Swap the order between the legend and area frames in a fieldset to fix selection and tabbing problems. b=236071 r+sr=bzbarsky

This commit is contained in:
mats.palmgren%bredband.net 2005-01-02 14:30:24 +00:00
Родитель 535860133a
Коммит 6c587f43e6
2 изменённых файлов: 23 добавлений и 15 удалений

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@ -4867,14 +4867,18 @@ nsCSSFrameConstructor::ConstructFieldSetFrame(nsIPresShell* aPresShel
while (nsnull != child) {
nsresult result = child->QueryInterface(kLegendFrameCID, (void**)&legendFrame);
if (NS_SUCCEEDED(result) && legendFrame) {
// We want the legend to be the first frame in the fieldset child list.
// That way the EventStateManager will do the right thing when tabbing
// from a selection point within the legend (bug 236071), which is
// used for implementing legend access keys (bug 81481).
// GetAdjustedParentFrame() below depends on this frame order.
if (nsnull != previous) {
previous->SetNextSibling(legendFrame->GetNextSibling());
} else {
childItems.childList = legendFrame->GetNextSibling();
}
areaFrame->SetNextSibling(legendFrame);
legendFrame->SetNextSibling(areaFrame);
legendFrame->SetParent(newFrame);
legendFrame->SetNextSibling(nsnull);
break;
}
previous = child;
@ -4885,7 +4889,7 @@ nsCSSFrameConstructor::ConstructFieldSetFrame(nsIPresShell* aPresShel
areaFrame->SetInitialChildList(aPresContext, nsnull, childItems.childList);
// Set the scroll frame's initial child list
newFrame->SetInitialChildList(aPresContext, nsnull, areaFrame);
newFrame->SetInitialChildList(aPresContext, nsnull, legendFrame ? legendFrame : areaFrame);
// our new frame retured is the top frame which is the list frame.
aNewFrame = newFrame;
@ -8297,8 +8301,13 @@ GetAdjustedParentFrame(nsPresContext* aPresContext,
// If the parent is a fieldSet, use the fieldSet's area frame as the
// parent unless the new content is a legend.
nsCOMPtr<nsIDOMHTMLLegendElement> legendContent(do_QueryInterface(childContent));
if (!legendContent)
if (!legendContent) {
// Depends on the fieldset child frame order - see ConstructFieldSetFrame() above.
newParent = aParentFrame->GetFirstChild(nsnull);
if (newParent->GetNextSibling()) {
newParent = newParent->GetNextSibling();
}
}
}
return (newParent) ? newParent : aParentFrame;
}

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@ -166,10 +166,14 @@ nsFieldSetFrame::SetInitialChildList(nsPresContext* aPresContext,
nsIAtom* aListName,
nsIFrame* aChildList)
{
// get the content and legend frames.
// Get the content and legend frames.
if (aChildList->GetNextSibling()) {
mContentFrame = aChildList->GetNextSibling();
mLegendFrame = aChildList;
} else {
mContentFrame = aChildList;
mLegendFrame = mContentFrame->GetNextSibling();
mLegendFrame = nsnull;
}
// Queue up the frames for the content frame
return nsHTMLContainerFrame::SetInitialChildList(aPresContext, nsnull, aChildList);
@ -627,14 +631,9 @@ nsFieldSetFrame::RemoveFrame(nsPresContext* aPresContext,
// XXX XXX
// XXX temporary fix for bug 70648
if (aOldFrame == mLegendFrame) {
nsIFrame* sibling = mContentFrame->GetNextSibling();
NS_ASSERTION(sibling == mLegendFrame, "legendFrame is not next sibling");
NS_ASSERTION(mLegendFrame->GetParent() == this, "Legend Parent has wrong parent");
nsIFrame* legendSibling = sibling->GetNextSibling();
// replace the legend, which is the next sibling, with any siblings of the legend (XXX always null?)
mContentFrame->SetNextSibling(legendSibling);
// OK, the legend is now removed from the sibling list, but who has ownership of it?
mLegendFrame->Destroy(aPresContext);
NS_ASSERTION(mLegendFrame->GetNextSibling() == mContentFrame, "mContentFrame is not next sibling");
mFrames.DestroyFrame(aPresContext, mLegendFrame);
mLegendFrame = nsnull;
return NS_OK;
} else {