overhead throws.
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void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
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GLint border, GLenum format, GLenum type,
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ImageData source);
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[Throws] // Another overhead throws.
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void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
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GLint border, GLenum format, GLenum type, ArrayBufferView srcData,
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GLuint srcOffset);
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[Throws] // Another overhead throws.
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void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
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GLsizei depth, GLint border, GLenum format, GLenum type, GLintptr pboOffset);
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[Throws]
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void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
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GLsizei depth, GLint border, GLenum format, GLenum type,
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HTMLCanvasElement source); // May throw DOMException
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[Throws]
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void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
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GLsizei depth, GLint border, GLenum format, GLenum type,
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HTMLImageElement source); // May throw DOMException
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[Throws]
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void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
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GLsizei depth, GLint border, GLenum format, GLenum type,
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HTMLVideoElement source); // May throw DOMException
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[Throws] // Another overhead throws.
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void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
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GLsizei depth, GLint border, GLenum format, GLenum type,
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ImageData source);
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[Throws] // Another overhead throws.
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void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
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GLsizei depth, GLint border, GLenum format, GLenum type, ArrayBufferView? srcData);
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[Throws] // Another overhead throws.
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void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
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GLsizei depth, GLint border, GLenum format, GLenum type, ArrayBufferView srcData,
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GLuint srcOffset);
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[Throws] // Another overhead throws.
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void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
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GLsizei height, GLenum format, GLenum type, GLintptr pboOffset);
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[Throws]
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void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
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GLsizei height, GLenum format, GLenum type,
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HTMLCanvasElement source); // May throw DOMException
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[Throws]
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void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
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GLsizei height, GLenum format, GLenum type,
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HTMLImageElement source); // May throw DOMException
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[Throws]
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void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
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GLsizei height, GLenum format, GLenum type,
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HTMLVideoElement source); // May throw DOMException
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[Throws] // Another overhead throws.
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void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
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GLsizei height, GLenum format, GLenum type,
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ImageData source);
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[Throws] // Another overhead throws.
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void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
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GLsizei height, GLenum format, GLenum type, ArrayBufferView srcData,
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optional GLuint srcOffset = 0);
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////
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void texImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
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GLsizei height, GLsizei depth, GLint border, GLenum format,
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GLenum type, ArrayBufferView? pixels);
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void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
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GLsizei depth, GLint border, GLenum format, GLenum type, ArrayBufferView srcData,
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GLuint srcOffset);
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////
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[Throws] // Another overhead throws.
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void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
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GLintptr pboOffset);
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[Throws]
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void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
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HTMLCanvasElement source); // May throw DOMException
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[Throws]
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void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
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HTMLImageElement source); // May throw DOMException
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[Throws]
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void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
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HTMLVideoElement source); // May throw DOMException
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[Throws] // Another overhead throws.
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void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
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ImageData source);
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[Throws] // Another overhead throws.
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void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
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ArrayBufferView srcData, optional GLuint srcOffset = 0);
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[Throws] // Can't actually throw.
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void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLint zoffset, GLenum format, GLenum type, ImageData data);
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[Throws]
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void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLint zoffset, GLenum format, GLenum type, HTMLImageElement image);
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[Throws]
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void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLint zoffset, GLenum format, GLenum type,
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HTMLCanvasElement canvas);
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[Throws]
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void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLint zoffset, GLenum format, GLenum type, HTMLVideoElement video);
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////
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void copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
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GLint x, GLint y, GLsizei width, GLsizei height);
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//void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
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// GLsizei height, GLint border, GLintptr offset);
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void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
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GLsizei height, GLint border, GLintptr offset);
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void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
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GLsizei height, GLint border, ArrayBufferView srcData,
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optional GLuint srcOffset = 0);
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//void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
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// GLsizei height, GLsizei depth, GLint border, GLintptr offset);
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void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
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GLsizei height, GLsizei depth, GLint border, GLintptr offset);
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void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
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GLsizei height, GLsizei depth, GLint border, ArrayBufferView srcData,
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optional GLuint srcOffset = 0);
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//void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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// GLsizei width, GLsizei height, GLenum format, GLintptr offset);
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void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLsizei width, GLsizei height, GLenum format, GLintptr offset);
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void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLsizei width, GLsizei height, GLenum format,
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ArrayBufferView srcData, optional GLuint srcOffset = 0);
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//void compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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// GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
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// GLenum format, GLintptr offset);
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void compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
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GLenum format, GLintptr offset);
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void compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
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GLenum format, ArrayBufferView srcData,
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optional GLuint srcOffset = 0);
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////
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void copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLint zoffset, GLint x, GLint y, GLsizei width,
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GLsizei height);
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////////////////
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// Texture from PBO
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[Throws] // Can't actually throw.
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void texImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
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GLsizei height, GLint border, GLenum format, GLenum type,
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GLintptr offset);
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[Throws] // Can't actually throw.
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void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLsizei width, GLsizei height, GLenum format, GLenum type,
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GLintptr offset);
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void texImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
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GLsizei height, GLsizei depth, GLint border, GLenum format,
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GLenum type, GLintptr offset);
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[Throws] // Can't actually throw.
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void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
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GLenum format, GLenum type, GLintptr offset);
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////////////////
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// WebGL 1 overloads
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// Overloads must share [Throws].
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[Throws] // Can't throw.
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void texImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
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GLsizei height, GLint border, GLenum format, GLenum type,
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ArrayBufferView? pixels);
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[Throws] // Can't throw.
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void texImage2D(GLenum target, GLint level, GLenum internalformat, GLenum format,
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GLenum type, ImageData pixels);
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[Throws] // May throw DOMException
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void texImage2D(GLenum target, GLint level, GLenum internalformat, GLenum format,
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GLenum type, HTMLImageElement image);
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[Throws] // May throw DOMException
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void texImage2D(GLenum target, GLint level, GLenum internalformat, GLenum format,
|
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GLenum type, HTMLCanvasElement canvas);
|
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[Throws] // May throw DOMException
|
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void texImage2D(GLenum target, GLint level, GLenum internalformat, GLenum format,
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GLenum type, HTMLVideoElement video);
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/////
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[Throws] // Can't throw.
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void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLenum format, GLenum type, ImageData pixels);
|
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[Throws] // May throw DOMException
|
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void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||
GLenum format, GLenum type, HTMLImageElement image);
|
||||
[Throws] // May throw DOMException
|
||||
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||
GLenum format, GLenum type, HTMLCanvasElement canvas);
|
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[Throws] // May throw DOMException
|
||||
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
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GLenum format, GLenum type, HTMLVideoElement video);
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||||
|
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////////////////////////////////////
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||||
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/* Programs and shaders */
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[WebGLHandlesContextLoss] GLint getFragDataLocation(WebGLProgram? program, DOMString name);
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|
@ -577,6 +598,14 @@ interface WebGL2RenderingContext : WebGLRenderingContext
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void drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount);
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void drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset);
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/* Reading back pixels */
|
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[Throws] // Throws on readback in a write-only context.
|
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void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
|
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GLintptr offset);
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[Throws] // Throws on readback in a write-only context.
|
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void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
|
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ArrayBufferView dstData, optional GLuint dstOffset = 0);
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|
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/* Multiple Render Targets */
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void drawBuffers(sequence<GLenum> buffers);
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|
@ -630,15 +659,13 @@ interface WebGL2RenderingContext : WebGLRenderingContext
|
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/* Uniform Buffer Objects and Transform Feedback Buffers */
|
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void bindBufferBase(GLenum target, GLuint index, WebGLBuffer? buffer);
|
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void bindBufferRange(GLenum target, GLuint index, WebGLBuffer? buffer, GLintptr offset, GLsizeiptr size);
|
||||
// Return from getIndexedParameter is WebGLBuffer or GLintptr or GLsizeiptr) but
|
||||
// GLintptr and GLsizeiptr are the same underlying type of long long, so only specify
|
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// GLintptr here, otherwise interface generator returns error.
|
||||
(WebGLBuffer or GLintptr)? getIndexedParameter(GLenum target, GLuint index);
|
||||
[Throws] // GetOrCreateDOMReflector can fail.
|
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any getIndexedParameter(GLenum target, GLuint index);
|
||||
sequence<GLuint>? getUniformIndices(WebGLProgram? program, sequence<DOMString> uniformNames);
|
||||
any getActiveUniforms(WebGLProgram? program, sequence<GLuint> uniformIndices, GLenum pname);
|
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GLuint getUniformBlockIndex(WebGLProgram? program, DOMString uniformBlockName);
|
||||
[Throws]
|
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(GLuint or Uint32Array or GLboolean)? getActiveUniformBlockParameter(WebGLProgram? program, GLuint uniformBlockIndex, GLenum pname);
|
||||
[Throws] // Creating a Uint32Array can fail.
|
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any getActiveUniformBlockParameter(WebGLProgram? program, GLuint uniformBlockIndex, GLenum pname);
|
||||
DOMString? getActiveUniformBlockName(WebGLProgram? program, GLuint uniformBlockIndex);
|
||||
void uniformBlockBinding(WebGLProgram? program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
||||
|
||||
|
|
|
@ -702,7 +702,7 @@ interface WebGLRenderingContext {
|
|||
GLenum type, ArrayBufferView? pixels);
|
||||
[Throws] // Can't actually throw.
|
||||
void texImage2D(GLenum target, GLint level, GLenum internalformat,
|
||||
GLenum format, GLenum type, ImageData? pixels);
|
||||
GLenum format, GLenum type, ImageData pixels);
|
||||
[Throws]
|
||||
void texImage2D(GLenum target, GLint level, GLenum internalformat,
|
||||
GLenum format, GLenum type, HTMLImageElement image); // May throw DOMException
|
||||
|
@ -719,10 +719,10 @@ interface WebGLRenderingContext {
|
|||
[Throws] // Can't actually throw.
|
||||
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||
GLsizei width, GLsizei height, GLenum format, GLenum type,
|
||||
ArrayBufferView? pixels);
|
||||
ArrayBufferView pixels);
|
||||
[Throws] // Can't actually throw.
|
||||
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||
GLenum format, GLenum type, ImageData? pixels);
|
||||
GLenum format, GLenum type, ImageData pixels);
|
||||
[Throws]
|
||||
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||
GLenum format, GLenum type, HTMLImageElement image); // May throw DOMException
|
||||
|
|
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