зеркало из https://github.com/mozilla/gecko-dev.git
``background-position not relative to padding edge when background-repeat is not 'no-repeat' [BG]''. bug=7039, author=Hixie,jag, r=jag,Hixie,dcone, moa=dcone, sr=buster
This commit is contained in:
Родитель
428e42499a
Коммит
6e984b2b28
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@ -2249,6 +2249,7 @@ nsCSSRendering::PaintBackground(nsIPresContext* aPresContext,
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}
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}
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}
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}
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// Compute the anchor point. If it's a fixed background attachment, then
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// Compute the anchor point. If it's a fixed background attachment, then
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// the image is placed relative to the viewport; otherwise, it's placed
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// the image is placed relative to the viewport; otherwise, it's placed
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// relative to the element's padding area.
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// relative to the element's padding area.
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@ -2261,7 +2262,8 @@ nsCSSRendering::PaintBackground(nsIPresContext* aPresContext,
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tileWidth, tileHeight, anchor);
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tileWidth, tileHeight, anchor);
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// If it's a fixed background attachment, then convert the anchor point
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// If it's a fixed background attachment, then convert the anchor point
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// to aForFrame's coordinate space
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// to aForFrame's coordinate space, and move the padding area so that
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// we can use the same logic for both the fixed and scrolling cases.
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if (NS_STYLE_BG_ATTACHMENT_FIXED == aColor.mBackgroundAttachment) {
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if (NS_STYLE_BG_ATTACHMENT_FIXED == aColor.mBackgroundAttachment) {
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nsIView* view;
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nsIView* view;
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@ -2282,6 +2284,8 @@ nsCSSRendering::PaintBackground(nsIPresContext* aPresContext,
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// Get the parent view
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// Get the parent view
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view->GetParent(view);
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view->GetParent(view);
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}
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}
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paddingArea.x = 0;
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paddingArea.y = 0;
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}
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}
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#if !defined(XP_UNIX) && !defined(XP_BEOS)
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#if !defined(XP_UNIX) && !defined(XP_BEOS)
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@ -2294,76 +2298,138 @@ nsCSSRendering::PaintBackground(nsIPresContext* aPresContext,
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#endif
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#endif
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// Compute the x and y starting points and limits for tiling
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// Compute the x and y starting points and limits for tiling
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/* An Overview Of The Following Logic
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A........ . . . . . . . . . . . . . .
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: +---:-------.-------.-------.---- /|\
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: | : . . . | nh
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:.......: . . . x . . . . . . . . . . \|/
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. | . . . .
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. | . . ########### .
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. . . . . . . . . .#. . . . .#. . . .
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. | . . ########### . /|\
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. | . . . . | h
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. . | . . . . . . . . . . . . . z . . \|/
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. | . . . .
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|<-----nw------>| |<--w-->|
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---- = the paddingArea edge. The padding is done relative to this
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area. Outside the padding is the border. If the background
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is positioned relative to the viewport ('fixed') then this
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is the viewport edge.
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.... = the primary tile.
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. . = the other tiles.
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#### = the dirtyRect. This is the minimum region we want to cover.
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A = The anchor point. This is the point at which the tile should
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start. Always negative or zero.
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x = x0 and y0 in the code. The point at which tiling must start
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so that the fewest tiles are laid out while completly
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covering the dirtyRect area.
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z = x1 and y1 in the code. The point at which tiling must end so
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that the fewest tiles are laid out while completly covering
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the dirtyRect area.
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w = the width of the tile (tileWidth).
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h = the height of the tile (tileHeight).
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n = the number of whole tiles that fit between 'A' and 'x'.
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(the vertical n and the horizontal n are different)
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Therefore,
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x0 = paddingArea.x + anchor.x + n * tileWidth;
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...where n is an integer greater or equal to 0 fitting:
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n * tileWidth <=
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dirtyRect.x - (paddingArea.x + anchor.x) <=
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(n+1) * tileWidth
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...i.e.,
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n <= (dirtyRect.x - (paddingArea.x + anchor.x)) / tileWidth < n + 1
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...which, treating the division as an integer divide rounding down, gives:
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n = (dirtyRect.x - (paddingArea.x + anchor.x)) / tileWidth
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Substituting into the original expression for x0:
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x0 = paddingArea.x + anchor.x +
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((dirtyRect.x - (paddingArea.x + anchor.x)) / tileWidth) *
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tileWidth;
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From this x1 is determined,
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x1 = x0 + m * tileWidth;
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...where m is an integer greater than 0 fitting:
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(m - 1) * tileWidth <
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dirtyRect.x + dirtyRect.width - x0 <=
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m * tileWidth
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...i.e.,
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m - 1 < (dirtyRect.x + dirtyRect.width - x0) / tileWidth <= m
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...which, treating the division as an integer divide, and making it
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round up, gives:
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m = (dirtyRect.x + dirtyRect.width - x0 + tileWidth - 1) / tileWidth
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Substituting into the original expression for x1:
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x1 = x0 + ((dirtyRect.x + dirtyRect.width - x0 + tileWidth - 1) /
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tileWidth) * tileWidth
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The vertical case is analogous. If the background is fixed, then
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paddingArea.x and paddingArea.y are set to zero when finding the parent
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viewport, above.
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*/
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// first do the horizontal case
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nscoord x0, x1;
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nscoord x0, x1;
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if (NS_STYLE_BG_ATTACHMENT_FIXED == aColor.mBackgroundAttachment) {
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if (repeat & NS_STYLE_BG_REPEAT_X) {
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if (NS_STYLE_BG_REPEAT_X & repeat) {
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// When tiling in the x direction, adjust the starting position of the
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x0 = ((dirtyRect.x - anchor.x) / tileWidth) * tileWidth + anchor.x;
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// tile to account for dirtyRect.x. When tiling in x, the anchor.x value
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x1 = x0 + xDistance + tileWidth;
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// will be a negative value used to adjust the starting coordinate.
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if (0 != anchor.x) {
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x0 = paddingArea.x + anchor.x + ((dirtyRect.x - (paddingArea.x + anchor.x)) / tileWidth) * tileWidth;
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x1 += tileWidth;
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x1 = x0 + ((dirtyRect.x + dirtyRect.width - x0 + tileWidth - 1) / tileWidth) * tileWidth;
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}
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}
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else {
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// For fixed attachment, the anchor is relative to the nearest scrolling
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// ancestor (or the viewport)
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x0 = anchor.x;
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x1 = x0 + tileWidth;
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}
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}
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}
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else {
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else {
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if (NS_STYLE_BG_REPEAT_X & repeat) {
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// For scrolling attachment, the anchor is relative to the padding area.
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// When tiling in the x direction, adjust the starting position of the
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// For fixed attachment, paddingArea.x is set to zero and the anchor is
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// tile to account for dirtyRect.x. When tiling in x, the anchor.x value
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// relative to the nearest scrolling ancestor (or the viewport).
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// will be a negative value used to adjust the starting coordinate.
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x0 = paddingArea.x + anchor.x;
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x0 = (dirtyRect.x / tileWidth) * tileWidth + anchor.x;
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x1 = x0 + tileWidth;
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if(x0+tileWidth<dirtyRect.x)
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x0+=tileWidth;
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x1 = x0 + xDistance + tileWidth;
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if (0 != anchor.x) {
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x1 += tileWidth;
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}
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}
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else {
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// For scrolling attachment, the anchor is relative to the padding area
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x0 = paddingArea.x + anchor.x;
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x1 = x0 + tileWidth;
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}
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}
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}
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// now do all that again with the vertical case
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nscoord y0, y1;
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nscoord y0, y1;
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if (NS_STYLE_BG_ATTACHMENT_FIXED == aColor.mBackgroundAttachment) {
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if (repeat & NS_STYLE_BG_REPEAT_Y) {
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if (NS_STYLE_BG_REPEAT_Y & repeat) {
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// When tiling in the y direction, adjust the starting position of the
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y0 = ((dirtyRect.y - anchor.y) / tileHeight) * tileHeight + anchor.y;
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// tile to account for dirtyRect.y. When tiling in y, the anchor.y value
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y1 = y0 + yDistance + tileHeight;
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// will be a negative value used to adjust the starting coordinate.
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if (0 != anchor.y) {
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y0 = paddingArea.y + anchor.y + ((dirtyRect.y - (paddingArea.y + anchor.y)) / tileHeight) * tileHeight;
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y1 += tileHeight;
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y1 = y0 + ((dirtyRect.y + dirtyRect.height - y0 + tileHeight - 1) / tileHeight) * tileHeight;
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}
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}
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else {
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// For fixed attachment, the anchor is relative to the nearest scrolling
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// ancestor (or the viewport)
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y0 = anchor.y;
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y1 = y0 + tileHeight;
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}
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}
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}
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else {
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else {
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if (NS_STYLE_BG_REPEAT_Y & repeat) {
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// For scrolling attachment, the anchor is relative to the padding area.
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// When tiling in the y direction, adjust the starting position of the
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// For fixed attachment, paddingArea.y is set to zero and the anchor is
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// tile to account for dirtyRect.y. When tiling in y, the anchor.y value
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// relative to the nearest scrolling ancestor (or the viewport).
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// will be a negative value used to adjust the starting coordinate.
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y0 = paddingArea.y + anchor.y;
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y0 = (dirtyRect.y / tileHeight) * tileHeight + anchor.y;
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y1 = y0 + tileHeight;
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if(y0+tileHeight<dirtyRect.y)
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y0+=tileHeight;
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y1 = y0 + yDistance + tileHeight;
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if (0 != anchor.y) {
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y1 += tileHeight;
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}
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}
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else {
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// For scrolling attachment, the anchor is relative to the padding area
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y0 = paddingArea.y + anchor.y;
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y1 = y0 + tileHeight;
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}
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}
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}
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#if defined(XP_UNIX) || defined(XP_BEOS)
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#if defined(XP_UNIX) || defined(XP_BEOS)
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@ -2249,6 +2249,7 @@ nsCSSRendering::PaintBackground(nsIPresContext* aPresContext,
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}
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}
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}
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}
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// Compute the anchor point. If it's a fixed background attachment, then
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// Compute the anchor point. If it's a fixed background attachment, then
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// the image is placed relative to the viewport; otherwise, it's placed
|
// the image is placed relative to the viewport; otherwise, it's placed
|
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// relative to the element's padding area.
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// relative to the element's padding area.
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@ -2261,7 +2262,8 @@ nsCSSRendering::PaintBackground(nsIPresContext* aPresContext,
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tileWidth, tileHeight, anchor);
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tileWidth, tileHeight, anchor);
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// If it's a fixed background attachment, then convert the anchor point
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// If it's a fixed background attachment, then convert the anchor point
|
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// to aForFrame's coordinate space
|
// to aForFrame's coordinate space, and move the padding area so that
|
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|
// we can use the same logic for both the fixed and scrolling cases.
|
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if (NS_STYLE_BG_ATTACHMENT_FIXED == aColor.mBackgroundAttachment) {
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if (NS_STYLE_BG_ATTACHMENT_FIXED == aColor.mBackgroundAttachment) {
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nsIView* view;
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nsIView* view;
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@ -2282,6 +2284,8 @@ nsCSSRendering::PaintBackground(nsIPresContext* aPresContext,
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// Get the parent view
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// Get the parent view
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view->GetParent(view);
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view->GetParent(view);
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}
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}
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paddingArea.x = 0;
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paddingArea.y = 0;
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}
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}
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#if !defined(XP_UNIX) && !defined(XP_BEOS)
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#if !defined(XP_UNIX) && !defined(XP_BEOS)
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@ -2294,76 +2298,138 @@ nsCSSRendering::PaintBackground(nsIPresContext* aPresContext,
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#endif
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#endif
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|
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// Compute the x and y starting points and limits for tiling
|
// Compute the x and y starting points and limits for tiling
|
||||||
|
|
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|
/* An Overview Of The Following Logic
|
||||||
|
|
||||||
|
A........ . . . . . . . . . . . . . .
|
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|
: +---:-------.-------.-------.---- /|\
|
||||||
|
: | : . . . | nh
|
||||||
|
:.......: . . . x . . . . . . . . . . \|/
|
||||||
|
. | . . . .
|
||||||
|
. | . . ########### .
|
||||||
|
. . . . . . . . . .#. . . . .#. . . .
|
||||||
|
. | . . ########### . /|\
|
||||||
|
. | . . . . | h
|
||||||
|
. . | . . . . . . . . . . . . . z . . \|/
|
||||||
|
. | . . . .
|
||||||
|
|<-----nw------>| |<--w-->|
|
||||||
|
|
||||||
|
---- = the paddingArea edge. The padding is done relative to this
|
||||||
|
area. Outside the padding is the border. If the background
|
||||||
|
is positioned relative to the viewport ('fixed') then this
|
||||||
|
is the viewport edge.
|
||||||
|
|
||||||
|
.... = the primary tile.
|
||||||
|
|
||||||
|
. . = the other tiles.
|
||||||
|
|
||||||
|
#### = the dirtyRect. This is the minimum region we want to cover.
|
||||||
|
|
||||||
|
A = The anchor point. This is the point at which the tile should
|
||||||
|
start. Always negative or zero.
|
||||||
|
|
||||||
|
x = x0 and y0 in the code. The point at which tiling must start
|
||||||
|
so that the fewest tiles are laid out while completly
|
||||||
|
covering the dirtyRect area.
|
||||||
|
|
||||||
|
z = x1 and y1 in the code. The point at which tiling must end so
|
||||||
|
that the fewest tiles are laid out while completly covering
|
||||||
|
the dirtyRect area.
|
||||||
|
|
||||||
|
w = the width of the tile (tileWidth).
|
||||||
|
|
||||||
|
h = the height of the tile (tileHeight).
|
||||||
|
|
||||||
|
n = the number of whole tiles that fit between 'A' and 'x'.
|
||||||
|
(the vertical n and the horizontal n are different)
|
||||||
|
|
||||||
|
|
||||||
|
Therefore,
|
||||||
|
|
||||||
|
x0 = paddingArea.x + anchor.x + n * tileWidth;
|
||||||
|
|
||||||
|
...where n is an integer greater or equal to 0 fitting:
|
||||||
|
|
||||||
|
n * tileWidth <=
|
||||||
|
dirtyRect.x - (paddingArea.x + anchor.x) <=
|
||||||
|
(n+1) * tileWidth
|
||||||
|
|
||||||
|
...i.e.,
|
||||||
|
|
||||||
|
n <= (dirtyRect.x - (paddingArea.x + anchor.x)) / tileWidth < n + 1
|
||||||
|
|
||||||
|
...which, treating the division as an integer divide rounding down, gives:
|
||||||
|
|
||||||
|
n = (dirtyRect.x - (paddingArea.x + anchor.x)) / tileWidth
|
||||||
|
|
||||||
|
Substituting into the original expression for x0:
|
||||||
|
|
||||||
|
x0 = paddingArea.x + anchor.x +
|
||||||
|
((dirtyRect.x - (paddingArea.x + anchor.x)) / tileWidth) *
|
||||||
|
tileWidth;
|
||||||
|
|
||||||
|
From this x1 is determined,
|
||||||
|
|
||||||
|
x1 = x0 + m * tileWidth;
|
||||||
|
|
||||||
|
...where m is an integer greater than 0 fitting:
|
||||||
|
|
||||||
|
(m - 1) * tileWidth <
|
||||||
|
dirtyRect.x + dirtyRect.width - x0 <=
|
||||||
|
m * tileWidth
|
||||||
|
|
||||||
|
...i.e.,
|
||||||
|
|
||||||
|
m - 1 < (dirtyRect.x + dirtyRect.width - x0) / tileWidth <= m
|
||||||
|
|
||||||
|
...which, treating the division as an integer divide, and making it
|
||||||
|
round up, gives:
|
||||||
|
|
||||||
|
m = (dirtyRect.x + dirtyRect.width - x0 + tileWidth - 1) / tileWidth
|
||||||
|
|
||||||
|
Substituting into the original expression for x1:
|
||||||
|
|
||||||
|
x1 = x0 + ((dirtyRect.x + dirtyRect.width - x0 + tileWidth - 1) /
|
||||||
|
tileWidth) * tileWidth
|
||||||
|
|
||||||
|
The vertical case is analogous. If the background is fixed, then
|
||||||
|
paddingArea.x and paddingArea.y are set to zero when finding the parent
|
||||||
|
viewport, above.
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
// first do the horizontal case
|
||||||
nscoord x0, x1;
|
nscoord x0, x1;
|
||||||
if (NS_STYLE_BG_ATTACHMENT_FIXED == aColor.mBackgroundAttachment) {
|
if (repeat & NS_STYLE_BG_REPEAT_X) {
|
||||||
if (NS_STYLE_BG_REPEAT_X & repeat) {
|
// When tiling in the x direction, adjust the starting position of the
|
||||||
x0 = ((dirtyRect.x - anchor.x) / tileWidth) * tileWidth + anchor.x;
|
// tile to account for dirtyRect.x. When tiling in x, the anchor.x value
|
||||||
x1 = x0 + xDistance + tileWidth;
|
// will be a negative value used to adjust the starting coordinate.
|
||||||
if (0 != anchor.x) {
|
x0 = paddingArea.x + anchor.x + ((dirtyRect.x - (paddingArea.x + anchor.x)) / tileWidth) * tileWidth;
|
||||||
x1 += tileWidth;
|
x1 = x0 + ((dirtyRect.x + dirtyRect.width - x0 + tileWidth - 1) / tileWidth) * tileWidth;
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
// For fixed attachment, the anchor is relative to the nearest scrolling
|
|
||||||
// ancestor (or the viewport)
|
|
||||||
x0 = anchor.x;
|
|
||||||
x1 = x0 + tileWidth;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
if (NS_STYLE_BG_REPEAT_X & repeat) {
|
// For scrolling attachment, the anchor is relative to the padding area.
|
||||||
// When tiling in the x direction, adjust the starting position of the
|
// For fixed attachment, paddingArea.x is set to zero and the anchor is
|
||||||
// tile to account for dirtyRect.x. When tiling in x, the anchor.x value
|
// relative to the nearest scrolling ancestor (or the viewport).
|
||||||
// will be a negative value used to adjust the starting coordinate.
|
x0 = paddingArea.x + anchor.x;
|
||||||
x0 = (dirtyRect.x / tileWidth) * tileWidth + anchor.x;
|
x1 = x0 + tileWidth;
|
||||||
if(x0+tileWidth<dirtyRect.x)
|
|
||||||
x0+=tileWidth;
|
|
||||||
x1 = x0 + xDistance + tileWidth;
|
|
||||||
if (0 != anchor.x) {
|
|
||||||
x1 += tileWidth;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
// For scrolling attachment, the anchor is relative to the padding area
|
|
||||||
x0 = paddingArea.x + anchor.x;
|
|
||||||
x1 = x0 + tileWidth;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// now do all that again with the vertical case
|
||||||
nscoord y0, y1;
|
nscoord y0, y1;
|
||||||
if (NS_STYLE_BG_ATTACHMENT_FIXED == aColor.mBackgroundAttachment) {
|
if (repeat & NS_STYLE_BG_REPEAT_Y) {
|
||||||
if (NS_STYLE_BG_REPEAT_Y & repeat) {
|
// When tiling in the y direction, adjust the starting position of the
|
||||||
y0 = ((dirtyRect.y - anchor.y) / tileHeight) * tileHeight + anchor.y;
|
// tile to account for dirtyRect.y. When tiling in y, the anchor.y value
|
||||||
y1 = y0 + yDistance + tileHeight;
|
// will be a negative value used to adjust the starting coordinate.
|
||||||
if (0 != anchor.y) {
|
y0 = paddingArea.y + anchor.y + ((dirtyRect.y - (paddingArea.y + anchor.y)) / tileHeight) * tileHeight;
|
||||||
y1 += tileHeight;
|
y1 = y0 + ((dirtyRect.y + dirtyRect.height - y0 + tileHeight - 1) / tileHeight) * tileHeight;
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
// For fixed attachment, the anchor is relative to the nearest scrolling
|
|
||||||
// ancestor (or the viewport)
|
|
||||||
y0 = anchor.y;
|
|
||||||
y1 = y0 + tileHeight;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
if (NS_STYLE_BG_REPEAT_Y & repeat) {
|
// For scrolling attachment, the anchor is relative to the padding area.
|
||||||
// When tiling in the y direction, adjust the starting position of the
|
// For fixed attachment, paddingArea.y is set to zero and the anchor is
|
||||||
// tile to account for dirtyRect.y. When tiling in y, the anchor.y value
|
// relative to the nearest scrolling ancestor (or the viewport).
|
||||||
// will be a negative value used to adjust the starting coordinate.
|
y0 = paddingArea.y + anchor.y;
|
||||||
y0 = (dirtyRect.y / tileHeight) * tileHeight + anchor.y;
|
y1 = y0 + tileHeight;
|
||||||
if(y0+tileHeight<dirtyRect.y)
|
|
||||||
y0+=tileHeight;
|
|
||||||
y1 = y0 + yDistance + tileHeight;
|
|
||||||
if (0 != anchor.y) {
|
|
||||||
y1 += tileHeight;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
// For scrolling attachment, the anchor is relative to the padding area
|
|
||||||
y0 = paddingArea.y + anchor.y;
|
|
||||||
y1 = y0 + tileHeight;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#if defined(XP_UNIX) || defined(XP_BEOS)
|
#if defined(XP_UNIX) || defined(XP_BEOS)
|
||||||
|
|
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