b=623629; [webgl] fix copyTex[Sub]Image2D; r=vlad, a=b

This commit is contained in:
Benoit Jacob 2011-01-06 14:07:13 -08:00
Родитель 171b336bb8
Коммит 6d4a2fde98
2 изменённых файлов: 133 добавлений и 18 удалений

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@ -467,6 +467,18 @@ protected:
gfxImageSurface **imageOut,
int *format);
nsresult CopyTexSubImage2D_base(WebGLenum target,
WebGLint level,
WebGLenum internalformat,
WebGLint xoffset,
WebGLint yoffset,
WebGLint x,
WebGLint y,
WebGLsizei width,
WebGLsizei height,
bool sub
);
// Conversion from public nsI* interfaces to concrete objects
template<class ConcreteObjectType, class BaseInterfaceType>
PRBool GetConcreteObject(const char *info,

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@ -580,6 +580,103 @@ GL_SAME_METHOD_1(ClearStencil, ClearStencil, WebGLint)
GL_SAME_METHOD_4(ColorMask, ColorMask, WebGLboolean, WebGLboolean, WebGLboolean, WebGLboolean)
nsresult
WebGLContext::CopyTexSubImage2D_base(WebGLenum target,
WebGLint level,
WebGLenum internalformat,
WebGLint xoffset,
WebGLint yoffset,
WebGLint x,
WebGLint y,
WebGLsizei width,
WebGLsizei height,
bool sub)
{
WebGLsizei framebufferWidth = mBoundFramebuffer ? mBoundFramebuffer->width() : mWidth;
WebGLsizei framebufferHeight = mBoundFramebuffer ? mBoundFramebuffer->height() : mHeight;
const char *info = sub ? "copyTexSubImage2D" : "copyTexImage2D";
MakeContextCurrent();
if (CanvasUtils::CheckSaneSubrectSize(x, y, width, height, framebufferWidth, framebufferHeight)) {
if (sub)
gl->fCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
else
gl->fCopyTexImage2D(target, level, internalformat, x, y, width, height, 0);
} else {
// the rect doesn't fit in the framebuffer
/*** first, we initialize the texture as black ***/
// first, compute the size of the buffer we should allocate to initialize the texture as black
PRUint32 texelSize = 0;
if (!ValidateTexFormatAndType(internalformat, LOCAL_GL_UNSIGNED_BYTE, &texelSize, info))
return NS_OK;
CheckedUint32 checked_plainRowSize = CheckedUint32(width) * texelSize;
PRUint32 unpackAlignment = mPixelStoreUnpackAlignment;
// alignedRowSize = row size rounded up to next multiple of packAlignment
CheckedUint32 checked_alignedRowSize
= ((checked_plainRowSize + unpackAlignment-1) / unpackAlignment) * unpackAlignment;
CheckedUint32 checked_neededByteLength
= (height-1) * checked_alignedRowSize + checked_plainRowSize;
if (!checked_neededByteLength.valid())
return ErrorInvalidOperation("%s: integer overflow computing the needed buffer size", info);
PRUint32 bytesNeeded = checked_neededByteLength.value();
// now that the size is known, create the buffer
// We need some zero pages, because GL doesn't guarantee the
// contents of a texture allocated with NULL data.
// Hopefully calloc will just mmap zero pages here.
void *tempZeroData = calloc(1, bytesNeeded);
if (!tempZeroData)
return SynthesizeGLError(LOCAL_GL_OUT_OF_MEMORY, "%s: could not allocate %d bytes (for zero fill)", info, bytesNeeded);
// now initialize the texture as black
if (sub)
gl->fTexSubImage2D(target, level, 0, 0, width, height, internalformat, LOCAL_GL_UNSIGNED_BYTE, tempZeroData);
else
gl->fTexImage2D(target, level, internalformat, width, height, 0, internalformat, LOCAL_GL_UNSIGNED_BYTE, tempZeroData);
free(tempZeroData);
// if we are completely outside of the framebuffer, we can exit now with our black texture
if ( x >= framebufferWidth
|| x+width <= 0
|| y >= framebufferHeight
|| y+height <= 0)
{
// we are completely outside of range, can exit now with buffer filled with zeros
return NS_OK;
}
GLint actual_x = PR_MIN(framebufferWidth, PR_MAX(0, x));
GLint actual_x_plus_width = PR_MIN(framebufferWidth, PR_MAX(0, x + width));
GLsizei actual_width = actual_x_plus_width - actual_x;
GLint actual_xoffset = xoffset + actual_x - x;
GLint actual_y = PR_MIN(framebufferHeight, PR_MAX(0, y));
GLint actual_y_plus_height = PR_MIN(framebufferHeight, PR_MAX(0, y + height));
GLsizei actual_height = actual_y_plus_height - actual_y;
GLint actual_yoffset = yoffset + actual_y - y;
gl->fCopyTexSubImage2D(target, level, actual_xoffset, actual_yoffset, actual_x, actual_y, actual_width, actual_height);
}
return NS_OK;
}
NS_IMETHODIMP
WebGLContext::CopyTexImage2D(WebGLenum target,
WebGLint level,
@ -618,6 +715,9 @@ WebGLContext::CopyTexImage2D(WebGLenum target,
if (border != 0)
return ErrorInvalidValue("copyTexImage2D: border must be 0");
if (width < 0 || height < 0)
return ErrorInvalidValue("copyTexImage2D: width and height may not be negative");
if (level < 0)
return ErrorInvalidValue("copyTexImage2D: level may not be negative");
@ -636,10 +736,6 @@ WebGLContext::CopyTexImage2D(WebGLenum target,
return ErrorInvalidOperation("copyTexImage2D: texture format requires an alpha channel "
"but the framebuffer doesn't have one");
if (!CanvasUtils::CheckSaneSubrectSize(x,y,width, height, mWidth, mHeight))
return ErrorInvalidValue("CopyTexImage2D: copied rectangle out of bounds");
if (mBoundFramebuffer && !mBoundFramebuffer->CheckAndInitializeRenderbuffers())
return NS_OK;
@ -649,11 +745,7 @@ WebGLContext::CopyTexImage2D(WebGLenum target,
tex->SetImageInfo(target, level, width, height);
MakeContextCurrent();
gl->fCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
return NS_OK;
return CopyTexSubImage2D_base(target, level, internalformat, 0, 0, x, y, width, height, false);
}
NS_IMETHODIMP
@ -679,11 +771,29 @@ WebGLContext::CopyTexSubImage2D(WebGLenum target,
return ErrorInvalidEnumInfo("CopyTexSubImage2D: target", target);
}
if (level < 0)
return ErrorInvalidValue("copyTexSubImage2D: level may not be negative");
if (width < 0 || height < 0)
return ErrorInvalidValue("copyTexSubImage2D: width and height may not be negative");
if (xoffset < 0 || yoffset < 0)
return ErrorInvalidValue("copyTexSubImage2D: xoffset and yoffset may not be negative");
WebGLTexture *tex = activeBoundTextureForTarget(target);
if (!tex)
return ErrorInvalidOperation("copyTexSubImage2D: no texture bound to this target");
WebGLenum format = tex->ImageInfoAt(0,0).mFormat;
WebGLsizei texWidth = tex->ImageInfoAt(level,0).mWidth;
WebGLsizei texHeight = tex->ImageInfoAt(level,0).mHeight;
if (xoffset + width > texWidth || xoffset + width < 0)
return ErrorInvalidValue("copyTexSubImage2D: xoffset+width is too large");
if (yoffset + height > texHeight || yoffset + height < 0)
return ErrorInvalidValue("copyTexSubImage2D: yoffset+height is too large");
WebGLenum format = tex->ImageInfoAt(level,0).mFormat;
PRBool texFormatRequiresAlpha = format == LOCAL_GL_RGBA ||
format == LOCAL_GL_ALPHA ||
format == LOCAL_GL_LUMINANCE_ALPHA;
@ -694,17 +804,10 @@ WebGLContext::CopyTexSubImage2D(WebGLenum target,
return ErrorInvalidOperation("copyTexSubImage2D: texture format requires an alpha channel "
"but the framebuffer doesn't have one");
if (!CanvasUtils::CheckSaneSubrectSize(x,y,width, height, mWidth, mHeight))
return ErrorInvalidValue("CopyTexSubImage2D: copied rectangle out of bounds");
if (mBoundFramebuffer && !mBoundFramebuffer->CheckAndInitializeRenderbuffers())
return NS_OK;
MakeContextCurrent();
gl->fCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
return NS_OK;
return CopyTexSubImage2D_base(target, level, format, xoffset, yoffset, x, y, width, height, true);
}