зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1615751 - Prune unused parts of GLScreenBuffer. r=lsalzman
Differential Revision: https://phabricator.services.mozilla.com/D62979 --HG-- extra : moz-landing-system : lando
This commit is contained in:
Родитель
d5933e1d25
Коммит
739ec46d60
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@ -2120,9 +2120,6 @@ void GLContext::ReportOutstandingNames() {
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#endif /* DEBUG */
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void GLContext::GuaranteeResolve() {
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if (mScreen) {
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mScreen->AssureBlitted();
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}
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fFinish();
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}
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@ -2335,21 +2332,6 @@ bool GLContext::Readback(SharedSurface* src, gfx::DataSourceSurface* dest) {
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return true;
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}
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// Do whatever tear-down is necessary after drawing to our offscreen FBO,
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// if it's bound.
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void GLContext::AfterGLDrawCall() {
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if (mScreen) {
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mScreen->AfterDrawCall();
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}
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mHeavyGLCallsSinceLastFlush = true;
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}
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// Do whatever setup is necessary to read from our offscreen FBO, if it's
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// bound.
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void GLContext::BeforeGLReadCall() {
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if (mScreen) mScreen->BeforeReadCall();
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}
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void GLContext::fBindFramebuffer(GLenum target, GLuint framebuffer) {
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if (!mScreen) {
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raw_fBindFramebuffer(target, framebuffer);
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@ -2620,10 +2602,6 @@ bool GLContext::InitOffscreen(const gfx::IntSize& size,
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return true;
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}
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bool GLContext::IsDrawingToDefaultFramebuffer() {
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return Screen()->IsDrawFramebufferDefault();
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}
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GLuint CreateTexture(GLContext* aGL, GLenum aInternalFormat, GLenum aFormat,
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GLenum aType, const gfx::IntSize& aSize, bool linear) {
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GLuint tex = 0;
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@ -726,11 +726,11 @@ class GLContext : public GenericAtomicRefCounted,
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// Do whatever tear-down is necessary after drawing to our offscreen FBO,
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// if it's bound.
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void AfterGLDrawCall();
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void AfterGLDrawCall() { mHeavyGLCallsSinceLastFlush = true; }
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// Do whatever setup is necessary to read from our offscreen FBO, if it's
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// bound.
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void BeforeGLReadCall();
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void BeforeGLReadCall() {}
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// Do whatever tear-down is necessary after reading from our offscreen FBO,
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// if it's bound.
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@ -3568,8 +3568,6 @@ class GLContext : public GenericAtomicRefCounted,
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bool WorkAroundDriverBugs() const { return mWorkAroundDriverBugs; }
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bool IsDrawingToDefaultFramebuffer();
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bool IsOffscreenSizeAllowed(const gfx::IntSize& aSize) const;
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virtual bool Init();
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@ -415,15 +415,6 @@ bool GLContextEGL::ReleaseTexImage() {
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}
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void GLContextEGL::SetEGLSurfaceOverride(EGLSurface surf) {
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if (Screen()) {
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/* Blit `draw` to `read` if we need to, before we potentially juggle
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* `read` around. If we don't, we might attach a different `read`,
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* and *then* hit AssureBlitted, which will blit a dirty `draw` onto
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* the wrong `read`!
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*/
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Screen()->AssureBlitted();
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}
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mSurfaceOverride = surf;
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DebugOnly<bool> ok = MakeCurrent(true);
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MOZ_ASSERT(ok);
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@ -156,9 +156,6 @@ GLScreenBuffer::GLScreenBuffer(GLContext* gl, const SurfaceCaps& caps,
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: mGL(gl),
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mCaps(caps),
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mFactory(std::move(factory)),
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mNeedsBlit(true),
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mUserReadBufferMode(LOCAL_GL_BACK),
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mUserDrawBufferMode(LOCAL_GL_BACK),
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mUserDrawFB(0),
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mUserReadFB(0),
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mInternalDrawFB(0),
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@ -181,36 +178,6 @@ GLScreenBuffer::~GLScreenBuffer() {
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mBack->Surf()->ProducerRelease();
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}
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void GLScreenBuffer::BindAsFramebuffer(GLContext* const gl,
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GLenum target) const {
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GLuint drawFB = DrawFB();
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GLuint readFB = ReadFB();
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if (!gl->IsSupported(GLFeature::split_framebuffer)) {
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MOZ_ASSERT(drawFB == readFB);
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gl->raw_fBindFramebuffer(target, readFB);
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return;
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}
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switch (target) {
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case LOCAL_GL_FRAMEBUFFER:
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gl->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, drawFB);
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gl->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, readFB);
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break;
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case LOCAL_GL_DRAW_FRAMEBUFFER_EXT:
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gl->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, drawFB);
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break;
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case LOCAL_GL_READ_FRAMEBUFFER_EXT:
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gl->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, readFB);
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break;
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default:
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MOZ_CRASH("GFX: Bad `target` for BindFramebuffer.");
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}
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}
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void GLScreenBuffer::BindFB(GLuint fb) {
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GLuint drawFB = DrawFB();
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GLuint readFB = ReadFB();
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@ -262,28 +229,6 @@ void GLScreenBuffer::BindReadFB(GLuint fb) {
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#endif
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}
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void GLScreenBuffer::BindFB_Internal(GLuint fb) {
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mInternalDrawFB = mUserDrawFB = fb;
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mInternalReadFB = mUserReadFB = fb;
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mGL->raw_fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mInternalDrawFB);
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#ifdef DEBUG
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mInInternalMode_DrawFB = true;
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mInInternalMode_ReadFB = true;
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#endif
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}
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void GLScreenBuffer::BindDrawFB_Internal(GLuint fb) {
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MOZ_ASSERT(mGL->IsSupported(GLFeature::split_framebuffer));
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mInternalDrawFB = mUserDrawFB = fb;
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mGL->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, mInternalDrawFB);
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#ifdef DEBUG
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mInInternalMode_DrawFB = true;
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#endif
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}
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void GLScreenBuffer::BindReadFB_Internal(GLuint fb) {
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MOZ_ASSERT(mGL->IsSupported(GLFeature::split_framebuffer));
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@ -357,18 +302,6 @@ void GLScreenBuffer::DeletingFB(GLuint fb) {
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}
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}
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void GLScreenBuffer::AfterDrawCall() {
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if (mUserDrawFB != 0) return;
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RequireBlit();
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}
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void GLScreenBuffer::BeforeReadCall() {
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if (mUserReadFB != 0) return;
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AssureBlitted();
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}
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bool GLScreenBuffer::CopyTexImage2D(GLenum target, GLint level,
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GLenum internalformat, GLint x, GLint y,
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GLsizei width, GLsizei height,
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@ -407,14 +340,6 @@ bool GLScreenBuffer::ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
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return false;
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}
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void GLScreenBuffer::RequireBlit() { mNeedsBlit = true; }
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void GLScreenBuffer::AssureBlitted() {
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if (!mNeedsBlit) return;
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mNeedsBlit = false;
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}
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void GLScreenBuffer::Morph(UniquePtr<SurfaceFactory> newFactory) {
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MOZ_RELEASE_ASSERT(newFactory, "newFactory must not be null");
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mFactory = std::move(newFactory);
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@ -450,20 +375,6 @@ bool GLScreenBuffer::Attach(SharedSurface* surf, const gfx::IntSize& size) {
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// Check that we're all set up.
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MOZ_ASSERT(SharedSurf() == surf);
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// Update the ReadBuffer mode.
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if (mGL->IsSupported(gl::GLFeature::read_buffer)) {
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BindFB(0);
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mRead->SetReadBuffer(mUserReadBufferMode);
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}
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// Update the DrawBuffer mode.
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if (mGL->IsSupported(gl::GLFeature::draw_buffers)) {
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BindFB(0);
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SetDrawBuffer(mUserDrawBufferMode);
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}
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RequireBlit();
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return true;
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}
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@ -487,7 +398,7 @@ bool GLScreenBuffer::Swap(const gfx::IntSize& size) {
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mFront = mBack;
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mBack = newBack;
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if (ShouldPreserveBuffer() && mFront && mBack) {
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if (mCaps.preserve && mFront && mBack) {
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auto src = mFront->Surf();
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auto dest = mBack->Surf();
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@ -524,13 +435,6 @@ bool GLScreenBuffer::Swap(const gfx::IntSize& size) {
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return true;
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}
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bool GLScreenBuffer::PublishFrame(const gfx::IntSize& size) {
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AssureBlitted();
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bool good = Swap(size);
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return good;
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}
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bool GLScreenBuffer::Resize(const gfx::IntSize& size) {
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RefPtr<layers::SharedSurfaceTextureClient> newBack =
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mFactory->NewTexClient(size);
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@ -555,58 +459,6 @@ UniquePtr<ReadBuffer> GLScreenBuffer::CreateRead(SharedSurface* surf) {
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return ReadBuffer::Create(gl, caps, formats, surf);
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}
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void GLScreenBuffer::SetDrawBuffer(GLenum mode) {
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MOZ_ASSERT(mGL->IsSupported(gl::GLFeature::draw_buffers));
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MOZ_ASSERT(GetDrawFB() == 0);
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if (!mGL->IsSupported(GLFeature::draw_buffers)) return;
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mUserDrawBufferMode = mode;
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GLuint fb = mRead->mFB;
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GLenum internalMode;
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switch (mode) {
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case LOCAL_GL_BACK:
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internalMode = (fb == 0) ? LOCAL_GL_BACK : LOCAL_GL_COLOR_ATTACHMENT0;
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break;
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case LOCAL_GL_NONE:
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internalMode = LOCAL_GL_NONE;
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break;
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default:
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MOZ_CRASH("GFX: Bad value.");
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}
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mGL->MakeCurrent();
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mGL->fDrawBuffers(1, &internalMode);
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}
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void GLScreenBuffer::SetReadBuffer(GLenum mode) {
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MOZ_ASSERT(mGL->IsSupported(gl::GLFeature::read_buffer));
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MOZ_ASSERT(GetReadFB() == 0);
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mUserReadBufferMode = mode;
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mRead->SetReadBuffer(mUserReadBufferMode);
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}
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bool GLScreenBuffer::IsDrawFramebufferDefault() const {
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return IsReadFramebufferDefault();
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}
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bool GLScreenBuffer::IsReadFramebufferDefault() const {
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return SharedSurf()->mAttachType == AttachmentType::Screen;
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}
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uint32_t GLScreenBuffer::DepthBits() const {
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const GLFormats& formats = mFactory->mFormats;
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if (formats.depth == LOCAL_GL_DEPTH_COMPONENT16) return 16;
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return 24;
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}
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////////////////////////////////////////////////////////////////////////
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// Utils
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@ -758,27 +610,4 @@ void ReadBuffer::Attach(SharedSurface* surf) {
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const gfx::IntSize& ReadBuffer::Size() const { return mSurf->mSize; }
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void ReadBuffer::SetReadBuffer(GLenum userMode) const {
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if (!mGL->IsSupported(GLFeature::read_buffer)) return;
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GLenum internalMode;
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switch (userMode) {
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case LOCAL_GL_BACK:
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case LOCAL_GL_FRONT:
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internalMode = (mFB == 0) ? userMode : LOCAL_GL_COLOR_ATTACHMENT0;
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break;
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case LOCAL_GL_NONE:
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internalMode = LOCAL_GL_NONE;
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break;
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default:
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MOZ_CRASH("GFX: Bad value.");
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}
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mGL->MakeCurrent();
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mGL->fReadBuffer(internalMode);
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}
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} // namespace mozilla::gl
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@ -75,11 +75,9 @@ class ReadBuffer {
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const gfx::IntSize& Size() const;
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SharedSurface* SharedSurf() const { return mSurf; }
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void SetReadBuffer(GLenum mode) const;
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};
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class GLScreenBuffer {
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class GLScreenBuffer final {
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public:
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// Infallible.
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static UniquePtr<GLScreenBuffer> Create(GLContext* gl,
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@ -96,12 +94,12 @@ class GLScreenBuffer {
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layers::LayersIPCChannel* ipcChannel, layers::LayersBackend backend,
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bool useANGLE, const layers::TextureFlags& flags);
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protected:
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private:
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GLContext* const mGL; // Owns us.
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public:
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const SurfaceCaps mCaps;
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protected:
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private:
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UniquePtr<SurfaceFactory> mFactory;
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RefPtr<layers::SharedSurfaceTextureClient> mBack;
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@ -109,11 +107,6 @@ class GLScreenBuffer {
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UniquePtr<ReadBuffer> mRead;
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bool mNeedsBlit;
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GLenum mUserReadBufferMode;
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GLenum mUserDrawBufferMode;
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// Below are the parts that help us pretend to be framebuffer 0:
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GLuint mUserDrawFB;
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GLuint mUserReadFB;
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@ -131,25 +124,19 @@ class GLScreenBuffer {
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public:
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virtual ~GLScreenBuffer();
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SurfaceFactory* Factory() const { return mFactory.get(); }
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const RefPtr<layers::SharedSurfaceTextureClient>& Front() const {
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return mFront;
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}
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const auto& Factory() const { return mFactory; }
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const auto& Front() const { return mFront; }
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SharedSurface* SharedSurf() const {
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MOZ_ASSERT(mRead);
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return mRead->SharedSurf();
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}
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bool ShouldPreserveBuffer() const { return mCaps.preserve; }
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private:
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GLuint DrawFB() const { return ReadFB(); }
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GLuint ReadFB() const { return mRead->mFB; }
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uint32_t DepthBits() const;
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public:
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void DeletingFB(GLuint fb);
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const gfx::IntSize& Size() const {
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@ -159,23 +146,10 @@ class GLScreenBuffer {
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bool IsReadBufferReady() const { return mRead.get() != nullptr; }
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void BindAsFramebuffer(GLContext* const gl, GLenum target) const;
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void RequireBlit();
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void AssureBlitted();
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void AfterDrawCall();
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void BeforeReadCall();
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bool CopyTexImage2D(GLenum target, GLint level, GLenum internalformat,
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GLint x, GLint y, GLsizei width, GLsizei height,
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GLint border);
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void SetReadBuffer(GLenum userMode);
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void SetDrawBuffer(GLenum userMode);
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GLenum GetReadBufferMode() const { return mUserReadBufferMode; }
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GLenum GetDrawBufferMode() const { return mUserDrawBufferMode; }
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/**
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* Attempts to read pixels from the current bound framebuffer, if
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* it is backed by a SharedSurface.
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@ -189,16 +163,16 @@ class GLScreenBuffer {
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// Morph changes the factory used to create surfaces.
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void Morph(UniquePtr<SurfaceFactory> newFactory);
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protected:
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private:
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// Returns false on error or inability to resize.
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bool Swap(const gfx::IntSize& size);
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public:
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bool PublishFrame(const gfx::IntSize& size);
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bool PublishFrame(const gfx::IntSize& size) { return Swap(size); }
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bool Resize(const gfx::IntSize& size);
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protected:
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private:
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bool Attach(SharedSurface* surf, const gfx::IntSize& size);
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UniquePtr<ReadBuffer> CreateRead(SharedSurface* surf);
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@ -218,12 +192,7 @@ class GLScreenBuffer {
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// Here `fb` is the actual framebuffer you want bound. Binding 0 will
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// bind the (generally useless) default framebuffer.
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void BindFB_Internal(GLuint fb);
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void BindDrawFB_Internal(GLuint fb);
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void BindReadFB_Internal(GLuint fb);
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bool IsDrawFramebufferDefault() const;
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bool IsReadFramebufferDefault() const;
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};
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} // namespace gl
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@ -416,7 +416,7 @@ void CanvasClientSharedSurface::UpdateRenderer(gfx::IntSize aSize,
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mShSurfClient->GetAllocator() !=
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GetForwarder()->GetTextureForwarder()) {
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mShSurfClient =
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CloneSurface(mShSurfClient->Surf(), gl->Screen()->Factory());
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CloneSurface(mShSurfClient->Surf(), gl->Screen()->Factory().get());
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}
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}
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