Bug 876542 - Restore async fixed layer margin animation. r=roc, kats

Restore the reconciliation between content document fixed position margins at
render time and the fixed layer margins as retrieved via SyncViewportInfo
during async panning/zooming.
This commit is contained in:
Chris Lord 2013-07-22 09:50:05 +01:00
Родитель 867e300fd9
Коммит 7291650c62
2 изменённых файлов: 111 добавлений и 41 удалений

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@ -117,10 +117,96 @@ GetBaseTransform2D(Layer* aLayer, gfxMatrix* aTransform)
aLayer->GetLocalTransform() : aLayer->GetTransform()).Is2D(aTransform);
}
static void
TranslateShadowLayer2D(Layer* aLayer,
const gfxPoint& aTranslation)
{
gfxMatrix layerTransform;
if (!GetBaseTransform2D(aLayer, &layerTransform)) {
return;
}
// Apply the 2D translation to the layer transform.
layerTransform.x0 += aTranslation.x;
layerTransform.y0 += aTranslation.y;
// The transform already takes the resolution scale into account. Since we
// will apply the resolution scale again when computing the effective
// transform, we must apply the inverse resolution scale here.
gfx3DMatrix layerTransform3D = gfx3DMatrix::From2D(layerTransform);
if (ContainerLayer* c = aLayer->AsContainerLayer()) {
layerTransform3D.Scale(1.0f/c->GetPreXScale(),
1.0f/c->GetPreYScale(),
1);
}
layerTransform3D.ScalePost(1.0f/aLayer->GetPostXScale(),
1.0f/aLayer->GetPostYScale(),
1);
LayerComposite* layerComposite = aLayer->AsLayerComposite();
layerComposite->SetShadowTransform(layerTransform3D);
layerComposite->SetShadowTransformSetByAnimation(false);
const nsIntRect* clipRect = aLayer->GetClipRect();
if (clipRect) {
nsIntRect transformedClipRect(*clipRect);
transformedClipRect.MoveBy(aTranslation.x, aTranslation.y);
layerComposite->SetShadowClipRect(&transformedClipRect);
}
}
static bool
AccumulateLayerTransforms2D(Layer* aLayer,
Layer* aAncestor,
gfxMatrix& aMatrix)
{
// Accumulate the transforms between this layer and the subtree root layer.
for (Layer* l = aLayer; l && l != aAncestor; l = l->GetParent()) {
gfxMatrix l2D;
if (!GetBaseTransform2D(l, &l2D)) {
return false;
}
aMatrix.Multiply(l2D);
}
return true;
}
static gfxPoint
GetLayerFixedMarginsOffset(Layer* aLayer,
const gfx::Margin& aFixedLayerMargins)
{
// Work out the necessary translation, in root scrollable layer space.
// Because fixed layer margins are stored relative to the root scrollable
// layer, we can just take the difference between these values.
gfxPoint translation;
const gfxPoint& anchor = aLayer->GetFixedPositionAnchor();
const gfx::Margin& fixedMargins = aLayer->GetFixedPositionMargins();
if (fixedMargins.left >= 0) {
if (anchor.x > 0) {
translation.x -= aFixedLayerMargins.right - fixedMargins.right;
} else {
translation.x += aFixedLayerMargins.left - fixedMargins.left;
}
}
if (fixedMargins.top >= 0) {
if (anchor.y > 0) {
translation.y -= aFixedLayerMargins.bottom - fixedMargins.bottom;
} else {
translation.y += aFixedLayerMargins.top - fixedMargins.top;
}
}
return translation;
}
void
AsyncCompositionManager::AlignFixedLayersForAnchorPoint(Layer* aLayer,
Layer* aTransformedSubtreeRoot,
const gfx3DMatrix& aPreviousTransformForRoot)
const gfx3DMatrix& aPreviousTransformForRoot,
const gfx::Margin& aFixedLayerMargins)
{
if (aLayer != aTransformedSubtreeRoot && aLayer->GetIsFixedPosition() &&
!aLayer->GetParent()->GetIsFixedPosition()) {
@ -130,13 +216,9 @@ AsyncCompositionManager::AlignFixedLayersForAnchorPoint(Layer* aLayer,
// Accumulate the transforms between this layer and the subtree root layer.
gfxMatrix ancestorTransform;
for (Layer* l = aLayer->GetParent(); l != aTransformedSubtreeRoot;
l = l->GetParent()) {
gfxMatrix l2D;
if (!GetBaseTransform2D(l, &l2D)) {
return;
}
ancestorTransform.Multiply(l2D);
if (!AccumulateLayerTransforms2D(aLayer->GetParent(), aTransformedSubtreeRoot,
ancestorTransform)) {
return;
}
gfxMatrix oldRootTransform;
@ -156,6 +238,11 @@ AsyncCompositionManager::AlignFixedLayersForAnchorPoint(Layer* aLayer,
gfxMatrix newCumulativeTransformInverse = newCumulativeTransform;
newCumulativeTransformInverse.Invert();
// Calculate any offset necessary, in previous transform sub-tree root
// space. This is used to make sure fixed position content respects
// content document fixed position margins.
gfxPoint offsetInOldSpace = GetLayerFixedMarginsOffset(aLayer, aFixedLayerMargins);
// Now work out the translation necessary to make sure the layer doesn't
// move given the new sub-tree root transform.
// Transforming the locallyTransformedAnchor by oldCumulativeTransform
@ -169,40 +256,18 @@ AsyncCompositionManager::AlignFixedLayersForAnchorPoint(Layer* aLayer,
if (!GetBaseTransform2D(aLayer, &layerTransform)) {
return;
}
gfxPoint locallyTransformedAnchor =
layerTransform.Transform(aLayer->GetFixedPositionAnchor());
const gfxPoint& anchor = aLayer->GetFixedPositionAnchor();
gfxPoint locallyTransformedAnchor = layerTransform.Transform(anchor);
gfxPoint locallyTransformedOffsetAnchor = layerTransform.Transform(anchor + offsetInOldSpace);
gfxPoint oldAnchorPositionInNewSpace =
newCumulativeTransformInverse.Transform(
oldCumulativeTransform.Transform(locallyTransformedAnchor));
oldCumulativeTransform.Transform(locallyTransformedOffsetAnchor));
gfxPoint translation = oldAnchorPositionInNewSpace - locallyTransformedAnchor;
// Finally, apply the 2D translation to the layer transform.
layerTransform.x0 += translation.x;
layerTransform.y0 += translation.y;
// The transform already takes the resolution scale into account. Since we
// will apply the resolution scale again when computing the effective
// transform, we must apply the inverse resolution scale here.
gfx3DMatrix layerTransform3D = gfx3DMatrix::From2D(layerTransform);
if (ContainerLayer* c = aLayer->AsContainerLayer()) {
layerTransform3D.Scale(1.0f/c->GetPreXScale(),
1.0f/c->GetPreYScale(),
1);
}
layerTransform3D.ScalePost(1.0f/aLayer->GetPostXScale(),
1.0f/aLayer->GetPostYScale(),
1);
LayerComposite* layerComposite = aLayer->AsLayerComposite();
layerComposite->SetShadowTransform(layerTransform3D);
layerComposite->SetShadowTransformSetByAnimation(false);
const nsIntRect* clipRect = aLayer->GetClipRect();
if (clipRect) {
nsIntRect transformedClipRect(*clipRect);
transformedClipRect.MoveBy(translation.x, translation.y);
layerComposite->SetShadowClipRect(&transformedClipRect);
}
TranslateShadowLayer2D(aLayer, translation);
// The transform has now been applied, so there's no need to iterate over
// child layers.
@ -211,7 +276,8 @@ AsyncCompositionManager::AlignFixedLayersForAnchorPoint(Layer* aLayer,
for (Layer* child = aLayer->GetFirstChild();
child; child = child->GetNextSibling()) {
AlignFixedLayersForAnchorPoint(child, aTransformedSubtreeRoot, aPreviousTransformForRoot);
AlignFixedLayersForAnchorPoint(child, aTransformedSubtreeRoot,
aPreviousTransformForRoot, aFixedLayerMargins);
}
}
@ -416,7 +482,7 @@ AsyncCompositionManager::ApplyAsyncContentTransformToTree(TimeStamp aCurrentFram
#endif
oldTransform.Scale(resolution.scale, resolution.scale, 1);
AlignFixedLayersForAnchorPoint(aLayer, aLayer, oldTransform);
AlignFixedLayersForAnchorPoint(aLayer, aLayer, oldTransform, fixedLayerMargins);
appliedTransform = true;
}
@ -517,7 +583,7 @@ AsyncCompositionManager::TransformScrollableLayer(Layer* aLayer, const LayoutDev
// Make sure fixed position layers don't move away from their anchor points
// when we're asynchronously panning or zooming
AlignFixedLayersForAnchorPoint(aLayer, aLayer, oldTransform);
AlignFixedLayersForAnchorPoint(aLayer, aLayer, oldTransform, fixedLayerMargins);
}
bool

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@ -149,10 +149,14 @@ private:
* chosen so that the layer's anchor point relative to aTransformedSubtreeRoot's
* parent layer is the same as it was when aTransformedSubtreeRoot's
* GetLocalTransform() was aPreviousTransformForRoot.
* This function will also adjust layers so that the given content document
* fixed position margins will be respected during asynchronous panning and
* zooming.
*/
void AlignFixedLayersForAnchorPoint(Layer* aLayer,
Layer* aTransformedSubtreeRoot,
const gfx3DMatrix& aPreviousTransformForRoot);
const gfx3DMatrix& aPreviousTransformForRoot,
const gfx::Margin& aFixedLayerMargins);
/**
* DRAWING PHASE ONLY