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servo: Merge #16198 - Fix windows glutin keydown (from jonathandturner:fix_windows_gluten_keydown); r=jdm
<!-- Please describe your changes on the following line: --> This fixes #12937 where keypresses arrive in a one-off fashion, effectively delaying each keystroke. This PR is based heavily on @codec-abc's https://github.com/servo/servo/pull/16193 PR, with some further fixes and cleanup. From the original PR comments: > There are 2 types of events associated with keyboard: Key event (up or down) and Character Input. > > * A character is not necessary created one a key is pressed (like the home key). > * A character may be created only using a combination of several key. For example, using a Qwerty International layout you have to type ` then e to get é. The first key press on ` will create no character. > * In servo, we currently merge the 2 events together, meaning that we store a Character Input event in a field to fire a single event later on when we get a Key event. > > The order of events seems to be system dependent. For example, let's say that we type the A key on a Qwerty Layout. In Linux and MacOs we will get this: > > * Character Input for character A > * Key down event with virtual key code of the key A > * Key up event with virtual key code of the key A > > while in Windows we get: > > * Key down event with virtual key code of the key A > * Character Input for character A > * Key up event with virtual key code of the key A > > It seems that glutin make no attempt to reorder the event to make the order independent of the Operating System. I think it would be easier for Servo if it were handled by the library. This fix is a stopgap for the current state of glutin. We may want to look into a deeper fix in the future. For now, this is hopefully adequate solution until a more permanent one can be found. This is the last remaining issue for the Windows nightly blockers meta-issue https://github.com/servo/servo/issues/12125 --- <!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `__` with appropriate data: --> - [X] `./mach build -d` does not report any errors - [X] `./mach test-tidy` does not report any errors - [X] These changes fix #12937 (github issue number if applicable). <!-- Either: --> - [ ] There are tests for these changes OR - [X] These changes do not require tests because they are around Windows keyboard eventing. <!-- Also, please make sure that "Allow edits from maintainers" checkbox is checked, so that we can help you if you get stuck somewhere along the way.--> <!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. --> Source-Repo: https://github.com/servo/servo Source-Revision: 4c851925fbbd8446f6bfc36ff6836e9b24ad635b --HG-- extra : subtree_source : https%3A//hg.mozilla.org/projects/converted-servo-linear extra : subtree_revision : ed025584e25c5979861919d48ddedfe656f32729
This commit is contained in:
Родитель
29d453cdc4
Коммит
6a6ec71a53
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@ -5,6 +5,7 @@
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//! A simple application that uses glutin to open a window for Servo to display in.
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#![feature(box_syntax)]
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#![feature(struct_field_attributes)]
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#[macro_use] extern crate bitflags;
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extern crate compositing;
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@ -17,7 +17,9 @@ use gdi32;
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use gleam::gl;
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use glutin;
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use glutin::{Api, ElementState, Event, GlRequest, MouseButton, MouseScrollDelta, VirtualKeyCode};
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use glutin::{ScanCode, TouchPhase};
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#[cfg(not(target_os = "windows"))]
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use glutin::ScanCode;
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use glutin::TouchPhase;
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#[cfg(target_os = "macos")]
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use glutin::os::macos::{ActivationPolicy, WindowBuilderExt};
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use msg::constellation_msg::{self, Key};
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@ -186,10 +188,16 @@ pub struct Window {
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key_modifiers: Cell<KeyModifiers>,
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current_url: RefCell<Option<ServoUrl>>,
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#[cfg(not(target_os = "windows"))]
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/// The contents of the last ReceivedCharacter event for use in a subsequent KeyEvent.
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pending_key_event_char: Cell<Option<char>>,
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#[cfg(target_os = "windows")]
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last_pressed_key: Cell<Option<constellation_msg::Key>>,
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/// The list of keys that have been pressed but not yet released, to allow providing
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/// the equivalent ReceivedCharacter data as was received for the press event.
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#[cfg(not(target_os = "windows"))]
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pressed_key_map: RefCell<Vec<(ScanCode, char)>>,
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gl: Rc<gl::Gl>,
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@ -291,6 +299,10 @@ impl Window {
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println!("{}", gl.get_string(gl::VERSION));
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}
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gl.clear_color(0.6, 0.6, 0.6, 1.0);
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gl.clear(gl::COLOR_BUFFER_BIT);
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gl.finish();
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let window = Window {
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kind: window_kind,
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event_queue: RefCell::new(vec!()),
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@ -301,14 +313,15 @@ impl Window {
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key_modifiers: Cell::new(KeyModifiers::empty()),
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current_url: RefCell::new(None),
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#[cfg(not(target_os = "windows"))]
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pending_key_event_char: Cell::new(None),
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#[cfg(not(target_os = "windows"))]
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pressed_key_map: RefCell::new(vec![]),
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#[cfg(target_os = "windows")]
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last_pressed_key: Cell::new(None),
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gl: gl.clone(),
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};
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gl.clear_color(0.6, 0.6, 0.6, 1.0);
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gl.clear(gl::COLOR_BUFFER_BIT);
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gl.finish();
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window.present();
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Rc::new(window)
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@ -344,60 +357,113 @@ impl Window {
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GlRequest::Specific(Api::OpenGlEs, (3, 0))
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}
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#[cfg(not(target_os = "windows"))]
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fn handle_received_character(&self, ch: char) {
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if !ch.is_control() {
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self.pending_key_event_char.set(Some(ch));
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}
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}
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#[cfg(target_os = "windows")]
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fn handle_received_character(&self, ch: char) {
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let modifiers = Window::glutin_mods_to_script_mods(self.key_modifiers.get());
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if let Some(last_pressed_key) = self.last_pressed_key.get() {
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let event = WindowEvent::KeyEvent(Some(ch), last_pressed_key, KeyState::Pressed, modifiers);
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self.event_queue.borrow_mut().push(event);
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} else {
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// Only send the character if we can print it (by ignoring characters like backspace)
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if ch >= ' ' {
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let event = WindowEvent::KeyEvent(Some(ch),
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Key::A /* unused */,
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KeyState::Pressed,
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modifiers);
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self.event_queue.borrow_mut().push(event);
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}
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}
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self.last_pressed_key.set(None);
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}
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fn toggle_keyboard_modifiers(&self, virtual_key_code: VirtualKeyCode) {
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match virtual_key_code {
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VirtualKeyCode::LControl => self.toggle_modifier(LEFT_CONTROL),
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VirtualKeyCode::RControl => self.toggle_modifier(RIGHT_CONTROL),
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VirtualKeyCode::LShift => self.toggle_modifier(LEFT_SHIFT),
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VirtualKeyCode::RShift => self.toggle_modifier(RIGHT_SHIFT),
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VirtualKeyCode::LAlt => self.toggle_modifier(LEFT_ALT),
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VirtualKeyCode::RAlt => self.toggle_modifier(RIGHT_ALT),
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VirtualKeyCode::LWin => self.toggle_modifier(LEFT_SUPER),
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VirtualKeyCode::RWin => self.toggle_modifier(RIGHT_SUPER),
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_ => {}
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}
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}
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#[cfg(not(target_os = "windows"))]
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fn handle_keyboard_input(&self, element_state: ElementState, _scan_code: u8, virtual_key_code: VirtualKeyCode) {
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self.toggle_keyboard_modifiers(virtual_key_code);
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let ch = match element_state {
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ElementState::Pressed => {
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// Retrieve any previously stored ReceivedCharacter value.
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// Store the association between the scan code and the actual
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// character value, if there is one.
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let ch = self.pending_key_event_char
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.get()
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.and_then(|ch| filter_nonprintable(ch, virtual_key_code));
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self.pending_key_event_char.set(None);
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if let Some(ch) = ch {
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self.pressed_key_map.borrow_mut().push((_scan_code, ch));
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}
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ch
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}
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ElementState::Released => {
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// Retrieve the associated character value for this release key,
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// if one was previously stored.
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let idx = self.pressed_key_map
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.borrow()
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.iter()
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.position(|&(code, _)| code == _scan_code);
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idx.map(|idx| self.pressed_key_map.borrow_mut().swap_remove(idx).1)
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}
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};
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if let Ok(key) = Window::glutin_key_to_script_key(virtual_key_code) {
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let state = match element_state {
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ElementState::Pressed => KeyState::Pressed,
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ElementState::Released => KeyState::Released,
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};
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let modifiers = Window::glutin_mods_to_script_mods(self.key_modifiers.get());
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//self.event_queue.borrow_mut().push(WindowEvent::KeyEvent(None, key, state, modifiers));
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self.event_queue.borrow_mut().push(WindowEvent::KeyEvent(ch, key, state, modifiers));
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}
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}
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#[cfg(target_os = "windows")]
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fn handle_keyboard_input(&self, element_state: ElementState, _scan_code: u8, virtual_key_code: VirtualKeyCode) {
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self.toggle_keyboard_modifiers(virtual_key_code);
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if let Ok(key) = Window::glutin_key_to_script_key(virtual_key_code) {
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let state = match element_state {
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ElementState::Pressed => KeyState::Pressed,
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ElementState::Released => KeyState::Released,
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};
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if element_state == ElementState::Pressed {
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if is_printable(virtual_key_code) {
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self.last_pressed_key.set(Some(key));
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}
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}
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let modifiers = Window::glutin_mods_to_script_mods(self.key_modifiers.get());
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self.event_queue.borrow_mut().push(WindowEvent::KeyEvent(None, key, state, modifiers));
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}
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}
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fn handle_window_event(&self, event: glutin::Event) -> bool {
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match event {
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Event::ReceivedCharacter(ch) => {
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if !ch.is_control() {
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self.pending_key_event_char.set(Some(ch));
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}
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self.handle_received_character(ch)
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}
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Event::KeyboardInput(element_state, scan_code, Some(virtual_key_code)) => {
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match virtual_key_code {
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VirtualKeyCode::LControl => self.toggle_modifier(LEFT_CONTROL),
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VirtualKeyCode::RControl => self.toggle_modifier(RIGHT_CONTROL),
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VirtualKeyCode::LShift => self.toggle_modifier(LEFT_SHIFT),
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VirtualKeyCode::RShift => self.toggle_modifier(RIGHT_SHIFT),
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VirtualKeyCode::LAlt => self.toggle_modifier(LEFT_ALT),
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VirtualKeyCode::RAlt => self.toggle_modifier(RIGHT_ALT),
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VirtualKeyCode::LWin => self.toggle_modifier(LEFT_SUPER),
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VirtualKeyCode::RWin => self.toggle_modifier(RIGHT_SUPER),
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_ => {}
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}
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let ch = match element_state {
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ElementState::Pressed => {
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// Retrieve any previosly stored ReceivedCharacter value.
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// Store the association between the scan code and the actual
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// character value, if there is one.
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let ch = self.pending_key_event_char
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.get()
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.and_then(|ch| filter_nonprintable(ch, virtual_key_code));
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self.pending_key_event_char.set(None);
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if let Some(ch) = ch {
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self.pressed_key_map.borrow_mut().push((scan_code, ch));
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}
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ch
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}
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ElementState::Released => {
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// Retrieve the associated character value for this release key,
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// if one was previously stored.
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let idx = self.pressed_key_map
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.borrow()
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.iter()
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.position(|&(code, _)| code == scan_code);
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idx.map(|idx| self.pressed_key_map.borrow_mut().swap_remove(idx).1)
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}
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};
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if let Ok(key) = Window::glutin_key_to_script_key(virtual_key_code) {
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let state = match element_state {
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ElementState::Pressed => KeyState::Pressed,
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ElementState::Released => KeyState::Released,
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};
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let modifiers = Window::glutin_mods_to_script_mods(self.key_modifiers.get());
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self.event_queue.borrow_mut().push(WindowEvent::KeyEvent(ch, key, state, modifiers));
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}
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Event::KeyboardInput(element_state, _scan_code, Some(virtual_key_code)) => {
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self.handle_keyboard_input(element_state, _scan_code, virtual_key_code);
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}
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Event::KeyboardInput(_, _, None) => {
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debug!("Keyboard input without virtual key.");
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@ -1167,7 +1233,7 @@ fn glutin_pressure_stage_to_touchpad_pressure_phase(stage: i64) -> TouchpadPress
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}
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}
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fn filter_nonprintable(ch: char, key_code: VirtualKeyCode) -> Option<char> {
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fn is_printable(key_code: VirtualKeyCode) -> bool {
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use glutin::VirtualKeyCode::*;
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match key_code {
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Escape |
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@ -1233,8 +1299,15 @@ fn filter_nonprintable(ch: char, key_code: VirtualKeyCode) -> Option<char> {
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WebHome |
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WebRefresh |
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WebSearch |
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WebStop => None,
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_ => Some(ch),
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WebStop => false,
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_ => true,
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}
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}
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fn filter_nonprintable(ch: char, key_code: VirtualKeyCode) -> Option<char> {
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if is_printable(key_code) {
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Some(ch)
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} else {
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None
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}
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}
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