Bug 603226 - Remove nsBuiltinDecoderStateMachine::mBufferExhausted because its unreliable. r=roc a=blocking2.0

This commit is contained in:
Chris Pearce 2010-10-13 19:36:03 +13:00
Родитель 65e0e42a21
Коммит 700f990b78
2 изменённых файлов: 7 добавлений и 26 удалений

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@ -151,7 +151,6 @@ nsBuiltinDecoderStateMachine::nsBuiltinDecoderStateMachine(nsBuiltinDecoder* aDe
mSeekable(PR_TRUE),
mPositionChangeQueued(PR_FALSE),
mAudioCompleted(PR_FALSE),
mBufferExhausted(PR_FALSE),
mGotDurationFromMetaData(PR_FALSE),
mStopDecodeThreads(PR_TRUE),
mEventManager(aDecoder)
@ -275,10 +274,6 @@ void nsBuiltinDecoderStateMachine::DecodeLoop()
if (videoPlaying && !videoWait) {
videoPlaying = mReader->DecodeVideoFrame(skipToNextKeyframe, currentTime);
{
MonitorAutoEnter mon(mDecoder->GetMonitor());
mBufferExhausted = mDecoder->mDecoderPosition > initialDownloadPosition;
}
}
{
MonitorAutoEnter mon(mDecoder->GetMonitor());
@ -289,10 +284,6 @@ void nsBuiltinDecoderStateMachine::DecodeLoop()
if (audioPlaying && !audioWait) {
audioPlaying = mReader->DecodeAudioData();
{
MonitorAutoEnter mon(mDecoder->GetMonitor());
mBufferExhausted = mDecoder->mDecoderPosition > initialDownloadPosition;
}
}
{
@ -314,9 +305,6 @@ void nsBuiltinDecoderStateMachine::DecodeLoop()
{
// All active bitstreams' decode is well ahead of the playback
// position, we may as well wait for the playback to catch up.
// Set mBufferExhausted to PR_FALSE, as we'll receive more data
// while we wait.
mBufferExhausted = PR_FALSE;
mon.Wait();
}
}
@ -859,13 +847,14 @@ PRInt64 nsBuiltinDecoderStateMachine::AudioDecodedMs() const
PRBool nsBuiltinDecoderStateMachine::HasLowDecodedData() const
{
// We consider ourselves low on decoded data if we're low on audio, or
// if we're only playing video and we're low on video frames.
return (HasAudio() && AudioDecodedMs() < LOW_AUDIO_MS)
||
return ((HasAudio() &&
!mReader->mAudioQueue.IsFinished() &&
AudioDecodedMs() < LOW_AUDIO_MS)
||
(!HasAudio() &&
HasVideo() &&
(PRUint32)mReader->mVideoQueue.GetSize() < LOW_VIDEO_FRAMES);
!mReader->mVideoQueue.IsFinished() &&
(PRUint32)mReader->mVideoQueue.GetSize() < LOW_VIDEO_FRAMES));
}
PRBool nsBuiltinDecoderStateMachine::HasAmpleDecodedData() const
@ -968,8 +957,7 @@ nsresult nsBuiltinDecoderStateMachine::Run()
if (mState != DECODER_STATE_DECODING)
continue;
if (mBufferExhausted &&
HasLowDecodedData() &&
if (HasLowDecodedData() &&
mDecoder->GetState() == nsBuiltinDecoder::PLAY_STATE_PLAYING &&
!stream->IsDataCachedToEndOfStream(mDecoder->mDecoderPosition) &&
!stream->IsSuspended())
@ -1073,7 +1061,6 @@ nsresult nsBuiltinDecoderStateMachine::Run()
stopEvent = NS_NewRunnableMethod(mDecoder, &nsBuiltinDecoder::SeekingStopped);
mState = DECODER_STATE_DECODING;
}
mBufferExhausted = PR_FALSE;
mDecoder->GetMonitor().NotifyAll();
{
@ -1436,7 +1423,6 @@ void nsBuiltinDecoderStateMachine::LoadMetadata()
void nsBuiltinDecoderStateMachine::StartBuffering()
{
mDecoder->GetMonitor().AssertCurrentThreadIn();
mBufferExhausted = PR_TRUE;
if (IsPlaying()) {
StopPlayback(AUDIO_PAUSE);
mDecoder->GetMonitor().NotifyAll();

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@ -476,11 +476,6 @@ protected:
// the state machine thread. Synchronised via decoder monitor.
PRPackedBool mAudioCompleted;
// PR_TRUE if the decode thread has indicated that we need to buffer.
// Accessed by the decode thread and the state machine thread.
// Synchronised via the decoder monitor.
PRPackedBool mBufferExhausted;
// PR_TRUE if mDuration has a value obtained from an HTTP header, or from
// the media index/metadata. Accessed on the state machine thread.
PRPackedBool mGotDurationFromMetaData;