Bug 640082 - Part 4 - Create TextureImageGLX which uses texture_from_pixmap. r=joe

This commit is contained in:
Matt Woodrow 2011-04-07 16:58:08 -07:00
Родитель 28ec02dbae
Коммит 75254ce56e
3 изменённых файлов: 156 добавлений и 2 удалений

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@ -242,8 +242,7 @@ ThebesLayerBufferOGL::RenderTo(const nsIntPoint& aOffset,
// Note BGR: Cairo's image surfaces are always in what
// OpenGL and our shaders consider BGR format.
ColorTextureLayerProgram *basicProgram =
aManager->GetBasicLayerProgram(mTexImage->GetContentType() == gfxASurface::CONTENT_COLOR,
mTexImage->IsRGB());
aManager->GetColorTextureLayerProgram(mTexImage->GetShaderProgramType());
basicProgram->Activate();
basicProgram->SetTextureUnit(0);

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@ -59,6 +59,7 @@
#include "gfxImageSurface.h"
#include "gfxPlatform.h"
#include "GLContext.h"
#include "gfxUtils.h"
#include "gfxCrashReporterUtils.h"
@ -512,6 +513,17 @@ TRY_AGAIN_NO_SHARING:
return PR_TRUE;
}
PRBool TextureImageSupportsGetBackingSurface()
{
return sGLXLibrary.HasTextureFromPixmap();
}
virtual already_AddRefed<TextureImage>
CreateTextureImage(const nsIntSize& aSize,
TextureImage::ContentType aContentType,
GLenum aWrapMode,
PRBool aUseNearestFilter = PR_FALSE);
private:
friend class GLContextProviderGLX;
@ -541,6 +553,147 @@ private:
nsRefPtr<gfxXlibSurface> mPixmap;
};
class TextureImageGLX : public TextureImage
{
friend already_AddRefed<TextureImage>
GLContextGLX::CreateTextureImage(const nsIntSize&,
ContentType,
GLenum,
PRBool);
public:
virtual ~TextureImageGLX()
{
mGLContext->MakeCurrent();
mGLContext->fDeleteTextures(1, &mTexture);
sGLXLibrary.DestroyPixmap(mPixmap);
}
virtual gfxASurface* BeginUpdate(nsIntRegion& aRegion)
{
mInUpdate = PR_TRUE;
return mUpdateSurface;
}
virtual void EndUpdate()
{
mInUpdate = PR_FALSE;
}
virtual bool DirectUpdate(gfxASurface* aSurface, const nsIntRegion& aRegion)
{
nsRefPtr<gfxContext> ctx = new gfxContext(mUpdateSurface);
gfxUtils::ClipToRegion(ctx, aRegion);
ctx->SetSource(aSurface);
ctx->SetOperator(gfxContext::OPERATOR_SOURCE);
ctx->Paint();
return true;
}
virtual void BindTexture(GLenum aTextureUnit)
{
mGLContext->fActiveTexture(aTextureUnit);
mGLContext->fBindTexture(LOCAL_GL_TEXTURE_2D, Texture());
sGLXLibrary.BindTexImage(mPixmap);
mGLContext->fActiveTexture(LOCAL_GL_TEXTURE);
}
virtual void ReleaseTexture()
{
sGLXLibrary.ReleaseTexImage(mPixmap);
}
virtual already_AddRefed<gfxASurface> GetBackingSurface()
{
NS_ADDREF(mUpdateSurface);
return mUpdateSurface.get();
}
virtual PRBool InUpdate() const { return !mInUpdate; }
private:
TextureImageGLX(GLuint aTexture,
const nsIntSize& aSize,
GLenum aWrapMode,
ContentType aContentType,
GLContext* aContext,
gfxASurface* aSurface,
GLXPixmap aPixmap)
: TextureImage(aTexture, aSize, aWrapMode, aContentType)
, mGLContext(aContext)
, mUpdateSurface(aSurface)
, mPixmap(aPixmap)
, mInUpdate(PR_FALSE)
{
if (aSurface->GetContentType() == gfxASurface::CONTENT_COLOR_ALPHA) {
mShaderType = gl::RGBALayerProgramType;
} else {
mShaderType = gl::RGBXLayerProgramType;
}
}
GLContext* mGLContext;
nsRefPtr<gfxASurface> mUpdateSurface;
GLXPixmap mPixmap;
PRPackedBool mInUpdate;
};
already_AddRefed<TextureImage>
GLContextGLX::CreateTextureImage(const nsIntSize& aSize,
TextureImage::ContentType aContentType,
GLenum aWrapMode,
PRBool aUseNearestFilter)
{
if (!TextureImageSupportsGetBackingSurface()) {
return GLContext::CreateTextureImage(aSize,
aContentType,
aWrapMode,
aUseNearestFilter);
}
Display *display = DefaultXDisplay();
int xscreen = DefaultScreen(display);
gfxASurface::gfxImageFormat imageFormat = gfxASurface::FormatFromContent(aContentType);
XRenderPictFormat* xrenderFormat =
gfxXlibSurface::FindRenderFormat(display, imageFormat);
NS_ASSERTION(xrenderFormat, "Could not find a render format for our display!");
nsRefPtr<gfxXlibSurface> surface =
gfxXlibSurface::Create(ScreenOfDisplay(display, xscreen),
xrenderFormat,
gfxIntSize(aSize.width, aSize.height));
NS_ASSERTION(surface, "Failed to create xlib surface!");
if (aContentType == gfxASurface::CONTENT_COLOR_ALPHA) {
nsRefPtr<gfxContext> ctx = new gfxContext(surface);
ctx->SetOperator(gfxContext::OPERATOR_CLEAR);
ctx->Paint();
}
MakeCurrent();
GLXPixmap pixmap = sGLXLibrary.CreatePixmap(surface);
NS_ASSERTION(pixmap, "Failed to create pixmap!");
GLuint texture;
fGenTextures(1, &texture);
fActiveTexture(LOCAL_GL_TEXTURE0);
fBindTexture(LOCAL_GL_TEXTURE_2D, texture);
nsRefPtr<TextureImageGLX> teximage =
new TextureImageGLX(texture, aSize, aWrapMode, aContentType, this, surface, pixmap);
GLint texfilter = aUseNearestFilter ? LOCAL_GL_NEAREST : LOCAL_GL_LINEAR;
fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, texfilter);
fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, texfilter);
fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, aWrapMode);
fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, aWrapMode);
return teximage.forget();
}
static GLContextGLX *
GetGlobalContextGLX()
{

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@ -144,6 +144,8 @@ public:
void BindTexImage(GLXPixmap aPixmap);
void ReleaseTexImage(GLXPixmap aPixmap);
PRBool HasTextureFromPixmap() { return mHasTextureFromPixmap; }
private:
PRBool mInitialized;
PRBool mTriedInitializing;