зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1178871 - turn on WebGL conformance test |conformance/glsl/misc/shader-struct-scope|. r=jgilbert
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d8088c8229
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6850e09718
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@ -2662,7 +2662,6 @@ fail-if = (os == 'win' && os_version == '5.1')
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fail-if = (os == 'android' && android_version == '10')
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[generated/test_conformance__glsl__misc__shader-precision-format-obeyed.html]
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[generated/test_conformance__glsl__misc__shader-struct-scope.html]
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fail-if = (os == 'mac')
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[generated/test_conformance__glsl__misc__shader-uniform-packing-restrictions.html]
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skip-if = (os == 'android')
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[generated/test_conformance__glsl__misc__shader-varying-packing-restrictions.html]
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@ -405,9 +405,6 @@ skip-if = (os == 'mac')
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# application crashed [@ gldAttachDrawable + 0x9e0]. Also crash on Android.
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skip-if = (os == 'mac') || (os == 'android')
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[generated/test_conformance__glsl__misc__shader-struct-scope.html]
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fail-if = (os == 'mac')
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[generated/test_conformance__extensions__oes-vertex-array-object.html]
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# 10.6 crash:
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# PROCESS-CRASH | dom/canvas/test/webgl-conf/generated/test_conformance__extensions__oes-vertex-array-object.html | application crashed [@ gleRunVertexSubmitImmediate + 0xf24]
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