зеркало из https://github.com/mozilla/gecko-dev.git
Bug 712129 - Add more assertion macro flavors to mfbt, and make the JS engine use mfbt's implementations where appropriate. r=cjones
--HG-- extra : rebase_source : 6b94db05e74b18a3938a28cbc0f520eb4e01fbb0
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@ -40,6 +40,8 @@
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#ifndef js_utility_h__
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#define js_utility_h__
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#include "mozilla/Assertions.h"
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#include <stdlib.h>
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#include <string.h>
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@ -71,27 +73,19 @@ JS_BEGIN_EXTERN_C
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*/
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#define JS_FREE_PATTERN 0xDA
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/* JS_ASSERT */
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#define JS_ASSERT(expr) MOZ_ASSERT(expr)
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#define JS_ASSERT_IF(cond, expr) MOZ_ASSERT_IF((cond), (expr))
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#define JS_NOT_REACHED(reason) MOZ_NOT_REACHED(reason)
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#define JS_ALWAYS_TRUE(expr) MOZ_ALWAYS_TRUE(expr)
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#define JS_ALWAYS_FALSE(expr) MOZ_ALWAYS_FALSE(expr)
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#ifdef DEBUG
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# define JS_ASSERT(expr) \
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((expr) ? (void)0 : JS_Assert(#expr, __FILE__, __LINE__))
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# define JS_ASSERT_IF(cond, expr) \
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((!(cond) || (expr)) ? (void)0 : JS_Assert(#expr, __FILE__, __LINE__))
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# define JS_NOT_REACHED(reason) \
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JS_Assert(reason, __FILE__, __LINE__)
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# define JS_ALWAYS_TRUE(expr) JS_ASSERT(expr)
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# define JS_ALWAYS_FALSE(expr) JS_ASSERT(!(expr))
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# ifdef JS_THREADSAFE
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# define JS_THREADSAFE_ASSERT(expr) JS_ASSERT(expr)
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# else
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# define JS_THREADSAFE_ASSERT(expr) ((void) 0)
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# endif
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#else
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# define JS_ASSERT(expr) ((void) 0)
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# define JS_ASSERT_IF(cond,expr) ((void) 0)
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# define JS_NOT_REACHED(reason)
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# define JS_ALWAYS_TRUE(expr) ((void) (expr))
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# define JS_ALWAYS_FALSE(expr) ((void) (expr))
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# define JS_THREADSAFE_ASSERT(expr) ((void) 0)
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#endif
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@ -70,8 +70,14 @@ JS_Assert(const char* s, const char* file, int ln);
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/*
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* MOZ_ASSERT() is a "strong" assertion of state, like libc's
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* assert(). If a MOZ_ASSERT() fails in a debug build, the process in
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* which it fails will stop running in a loud and dramatic way.
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* assert().
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*
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* MOZ_ASSERT(twoToThePowerOf(5) == 32);
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*
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* If a MOZ_ASSERT() fails in a debug build, the process in which it fails will
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* stop running in a loud and dramatic way. It has no effect in an optimized
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* build. This macro is designed to catch bugs during debugging, not "in the
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* field".
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*/
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#ifdef DEBUG
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# define MOZ_ASSERT(expr_) \
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@ -80,4 +86,56 @@ JS_Assert(const char* s, const char* file, int ln);
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# define MOZ_ASSERT(expr_) ((void)0)
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#endif /* DEBUG */
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/*
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* MOZ_ASSERT_IF(cond1, cond2) is equivalent to MOZ_ASSERT(cond2) if cond1 is
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* true.
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*
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* MOZ_ASSERT_IF(isPrime(num), num == 2 || isOdd(num));
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*
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* As with MOZ_ASSERT, MOZ_ASSERT_IF has effect only in debug builds. It is
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* designed to catch bugs during debugging, not "in the field".
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*/
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#ifdef DEBUG
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# define MOZ_ASSERT_IF(cond, expr) ((cond) ? MOZ_ASSERT(expr) : ((void)0))
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#else
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# define MOZ_ASSERT_IF(cond, expr) ((void)0)
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#endif
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/*
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* MOZ_NOT_REACHED(reason) indicates that the given point can't be reached
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* during execution: simply reaching that point in execution is a bug. It takes
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* as an argument an error message indicating the reason why that point should
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* not have been reachable.
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*
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* // ...in a language parser...
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* void handle(BooleanLiteralNode node)
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* {
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* if (node.isTrue())
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* handleTrueLiteral();
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* else if (node.isFalse())
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* handleFalseLiteral();
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* else
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* MOZ_NOT_REACHED("boolean literal that's not true or false?");
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* }
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*/
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#ifdef DEBUG
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# define MOZ_NOT_REACHED(reason) JS_Assert(reason, __FILE__, __LINE__)
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#else
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# define MOZ_NOT_REACHED(reason) ((void)0)
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#endif
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/*
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* MOZ_ALWAYS_TRUE(expr) and MOZ_ALWAYS_FALSE(expr) always evaluate the provided
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* expression, in debug builds and in release builds both. Then, in debug
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* builds only, the value of the expression is asserted either true or false
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* using MOZ_ASSERT.
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*/
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#ifdef DEBUG
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# define MOZ_ALWAYS_TRUE(expr) MOZ_ASSERT((expr))
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# define MOZ_ALWAYS_FALSE(expr) MOZ_ASSERT(!(expr))
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#else
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# define MOZ_ALWAYS_TRUE(expr) ((void)(expr))
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# define MOZ_ALWAYS_FALSE(expr) ((void)(expr))
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#endif
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#endif /* mozilla_Assertions_h_ */
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