зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1121871 - Properly compute the invalid region when painting using the tiling fast path. r=nical
This commit is contained in:
Родитель
7907419635
Коммит
6adaf4dfcb
|
@ -418,16 +418,6 @@ ClientTiledPaintedLayer::RenderLayer()
|
|||
ToClientLayer(GetMaskLayer())->RenderLayer();
|
||||
}
|
||||
|
||||
// In some cases we can take a fast path and just be done with it.
|
||||
if (UseFastPath()) {
|
||||
TILING_LOG("TILING %p: Taking fast-path\n", this);
|
||||
mValidRegion = neededRegion;
|
||||
mContentClient->mTiledBuffer.PaintThebes(mValidRegion, invalidRegion, callback, data);
|
||||
ClientManager()->Hold(this);
|
||||
mContentClient->UseTiledLayerBuffer(TiledContentClient::TILED_BUFFER);
|
||||
return;
|
||||
}
|
||||
|
||||
// For more complex cases we need to calculate a bunch of metrics before we
|
||||
// can do the paint.
|
||||
BeginPaint();
|
||||
|
@ -435,6 +425,32 @@ ClientTiledPaintedLayer::RenderLayer()
|
|||
return;
|
||||
}
|
||||
|
||||
// In some cases we can take a fast path and just be done with it.
|
||||
if (UseFastPath()) {
|
||||
TILING_LOG("TILING %p: Taking fast-path\n", this);
|
||||
mValidRegion = neededRegion;
|
||||
|
||||
// Make sure that tiles that fall outside of the visible region or outside of the
|
||||
// critical displayport are discarded on the first update. Also make sure that we
|
||||
// only draw stuff inside the critical displayport on the first update.
|
||||
if (!mPaintData.mCriticalDisplayPort.IsEmpty()) {
|
||||
mValidRegion.And(mValidRegion, LayerIntRect::ToUntyped(mPaintData.mCriticalDisplayPort));
|
||||
invalidRegion.And(invalidRegion, LayerIntRect::ToUntyped(mPaintData.mCriticalDisplayPort));
|
||||
}
|
||||
|
||||
if (invalidRegion.IsEmpty()) {
|
||||
EndPaint();
|
||||
return;
|
||||
}
|
||||
|
||||
mContentClient->mTiledBuffer.SetFrameResolution(mPaintData.mResolution);
|
||||
mContentClient->mTiledBuffer.PaintThebes(mValidRegion, invalidRegion, callback, data);
|
||||
ClientManager()->Hold(this);
|
||||
mContentClient->UseTiledLayerBuffer(TiledContentClient::TILED_BUFFER);
|
||||
EndPaint();
|
||||
return;
|
||||
}
|
||||
|
||||
// Make sure that tiles that fall outside of the visible region or outside of the
|
||||
// critical displayport are discarded on the first update. Also make sure that we
|
||||
// only draw stuff inside the critical displayport on the first update.
|
||||
|
|
Загрузка…
Ссылка в новой задаче