Bug 827106 - turn on ANGLE GLSL array index clamping - r=jgilbert

This commit is contained in:
Benoit Jacob 2013-02-05 20:53:41 -05:00
Родитель 17599d2cd7
Коммит 730fcd3b1a
1 изменённых файлов: 10 добавлений и 1 удалений

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@ -46,7 +46,7 @@ static WebGLenum InternalFormatForFormatAndType(WebGLenum format, WebGLenum type
void
WebGLContext::ActiveTexture(WebGLenum texture)
{
if (!IsContextStable())
if (!IsContextStable())
return;
if (texture < LOCAL_GL_TEXTURE0 ||
@ -4194,6 +4194,15 @@ WebGLContext::CompileShader(WebGLShader *shader)
int compileOptions = SH_ATTRIBUTES_UNIFORMS |
SH_ENFORCE_PACKING_RESTRICTIONS;
// we want to do this everywhere, but:
#ifndef XP_WIN // to do this on Windows, we need ANGLE r1719, 1733, 1734.
#ifndef XP_MACOSX // to do this on Mac, we need to do it only on Mac OSX > 10.6 as this
// causes the shader compiler in 10.6 to crash
compileOptions |= SH_CLAMP_INDIRECT_ARRAY_BOUNDS;
#endif
#endif
if (useShaderSourceTranslation) {
compileOptions |= SH_OBJECT_CODE
| SH_MAP_LONG_VARIABLE_NAMES;