Bug 1647225 - Consistently use blocklist terminology for gfxFeature. r=jrmuizel

Differential Revision: https://phabricator.services.mozilla.com/D80425
This commit is contained in:
Kartikaya Gupta 2020-06-22 14:04:38 +00:00
Родитель 3267d4f31f
Коммит 793dc7ec5d
7 изменённых файлов: 20 добавлений и 20 удалений

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@ -108,7 +108,7 @@ void gfxConfigManager::ConfigureFromBlocklist(long aFeature,
} else {
if (status != nsIGfxInfo::FEATURE_STATUS_OK) {
aFeatureState->Disable(FeatureStatus::Blacklisted,
aFeatureState->Disable(FeatureStatus::Blocklisted,
"Blacklisted by gfxInfo", blockId);
}
}
@ -154,7 +154,7 @@ bool gfxConfigManager::ConfigureWebRenderQualified() {
failureId);
break;
default:
mFeatureWrQualified->Disable(FeatureStatus::Blacklisted,
mFeatureWrQualified->Disable(FeatureStatus::Blocklisted,
"No qualified hardware", failureId);
break;
case nsIGfxInfo::FEATURE_STATUS_OK:

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@ -129,7 +129,7 @@ class FeatureState {
// The user state factors in any changes to preferences that the user made.
//
// The environment state factors in any additional decisions made, such as
// availability or blacklisting.
// availability or blocklisting.
//
// The runtime state factors in any problems discovered at runtime.
Instance mDefault;

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@ -58,7 +58,7 @@ const char* FeatureStatusToString(FeatureStatus aStatus) {
return "blocked-release-channel-android";
case FeatureStatus::Denied:
return "denied";
case FeatureStatus::Blacklisted:
case FeatureStatus::Blocklisted:
return "blacklisted";
case FeatureStatus::OptIn:
return "opt-in";

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@ -31,7 +31,7 @@ enum class FeatureStatus {
// were able to recover via SEH (or something similar).
CrashedInHandler,
// This feature was blocked for reasons outside the blacklist, such as a
// This feature was blocked for reasons outside the blocklist, such as a
// runtime test failing.
Blocked,
BlockedDeviceUnknown,
@ -51,8 +51,8 @@ enum class FeatureStatus {
// This feature has been blocked by the allowlist.
Denied,
// This feature has been blocked by the graphics blacklist.
Blacklisted,
// This feature has been blocked by the graphics blocklist.
Blocklisted,
// This feature is disabled by default, and so activation isn't attempted
// unless something explicitly enables it.

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@ -3388,7 +3388,7 @@ void gfxPlatform::InitOpenGLConfig() {
openGLFeature.EnableByDefault();
#endif
// When layers acceleration is force-enabled, enable it even for blacklisted
// When layers acceleration is force-enabled, enable it even for blocklisted
// devices.
if (StaticPrefs::
layers_acceleration_force_enabled_AtStartup_DoNotUseDirectly()) {
@ -3400,7 +3400,7 @@ void gfxPlatform::InitOpenGLConfig() {
nsCString failureId;
if (!IsGfxInfoStatusOkay(nsIGfxInfo::FEATURE_OPENGL_LAYERS, &message,
failureId)) {
openGLFeature.Disable(FeatureStatus::Blacklisted, message.get(), failureId);
openGLFeature.Disable(FeatureStatus::Blocklisted, message.get(), failureId);
}
}

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@ -552,7 +552,7 @@ gfxPlatformFontList* gfxWindowsPlatform::CreatePlatformFontList() {
gfxPlatformFontList* pfl;
// bug 630201 - older pre-RTM versions of Direct2D/DirectWrite cause odd
// crashers so blacklist them altogether
// crashers so block them altogether
if (IsNotWin7PreRTM() && DWriteEnabled()) {
pfl = new gfxDWriteFontList();
if (NS_SUCCEEDED(pfl->InitFontList())) {
@ -1262,7 +1262,7 @@ static void InitializeANGLEConfig() {
nsCString failureId;
if (!gfxPlatform::IsGfxInfoStatusOkay(nsIGfxInfo::FEATURE_DIRECT3D_11_ANGLE,
&message, failureId)) {
d3d11ANGLE.Disable(FeatureStatus::Blacklisted, message.get(), failureId);
d3d11ANGLE.Disable(FeatureStatus::Blocklisted, message.get(), failureId);
}
}
@ -1312,13 +1312,13 @@ void gfxWindowsPlatform::InitializeD3D11Config() {
gfxInfo = services::GetGfxInfo();
nsAutoString adaptorId;
gfxInfo->GetAdapterDeviceID(adaptorId);
// Blacklist Intel HD Graphics 510/520/530 on Windows 7 without platform
// Blocklist Intel HD Graphics 510/520/530 on Windows 7 without platform
// update due to the crashes in Bug 1351349.
if (adaptorId.EqualsLiteral("0x1912") ||
adaptorId.EqualsLiteral("0x1916") ||
adaptorId.EqualsLiteral("0x1902")) {
#ifdef RELEASE_OR_BETA
d3d11.Disable(FeatureStatus::Blacklisted, "Blacklisted, see bug 1351349",
d3d11.Disable(FeatureStatus::Blocklisted, "Blacklisted, see bug 1351349",
NS_LITERAL_CSTRING("FEATURE_FAILURE_BUG_1351349"));
#else
Preferences::SetBool("gfx.compositor.clearstate", true);
@ -1331,7 +1331,7 @@ void gfxWindowsPlatform::InitializeD3D11Config() {
if (StaticPrefs::layers_d3d11_enable_blacklist_AtStartup() &&
!gfxPlatform::IsGfxInfoStatusOkay(nsIGfxInfo::FEATURE_DIRECT3D_11_LAYERS,
&message, failureId)) {
d3d11.Disable(FeatureStatus::Blacklisted, message.get(), failureId);
d3d11.Disable(FeatureStatus::Blocklisted, message.get(), failureId);
}
}
@ -1362,7 +1362,7 @@ void gfxWindowsPlatform::InitializeAdvancedLayersConfig() {
nsCString message, failureId;
if (!IsGfxInfoStatusOkay(nsIGfxInfo::FEATURE_ADVANCED_LAYERS, &message,
failureId)) {
al.Disable(FeatureStatus::Blacklisted, message.get(), failureId);
al.Disable(FeatureStatus::Blocklisted, message.get(), failureId);
} else if (gfxVars::UseWebRender()) {
al.Disable(FeatureStatus::Blocked,
"Blocked from fallback candidate by WebRender usage",
@ -1468,9 +1468,9 @@ void gfxWindowsPlatform::InitializeDevices() {
void gfxWindowsPlatform::InitializeD3D11() {
// This function attempts to initialize our D3D11 devices, if the hardware
// is not blacklisted for D3D11 layers. This first attempt will try to create
// is not blocklisted for D3D11 layers. This first attempt will try to create
// a hardware accelerated device. If this creation fails or the hardware is
// blacklisted, then this function will abort if WARP is disabled, causing us
// blocklisted, then this function will abort if WARP is disabled, causing us
// to fallback to Basic layers. If WARP is not disabled it will use a WARP
// device which should always be available on Windows 7 and higher.
if (!gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) {
@ -1514,7 +1514,7 @@ void gfxWindowsPlatform::InitializeD2DConfig() {
nsCString failureId;
if (!gfxPlatform::IsGfxInfoStatusOkay(nsIGfxInfo::FEATURE_DIRECT2D, &message,
failureId)) {
d2d1.Disable(FeatureStatus::Blacklisted, message.get(), failureId);
d2d1.Disable(FeatureStatus::Blocklisted, message.get(), failureId);
}
if (!d2d1.IsEnabled() &&
@ -1595,7 +1595,7 @@ bool gfxWindowsPlatform::InitGPUProcessSupport() {
nsCString failureId;
if (!gfxPlatform::IsGfxInfoStatusOkay(nsIGfxInfo::FEATURE_GPU_PROCESS,
&message, failureId)) {
gpuProc.Disable(FeatureStatus::Blacklisted, message.get(), failureId);
gpuProc.Disable(FeatureStatus::Blocklisted, message.get(), failureId);
return false;
}

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@ -1649,7 +1649,7 @@ bool GfxInfoBase::InitFeatureObject(JSContext* aCx,
nsCString status;
auto value = aFeatureState.GetValue();
if (value == FeatureStatus::Blacklisted || value == FeatureStatus::Denied ||
if (value == FeatureStatus::Blocklisted || value == FeatureStatus::Denied ||
value == FeatureStatus::Unavailable || value == FeatureStatus::Blocked) {
status.AppendPrintf("%s:%s", FeatureStatusToString(value),
aFeatureState.GetFailureId().get());