Bug 1208534 - Part 1: Ensure about:logins animated CSS spinner is painted before janky main-thread load. r=ally

Right now, in response to "load" (on the window), we're:

1) updating the DOM to show the spinner;
2) loading the logins with a main-thread janking synchronous load;
3) updating the DOM to hide the spinner.

This is all on the main-thread, so we only see a layout and paint
after 3).  Thus no interstitial is ever visible, and the logins list
pops in after a long delay.

This patch ensures that 2) occurs at least one layout after 1).  This
allows a paint to occur with the interstitial visible.  Since the
animated CSS spinner is carefully designed to hit the off-main-thread
animation pipeline, it animates smoothly even though the main-thread
janking synchronous load blocks JavaScript progress.

There is a small race window between the promises resolving and the
_logins member being accessed by the filter.  It's not clear that this
was ever well guarded, so I haven't tried to mitigate.

--HG--
extra : commitid : 9nKfLhK3JOa
extra : rebase_source : 8eb67ac9322372aa6e049d7154542c31e9de0d43
This commit is contained in:
Nick Alexander 2015-10-02 16:24:31 -07:00
Родитель f7d615ee1d
Коммит 784ed43de2
1 изменённых файлов: 89 добавлений и 32 удалений

Просмотреть файл

@ -4,8 +4,9 @@
var Ci = Components.interfaces, Cc = Components.classes, Cu = Components.utils;
Cu.import("resource://services-common/utils.js"); /*global: CommonUtils */
Cu.import("resource://gre/modules/Messaging.jsm");
Cu.import("resource://gre/modules/Services.jsm")
Cu.import("resource://gre/modules/Services.jsm");
Cu.import("resource://gre/modules/XPCOMUtils.jsm");
Cu.import("resource://gre/modules/TelemetryStopwatch.jsm");
@ -49,39 +50,97 @@ var Logins = {
_filterTimer: null,
_selectedLogin: null,
_getLogins: function() {
let logins;
// Load the logins list, displaying interstitial UI (see
// #logins-list-loading-body) while loading. There are careful
// jank-avoiding measures taken in this function; be careful when
// modifying it!
//
// Returns a Promise that resolves to the list of logins, ordered by
// hostname.
_promiseLogins: function() {
let contentBody = document.getElementById("content-body");
let emptyBody = document.getElementById("empty-body");
let filterIcon = document.getElementById("filter-button");
let showSpinner = () => {
this._toggleListBody(true);
emptyBody.classList.add("hidden");
};
let getAllLogins = () => {
let logins = [];
try {
TelemetryStopwatch.start("PWMGR_ABOUT_LOGINS_GET_ALL_LOGINS_MS");
logins = Services.logins.getAllLogins();
TelemetryStopwatch.finish("PWMGR_ABOUT_LOGINS_GET_ALL_LOGINS_MS");
} catch(e) {
// Master password was not entered
debug("Master password permissions error: " + e);
logins = [];
}
this._toggleListBody(false);
if (!logins.length) {
emptyBody.classList.remove("hidden");
filterIcon.classList.add("hidden");
contentBody.classList.add("hidden");
} else {
emptyBody.classList.add("hidden");
filterIcon.classList.remove("hidden");
// It's likely that the Master Password was not entered; give
// a hint to the next person.
throw new Error("Possible Master Password permissions error: " + e.toString());
}
logins.sort((a, b) => a.hostname.localeCompare(b.hostname));
return this._logins = logins;
return logins;
};
let hideSpinner = (logins) => {
this._toggleListBody(false);
if (!logins.length) {
contentBody.classList.add("hidden");
filterIcon.classList.add("hidden");
emptyBody.classList.remove("hidden");
} else {
contentBody.classList.remove("hidden");
emptyBody.classList.add("hidden");
}
return logins;
};
// Return a promise that is resolved after a paint.
let waitForPaint = () => {
// We're changing 'display'. We need to wait for the new value to take
// effect; otherwise, we'll block and never paint a change. Since
// requestAnimationFrame callback is generally triggered *before* any
// style flush and layout, we wait for two animation frames. This
// approach was cribbed from
// https://dxr.mozilla.org/mozilla-central/rev/5abe3c4deab94270440422c850bbeaf512b1f38d/browser/base/content/browser-fullScreen.js?offset=0#469.
return new Promise(function(resolve, reject) {
requestAnimationFrame(() => {
requestAnimationFrame(() => {
resolve();
});
});
});
};
// getAllLogins janks the main-thread. We need to paint before that jank;
// by throwing the janky load onto the next tick, we paint the spinner; the
// spinner is CSS animated off-main-thread.
return Promise.resolve()
.then(showSpinner)
.then(waitForPaint)
.then(getAllLogins)
.then(hideSpinner);
},
// Reload the logins list, displaying interstitial UI while loading.
// Update the stored and displayed list upon completion.
_reloadList: function() {
this._promiseLogins()
.then((logins) => {
this._logins = logins;
this._loadList(logins);
})
.catch((e) => {
// There's no way to recover from errors, sadly. Log and make
// it obvious that something is up.
this._logins = [];
debug("Failed to _reloadList!");
Cu.reportError(e);
});
},
_toggleListBody: function(isLoading) {
@ -95,7 +154,6 @@ var Logins = {
loadingBody.classList.add("hidden");
contentBody.classList.remove("hidden");
}
},
init: function () {
@ -105,8 +163,6 @@ var Logins = {
document.getElementById("update-btn").addEventListener("click", this._onSaveEditLogin.bind(this), false);
document.getElementById("password-btn").addEventListener("click", this._onPasswordBtn.bind(this), false);
this._loadList(this._getLogins());
let filterInput = document.getElementById("filter-input");
let filterContainer = document.getElementById("filter-input-container");
@ -147,6 +203,8 @@ var Logins = {
this._showList();
this._updatePasswordBtn(true);
this._reloadList();
},
uninit: function () {
@ -439,8 +497,7 @@ var Logins = {
observe: function (subject, topic, data) {
switch(topic) {
case "passwordmgr-storage-changed": {
// Reload logins content.
this._loadList(this._getLogins());
this._reloadList();
break;
}
}