Bug 804949: Change the way panning works. r=cjones a=blocking-basecamp

This commit is contained in:
Doug Sherk 2012-10-24 01:37:53 -07:00
Родитель cd35ecb8fa
Коммит 652bd75bad
4 изменённых файлов: 4 добавлений и 34 удалений

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@ -46,11 +46,6 @@ static const int32_t FLING_REPAINT_INTERVAL = 75;
*/
static const float MIN_SKATE_SPEED = 0.7f;
/**
* Angle from axis within which we stay axis-locked.
*/
static const float AXIS_LOCK_ANGLE = M_PI / 9.0;
/**
* Duration of a zoom to animation.
*/
@ -610,12 +605,6 @@ void AsyncPanZoomController::StartPanning(const MultiTouchInput& aEvent) {
angle = fabs(angle); // range [0, pi]
SetState(PANNING);
if (angle < AXIS_LOCK_ANGLE || angle > (M_PI - AXIS_LOCK_ANGLE)) {
mY.LockPanning();
} else if (fabsf(angle - M_PI / 2) < AXIS_LOCK_ANGLE) {
mX.LockPanning();
}
}
void AsyncPanZoomController::UpdateWithTouchAtDevicePoint(const MultiTouchInput& aEvent) {

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@ -364,8 +364,8 @@ protected:
SingleTouchData& GetFirstSingleTouch(const MultiTouchInput& aEvent);
/**
* Sets up anything needed for panning. This may lock one of the axes if the
* angle of movement is heavily skewed towards it.
* Sets up anything needed for panning. This takes us out of the "TOUCHING"
* state and starts actually panning us.
*/
void StartPanning(const MultiTouchInput& aStartPoint);
@ -442,7 +442,7 @@ private:
NOTHING, /* no touch-start events received */
FLING, /* all touches removed, but we're still scrolling page */
TOUCHING, /* one touch-start event received */
PANNING, /* panning without axis lock */
PANNING, /* panning the frame */
PINCHING, /* nth touch-start, where n > 1. this mode allows pan and zoom */
ANIMATING_ZOOM, /* animated zoom to a new rect */
WAITING_LISTENERS, /* a state halfway between NOTHING and TOUCHING - the user has

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@ -52,17 +52,12 @@ Axis::Axis(AsyncPanZoomController* aAsyncPanZoomController)
: mPos(0.0f),
mVelocity(0.0f),
mAcceleration(0),
mAsyncPanZoomController(aAsyncPanZoomController),
mLockPanning(false)
mAsyncPanZoomController(aAsyncPanZoomController)
{
}
void Axis::UpdateWithTouchAtDevicePoint(int32_t aPos, const TimeDuration& aTimeDelta) {
if (mLockPanning) {
return;
}
float newVelocity = (mPos - aPos) / aTimeDelta.ToMilliseconds();
bool curVelocityIsLow = fabsf(newVelocity) < 0.01f;
@ -91,7 +86,6 @@ void Axis::UpdateWithTouchAtDevicePoint(int32_t aPos, const TimeDuration& aTimeD
void Axis::StartTouch(int32_t aPos) {
mStartPos = aPos;
mPos = aPos;
mLockPanning = false;
}
float Axis::GetDisplacementForDuration(float aScale, const TimeDuration& aDelta) {
@ -126,10 +120,6 @@ void Axis::CancelTouch() {
mAcceleration = 0;
}
void Axis::LockPanning() {
mLockPanning = true;
}
bool Axis::FlingApplyFrictionOrCancel(const TimeDuration& aDelta) {
if (fabsf(mVelocity) <= FLING_STOPPED_THRESHOLD) {
// If the velocity is very low, just set it to 0 and stop the fling,

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@ -66,14 +66,6 @@ public:
*/
void CancelTouch();
/**
* Sets axis locking. This prevents any panning along this axis. If the
* current touch point is updated and the axis is locked, the velocity will
* not be recalculated. Any already-existing velocity will however stay the
* same.
*/
void LockPanning();
/**
* Gets displacement that should have happened since the previous touch.
* Note: Does not reset the displacement. It gets recalculated on the next
@ -192,7 +184,6 @@ protected:
// reach one of the extremes of the page.
int32_t mAcceleration;
nsRefPtr<AsyncPanZoomController> mAsyncPanZoomController;
bool mLockPanning;
};
class AxisX : public Axis {