Bug 1431941 - Highlight flex-basis in the flexbox highlighter. r=gl

This commit is contained in:
Zhenghong Qian 2018-01-20 14:27:39 -05:00
Родитель 2f3a366c07
Коммит 725baa56d3
1 изменённых файлов: 30 добавлений и 5 удалений

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@ -37,6 +37,8 @@ const FLEXBOX_LINES_PROPERTIES = {
const FLEXBOX_CONTAINER_PATTERN_WIDTH = 14; // px
const FLEXBOX_CONTAINER_PATTERN_HEIGHT = 14; // px
const FLEXBOX_CONTAINER_PATTERN_LINE_DISH = [5, 3]; // px
const BASIS_FILL_COLOR = "rgb(109, 184, 255, 0.4)";
const BASIS_EDGE_COLOR = "#6aabed";
/**
* Cached used by `FlexboxHighlighter.getFlexContainerPattern`.
@ -306,6 +308,27 @@ class FlexboxHighlighter extends AutoRefreshHighlighter {
this.ctx.restore();
}
/**
* Renders the flex basis for a given flex item.
*/
renderFlexItemBasis(flexItem, left, top, right, bottom, boundsWidth) {
let computedStyle = getComputedStyle(flexItem);
let basis = computedStyle.getPropertyValue("flex-basis");
if (basis.endsWith("px")) {
right = left + parseFloat(basis);
} else if (basis.endsWith("%")) {
basis = parseFloat(basis) / 100 * boundsWidth;
right = left + basis;
}
this.ctx.fillStyle = BASIS_FILL_COLOR;
this.ctx.strokeStyle = BASIS_EDGE_COLOR;
drawRect(this.ctx, left, top, right, bottom, this.currentMatrix);
this.ctx.stroke();
this.ctx.fill();
}
renderFlexItems() {
if (!this.currentQuads.content || !this.currentQuads.content[0]) {
return;
@ -344,6 +367,8 @@ class FlexboxHighlighter extends AutoRefreshHighlighter {
clearRect(this.ctx, left, top, right, bottom, this.currentMatrix);
drawRect(this.ctx, left, top, right, bottom, this.currentMatrix);
this.ctx.stroke();
this.renderFlexItemBasis(flexItem, left, top, right, bottom, bounds.width);
}
this.ctx.restore();
@ -374,20 +399,20 @@ class FlexboxHighlighter extends AutoRefreshHighlighter {
if (computedStyle.getPropertyValue("flex-direction") === "column" ||
computedStyle.getPropertyValue("flex-direction") === "column-reverse") {
clearRect(this.ctx, crossStart, 0, crossStart + crossSize, bounds.height,
clearRect(this.ctx, crossStart, 0, crossStart + crossSize, bounds.height,
this.currentMatrix);
drawRect(this.ctx, crossStart, 0, crossStart, bounds.height, this.currentMatrix);
this.ctx.stroke();
drawRect(this.ctx, crossStart + crossSize, 0, crossStart + crossSize,
drawRect(this.ctx, crossStart + crossSize, 0, crossStart + crossSize,
bounds.height, this.currentMatrix);
this.ctx.stroke();
} else {
clearRect(this.ctx, 0,crossStart, bounds.width, crossStart + crossSize,
clearRect(this.ctx, 0, crossStart, bounds.width, crossStart + crossSize,
this.currentMatrix);
drawRect(this.ctx, 0, crossStart, bounds.width, crossStart, this.currentMatrix);
this.ctx.stroke();
drawRect(this.ctx, 0, crossStart + crossSize, bounds.width,
crossStart + crossSize, this.currentMatrix);
drawRect(this.ctx, 0, crossStart + crossSize, bounds.width,
crossStart + crossSize, this.currentMatrix);
this.ctx.stroke();
}
}