зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1315554 - Part 5. Add method to clone a SourceBufferIterator when decoding. r=tnikkel
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Родитель
35f9b857b0
Коммит
6d97dbaa41
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@ -42,6 +42,7 @@ SourceBufferIterator::operator=(SourceBufferIterator&& aOther)
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mData = aOther.mData;
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mChunkCount = aOther.mChunkCount;
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mByteCount = aOther.mByteCount;
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mRemainderToRead = aOther.mRemainderToRead;
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return *this;
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}
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@ -63,6 +64,25 @@ SourceBufferIterator::AdvanceOrScheduleResume(size_t aRequestedBytes,
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MOZ_ASSERT(mData.mIterating.mNextReadLength <= mData.mIterating.mAvailableLength);
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mData.mIterating.mOffset += mData.mIterating.mNextReadLength;
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mData.mIterating.mAvailableLength -= mData.mIterating.mNextReadLength;
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// An iterator can have a limit imposed on it to read only a subset of a
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// source buffer. If it is present, we need to mimic the same behaviour as
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// the owning SourceBuffer.
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if (MOZ_UNLIKELY(mRemainderToRead != SIZE_MAX)) {
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MOZ_ASSERT(mData.mIterating.mNextReadLength <= mRemainderToRead);
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mRemainderToRead -= mData.mIterating.mNextReadLength;
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if (MOZ_UNLIKELY(mRemainderToRead == 0)) {
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mData.mIterating.mNextReadLength = 0;
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SetComplete(NS_OK);
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return COMPLETE;
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}
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if (MOZ_UNLIKELY(aRequestedBytes > mRemainderToRead)) {
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aRequestedBytes = mRemainderToRead;
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}
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}
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mData.mIterating.mNextReadLength = 0;
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if (MOZ_LIKELY(mState == READY)) {
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@ -518,14 +538,14 @@ SourceBuffer::SizeOfIncludingThisWithComputedFallback(MallocSizeOf
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}
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SourceBufferIterator
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SourceBuffer::Iterator()
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SourceBuffer::Iterator(size_t aReadLength)
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{
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{
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MutexAutoLock lock(mMutex);
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mConsumerCount++;
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}
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return SourceBufferIterator(this);
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return SourceBufferIterator(this, aReadLength);
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}
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void
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@ -77,11 +77,12 @@ public:
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COMPLETE // The iterator is pointing to the end of the buffer.
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};
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explicit SourceBufferIterator(SourceBuffer* aOwner)
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explicit SourceBufferIterator(SourceBuffer* aOwner, size_t aReadLimit)
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: mOwner(aOwner)
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, mState(START)
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, mChunkCount(0)
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, mByteCount(0)
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, mRemainderToRead(aReadLimit)
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{
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MOZ_ASSERT(aOwner);
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mData.mIterating.mChunk = 0;
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@ -97,6 +98,7 @@ public:
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, mData(aOther.mData)
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, mChunkCount(aOther.mChunkCount)
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, mByteCount(aOther.mByteCount)
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, mRemainderToRead(aOther.mRemainderToRead)
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{ }
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~SourceBufferIterator();
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@ -179,6 +181,19 @@ public:
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/// @return a count of the bytes in all chunks we've advanced through.
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size_t ByteCount() const { return mByteCount; }
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/// @return the source buffer which owns the iterator.
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SourceBuffer* Owner() const
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{
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MOZ_ASSERT(mOwner);
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return mOwner;
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}
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/// @return the current offset from the beginning of the buffer.
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size_t Position() const
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{
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return mByteCount - mData.mIterating.mAvailableLength;
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}
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private:
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friend class SourceBuffer;
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@ -208,6 +223,11 @@ private:
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MOZ_ASSERT(mState != COMPLETE);
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mState = READY;
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// Prevent the iterator from reporting more data than it is allowed to read.
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if (aAvailableLength > mRemainderToRead) {
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aAvailableLength = mRemainderToRead;
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}
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// Update state.
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mData.mIterating.mChunk = aChunk;
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mData.mIterating.mData = aData;
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@ -246,19 +266,27 @@ private:
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*/
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union {
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struct {
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uint32_t mChunk;
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const char* mData;
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size_t mOffset;
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size_t mAvailableLength;
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size_t mNextReadLength;
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} mIterating;
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uint32_t mChunk; // Index of the chunk in SourceBuffer.
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const char* mData; // Pointer to the start of the chunk.
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size_t mOffset; // Current read position of the iterator relative to
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// mData.
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size_t mAvailableLength; // How many bytes remain unread in the chunk,
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// relative to mOffset.
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size_t mNextReadLength; // How many bytes the last iterator advance
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// requested to be read, so that we know much
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// to increase mOffset and reduce mAvailableLength
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// by when the next advance is requested.
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} mIterating; // Cached info of the chunk currently iterating over.
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struct {
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nsresult mStatus;
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} mAtEnd;
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nsresult mStatus; // Status code indicating if we read all the data.
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} mAtEnd; // State info after iterator is complete.
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} mData;
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uint32_t mChunkCount; // Count of chunks we've advanced through.
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size_t mByteCount; // Count of bytes in all chunks we've advanced through.
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uint32_t mChunkCount; // Count of chunks observed, including current chunk.
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size_t mByteCount; // Count of readable bytes observed, including unread
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// bytes from the current chunk.
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size_t mRemainderToRead; // Count of bytes left to read if there is a maximum
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// imposed by the caller. SIZE_MAX if unlimited.
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};
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/**
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@ -319,8 +347,11 @@ public:
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// Consumer methods.
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//////////////////////////////////////////////////////////////////////////////
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/// Returns an iterator to this SourceBuffer.
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SourceBufferIterator Iterator();
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/**
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* Returns an iterator to this SourceBuffer, which cannot read more than the
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* given length.
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*/
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SourceBufferIterator Iterator(size_t aReadLength = SIZE_MAX);
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//////////////////////////////////////////////////////////////////////////////
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@ -393,6 +393,52 @@ public:
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SetTransition(aStartState);
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}
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/**
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* From the given SourceBufferIterator, aIterator, create a new iterator at
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* the same position, with the given read limit, aReadLimit. The read limit
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* applies after adjusting for the position. If the given iterator has been
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* advanced, but required buffering inside StreamingLexer, the position
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* of the cloned iterator will be at the beginning of buffered data; this
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* should match the perspective of the caller.
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*/
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SourceBufferIterator Clone(SourceBufferIterator& aIterator,
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size_t aReadLimit) const
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{
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// In order to advance to the current position of the iterator from the
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// perspective of the caller, we need to take into account if we are
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// buffering data.
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size_t pos = aIterator.Position();
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if (!mBuffer.empty()) {
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pos += aIterator.Length();
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MOZ_ASSERT(pos > mBuffer.length());
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pos -= mBuffer.length();
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}
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size_t readLimit = aReadLimit;
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if (aReadLimit != SIZE_MAX) {
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readLimit += pos;
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}
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SourceBufferIterator other = aIterator.Owner()->Iterator(readLimit);
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// Since the current iterator has already advanced to this point, we
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// know that the state can only be READY or COMPLETE. That does not mean
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// everything is stored in a single chunk, and may require multiple Advance
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// calls to get where we want to be.
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DebugOnly<SourceBufferIterator::State> state;
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do {
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state = other.Advance(pos);
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MOZ_ASSERT(state != SourceBufferIterator::WAITING);
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MOZ_ASSERT(pos >= other.Length());
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pos -= other.Length();
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} while (pos > 0);
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// Force the data pointer to be where we expect it to be.
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state = other.Advance(0);
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MOZ_ASSERT(state != SourceBufferIterator::WAITING);
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return other;
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}
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template <typename Func>
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LexerResult Lex(SourceBufferIterator& aIterator,
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IResumable* aOnResume,
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@ -808,3 +808,55 @@ TEST_F(ImageSourceBuffer, ExpectLengthDoesNotTriggerResume)
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// ensure that the test fails.
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mSourceBuffer->ExpectLength(1000);
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}
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TEST_F(ImageSourceBuffer, CompleteSuccessWithSameReadLength)
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{
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SourceBufferIterator iterator = mSourceBuffer->Iterator(1);
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// Write a single byte to the buffer and complete the buffer. (We have to
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// write at least one byte because completing a zero length buffer always
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// fails; see the ZeroLengthBufferAlwaysFails test.)
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CheckedAppendToBuffer(mData, 1);
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CheckedCompleteBuffer(iterator, 1);
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// We should be able to advance once (to read the single byte) and then should
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// reach the COMPLETE state with a successful status.
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CheckedAdvanceIterator(iterator, 1);
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CheckIteratorIsComplete(iterator, 1);
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}
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TEST_F(ImageSourceBuffer, CompleteSuccessWithSmallerReadLength)
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{
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// Create an iterator limited to one byte.
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SourceBufferIterator iterator = mSourceBuffer->Iterator(1);
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// Write two bytes to the buffer and complete the buffer. (We have to
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// write at least one byte because completing a zero length buffer always
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// fails; see the ZeroLengthBufferAlwaysFails test.)
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CheckedAppendToBuffer(mData, 2);
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CheckedCompleteBuffer(iterator, 2);
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// We should be able to advance once (to read the single byte) and then should
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// reach the COMPLETE state with a successful status, because our iterator is
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// limited to a single byte, rather than the full length.
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CheckedAdvanceIterator(iterator, 1);
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CheckIteratorIsComplete(iterator, 1);
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}
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TEST_F(ImageSourceBuffer, CompleteSuccessWithGreaterReadLength)
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{
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// Create an iterator limited to one byte.
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SourceBufferIterator iterator = mSourceBuffer->Iterator(2);
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// Write a single byte to the buffer and complete the buffer. (We have to
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// write at least one byte because completing a zero length buffer always
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// fails; see the ZeroLengthBufferAlwaysFails test.)
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CheckedAppendToBuffer(mData, 1);
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CheckedCompleteBuffer(iterator, 1);
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// We should be able to advance once (to read the single byte) and then should
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// reach the COMPLETE state with a successful status. Our iterator lets us
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// read more but the underlying buffer has been completed.
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CheckedAdvanceIterator(iterator, 1);
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CheckIteratorIsComplete(iterator, 1);
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}
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