зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1551639 - Always update buildid but avoid rebuilding libxul. r=nalexander
Differential Revision: https://phabricator.services.mozilla.com/D33772 --HG-- extra : moz-landing-system : lando
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@ -38,19 +38,12 @@ DIST_GARBAGE = config.cache config.log config.status* config-defs.h \
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.mozconfig.mk
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ifndef MOZ_PROFILE_USE
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# Automation builds should always have a new buildid, but for the sake of not
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# re-linking libxul on every incremental build we do not enforce this for
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# developer builds. Tests always need a new buildid as well.
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ifneq (,$(MOZ_AUTOMATION)$(MOZ_BUILD_DATE)$(TEST_MOZBUILD))
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ifneq (mobile/android,$(MOZ_BUILD_APP))
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$(MDDEPDIR)/buildid.h.stub $(MDDEPDIR)/source-repo.h.stub: FORCE
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endif
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# Additionally, provide a dummy target during tests, because
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# faster/rules.mk will expect these targets to exist.
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ifdef TEST_MOZBUILD
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source-repo.h: $(MDDEPDIR)/source-repo.h.stub
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buildid.h: $(MDDEPDIR)/buildid.h.stub
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endif
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endif
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BUILD_BACKEND_FILES := $(addprefix backend.,$(addsuffix Backend,$(BUILD_BACKENDS)))
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@ -0,0 +1,34 @@
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# -*- Mode: python; indent-tabs-mode: nil; tab-width: 40 -*-
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# vim: set filetype=python:
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distibuted with this
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# file, You can obtain one at http://mozilla.og/MPL/2.0/.
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from mozbuild.preprocessor import Preprocessor
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from io import StringIO
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import buildconfig
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import os
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def main(output, input_file):
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with open(input_file) as fh:
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if buildconfig.substs['EXPAND_LIBS_LIST_STYLE'] == 'linkerscript':
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def cleanup(line):
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assert line.startswith('INPUT("')
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assert line.endswith('")')
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return line[len('INPUT("'):-len('")')]
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objs = [cleanup(l.strip()) for l in fh.readlines()]
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else:
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objs = [l.strip() for l in fh.readlines()]
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pp = Preprocessor()
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pp.out = StringIO()
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pp.do_include(os.path.join(buildconfig.topobjdir, 'buildid.h'))
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buildid = pp.context['MOZ_BUILDID']
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output.write(
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'extern const char gToolkitBuildID[] = "%s";' % buildid
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)
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return set(o for o in objs
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if os.path.splitext(os.path.basename(o))[0] != 'buildid')
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@ -371,3 +371,20 @@ if CONFIG['COMPILE_ENVIRONMENT']:
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# This library is entirely composed of Rust code, and needs to come after
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# all the C++ code so any possible C++ -> Rust calls can be resolved.
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USE_LIBS += ['gkrust']
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# The buildid is refreshed on every (incremental) build. But we want to avoid
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# rebuilding libxul every time, so instead of having a source file that
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# #include's buildid.h, which would have a dependency on it, and that would
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# thus trigger make to rebuild everything, we generate a source with the
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# buildid hard coded in it. Then we make that source file depend on all the
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# objects files that constitute libxul, so that if any of the files linked into
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# libxul is rebuilt, we refresh the buildid and link it into libxul.
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SOURCES += ['!buildid.cpp']
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GENERATED_FILES += ['buildid.cpp']
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GENERATED_FILES['buildid.cpp'].script = 'gen_buildid.py'
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if CONFIG['MOZ_WIDGET_TOOLKIT'] in ('cocoa', 'uikit'):
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libxul_list = 'XUL'
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else:
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libxul_list = '%sxul_%s' % (
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CONFIG['DLL_PREFIX'], CONFIG['DLL_SUFFIX'].lstrip('.'))
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GENERATED_FILES['buildid.cpp'].inputs = ['!%s.list' % libxul_list]
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@ -253,10 +253,10 @@ static const char kPrefHealthReportUploadEnabled[] =
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int gArgc;
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char** gArgv;
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#include "buildid.h"
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static const char gToolkitVersion[] = NS_STRINGIFY(GRE_MILESTONE);
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static const char gToolkitBuildID[] = NS_STRINGIFY(MOZ_BUILDID);
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// The gToolkitBuildID global is defined to MOZ_BUILDID via gen_buildid.py
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// in toolkit/library. See related comment in toolkit/library/moz.build.
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extern const char gToolkitBuildID[];
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static nsIProfileLock* gProfileLock;
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