Rename the GPU process prefs. (bug 1330554, r=milan)

This commit is contained in:
David Anderson 2017-01-16 23:51:24 -08:00
Родитель 4af3584f80
Коммит 73fc4d8599
5 изменённых файлов: 11 добавлений и 11 удалений

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@ -55,7 +55,7 @@ GPUProcessHost::WaitForLaunch()
return !!mGPUChild;
}
int32_t timeoutMs = gfxPrefs::GPUProcessDevTimeoutMs();
int32_t timeoutMs = gfxPrefs::GPUProcessTimeoutMs();
// Our caller expects the connection to be finished after we return, so we
// immediately set up the IPDL actor and fire callbacks. The IO thread will

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@ -325,7 +325,7 @@ GPUProcessManager::OnProcessUnexpectedShutdown(GPUProcessHost* aHost)
DestroyProcess();
if (mNumProcessAttempts > uint32_t(gfxPrefs::GPUProcessDevMaxRestarts())) {
if (mNumProcessAttempts > uint32_t(gfxPrefs::GPUProcessMaxRestarts())) {
char disableMessage[64];
SprintfLiteral(disableMessage, "GPU process disabled after %d attempts",
mNumProcessAttempts);

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@ -2212,18 +2212,18 @@ gfxPlatform::InitGPUProcessPrefs()
{
// We want to hide this from about:support, so only set a default if the
// pref is known to be true.
if (!gfxPrefs::GPUProcessDevEnabled() && !gfxPrefs::GPUProcessDevForceEnabled()) {
if (!gfxPrefs::GPUProcessEnabled() && !gfxPrefs::GPUProcessForceEnabled()) {
return;
}
FeatureState& gpuProc = gfxConfig::GetFeature(Feature::GPU_PROCESS);
gpuProc.SetDefaultFromPref(
gfxPrefs::GetGPUProcessDevEnabledPrefName(),
gfxPrefs::GetGPUProcessEnabledPrefName(),
true,
gfxPrefs::GetGPUProcessDevEnabledPrefDefault());
gfxPrefs::GetGPUProcessEnabledPrefDefault());
if (gfxPrefs::GPUProcessDevForceEnabled()) {
if (gfxPrefs::GPUProcessForceEnabled()) {
gpuProc.UserForceEnable("User force-enabled via pref");
}

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@ -491,10 +491,10 @@ private:
DECL_GFX_PREF(Live, "layers.flash-borders", FlashLayerBorders, bool, false);
DECL_GFX_PREF(Once, "layers.force-shmem-tiles", ForceShmemTiles, bool, false);
DECL_GFX_PREF(Live, "layers.frame-counter", DrawFrameCounter, bool, false);
DECL_GFX_PREF(Once, "layers.gpu-process.dev.enabled", GPUProcessDevEnabled, bool, false);
DECL_GFX_PREF(Once, "layers.gpu-process.dev.force-enabled", GPUProcessDevForceEnabled, bool, false);
DECL_GFX_PREF(Once, "layers.gpu-process.dev.timeout_ms", GPUProcessDevTimeoutMs, int32_t, 5000);
DECL_GFX_PREF(Live, "layers.gpu-process.dev.max_restarts", GPUProcessDevMaxRestarts, int32_t, 0);
DECL_GFX_PREF(Once, "layers.gpu-process.enabled", GPUProcessEnabled, bool, false);
DECL_GFX_PREF(Once, "layers.gpu-process.force-enabled", GPUProcessForceEnabled, bool, false);
DECL_GFX_PREF(Once, "layers.gpu-process.timeout_ms", GPUProcessTimeoutMs, int32_t, 5000);
DECL_GFX_PREF(Live, "layers.gpu-process.max_restarts", GPUProcessMaxRestarts, int32_t, 0);
DECL_GFX_PREF(Live, "layers.low-precision-buffer", UseLowPrecisionBuffer, bool, false);
DECL_GFX_PREF(Live, "layers.low-precision-opacity", LowPrecisionOpacity, float, 1.0f);
DECL_GFX_PREF(Live, "layers.low-precision-resolution", LowPrecisionResolution, float, 0.25f);

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@ -4569,7 +4569,7 @@ pref("layers.acceleration.disabled", false);
pref("layers.bench.enabled", false);
#if defined(XP_WIN) && defined(NIGHTLY_BUILD)
pref("layers.gpu-process.dev.enabled", true);
pref("layers.gpu-process.enabled", true);
pref("media.gpu-process-decoder", true);
#endif