Bug 1170855 - Part 1: Extract WebGL 2 specific pnames. r=jgilbert

--HG--
rename : dom/canvas/WebGLTimerQuery.h => dom/canvas/WebGL2ContextState.cpp
This commit is contained in:
Dan Glastonbury 2015-06-05 13:26:34 +10:00
Родитель bf79e86952
Коммит 781e652a3f
8 изменённых файлов: 89 добавлений и 69 удалений

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@ -324,6 +324,7 @@ public:
void BindBufferBase(GLenum target, GLuint index, WebGLBuffer* buffer);
void BindBufferRange(GLenum target, GLuint index, WebGLBuffer* buffer, GLintptr offset, GLsizeiptr size);
*/
virtual JS::Value GetParameter(JSContext* cx, GLenum pname, ErrorResult& rv) override;
void GetIndexedParameter(GLenum target, GLuint index,
dom::Nullable<dom::OwningWebGLBufferOrLongLong>& retval);
void GetUniformIndices(WebGLProgram* program,

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@ -0,0 +1,68 @@
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGL2Context.h"
#include "WebGLContextUtils.h"
namespace mozilla {
JS::Value
WebGL2Context::GetParameter(JSContext* cx, GLenum pname, ErrorResult& rv)
{
if (IsContextLost())
return JS::NullValue();
MakeContextCurrent();
switch (pname) {
case LOCAL_GL_MAX_SAMPLES:
case LOCAL_GL_MAX_UNIFORM_BLOCK_SIZE:
case LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS: {
GLint val;
gl->fGetIntegerv(pname, &val);
return JS::NumberValue(uint32_t(val));
}
case LOCAL_GL_TEXTURE_BINDING_3D:
return WebGLObjectAsJSValue(cx, mBound3DTextures[mActiveTexture].get(), rv);
// DRAW_FRAMEBUFFER_BINDING is the same as FRAMEBUFFER_BINDING.
case LOCAL_GL_READ_FRAMEBUFFER_BINDING:
return WebGLObjectAsJSValue(cx, mBoundReadFramebuffer.get(), rv);
case LOCAL_GL_PIXEL_PACK_BUFFER_BINDING:
return WebGLObjectAsJSValue(cx, mBoundPixelPackBuffer.get(), rv);
case LOCAL_GL_PIXEL_UNPACK_BUFFER_BINDING:
return WebGLObjectAsJSValue(cx, mBoundPixelUnpackBuffer.get(), rv);
case LOCAL_GL_UNIFORM_BUFFER_BINDING:
return WebGLObjectAsJSValue(cx, mBoundUniformBuffer.get(), rv);
case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
return WebGLObjectAsJSValue(cx, mBoundTransformFeedbackBuffer.get(), rv);
case LOCAL_GL_COPY_READ_BUFFER_BINDING:
return WebGLObjectAsJSValue(cx, mBoundCopyReadBuffer.get(), rv);
case LOCAL_GL_COPY_WRITE_BUFFER_BINDING:
return WebGLObjectAsJSValue(cx, mBoundCopyWriteBuffer.get(), rv);
case LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
return JS::Int32Value(mGLMaxTransformFeedbackSeparateAttribs);
case LOCAL_GL_VERSION:
return StringValue(cx, "WebGL 2.0", rv);
case LOCAL_GL_SHADING_LANGUAGE_VERSION:
return StringValue(cx, "WebGL GLSL ES 3.00", rv);
default:
return WebGLContext::GetParameter(cx, pname, rv);
}
}
} // namespace mozilla

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@ -955,7 +955,7 @@ public:
void Disable(GLenum cap);
void Enable(GLenum cap);
bool GetStencilBits(GLint* out_stencilBits);
JS::Value GetParameter(JSContext* cx, GLenum pname, ErrorResult& rv);
virtual JS::Value GetParameter(JSContext* cx, GLenum pname, ErrorResult& rv);
void GetParameter(JSContext* cx, GLenum pname,
JS::MutableHandle<JS::Value> retval, ErrorResult& rv)

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@ -58,18 +58,6 @@ WebGLContext::Enable(GLenum cap)
gl->fEnable(cap);
}
static JS::Value
StringValue(JSContext* cx, const char* chars, ErrorResult& rv)
{
JSString* str = JS_NewStringCopyZ(cx, chars);
if (!str) {
rv.Throw(NS_ERROR_OUT_OF_MEMORY);
return JS::NullValue();
}
return JS::StringValue(str);
}
bool
WebGLContext::GetStencilBits(GLint* out_stencilBits)
{
@ -192,63 +180,15 @@ WebGLContext::GetParameter(JSContext* cx, GLenum pname, ErrorResult& rv)
}
}
if (IsWebGL2()) {
switch (pname) {
case LOCAL_GL_MAX_SAMPLES:
case LOCAL_GL_MAX_UNIFORM_BLOCK_SIZE:
case LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS: {
GLint val;
gl->fGetIntegerv(pname, &val);
return JS::NumberValue(uint32_t(val));
}
case LOCAL_GL_TEXTURE_BINDING_3D:
return WebGLObjectAsJSValue(cx, mBound3DTextures[mActiveTexture].get(), rv);
// DRAW_FRAMEBUFFER_BINDING is the same as FRAMEBUFFER_BINDING.
case LOCAL_GL_READ_FRAMEBUFFER_BINDING:
return WebGLObjectAsJSValue(cx, mBoundReadFramebuffer.get(), rv);
case LOCAL_GL_PIXEL_PACK_BUFFER_BINDING:
return WebGLObjectAsJSValue(cx, mBoundPixelPackBuffer.get(), rv);
case LOCAL_GL_PIXEL_UNPACK_BUFFER_BINDING:
return WebGLObjectAsJSValue(cx, mBoundPixelUnpackBuffer.get(), rv);
case LOCAL_GL_UNIFORM_BUFFER_BINDING:
return WebGLObjectAsJSValue(cx, mBoundUniformBuffer.get(), rv);
case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
return WebGLObjectAsJSValue(cx, mBoundTransformFeedbackBuffer.get(), rv);
case LOCAL_GL_COPY_READ_BUFFER_BINDING:
return WebGLObjectAsJSValue(cx, mBoundCopyReadBuffer.get(), rv);
case LOCAL_GL_COPY_WRITE_BUFFER_BINDING:
return WebGLObjectAsJSValue(cx, mBoundCopyWriteBuffer.get(), rv);
}
}
switch (pname) {
//
// String params
//
case LOCAL_GL_VENDOR:
return StringValue(cx, "Mozilla", rv);
case LOCAL_GL_RENDERER:
return StringValue(cx, "Mozilla", rv);
case LOCAL_GL_VERSION: {
const char* version = 0;
if (IsWebGL2()) {
version = "WebGL 2.0";
} else {
version = "WebGL 1.0";
}
MOZ_ASSERT(version != 0);
return StringValue(cx, version, rv);
}
case LOCAL_GL_VERSION:
return StringValue(cx, "WebGL 1.0", rv);
case LOCAL_GL_SHADING_LANGUAGE_VERSION:
return StringValue(cx, "WebGL GLSL ES 1.0", rv);
@ -417,12 +357,6 @@ WebGLContext::GetParameter(JSContext* cx, GLenum pname, ErrorResult& rv)
}
return JS::ObjectOrNullValue(obj);
}
case LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: {
if (!IsWebGL2()) {
break;
}
return JS::Int32Value(mGLMaxTransformFeedbackSeparateAttribs);
}
// unsigned int. here we may have to return very large values like 2^32-1 that can't be represented as
// javascript integer values. We just return them as doubles and javascript doesn't care.

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@ -75,6 +75,18 @@ TexImageTargetToTexTarget(TexImageTarget texImageTarget)
}
}
JS::Value
StringValue(JSContext* cx, const char* chars, ErrorResult& rv)
{
JSString* str = JS_NewStringCopyZ(cx, chars);
if (!str) {
rv.Throw(NS_ERROR_OUT_OF_MEMORY);
return JS::NullValue();
}
return JS::StringValue(str);
}
GLComponents::GLComponents(TexInternalFormat internalformat)
{
TexInternalFormat unsizedformat = UnsizedInternalFormatFromInternalFormat(internalformat);

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@ -56,6 +56,9 @@ size_t GetBitsPerTexel(TexInternalFormat effectiveinternalformat);
// Returns GL_NONE if passed an invalid texture image target
TexTarget TexImageTargetToTexTarget(TexImageTarget texImageTarget);
// Helper function to create a JS::Value from a C string
JS::Value StringValue(JSContext* cx, const char* str, ErrorResult& rv);
struct GLComponents
{
unsigned char mComponents;

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@ -7,6 +7,7 @@
#ifndef WEBGL_TIMER_QUERY_H_
#define WEBGL_TIMER_QUERY_H_
#include "GLConsts.h"
#include "nsWrapperCache.h"
#include "WebGLObjectModel.h"

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@ -61,6 +61,7 @@ UNIFIED_SOURCES += [
'WebGL2ContextPrograms.cpp',
'WebGL2ContextQueries.cpp',
'WebGL2ContextSamplers.cpp',
'WebGL2ContextState.cpp',
'WebGL2ContextSync.cpp',
'WebGL2ContextTextures.cpp',
'WebGL2ContextTransformFeedback.cpp',