Bug 1178871 - turn on WebGL conformance test |conformance/glsl/misc/shader-struct-scope|. r=jgilbert

This commit is contained in:
JerryShih 2016-05-24 22:46:00 +02:00
Родитель d8088c8229
Коммит 6850e09718
2 изменённых файлов: 0 добавлений и 4 удалений

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@ -2662,7 +2662,6 @@ fail-if = (os == 'win' && os_version == '5.1')
fail-if = (os == 'android' && android_version == '10') fail-if = (os == 'android' && android_version == '10')
[generated/test_conformance__glsl__misc__shader-precision-format-obeyed.html] [generated/test_conformance__glsl__misc__shader-precision-format-obeyed.html]
[generated/test_conformance__glsl__misc__shader-struct-scope.html] [generated/test_conformance__glsl__misc__shader-struct-scope.html]
fail-if = (os == 'mac')
[generated/test_conformance__glsl__misc__shader-uniform-packing-restrictions.html] [generated/test_conformance__glsl__misc__shader-uniform-packing-restrictions.html]
skip-if = (os == 'android') skip-if = (os == 'android')
[generated/test_conformance__glsl__misc__shader-varying-packing-restrictions.html] [generated/test_conformance__glsl__misc__shader-varying-packing-restrictions.html]

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@ -405,9 +405,6 @@ skip-if = (os == 'mac')
# application crashed [@ gldAttachDrawable + 0x9e0]. Also crash on Android. # application crashed [@ gldAttachDrawable + 0x9e0]. Also crash on Android.
skip-if = (os == 'mac') || (os == 'android') skip-if = (os == 'mac') || (os == 'android')
[generated/test_conformance__glsl__misc__shader-struct-scope.html]
fail-if = (os == 'mac')
[generated/test_conformance__extensions__oes-vertex-array-object.html] [generated/test_conformance__extensions__oes-vertex-array-object.html]
# 10.6 crash: # 10.6 crash:
# PROCESS-CRASH | dom/canvas/test/webgl-conf/generated/test_conformance__extensions__oes-vertex-array-object.html | application crashed [@ gleRunVertexSubmitImmediate + 0xf24] # PROCESS-CRASH | dom/canvas/test/webgl-conf/generated/test_conformance__extensions__oes-vertex-array-object.html | application crashed [@ gleRunVertexSubmitImmediate + 0xf24]