зеркало из https://github.com/mozilla/gecko-dev.git
Backed out changeset 7b7bcdf87539 (bug 1409871)
This commit is contained in:
Родитель
192e66cd22
Коммит
7c964d3c5d
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@ -248,15 +248,14 @@ enum class OpenMode : uint8_t {
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OPEN_NONE = 0,
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OPEN_READ = 0x1,
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OPEN_WRITE = 0x2,
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OPEN_READ_WRITE = OPEN_READ|OPEN_WRITE,
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OPEN_READ_ONLY = OPEN_READ,
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OPEN_WRITE_ONLY = OPEN_WRITE,
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// This is only used in conjunction with OMTP to indicate that the DrawTarget
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// that is being borrowed will be painted asynchronously, and so will outlive
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// the write lock.
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OPEN_ASYNC_WRITE = 0x04,
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OPEN_READ_WRITE = OPEN_READ|OPEN_WRITE,
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OPEN_READ_ASYNC_WRITE = OPEN_READ|OPEN_WRITE|OPEN_ASYNC_WRITE,
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OPEN_READ_ONLY = OPEN_READ,
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OPEN_WRITE_ONLY = OPEN_WRITE,
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OPEN_ASYNC_WRITE = 0x04
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};
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MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(OpenMode)
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@ -289,6 +289,19 @@ WrapRotationAxis(int32_t* aRotationPoint, int32_t aSize)
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}
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}
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static IntRect
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ComputeBufferRect(const IntRect& aRequestedRect)
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{
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IntRect rect(aRequestedRect);
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// Set a minimum width to guarantee a minimum size of buffers we
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// allocate (and work around problems on some platforms with smaller
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// dimensions). 64 used to be the magic number needed to work around
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// a rendering glitch on b2g (see bug 788411). Now that we don't support
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// this device anymore we should be fine with 8 pixels as the minimum.
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rect.SetWidth(std::max(aRequestedRect.Width(), 8));
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return rect;
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}
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bool
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RotatedBuffer::AdjustTo(const gfx::IntRect& aDestBufferRect,
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const gfx::IntRect& aDrawBounds,
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@ -456,18 +469,6 @@ RotatedBuffer::BorrowDrawTargetForQuadrantUpdate(const IntRect& aBounds,
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return mLoanedDrawTarget;
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}
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gfx::SurfaceFormat
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RemoteRotatedBuffer::GetFormat() const
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{
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return mClient->GetFormat();
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}
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bool
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RemoteRotatedBuffer::IsLocked()
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{
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return mClient->IsLocked();
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}
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bool
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RemoteRotatedBuffer::Lock(OpenMode aMode)
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{
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@ -517,15 +518,6 @@ RemoteRotatedBuffer::Unlock()
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}
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}
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void
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RemoteRotatedBuffer::SyncWithObject(SyncObjectClient* aSyncObject)
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{
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mClient->SyncWithObject(aSyncObject);
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if (mClientOnWhite) {
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mClientOnWhite->SyncWithObject(aSyncObject);
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}
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}
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void
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RemoteRotatedBuffer::Clear()
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{
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@ -557,12 +549,6 @@ RemoteRotatedBuffer::GetDTBufferOnWhite() const
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return mTargetOnWhite;
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}
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gfx::SurfaceFormat
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DrawTargetRotatedBuffer::GetFormat() const
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{
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return mTarget->GetFormat();
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}
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already_AddRefed<gfx::SourceSurface>
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DrawTargetRotatedBuffer::GetSourceSurface(ContextSource aSource) const
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{
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@ -586,12 +572,6 @@ DrawTargetRotatedBuffer::GetDTBufferOnWhite() const
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return mTargetOnWhite;
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}
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gfx::SurfaceFormat
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SourceRotatedBuffer::GetFormat() const
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{
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return mSource->GetFormat();
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}
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already_AddRefed<SourceSurface>
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SourceRotatedBuffer::GetSourceSurface(ContextSource aSource) const
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{
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@ -607,6 +587,457 @@ SourceRotatedBuffer::GetSourceSurface(ContextSource aSource) const
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return surf.forget();
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}
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RotatedContentBuffer::BufferDecision
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RotatedContentBuffer::CalculateBufferForPaint(PaintedLayer* aLayer,
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uint32_t aFlags)
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{
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ContentType layerContentType =
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aLayer->CanUseOpaqueSurface() ? gfxContentType::COLOR :
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gfxContentType::COLOR_ALPHA;
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SurfaceMode mode;
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ContentType contentType;
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IntRect destBufferRect;
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nsIntRegion neededRegion;
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nsIntRegion validRegion = aLayer->GetValidRegion();
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bool canReuseBuffer = HaveBuffer();
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bool canKeepBufferContents = true;
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while (true) {
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mode = aLayer->GetSurfaceMode();
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neededRegion = aLayer->GetVisibleRegion().ToUnknownRegion();
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canReuseBuffer &= BufferSizeOkFor(neededRegion.GetBounds().Size());
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contentType = layerContentType;
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if (canReuseBuffer) {
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if (mBufferRect.Contains(neededRegion.GetBounds())) {
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// We don't need to adjust mBufferRect.
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destBufferRect = mBufferRect;
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} else if (neededRegion.GetBounds().Size() <= mBufferRect.Size()) {
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// The buffer's big enough but doesn't contain everything that's
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// going to be visible. We'll move it.
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destBufferRect = IntRect(neededRegion.GetBounds().TopLeft(), mBufferRect.Size());
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} else {
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destBufferRect = neededRegion.GetBounds();
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}
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} else {
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// We won't be reusing the buffer. Compute a new rect.
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destBufferRect = ComputeBufferRect(neededRegion.GetBounds());
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}
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if (mode == SurfaceMode::SURFACE_COMPONENT_ALPHA) {
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#if defined(MOZ_GFX_OPTIMIZE_MOBILE)
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mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA;
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#else
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if (!aLayer->GetParent() ||
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!aLayer->GetParent()->SupportsComponentAlphaChildren() ||
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!aLayer->AsShadowableLayer() ||
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!aLayer->AsShadowableLayer()->HasShadow()) {
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mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA;
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} else {
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contentType = gfxContentType::COLOR;
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}
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#endif
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}
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if ((aFlags & PAINT_WILL_RESAMPLE) &&
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(!neededRegion.GetBounds().IsEqualInterior(destBufferRect) ||
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neededRegion.GetNumRects() > 1))
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{
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// The area we add to neededRegion might not be painted opaquely.
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if (mode == SurfaceMode::SURFACE_OPAQUE) {
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contentType = gfxContentType::COLOR_ALPHA;
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mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA;
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}
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// We need to validate the entire buffer, to make sure that only valid
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// pixels are sampled.
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neededRegion = destBufferRect;
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}
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// If we have an existing buffer, but the content type has changed or we
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// have transitioned into/out of component alpha, then we need to recreate it.
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if (canReuseBuffer &&
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(contentType != BufferContentType() ||
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(mode == SurfaceMode::SURFACE_COMPONENT_ALPHA) != HaveBufferOnWhite()))
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{
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// Restart the decision process; we won't re-enter since we guard on
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// being able to re-use the buffer.
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canReuseBuffer = false;
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canKeepBufferContents = false;
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validRegion.SetEmpty();
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continue;
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}
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break;
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}
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NS_ASSERTION(destBufferRect.Contains(neededRegion.GetBounds()),
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"Destination rect doesn't contain what we need to paint");
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BufferDecision dest;
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dest.mNeededRegion = Move(neededRegion);
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dest.mValidRegion = Move(validRegion);
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dest.mBufferRect = destBufferRect;
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dest.mBufferMode = mode;
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dest.mBufferContentType = contentType;
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dest.mCanReuseBuffer = canReuseBuffer;
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dest.mCanKeepBufferContents = canKeepBufferContents;
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return dest;
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}
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gfxContentType
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RotatedContentBuffer::BufferContentType()
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{
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if (mBufferProvider || (mDTBuffer && mDTBuffer->IsValid())) {
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SurfaceFormat format = SurfaceFormat::B8G8R8A8;
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if (mBufferProvider) {
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format = mBufferProvider->GetFormat();
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} else if (mDTBuffer && mDTBuffer->IsValid()) {
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format = mDTBuffer->GetFormat();
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}
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return ContentForFormat(format);
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}
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return gfxContentType::SENTINEL;
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}
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bool
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RotatedContentBuffer::BufferSizeOkFor(const IntSize& aSize)
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{
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return (aSize == mBufferRect.Size() ||
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(SizedToVisibleBounds != mBufferSizePolicy &&
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aSize < mBufferRect.Size()));
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}
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bool
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RotatedContentBuffer::EnsureBuffer()
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{
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NS_ASSERTION(!mLoanedDrawTarget, "Loaned draw target must be returned");
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if (!mDTBuffer || !mDTBuffer->IsValid()) {
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if (mBufferProvider) {
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mDTBuffer = mBufferProvider->BorrowDrawTarget();
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}
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}
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NS_WARNING_ASSERTION(mDTBuffer && mDTBuffer->IsValid(), "no buffer");
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return !!mDTBuffer;
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}
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bool
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RotatedContentBuffer::EnsureBufferOnWhite()
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{
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NS_ASSERTION(!mLoanedDrawTarget, "Loaned draw target must be returned");
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if (!mDTBufferOnWhite) {
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if (mBufferProviderOnWhite) {
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mDTBufferOnWhite =
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mBufferProviderOnWhite->BorrowDrawTarget();
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}
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}
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NS_WARNING_ASSERTION(mDTBufferOnWhite, "no buffer");
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return !!mDTBufferOnWhite;
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}
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bool
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RotatedContentBuffer::HaveBuffer() const
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{
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return mBufferProvider || (mDTBuffer && mDTBuffer->IsValid());
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}
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bool
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RotatedContentBuffer::HaveBufferOnWhite() const
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{
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return mBufferProviderOnWhite || (mDTBufferOnWhite && mDTBufferOnWhite->IsValid());
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}
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void
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RotatedContentBuffer::FlushBuffers()
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{
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if (mDTBuffer) {
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mDTBuffer->Flush();
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}
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if (mDTBufferOnWhite) {
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mDTBufferOnWhite->Flush();
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}
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}
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RotatedContentBuffer::PaintState
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RotatedContentBuffer::BeginPaint(PaintedLayer* aLayer,
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uint32_t aFlags)
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{
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PaintState result;
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BufferDecision dest = CalculateBufferForPaint(aLayer, aFlags);
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result.mContentType = dest.mBufferContentType;
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if (!dest.mCanKeepBufferContents) {
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// We're effectively clearing the valid region, so we need to draw
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// the entire needed region now.
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MOZ_ASSERT(!dest.mCanReuseBuffer);
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MOZ_ASSERT(dest.mValidRegion.IsEmpty());
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result.mRegionToInvalidate = aLayer->GetValidRegion();
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Clear();
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#if defined(MOZ_DUMP_PAINTING)
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if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) {
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if (result.mContentType != BufferContentType()) {
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printf_stderr("Invalidating entire rotated buffer (layer %p): content type changed\n", aLayer);
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} else if ((dest.mBufferMode == SurfaceMode::SURFACE_COMPONENT_ALPHA) != HaveBufferOnWhite()) {
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printf_stderr("Invalidating entire rotated buffer (layer %p): component alpha changed\n", aLayer);
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}
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}
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#endif
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}
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result.mRegionToDraw.Sub(dest.mNeededRegion,
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dest.mValidRegion);
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if (result.mRegionToDraw.IsEmpty())
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return result;
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if (HaveBuffer()) {
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if (LockBuffers()) {
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// Do not modify result.mRegionToDraw or result.mContentType after this call.
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// Do not modify mBufferRect, mBufferRotation, or mDidSelfCopy,
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// or call CreateBuffer before this call.
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FinalizeFrame(result.mRegionToDraw);
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} else {
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// Abandon everything and redraw it all. Ideally we'd reallocate and copy
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// the old to the new and then call FinalizeFrame on the new buffer so that
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// we only need to draw the latest bits, but we need a big refactor to support
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// that ordering.
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result.mRegionToDraw = dest.mNeededRegion;
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dest.mCanReuseBuffer = false;
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Clear();
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}
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}
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// We need to disable rotation if we're going to be resampled when
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// drawing, because we might sample across the rotation boundary.
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// Also disable buffer rotation when using webrender.
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bool canHaveRotation = gfxPlatform::BufferRotationEnabled() &&
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!(aFlags & (PAINT_WILL_RESAMPLE | PAINT_NO_ROTATION)) &&
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!(aLayer->Manager()->AsWebRenderLayerManager());
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bool canDrawRotated = aFlags & PAINT_CAN_DRAW_ROTATED;
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IntRect drawBounds = result.mRegionToDraw.GetBounds();
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RefPtr<DrawTarget> destDTBuffer;
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RefPtr<DrawTarget> destDTBufferOnWhite;
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uint32_t bufferFlags = 0;
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if (dest.mBufferMode == SurfaceMode::SURFACE_COMPONENT_ALPHA) {
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bufferFlags |= BUFFER_COMPONENT_ALPHA;
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}
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if (dest.mCanReuseBuffer) {
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if (!EnsureBuffer() ||
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(HaveBufferOnWhite() && !EnsureBufferOnWhite())) {
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return result;
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}
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if (!AdjustTo(dest.mBufferRect,
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drawBounds,
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canHaveRotation,
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canDrawRotated)) {
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dest.mBufferRect = ComputeBufferRect(dest.mNeededRegion.GetBounds());
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CreateBuffer(result.mContentType, dest.mBufferRect, bufferFlags,
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&destDTBuffer, &destDTBufferOnWhite);
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if (!destDTBuffer ||
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(!destDTBufferOnWhite && (bufferFlags & BUFFER_COMPONENT_ALPHA))) {
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if (Factory::ReasonableSurfaceSize(IntSize(dest.mBufferRect.Width(), dest.mBufferRect.Height()))) {
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gfxCriticalNote << "Failed 1 buffer db=" << hexa(destDTBuffer.get())
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<< " dw=" << hexa(destDTBufferOnWhite.get())
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<< " for " << dest.mBufferRect.x << ", "
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<< dest.mBufferRect.y << ", "
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<< dest.mBufferRect.Width() << ", "
|
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<< dest.mBufferRect.Height();
|
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}
|
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return result;
|
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}
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}
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} else {
|
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// The buffer's not big enough, so allocate a new one
|
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CreateBuffer(result.mContentType, dest.mBufferRect, bufferFlags,
|
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&destDTBuffer, &destDTBufferOnWhite);
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if (!destDTBuffer ||
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(!destDTBufferOnWhite && (bufferFlags & BUFFER_COMPONENT_ALPHA))) {
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if (Factory::ReasonableSurfaceSize(IntSize(dest.mBufferRect.Width(), dest.mBufferRect.Height()))) {
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gfxCriticalNote << "Failed 2 buffer db=" << hexa(destDTBuffer.get())
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<< " dw=" << hexa(destDTBufferOnWhite.get())
|
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<< " for " << dest.mBufferRect.x << ", "
|
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<< dest.mBufferRect.y << ", "
|
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<< dest.mBufferRect.Width() << ", "
|
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<< dest.mBufferRect.Height();
|
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}
|
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return result;
|
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}
|
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}
|
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|
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NS_ASSERTION(!(aFlags & PAINT_WILL_RESAMPLE) || dest.mBufferRect == dest.mNeededRegion.GetBounds(),
|
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"If we're resampling, we need to validate the entire buffer");
|
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|
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// If needed, copy the old buffer over to the new one
|
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if (destDTBuffer) {
|
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if ((HaveBuffer() && EnsureBuffer()) &&
|
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(dest.mBufferMode != SurfaceMode::SURFACE_COMPONENT_ALPHA || (HaveBufferOnWhite() && EnsureBufferOnWhite()))) {
|
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DrawTargetRotatedBuffer oldBuffer = DrawTargetRotatedBuffer(mDTBuffer, mDTBufferOnWhite,
|
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mBufferRect, mBufferRotation);
|
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|
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mDTBuffer = destDTBuffer.forget();
|
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mDTBufferOnWhite = destDTBufferOnWhite.forget();
|
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mBufferRect = dest.mBufferRect;
|
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mBufferRotation = IntPoint(0,0);
|
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|
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UpdateDestinationFrom(oldBuffer, nsIntRegion(mBufferRect));
|
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} else {
|
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mDTBuffer = destDTBuffer.forget();
|
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mDTBufferOnWhite = destDTBufferOnWhite.forget();
|
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mBufferRect = dest.mBufferRect;
|
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mBufferRotation = IntPoint(0,0);
|
||||
}
|
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}
|
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NS_ASSERTION(canHaveRotation || mBufferRotation == IntPoint(0,0),
|
||||
"Rotation disabled, but we have nonzero rotation?");
|
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|
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nsIntRegion invalidate;
|
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invalidate.Sub(aLayer->GetValidRegion(), dest.mBufferRect);
|
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result.mRegionToInvalidate.Or(result.mRegionToInvalidate, invalidate);
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|
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result.mClip = DrawRegionClip::DRAW;
|
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result.mMode = dest.mBufferMode;
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|
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return result;
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||||
}
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||||
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RefPtr<CapturedPaintState>
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RotatedContentBuffer::BorrowDrawTargetForRecording(PaintState& aPaintState,
|
||||
DrawIterator* aIter,
|
||||
bool aSetTransform)
|
||||
{
|
||||
if (aPaintState.mMode == SurfaceMode::SURFACE_NONE ||
|
||||
!EnsureBuffer() ||
|
||||
(HaveBufferOnWhite() && !EnsureBufferOnWhite())) {
|
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return nullptr;
|
||||
}
|
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|
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Matrix transform;
|
||||
DrawTarget* result = BorrowDrawTargetForQuadrantUpdate(aPaintState.mRegionToDraw.GetBounds(),
|
||||
BUFFER_BOTH, aIter,
|
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aSetTransform,
|
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&transform);
|
||||
if (!result) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
nsIntRegion regionToDraw =
|
||||
ExpandDrawRegion(aPaintState, aIter, result->GetBackendType());
|
||||
|
||||
RefPtr<CapturedPaintState> state =
|
||||
new CapturedPaintState(regionToDraw,
|
||||
result,
|
||||
mDTBufferOnWhite,
|
||||
transform,
|
||||
aPaintState.mMode,
|
||||
aPaintState.mContentType);
|
||||
return state;
|
||||
}
|
||||
|
||||
/*static */ bool
|
||||
RotatedContentBuffer::PrepareDrawTargetForPainting(CapturedPaintState* aState)
|
||||
{
|
||||
MOZ_ASSERT(aState);
|
||||
RefPtr<DrawTarget> target = aState->mTarget;
|
||||
RefPtr<DrawTarget> whiteTarget = aState->mTargetOnWhite;
|
||||
|
||||
if (aState->mSurfaceMode == SurfaceMode::SURFACE_COMPONENT_ALPHA) {
|
||||
if (!target || !target->IsValid() ||
|
||||
!whiteTarget || !whiteTarget->IsValid()) {
|
||||
// This can happen in release builds if allocating one of the two buffers
|
||||
// failed. This in turn can happen if unreasonably large textures are
|
||||
// requested.
|
||||
return false;
|
||||
}
|
||||
for (auto iter = aState->mRegionToDraw.RectIter(); !iter.Done(); iter.Next()) {
|
||||
const IntRect& rect = iter.Get();
|
||||
target->FillRect(Rect(rect.x, rect.y, rect.Width(), rect.Height()),
|
||||
ColorPattern(Color(0.0, 0.0, 0.0, 1.0)));
|
||||
whiteTarget->FillRect(Rect(rect.x, rect.y, rect.Width(), rect.Height()),
|
||||
ColorPattern(Color(1.0, 1.0, 1.0, 1.0)));
|
||||
}
|
||||
} else if (aState->mContentType == gfxContentType::COLOR_ALPHA &&
|
||||
target->IsValid()) {
|
||||
// HaveBuffer() => we have an existing buffer that we must clear
|
||||
for (auto iter = aState->mRegionToDraw.RectIter(); !iter.Done(); iter.Next()) {
|
||||
const IntRect& rect = iter.Get();
|
||||
target->ClearRect(Rect(rect.x, rect.y, rect.Width(), rect.Height()));
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
nsIntRegion
|
||||
RotatedContentBuffer::ExpandDrawRegion(PaintState& aPaintState,
|
||||
DrawIterator* aIter,
|
||||
BackendType aBackendType)
|
||||
{
|
||||
nsIntRegion* drawPtr = &aPaintState.mRegionToDraw;
|
||||
if (aIter) {
|
||||
// The iterators draw region currently only contains the bounds of the region,
|
||||
// this makes it the precise region.
|
||||
aIter->mDrawRegion.And(aIter->mDrawRegion, aPaintState.mRegionToDraw);
|
||||
drawPtr = &aIter->mDrawRegion;
|
||||
}
|
||||
if (aBackendType == BackendType::DIRECT2D ||
|
||||
aBackendType == BackendType::DIRECT2D1_1) {
|
||||
// Simplify the draw region to avoid hitting expensive drawing paths
|
||||
// for complex regions.
|
||||
drawPtr->SimplifyOutwardByArea(100 * 100);
|
||||
}
|
||||
return *drawPtr;
|
||||
}
|
||||
|
||||
DrawTarget*
|
||||
RotatedContentBuffer::BorrowDrawTargetForPainting(PaintState& aPaintState,
|
||||
DrawIterator* aIter /* = nullptr */)
|
||||
{
|
||||
RefPtr<CapturedPaintState> capturedState =
|
||||
BorrowDrawTargetForRecording(aPaintState, aIter, true);
|
||||
|
||||
if (!capturedState) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (!RotatedContentBuffer::PrepareDrawTargetForPainting(capturedState)) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return capturedState->mTarget;
|
||||
}
|
||||
|
||||
already_AddRefed<SourceSurface>
|
||||
RotatedContentBuffer::GetSourceSurface(ContextSource aSource) const
|
||||
{
|
||||
if (!mDTBuffer || !mDTBuffer->IsValid()) {
|
||||
gfxCriticalNote << "Invalid buffer in RotatedContentBuffer::GetSourceSurface " << gfx::hexa(mDTBuffer);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (aSource == BUFFER_BLACK) {
|
||||
return mDTBuffer->Snapshot();
|
||||
} else {
|
||||
if (!mDTBufferOnWhite || !mDTBufferOnWhite->IsValid()) {
|
||||
gfxCriticalNote << "Invalid buffer on white in RotatedContentBuffer::GetSourceSurface " << gfx::hexa(mDTBufferOnWhite);
|
||||
return nullptr;
|
||||
}
|
||||
MOZ_ASSERT(aSource == BUFFER_WHITE);
|
||||
return mDTBufferOnWhite->Snapshot();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace layers
|
||||
} // namespace mozilla
|
||||
|
||||
|
|
|
@ -33,10 +33,9 @@ class PaintedLayer;
|
|||
// See comments on BorrowDrawTargetForQuadrantUpdate.
|
||||
class BorrowDrawTarget
|
||||
{
|
||||
public:
|
||||
protected:
|
||||
void ReturnDrawTarget(gfx::DrawTarget*& aReturned);
|
||||
|
||||
protected:
|
||||
// The draw target loaned by BorrowDrawTargetForQuadrantUpdate. It should not
|
||||
// be used, we just keep a reference to ensure it is kept alive and so we can
|
||||
// correctly restore state when it is returned.
|
||||
|
@ -69,8 +68,6 @@ class RotatedBuffer : public BorrowDrawTarget
|
|||
public:
|
||||
typedef gfxContentType ContentType;
|
||||
|
||||
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(RotatedBuffer)
|
||||
|
||||
RotatedBuffer(const gfx::IntRect& aBufferRect,
|
||||
const gfx::IntPoint& aBufferRotation)
|
||||
: mBufferRect(aBufferRect)
|
||||
|
@ -142,54 +139,16 @@ public:
|
|||
const gfx::IntRect& BufferRect() const { return mBufferRect; }
|
||||
const gfx::IntPoint& BufferRotation() const { return mBufferRotation; }
|
||||
|
||||
void SetBufferRect(const gfx::IntRect& aBufferRect) {
|
||||
mBufferRect = aBufferRect;
|
||||
}
|
||||
void SetBufferRotation(const gfx::IntPoint& aBufferRotation) {
|
||||
mBufferRotation = aBufferRotation;
|
||||
}
|
||||
|
||||
bool DidSelfCopy() const { return mDidSelfCopy; }
|
||||
void ClearDidSelfCopy() { mDidSelfCopy = false; }
|
||||
|
||||
virtual gfx::SurfaceFormat GetFormat() const = 0;
|
||||
|
||||
virtual bool HaveBuffer() const = 0;
|
||||
virtual bool HaveBufferOnWhite() const = 0;
|
||||
|
||||
virtual bool IsLocked() = 0;
|
||||
virtual bool Lock(OpenMode aMode) = 0;
|
||||
virtual void Unlock() = 0;
|
||||
|
||||
virtual already_AddRefed<gfx::SourceSurface> GetSourceSurface(ContextSource aSource) const = 0;
|
||||
|
||||
/**
|
||||
* Get a draw target at the specified resolution for updating |aBounds|,
|
||||
* which must be contained within a single quadrant.
|
||||
*
|
||||
* The result should only be held temporarily by the caller (it will be kept
|
||||
* alive by this). Once used it should be returned using ReturnDrawTarget.
|
||||
* BorrowDrawTargetForQuadrantUpdate may not be called more than once without
|
||||
* first calling ReturnDrawTarget.
|
||||
*
|
||||
* ReturnDrawTarget will by default restore the transform on the draw target.
|
||||
* But it is the callers responsibility to restore the clip.
|
||||
* The caller should flush the draw target, if necessary.
|
||||
* If aSetTransform is false, the required transform will be set in aOutTransform.
|
||||
*/
|
||||
gfx::DrawTarget*
|
||||
BorrowDrawTargetForQuadrantUpdate(const gfx::IntRect& aBounds,
|
||||
ContextSource aSource,
|
||||
DrawIterator* aIter,
|
||||
bool aSetTransform = true,
|
||||
gfx::Matrix* aOutTransform = nullptr);
|
||||
protected:
|
||||
|
||||
virtual gfx::DrawTarget* GetDTBuffer() const = 0;
|
||||
virtual gfx::DrawTarget* GetDTBufferOnWhite() const = 0;
|
||||
|
||||
protected:
|
||||
virtual ~RotatedBuffer() {}
|
||||
|
||||
enum XSide {
|
||||
LEFT, RIGHT
|
||||
};
|
||||
|
@ -212,6 +171,27 @@ protected:
|
|||
gfx::SourceSurface* aMask,
|
||||
const gfx::Matrix* aMaskTransform) const;
|
||||
|
||||
/**
|
||||
* Get a draw target at the specified resolution for updating |aBounds|,
|
||||
* which must be contained within a single quadrant.
|
||||
*
|
||||
* The result should only be held temporarily by the caller (it will be kept
|
||||
* alive by this). Once used it should be returned using ReturnDrawTarget.
|
||||
* BorrowDrawTargetForQuadrantUpdate may not be called more than once without
|
||||
* first calling ReturnDrawTarget.
|
||||
*
|
||||
* ReturnDrawTarget will by default restore the transform on the draw target.
|
||||
* But it is the callers responsibility to restore the clip.
|
||||
* The caller should flush the draw target, if necessary.
|
||||
* If aSetTransform is false, the required transform will be set in aOutTransform.
|
||||
*/
|
||||
gfx::DrawTarget*
|
||||
BorrowDrawTargetForQuadrantUpdate(const gfx::IntRect& aBounds,
|
||||
ContextSource aSource,
|
||||
DrawIterator* aIter,
|
||||
bool aSetTransform = true,
|
||||
gfx::Matrix* aOutTransform = nullptr);
|
||||
|
||||
/** The area of the PaintedLayer that is covered by the buffer as a whole */
|
||||
gfx::IntRect mBufferRect;
|
||||
/**
|
||||
|
@ -241,18 +221,14 @@ public:
|
|||
, mClientOnWhite(aClientOnWhite)
|
||||
{ }
|
||||
|
||||
virtual bool IsLocked() override;
|
||||
virtual bool Lock(OpenMode aMode) override;
|
||||
virtual void Unlock() override;
|
||||
bool Lock(OpenMode aMode);
|
||||
void Unlock();
|
||||
|
||||
void SyncWithObject(SyncObjectClient* aSyncObject);
|
||||
void Clear();
|
||||
|
||||
TextureClient* GetClient() const { return mClient; }
|
||||
TextureClient* GetClientOnWhite() const { return mClientOnWhite; }
|
||||
|
||||
virtual gfx::SurfaceFormat GetFormat() const override;
|
||||
|
||||
virtual bool HaveBuffer() const override { return !!mClient; }
|
||||
virtual bool HaveBufferOnWhite() const override { return !!mClientOnWhite; }
|
||||
|
||||
|
@ -281,12 +257,6 @@ public:
|
|||
, mTargetOnWhite(aTargetOnWhite)
|
||||
{ }
|
||||
|
||||
virtual bool IsLocked() override { return false; }
|
||||
virtual bool Lock(OpenMode aMode) override { return true; }
|
||||
virtual void Unlock() override {}
|
||||
|
||||
virtual gfx::SurfaceFormat GetFormat() const override;
|
||||
|
||||
virtual bool HaveBuffer() const override { return !!mTarget; }
|
||||
virtual bool HaveBufferOnWhite() const override { return !!mTargetOnWhite; }
|
||||
|
||||
|
@ -312,14 +282,8 @@ public:
|
|||
, mSourceOnWhite(aSourceOnWhite)
|
||||
{ }
|
||||
|
||||
virtual bool IsLocked() override { return false; }
|
||||
virtual bool Lock(OpenMode aMode) override { return false; }
|
||||
virtual void Unlock() override {}
|
||||
|
||||
virtual already_AddRefed<gfx::SourceSurface> GetSourceSurface(ContextSource aSource) const;
|
||||
|
||||
virtual gfx::SurfaceFormat GetFormat() const override;
|
||||
|
||||
virtual bool HaveBuffer() const { return !!mSource; }
|
||||
virtual bool HaveBufferOnWhite() const { return !!mSourceOnWhite; }
|
||||
|
||||
|
@ -332,6 +296,250 @@ private:
|
|||
RefPtr<gfx::SourceSurface> mSourceOnWhite;
|
||||
};
|
||||
|
||||
/**
|
||||
* This class encapsulates the buffer used to retain PaintedLayer contents,
|
||||
* i.e., the contents of the layer's GetVisibleRegion().
|
||||
*/
|
||||
class RotatedContentBuffer : public RotatedBuffer
|
||||
{
|
||||
public:
|
||||
typedef gfxContentType ContentType;
|
||||
|
||||
/**
|
||||
* Controls the size of the backing buffer of this.
|
||||
* - SizedToVisibleBounds: the backing buffer is exactly the same
|
||||
* size as the bounds of PaintedLayer's visible region
|
||||
* - ContainsVisibleBounds: the backing buffer is large enough to
|
||||
* fit visible bounds. May be larger.
|
||||
*/
|
||||
enum BufferSizePolicy {
|
||||
SizedToVisibleBounds,
|
||||
ContainsVisibleBounds
|
||||
};
|
||||
|
||||
explicit RotatedContentBuffer(BufferSizePolicy aBufferSizePolicy)
|
||||
: mBufferProvider(nullptr)
|
||||
, mBufferProviderOnWhite(nullptr)
|
||||
, mBufferSizePolicy(aBufferSizePolicy)
|
||||
{
|
||||
MOZ_COUNT_CTOR(RotatedContentBuffer);
|
||||
}
|
||||
virtual ~RotatedContentBuffer()
|
||||
{
|
||||
MOZ_COUNT_DTOR(RotatedContentBuffer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Wipe out all retained contents. Call this when the entire
|
||||
* buffer becomes invalid.
|
||||
*/
|
||||
void Clear()
|
||||
{
|
||||
UnlockBuffers();
|
||||
mDTBuffer = nullptr;
|
||||
mDTBufferOnWhite = nullptr;
|
||||
mBufferProvider = nullptr;
|
||||
mBufferProviderOnWhite = nullptr;
|
||||
mBufferRect.SetEmpty();
|
||||
}
|
||||
|
||||
/**
|
||||
* This is returned by BeginPaint. The caller should draw into mTarget.
|
||||
* mRegionToDraw must be drawn. mRegionToInvalidate has been invalidated
|
||||
* by RotatedContentBuffer and must be redrawn on the screen.
|
||||
* mRegionToInvalidate is set when the buffer has changed from
|
||||
* opaque to transparent or vice versa, since the details of rendering can
|
||||
* depend on the buffer type.
|
||||
*/
|
||||
struct PaintState {
|
||||
PaintState()
|
||||
: mRegionToDraw()
|
||||
, mRegionToInvalidate()
|
||||
, mMode(SurfaceMode::SURFACE_NONE)
|
||||
, mClip(DrawRegionClip::NONE)
|
||||
, mContentType(gfxContentType::SENTINEL)
|
||||
{}
|
||||
|
||||
nsIntRegion mRegionToDraw;
|
||||
nsIntRegion mRegionToInvalidate;
|
||||
SurfaceMode mMode;
|
||||
DrawRegionClip mClip;
|
||||
ContentType mContentType;
|
||||
};
|
||||
|
||||
enum {
|
||||
PAINT_WILL_RESAMPLE = 0x01,
|
||||
PAINT_NO_ROTATION = 0x02,
|
||||
PAINT_CAN_DRAW_ROTATED = 0x04
|
||||
};
|
||||
/**
|
||||
* Start a drawing operation. This returns a PaintState describing what
|
||||
* needs to be drawn to bring the buffer up to date in the visible region.
|
||||
* This queries aLayer to get the currently valid and visible regions.
|
||||
* The returned mTarget may be null if mRegionToDraw is empty.
|
||||
* Otherwise it must not be null.
|
||||
* mRegionToInvalidate will contain mRegionToDraw.
|
||||
* @param aFlags when PAINT_WILL_RESAMPLE is passed, this indicates that
|
||||
* buffer will be resampled when rendering (i.e the effective transform
|
||||
* combined with the scale for the resolution is not just an integer
|
||||
* translation). This will disable buffer rotation (since we don't want
|
||||
* to resample across the rotation boundary) and will ensure that we
|
||||
* make the entire buffer contents valid (since we don't want to sample
|
||||
* invalid pixels outside the visible region, if the visible region doesn't
|
||||
* fill the buffer bounds).
|
||||
* PAINT_CAN_DRAW_ROTATED can be passed if the caller supports drawing
|
||||
* rotated content that crosses the physical buffer boundary. The caller
|
||||
* will need to call BorrowDrawTargetForPainting multiple times to achieve
|
||||
* this.
|
||||
*/
|
||||
PaintState BeginPaint(PaintedLayer* aLayer,
|
||||
uint32_t aFlags);
|
||||
|
||||
/**
|
||||
* Fetch a DrawTarget for rendering. The DrawTarget remains owned by
|
||||
* this. See notes on BorrowDrawTargetForQuadrantUpdate.
|
||||
* May return null. If the return value is non-null, it must be
|
||||
* 'un-borrowed' using ReturnDrawTarget.
|
||||
*
|
||||
* If PAINT_CAN_DRAW_ROTATED was specified for BeginPaint, then the caller
|
||||
* must call this function repeatedly (with an iterator) until it returns
|
||||
* nullptr. The caller should draw the mDrawRegion of the iterator instead
|
||||
* of mRegionToDraw in the PaintState.
|
||||
*
|
||||
* @param aPaintState Paint state data returned by a call to BeginPaint
|
||||
* @param aIter Paint state iterator. Only required if PAINT_CAN_DRAW_ROTATED
|
||||
* was specified to BeginPaint.
|
||||
*/
|
||||
gfx::DrawTarget* BorrowDrawTargetForPainting(PaintState& aPaintState,
|
||||
DrawIterator* aIter = nullptr);
|
||||
|
||||
/**
|
||||
* Borrow a draw target for recording. The required transform for correct painting
|
||||
* is not applied to the returned DrawTarget by default, BUT it is
|
||||
* required to be whenever drawing does happen.
|
||||
*/
|
||||
RefPtr<CapturedPaintState> BorrowDrawTargetForRecording(PaintState& aPaintState,
|
||||
DrawIterator* aIter,
|
||||
bool aSetTransform = false);
|
||||
|
||||
nsIntRegion ExpandDrawRegion(PaintState& aPaintState,
|
||||
DrawIterator* aIter,
|
||||
gfx::BackendType aBackendType);
|
||||
|
||||
static bool PrepareDrawTargetForPainting(CapturedPaintState*);
|
||||
enum {
|
||||
BUFFER_COMPONENT_ALPHA = 0x02 // Dual buffers should be created for drawing with
|
||||
// component alpha.
|
||||
};
|
||||
/**
|
||||
* Return a new surface of |aSize| and |aType|.
|
||||
*
|
||||
* If the created buffer supports azure content, then the result(s) will
|
||||
* be returned in aBlackDT/aWhiteDT, otherwise aBlackSurface/aWhiteSurface
|
||||
* will be used.
|
||||
*/
|
||||
virtual void
|
||||
CreateBuffer(ContentType aType, const gfx::IntRect& aRect, uint32_t aFlags,
|
||||
RefPtr<gfx::DrawTarget>* aBlackDT, RefPtr<gfx::DrawTarget>* aWhiteDT) = 0;
|
||||
|
||||
virtual already_AddRefed<gfx::SourceSurface> GetSourceSurface(ContextSource aSource) const;
|
||||
|
||||
protected:
|
||||
// new texture client versions
|
||||
void SetBufferProvider(TextureClient* aClient)
|
||||
{
|
||||
// Only this buffer provider can give us a buffer. If we
|
||||
// already have one, something has gone wrong.
|
||||
MOZ_ASSERT(!aClient || !mDTBuffer || !mDTBuffer->IsValid());
|
||||
|
||||
mBufferProvider = aClient;
|
||||
if (!mBufferProvider) {
|
||||
mDTBuffer = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void SetBufferProviderOnWhite(TextureClient* aClient)
|
||||
{
|
||||
// Only this buffer provider can give us a buffer. If we
|
||||
// already have one, something has gone wrong.
|
||||
MOZ_ASSERT(!aClient || !mDTBufferOnWhite || !mDTBufferOnWhite->IsValid());
|
||||
|
||||
mBufferProviderOnWhite = aClient;
|
||||
if (!mBufferProviderOnWhite) {
|
||||
mDTBufferOnWhite = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
struct BufferDecision {
|
||||
nsIntRegion mNeededRegion;
|
||||
nsIntRegion mValidRegion;
|
||||
gfx::IntRect mBufferRect;
|
||||
SurfaceMode mBufferMode;
|
||||
ContentType mBufferContentType;
|
||||
bool mCanReuseBuffer;
|
||||
bool mCanKeepBufferContents;
|
||||
};
|
||||
|
||||
BufferDecision CalculateBufferForPaint(PaintedLayer* aLayer,
|
||||
uint32_t aFlags);
|
||||
|
||||
/**
|
||||
* Return the buffer's content type. Requires a valid buffer or
|
||||
* buffer provider.
|
||||
*/
|
||||
gfxContentType BufferContentType();
|
||||
bool BufferSizeOkFor(const gfx::IntSize& aSize);
|
||||
/**
|
||||
* If the buffer hasn't been mapped, map it.
|
||||
*/
|
||||
bool EnsureBuffer();
|
||||
bool EnsureBufferOnWhite();
|
||||
|
||||
// Flush our buffers if they are mapped.
|
||||
void FlushBuffers();
|
||||
|
||||
/**
|
||||
* Get the underlying buffer, if any. This is useful because we can pass
|
||||
* in the buffer as the default "reference surface" if there is one.
|
||||
* Don't use it for anything else!
|
||||
*/
|
||||
virtual gfx::DrawTarget* GetDTBuffer() const { return mDTBuffer; }
|
||||
virtual gfx::DrawTarget* GetDTBufferOnWhite() const { return mDTBufferOnWhite; }
|
||||
|
||||
/**
|
||||
* True if we have a buffer where we can get it (but not necessarily
|
||||
* mapped currently).
|
||||
*/
|
||||
virtual bool HaveBuffer() const;
|
||||
virtual bool HaveBufferOnWhite() const;
|
||||
|
||||
/**
|
||||
* Any actions that should be performed at the last moment before we begin
|
||||
* rendering the next frame. I.e., after we calculate what we will draw,
|
||||
* but before we rotate the buffer and possibly create new buffers.
|
||||
* aRegionToDraw is the region which is guaranteed to be overwritten when
|
||||
* drawing the next frame.
|
||||
*/
|
||||
virtual void FinalizeFrame(const nsIntRegion& aRegionToDraw) {}
|
||||
|
||||
virtual bool LockBuffers() { return true; }
|
||||
virtual void UnlockBuffers() {}
|
||||
|
||||
RefPtr<gfx::DrawTarget> mDTBuffer;
|
||||
RefPtr<gfx::DrawTarget> mDTBufferOnWhite;
|
||||
|
||||
/**
|
||||
* These members are only set transiently. They're used to map mDTBuffer
|
||||
* when we're using surfaces that require explicit map/unmap. Only one
|
||||
* may be used at a time.
|
||||
*/
|
||||
TextureClient* mBufferProvider;
|
||||
TextureClient* mBufferProviderOnWhite;
|
||||
|
||||
BufferSizePolicy mBufferSizePolicy;
|
||||
};
|
||||
|
||||
} // namespace layers
|
||||
} // namespace mozilla
|
||||
|
||||
|
|
|
@ -150,16 +150,16 @@ BasicPaintedLayer::Validate(LayerManager::DrawPaintedLayerCallback aCallback,
|
|||
uint32_t flags = 0;
|
||||
#ifndef MOZ_WIDGET_ANDROID
|
||||
if (BasicManager()->CompositorMightResample()) {
|
||||
flags |= ContentClient::PAINT_WILL_RESAMPLE;
|
||||
flags |= RotatedContentBuffer::PAINT_WILL_RESAMPLE;
|
||||
}
|
||||
if (!(flags & ContentClient::PAINT_WILL_RESAMPLE)) {
|
||||
if (!(flags & RotatedContentBuffer::PAINT_WILL_RESAMPLE)) {
|
||||
if (MayResample()) {
|
||||
flags |= ContentClient::PAINT_WILL_RESAMPLE;
|
||||
flags |= RotatedContentBuffer::PAINT_WILL_RESAMPLE;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (mDrawAtomically) {
|
||||
flags |= ContentClient::PAINT_NO_ROTATION;
|
||||
flags |= RotatedContentBuffer::PAINT_NO_ROTATION;
|
||||
}
|
||||
PaintState state =
|
||||
mContentClient->BeginPaintBuffer(this, flags);
|
||||
|
|
|
@ -27,8 +27,8 @@ class ReadbackProcessor;
|
|||
|
||||
class BasicPaintedLayer : public PaintedLayer, public BasicImplData {
|
||||
public:
|
||||
typedef ContentClient::PaintState PaintState;
|
||||
typedef ContentClient::ContentType ContentType;
|
||||
typedef RotatedContentBuffer::PaintState PaintState;
|
||||
typedef RotatedContentBuffer::ContentType ContentType;
|
||||
|
||||
explicit BasicPaintedLayer(BasicLayerManager* aLayerManager, gfx::BackendType aBackend) :
|
||||
PaintedLayer(aLayerManager, static_cast<BasicImplData*>(this)),
|
||||
|
|
|
@ -116,14 +116,14 @@ ClientPaintedLayer::UpdatePaintRegion(PaintState& aState)
|
|||
uint32_t
|
||||
ClientPaintedLayer::GetPaintFlags()
|
||||
{
|
||||
uint32_t flags = ContentClient::PAINT_CAN_DRAW_ROTATED;
|
||||
uint32_t flags = RotatedContentBuffer::PAINT_CAN_DRAW_ROTATED;
|
||||
#ifndef MOZ_IGNORE_PAINT_WILL_RESAMPLE
|
||||
if (ClientManager()->CompositorMightResample()) {
|
||||
flags |= ContentClient::PAINT_WILL_RESAMPLE;
|
||||
flags |= RotatedContentBuffer::PAINT_WILL_RESAMPLE;
|
||||
}
|
||||
if (!(flags & ContentClient::PAINT_WILL_RESAMPLE)) {
|
||||
if (!(flags & RotatedContentBuffer::PAINT_WILL_RESAMPLE)) {
|
||||
if (MayResample()) {
|
||||
flags |= ContentClient::PAINT_WILL_RESAMPLE;
|
||||
flags |= RotatedContentBuffer::PAINT_WILL_RESAMPLE;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -148,7 +148,7 @@ ClientPaintedLayer::PaintThebes(nsTArray<ReadbackProcessor::Update>* aReadbackUp
|
|||
}
|
||||
|
||||
bool didUpdate = false;
|
||||
RotatedBuffer::DrawIterator iter;
|
||||
RotatedContentBuffer::DrawIterator iter;
|
||||
while (DrawTarget* target = mContentClient->BorrowDrawTargetForPainting(state, &iter)) {
|
||||
if (!target || !target->IsValid()) {
|
||||
if (target) {
|
||||
|
@ -218,7 +218,7 @@ ClientPaintedLayer::PaintOffMainThread()
|
|||
}
|
||||
|
||||
bool didUpdate = false;
|
||||
RotatedBuffer::DrawIterator iter;
|
||||
RotatedContentBuffer::DrawIterator iter;
|
||||
|
||||
// Debug Protip: Change to BorrowDrawTargetForPainting if using sync OMTP.
|
||||
while (RefPtr<CapturedPaintState> captureState =
|
||||
|
@ -255,7 +255,7 @@ ClientPaintedLayer::PaintOffMainThread()
|
|||
|
||||
captureState->mCapture = captureDT.forget();
|
||||
PaintThread::Get()->PaintContents(captureState,
|
||||
ContentClient::PrepareDrawTargetForPainting);
|
||||
RotatedContentBuffer::PrepareDrawTargetForPainting);
|
||||
|
||||
mContentClient->ReturnDrawTargetToBuffer(target);
|
||||
|
||||
|
|
|
@ -32,8 +32,8 @@ class SpecificLayerAttributes;
|
|||
class ClientPaintedLayer : public PaintedLayer,
|
||||
public ClientLayer {
|
||||
public:
|
||||
typedef ContentClient::PaintState PaintState;
|
||||
typedef ContentClient::ContentType ContentType;
|
||||
typedef RotatedContentBuffer::PaintState PaintState;
|
||||
typedef RotatedContentBuffer::ContentType ContentType;
|
||||
|
||||
explicit ClientPaintedLayer(ClientLayerManager* aLayerManager,
|
||||
LayerManager::PaintedLayerCreationHint aCreationHint = LayerManager::NONE) :
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include "gfxUtils.h" // for gfxUtils
|
||||
#include "ipc/ShadowLayers.h" // for ShadowLayerForwarder
|
||||
#include "mozilla/ArrayUtils.h" // for ArrayLength
|
||||
#include "mozilla/Maybe.h"
|
||||
#include "mozilla/gfx/2D.h" // for DrawTarget, Factory
|
||||
#include "mozilla/gfx/BasePoint.h" // for BasePoint
|
||||
#include "mozilla/gfx/BaseSize.h" // for BaseSize
|
||||
|
@ -34,7 +35,6 @@
|
|||
#endif
|
||||
#include "ReadbackLayer.h"
|
||||
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
using namespace std;
|
||||
|
@ -45,30 +45,17 @@ using namespace gfx;
|
|||
|
||||
namespace layers {
|
||||
|
||||
static TextureFlags TextureFlagsForContentClientFlags(uint32_t aBufferFlags)
|
||||
static TextureFlags TextureFlagsForRotatedContentBufferFlags(uint32_t aBufferFlags)
|
||||
{
|
||||
TextureFlags result = TextureFlags::NO_FLAGS;
|
||||
|
||||
if (aBufferFlags & ContentClient::BUFFER_COMPONENT_ALPHA) {
|
||||
if (aBufferFlags & RotatedContentBuffer::BUFFER_COMPONENT_ALPHA) {
|
||||
result |= TextureFlags::COMPONENT_ALPHA;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static IntRect
|
||||
ComputeBufferRect(const IntRect& aRequestedRect)
|
||||
{
|
||||
IntRect rect(aRequestedRect);
|
||||
// Set a minimum width to guarantee a minimum size of buffers we
|
||||
// allocate (and work around problems on some platforms with smaller
|
||||
// dimensions). 64 used to be the magic number needed to work around
|
||||
// a rendering glitch on b2g (see bug 788411). Now that we don't support
|
||||
// this device anymore we should be fine with 8 pixels as the minimum.
|
||||
rect.SetWidth(std::max(aRequestedRect.Width(), 8));
|
||||
return rect;
|
||||
}
|
||||
|
||||
/* static */ already_AddRefed<ContentClient>
|
||||
ContentClient::CreateContentClient(CompositableForwarder* aForwarder)
|
||||
{
|
||||
|
@ -104,378 +91,6 @@ ContentClient::CreateContentClient(CompositableForwarder* aForwarder)
|
|||
return MakeAndAddRef<ContentClientSingleBuffered>(aForwarder);
|
||||
}
|
||||
|
||||
void
|
||||
ContentClient::Clear()
|
||||
{
|
||||
mBuffer = nullptr;
|
||||
}
|
||||
|
||||
ContentClient::PaintState
|
||||
ContentClient::BeginPaintBuffer(PaintedLayer* aLayer,
|
||||
uint32_t aFlags)
|
||||
{
|
||||
PaintState result;
|
||||
|
||||
BufferDecision dest = CalculateBufferForPaint(aLayer, aFlags);
|
||||
result.mContentType = dest.mBufferContentType;
|
||||
|
||||
if (!dest.mCanKeepBufferContents) {
|
||||
// We're effectively clearing the valid region, so we need to draw
|
||||
// the entire needed region now.
|
||||
MOZ_ASSERT(!dest.mCanReuseBuffer);
|
||||
MOZ_ASSERT(dest.mValidRegion.IsEmpty());
|
||||
|
||||
result.mRegionToInvalidate = aLayer->GetValidRegion();
|
||||
Clear();
|
||||
|
||||
#if defined(MOZ_DUMP_PAINTING)
|
||||
if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) {
|
||||
if (result.mContentType != BufferContentType()) {
|
||||
printf_stderr("Invalidating entire rotated buffer (layer %p): content type changed\n", aLayer);
|
||||
} else if ((dest.mBufferMode == SurfaceMode::SURFACE_COMPONENT_ALPHA) != mBuffer->HaveBufferOnWhite()) {
|
||||
printf_stderr("Invalidating entire rotated buffer (layer %p): component alpha changed\n", aLayer);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
result.mRegionToDraw.Sub(dest.mNeededRegion,
|
||||
dest.mValidRegion);
|
||||
|
||||
if (result.mRegionToDraw.IsEmpty())
|
||||
return result;
|
||||
|
||||
if (mBuffer) {
|
||||
if (mBuffer->Lock(LockMode())) {
|
||||
// Do not modify result.mRegionToDraw or result.mContentType after this call.
|
||||
// Do not modify mBufferRect, mBufferRotation, or mDidSelfCopy,
|
||||
// or call CreateBuffer before this call.
|
||||
FinalizeFrame(result.mRegionToDraw);
|
||||
} else {
|
||||
// Abandon everything and redraw it all. Ideally we'd reallocate and copy
|
||||
// the old to the new and then call FinalizeFrame on the new buffer so that
|
||||
// we only need to draw the latest bits, but we need a big refactor to support
|
||||
// that ordering.
|
||||
result.mRegionToDraw = dest.mNeededRegion;
|
||||
dest.mCanReuseBuffer = false;
|
||||
Clear();
|
||||
}
|
||||
}
|
||||
|
||||
// We need to disable rotation if we're going to be resampled when
|
||||
// drawing, because we might sample across the rotation boundary.
|
||||
// Also disable buffer rotation when using webrender.
|
||||
bool canHaveRotation = gfxPlatform::BufferRotationEnabled() &&
|
||||
!(aFlags & (PAINT_WILL_RESAMPLE | PAINT_NO_ROTATION)) &&
|
||||
!(aLayer->Manager()->AsWebRenderLayerManager());
|
||||
bool canDrawRotated = aFlags & PAINT_CAN_DRAW_ROTATED;
|
||||
|
||||
IntRect drawBounds = result.mRegionToDraw.GetBounds();
|
||||
RefPtr<RotatedBuffer> newBuffer;
|
||||
uint32_t bufferFlags = 0;
|
||||
if (dest.mBufferMode == SurfaceMode::SURFACE_COMPONENT_ALPHA) {
|
||||
bufferFlags |= BUFFER_COMPONENT_ALPHA;
|
||||
}
|
||||
if (dest.mCanReuseBuffer && mBuffer) {
|
||||
if (!mBuffer->AdjustTo(dest.mBufferRect,
|
||||
drawBounds,
|
||||
canHaveRotation,
|
||||
canDrawRotated)) {
|
||||
dest.mBufferRect = ComputeBufferRect(dest.mNeededRegion.GetBounds());
|
||||
newBuffer = CreateBuffer(result.mContentType, dest.mBufferRect, bufferFlags);
|
||||
|
||||
if (!newBuffer) {
|
||||
if (Factory::ReasonableSurfaceSize(IntSize(dest.mBufferRect.Width(), dest.mBufferRect.Height()))) {
|
||||
gfxCriticalNote << "Failed 1 buffer for "
|
||||
<< dest.mBufferRect.x << ", "
|
||||
<< dest.mBufferRect.y << ", "
|
||||
<< dest.mBufferRect.Width() << ", "
|
||||
<< dest.mBufferRect.Height();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// The buffer's not big enough, so allocate a new one
|
||||
newBuffer = CreateBuffer(result.mContentType, dest.mBufferRect, bufferFlags);
|
||||
if (!newBuffer) {
|
||||
if (Factory::ReasonableSurfaceSize(IntSize(dest.mBufferRect.Width(), dest.mBufferRect.Height()))) {
|
||||
gfxCriticalNote << "Failed 2 buffer for "
|
||||
<< dest.mBufferRect.x << ", "
|
||||
<< dest.mBufferRect.y << ", "
|
||||
<< dest.mBufferRect.Width() << ", "
|
||||
<< dest.mBufferRect.Height();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
NS_ASSERTION(!(aFlags & PAINT_WILL_RESAMPLE) || dest.mBufferRect == dest.mNeededRegion.GetBounds(),
|
||||
"If we're resampling, we need to validate the entire buffer");
|
||||
|
||||
// If needed, copy the old buffer over to the new one
|
||||
if (newBuffer) {
|
||||
if (mBuffer) {
|
||||
newBuffer->UpdateDestinationFrom(*mBuffer, nsIntRegion(newBuffer->BufferRect()));
|
||||
}
|
||||
|
||||
// Ensure our reference to the front buffer is released
|
||||
// as well as the old back buffer.
|
||||
Clear();
|
||||
|
||||
mBuffer = newBuffer;
|
||||
}
|
||||
|
||||
NS_ASSERTION(canHaveRotation || mBuffer->BufferRotation() == IntPoint(0,0),
|
||||
"Rotation disabled, but we have nonzero rotation?");
|
||||
|
||||
nsIntRegion invalidate;
|
||||
invalidate.Sub(aLayer->GetValidRegion(), dest.mBufferRect);
|
||||
result.mRegionToInvalidate.Or(result.mRegionToInvalidate, invalidate);
|
||||
|
||||
result.mClip = DrawRegionClip::DRAW;
|
||||
result.mMode = dest.mBufferMode;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
DrawTarget*
|
||||
ContentClient::BorrowDrawTargetForPainting(ContentClient::PaintState& aPaintState,
|
||||
RotatedBuffer::DrawIterator* aIter /* = nullptr */)
|
||||
{
|
||||
RefPtr<CapturedPaintState> capturedState =
|
||||
BorrowDrawTargetForRecording(aPaintState, aIter, true);
|
||||
|
||||
if (!capturedState) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (!ContentClient::PrepareDrawTargetForPainting(capturedState)) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return capturedState->mTarget;
|
||||
}
|
||||
|
||||
RefPtr<CapturedPaintState>
|
||||
ContentClient::BorrowDrawTargetForRecording(ContentClient::PaintState& aPaintState,
|
||||
RotatedBuffer::DrawIterator* aIter,
|
||||
bool aSetTransform)
|
||||
{
|
||||
if (aPaintState.mMode == SurfaceMode::SURFACE_NONE ||
|
||||
!mBuffer || !mBuffer->IsLocked()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Matrix transform;
|
||||
DrawTarget* result = mBuffer->BorrowDrawTargetForQuadrantUpdate(
|
||||
aPaintState.mRegionToDraw.GetBounds(),
|
||||
RotatedBuffer::BUFFER_BOTH, aIter,
|
||||
aSetTransform,
|
||||
&transform);
|
||||
if (!result) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
nsIntRegion regionToDraw =
|
||||
ExpandDrawRegion(aPaintState, aIter, result->GetBackendType());
|
||||
|
||||
RefPtr<CapturedPaintState> state =
|
||||
new CapturedPaintState(regionToDraw,
|
||||
result,
|
||||
mBuffer->GetDTBufferOnWhite(),
|
||||
transform,
|
||||
aPaintState.mMode,
|
||||
aPaintState.mContentType);
|
||||
return state;
|
||||
}
|
||||
|
||||
void
|
||||
ContentClient::ReturnDrawTargetToBuffer(gfx::DrawTarget*& aReturned)
|
||||
{
|
||||
mBuffer->ReturnDrawTarget(aReturned);
|
||||
}
|
||||
|
||||
nsIntRegion
|
||||
ContentClient::ExpandDrawRegion(ContentClient::PaintState& aPaintState,
|
||||
RotatedBuffer::DrawIterator* aIter,
|
||||
BackendType aBackendType)
|
||||
{
|
||||
nsIntRegion* drawPtr = &aPaintState.mRegionToDraw;
|
||||
if (aIter) {
|
||||
// The iterators draw region currently only contains the bounds of the region,
|
||||
// this makes it the precise region.
|
||||
aIter->mDrawRegion.And(aIter->mDrawRegion, aPaintState.mRegionToDraw);
|
||||
drawPtr = &aIter->mDrawRegion;
|
||||
}
|
||||
if (aBackendType == BackendType::DIRECT2D ||
|
||||
aBackendType == BackendType::DIRECT2D1_1) {
|
||||
// Simplify the draw region to avoid hitting expensive drawing paths
|
||||
// for complex regions.
|
||||
drawPtr->SimplifyOutwardByArea(100 * 100);
|
||||
}
|
||||
return *drawPtr;
|
||||
}
|
||||
|
||||
/*static */ bool
|
||||
ContentClient::PrepareDrawTargetForPainting(CapturedPaintState* aState)
|
||||
{
|
||||
MOZ_ASSERT(aState);
|
||||
RefPtr<DrawTarget> target = aState->mTarget;
|
||||
RefPtr<DrawTarget> whiteTarget = aState->mTargetOnWhite;
|
||||
|
||||
if (aState->mSurfaceMode == SurfaceMode::SURFACE_COMPONENT_ALPHA) {
|
||||
if (!target || !target->IsValid() ||
|
||||
!whiteTarget || !whiteTarget->IsValid()) {
|
||||
// This can happen in release builds if allocating one of the two buffers
|
||||
// failed. This in turn can happen if unreasonably large textures are
|
||||
// requested.
|
||||
return false;
|
||||
}
|
||||
for (auto iter = aState->mRegionToDraw.RectIter(); !iter.Done(); iter.Next()) {
|
||||
const IntRect& rect = iter.Get();
|
||||
target->FillRect(Rect(rect.x, rect.y, rect.Width(), rect.Height()),
|
||||
ColorPattern(Color(0.0, 0.0, 0.0, 1.0)));
|
||||
whiteTarget->FillRect(Rect(rect.x, rect.y, rect.Width(), rect.Height()),
|
||||
ColorPattern(Color(1.0, 1.0, 1.0, 1.0)));
|
||||
}
|
||||
} else if (aState->mContentType == gfxContentType::COLOR_ALPHA &&
|
||||
target->IsValid()) {
|
||||
// HaveBuffer() => we have an existing buffer that we must clear
|
||||
for (auto iter = aState->mRegionToDraw.RectIter(); !iter.Done(); iter.Next()) {
|
||||
const IntRect& rect = iter.Get();
|
||||
target->ClearRect(Rect(rect.x, rect.y, rect.Width(), rect.Height()));
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
ContentClient::BufferDecision
|
||||
ContentClient::CalculateBufferForPaint(PaintedLayer* aLayer,
|
||||
uint32_t aFlags)
|
||||
{
|
||||
gfxContentType layerContentType =
|
||||
aLayer->CanUseOpaqueSurface() ? gfxContentType::COLOR :
|
||||
gfxContentType::COLOR_ALPHA;
|
||||
|
||||
SurfaceMode mode;
|
||||
gfxContentType contentType;
|
||||
IntRect destBufferRect;
|
||||
nsIntRegion neededRegion;
|
||||
nsIntRegion validRegion = aLayer->GetValidRegion();
|
||||
|
||||
bool canReuseBuffer = !!mBuffer;
|
||||
bool canKeepBufferContents = true;
|
||||
|
||||
while (true) {
|
||||
mode = aLayer->GetSurfaceMode();
|
||||
neededRegion = aLayer->GetVisibleRegion().ToUnknownRegion();
|
||||
canReuseBuffer = canReuseBuffer && BufferSizeOkFor(neededRegion.GetBounds().Size());
|
||||
contentType = layerContentType;
|
||||
|
||||
if (canReuseBuffer) {
|
||||
if (mBuffer->BufferRect().Contains(neededRegion.GetBounds())) {
|
||||
// We don't need to adjust mBufferRect.
|
||||
destBufferRect = mBuffer->BufferRect();
|
||||
} else if (neededRegion.GetBounds().Size() <= mBuffer->BufferRect().Size()) {
|
||||
// The buffer's big enough but doesn't contain everything that's
|
||||
// going to be visible. We'll move it.
|
||||
destBufferRect = IntRect(neededRegion.GetBounds().TopLeft(), mBuffer->BufferRect().Size());
|
||||
} else {
|
||||
destBufferRect = neededRegion.GetBounds();
|
||||
}
|
||||
} else {
|
||||
// We won't be reusing the buffer. Compute a new rect.
|
||||
destBufferRect = ComputeBufferRect(neededRegion.GetBounds());
|
||||
}
|
||||
|
||||
if (mode == SurfaceMode::SURFACE_COMPONENT_ALPHA) {
|
||||
#if defined(MOZ_GFX_OPTIMIZE_MOBILE)
|
||||
mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA;
|
||||
#else
|
||||
if (!aLayer->GetParent() ||
|
||||
!aLayer->GetParent()->SupportsComponentAlphaChildren() ||
|
||||
!aLayer->AsShadowableLayer() ||
|
||||
!aLayer->AsShadowableLayer()->HasShadow()) {
|
||||
mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA;
|
||||
} else {
|
||||
contentType = gfxContentType::COLOR;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if ((aFlags & PAINT_WILL_RESAMPLE) &&
|
||||
(!neededRegion.GetBounds().IsEqualInterior(destBufferRect) ||
|
||||
neededRegion.GetNumRects() > 1))
|
||||
{
|
||||
// The area we add to neededRegion might not be painted opaquely.
|
||||
if (mode == SurfaceMode::SURFACE_OPAQUE) {
|
||||
contentType = gfxContentType::COLOR_ALPHA;
|
||||
mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA;
|
||||
}
|
||||
|
||||
// We need to validate the entire buffer, to make sure that only valid
|
||||
// pixels are sampled.
|
||||
neededRegion = destBufferRect;
|
||||
}
|
||||
|
||||
// If we have an existing buffer, but the content type has changed or we
|
||||
// have transitioned into/out of component alpha, then we need to recreate it.
|
||||
if (canReuseBuffer &&
|
||||
(contentType != BufferContentType() ||
|
||||
(mode == SurfaceMode::SURFACE_COMPONENT_ALPHA) != mBuffer->HaveBufferOnWhite()))
|
||||
{
|
||||
// Restart the decision process; we won't re-enter since we guard on
|
||||
// being able to re-use the buffer.
|
||||
canReuseBuffer = false;
|
||||
canKeepBufferContents = false;
|
||||
validRegion.SetEmpty();
|
||||
continue;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
NS_ASSERTION(destBufferRect.Contains(neededRegion.GetBounds()),
|
||||
"Destination rect doesn't contain what we need to paint");
|
||||
|
||||
BufferDecision dest;
|
||||
dest.mNeededRegion = Move(neededRegion);
|
||||
dest.mValidRegion = Move(validRegion);
|
||||
dest.mBufferRect = destBufferRect;
|
||||
dest.mBufferMode = mode;
|
||||
dest.mBufferContentType = contentType;
|
||||
dest.mCanReuseBuffer = canReuseBuffer;
|
||||
dest.mCanKeepBufferContents = canKeepBufferContents;
|
||||
return dest;
|
||||
}
|
||||
|
||||
gfxContentType
|
||||
ContentClient::BufferContentType()
|
||||
{
|
||||
if (mBuffer) {
|
||||
return ContentForFormat(mBuffer->GetFormat());
|
||||
}
|
||||
return gfxContentType::SENTINEL;
|
||||
}
|
||||
|
||||
bool
|
||||
ContentClient::BufferSizeOkFor(const IntSize& aSize)
|
||||
{
|
||||
MOZ_ASSERT(mBuffer);
|
||||
return (aSize == mBuffer->BufferRect().Size() ||
|
||||
(SizedToVisibleBounds != mBufferSizePolicy &&
|
||||
aSize < mBuffer->BufferRect().Size()));
|
||||
}
|
||||
|
||||
OpenMode
|
||||
ContentClient::LockMode() const
|
||||
{
|
||||
return mInAsyncPaint ? OpenMode::OPEN_READ_ASYNC_WRITE
|
||||
: OpenMode::OPEN_READ_WRITE;
|
||||
}
|
||||
|
||||
void
|
||||
ContentClient::BeginAsyncPaint()
|
||||
{
|
||||
|
@ -498,7 +113,8 @@ ContentClient::PrintInfo(std::stringstream& aStream, const char* aPrefix)
|
|||
// We pass a null pointer for the ContentClient Forwarder argument, which means
|
||||
// this client will not have a ContentHost on the other side.
|
||||
ContentClientBasic::ContentClientBasic(gfx::BackendType aBackend)
|
||||
: ContentClient(nullptr, ContainsVisibleBounds)
|
||||
: ContentClient(nullptr)
|
||||
, RotatedContentBuffer(ContainsVisibleBounds)
|
||||
, mBackend(aBackend)
|
||||
{}
|
||||
|
||||
|
@ -510,18 +126,20 @@ ContentClientBasic::DrawTo(PaintedLayer* aLayer,
|
|||
gfx::SourceSurface* aMask,
|
||||
const gfx::Matrix* aMaskTransform)
|
||||
{
|
||||
if (!mBuffer) {
|
||||
if (!EnsureBuffer()) {
|
||||
return;
|
||||
}
|
||||
|
||||
mBuffer->DrawTo(aLayer, aTarget, aOpacity, aOp,
|
||||
aMask, aMaskTransform);
|
||||
RotatedContentBuffer::DrawTo(aLayer, aTarget, aOpacity, aOp,
|
||||
aMask, aMaskTransform);
|
||||
}
|
||||
|
||||
RefPtr<RotatedBuffer>
|
||||
ContentClientBasic::CreateBuffer(gfxContentType aType,
|
||||
void
|
||||
ContentClientBasic::CreateBuffer(ContentType aType,
|
||||
const IntRect& aRect,
|
||||
uint32_t aFlags)
|
||||
uint32_t aFlags,
|
||||
RefPtr<gfx::DrawTarget>* aBlackDT,
|
||||
RefPtr<gfx::DrawTarget>* aWhiteDT)
|
||||
{
|
||||
MOZ_ASSERT(!(aFlags & BUFFER_COMPONENT_ALPHA));
|
||||
if (aFlags & BUFFER_COMPONENT_ALPHA) {
|
||||
|
@ -529,49 +147,61 @@ ContentClientBasic::CreateBuffer(gfxContentType aType,
|
|||
}
|
||||
|
||||
IntSize size(aRect.Width(), aRect.Height());
|
||||
RefPtr<gfx::DrawTarget> drawTarget;
|
||||
|
||||
#ifdef XP_WIN
|
||||
if (mBackend == BackendType::CAIRO &&
|
||||
(aType == gfxContentType::COLOR || aType == gfxContentType::COLOR_ALPHA)) {
|
||||
RefPtr<gfxASurface> surf =
|
||||
new gfxWindowsSurface(size, aType == gfxContentType::COLOR ? gfxImageFormat::X8R8G8B8_UINT32 :
|
||||
gfxImageFormat::A8R8G8B8_UINT32);
|
||||
drawTarget = gfxPlatform::GetPlatform()->CreateDrawTargetForSurface(surf, size);
|
||||
*aBlackDT = gfxPlatform::GetPlatform()->CreateDrawTargetForSurface(surf, size);
|
||||
|
||||
if (*aBlackDT) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!drawTarget) {
|
||||
drawTarget = gfxPlatform::GetPlatform()->CreateDrawTargetForBackend(
|
||||
mBackend, size,
|
||||
gfxPlatform::GetPlatform()->Optimal2DFormatForContent(aType));
|
||||
}
|
||||
|
||||
return new DrawTargetRotatedBuffer(drawTarget, nullptr, aRect, IntPoint(0,0));
|
||||
*aBlackDT = gfxPlatform::GetPlatform()->CreateDrawTargetForBackend(
|
||||
mBackend, size,
|
||||
gfxPlatform::GetPlatform()->Optimal2DFormatForContent(aType));
|
||||
}
|
||||
|
||||
RefPtr<CapturedPaintState>
|
||||
ContentClientBasic::BorrowDrawTargetForRecording(ContentClient::PaintState& aPaintState,
|
||||
RotatedBuffer::DrawIterator* aIter,
|
||||
bool aSetTransform)
|
||||
ContentClientBasic::BorrowDrawTargetForRecording(PaintState& aPaintState,
|
||||
RotatedContentBuffer::DrawIterator* aIter)
|
||||
{
|
||||
// BasicLayers does not yet support OMTP.
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
RefPtr<CapturedPaintState>
|
||||
ContentClientRemoteBuffer::BorrowDrawTargetForRecording(ContentClient::PaintState& aPaintState,
|
||||
RotatedBuffer::DrawIterator* aIter,
|
||||
bool aSetTransform)
|
||||
void
|
||||
ContentClientRemoteBuffer::DestroyBuffers()
|
||||
{
|
||||
RefPtr<CapturedPaintState> cps = ContentClient::BorrowDrawTargetForRecording(aPaintState, aIter, aSetTransform);
|
||||
if (!mTextureClient) {
|
||||
return;
|
||||
}
|
||||
|
||||
mOldTextures.AppendElement(mTextureClient);
|
||||
mTextureClient = nullptr;
|
||||
if (mTextureClientOnWhite) {
|
||||
mOldTextures.AppendElement(mTextureClientOnWhite);
|
||||
mTextureClientOnWhite = nullptr;
|
||||
}
|
||||
|
||||
DestroyFrontBuffer();
|
||||
}
|
||||
|
||||
RefPtr<CapturedPaintState>
|
||||
ContentClientRemoteBuffer::BorrowDrawTargetForRecording(PaintState& aPaintState,
|
||||
RotatedContentBuffer::DrawIterator* aIter)
|
||||
{
|
||||
RefPtr<CapturedPaintState> cps = RotatedContentBuffer::BorrowDrawTargetForRecording(aPaintState, aIter);
|
||||
if (!cps) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
RemoteRotatedBuffer* remoteBuffer = GetRemoteBuffer();
|
||||
cps->mTextureClient = remoteBuffer->GetClient();
|
||||
cps->mTextureClientOnWhite = remoteBuffer->GetClientOnWhite();
|
||||
cps->mTextureClient = mTextureClient;
|
||||
cps->mTextureClientOnWhite = mTextureClientOnWhite;
|
||||
return cps.forget();
|
||||
}
|
||||
|
||||
|
@ -635,6 +265,15 @@ void
|
|||
ContentClientRemoteBuffer::BeginPaint()
|
||||
{
|
||||
EnsureBackBufferIfFrontBuffer();
|
||||
|
||||
// XXX: So we might not have a TextureClient yet.. because it will
|
||||
// only be created by CreateBuffer.. which will deliver a locked surface!.
|
||||
if (mTextureClient) {
|
||||
SetBufferProvider(mTextureClient);
|
||||
}
|
||||
if (mTextureClientOnWhite) {
|
||||
SetBufferProviderOnWhite(mTextureClientOnWhite);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -647,31 +286,41 @@ ContentClientRemoteBuffer::BeginAsyncPaint()
|
|||
void
|
||||
ContentClientRemoteBuffer::EndPaint(nsTArray<ReadbackProcessor::Update>* aReadbackUpdates)
|
||||
{
|
||||
MOZ_ASSERT(!mBuffer || !mBuffer->HaveBufferOnWhite() ||
|
||||
!aReadbackUpdates || aReadbackUpdates->Length() == 0);
|
||||
MOZ_ASSERT(!mTextureClientOnWhite || !aReadbackUpdates || aReadbackUpdates->Length() == 0);
|
||||
|
||||
RemoteRotatedBuffer* remoteBuffer = GetRemoteBuffer();
|
||||
// XXX: We might still not have a texture client if PaintThebes
|
||||
// decided we didn't need one yet because the region to draw was empty.
|
||||
SetBufferProvider(nullptr);
|
||||
SetBufferProviderOnWhite(nullptr);
|
||||
for (unsigned i = 0; i< mOldTextures.Length(); ++i) {
|
||||
if (mOldTextures[i]->IsLocked()) {
|
||||
mOldTextures[i]->Unlock();
|
||||
}
|
||||
}
|
||||
mOldTextures.Clear();
|
||||
|
||||
if (remoteBuffer && remoteBuffer->IsLocked()) {
|
||||
if (mTextureClient && mTextureClient->IsLocked()) {
|
||||
if (aReadbackUpdates && aReadbackUpdates->Length() > 0) {
|
||||
RefPtr<TextureReadbackSink> readbackSink = new RemoteBufferReadbackProcessor(aReadbackUpdates,
|
||||
remoteBuffer->BufferRect(),
|
||||
remoteBuffer->BufferRotation());
|
||||
RefPtr<TextureReadbackSink> readbackSink = new RemoteBufferReadbackProcessor(aReadbackUpdates, mBufferRect, mBufferRotation);
|
||||
|
||||
remoteBuffer->GetClient()->SetReadbackSink(readbackSink);
|
||||
mTextureClient->SetReadbackSink(readbackSink);
|
||||
}
|
||||
|
||||
remoteBuffer->Unlock();
|
||||
remoteBuffer->SyncWithObject(mForwarder->GetSyncObject());
|
||||
mTextureClient->Unlock();
|
||||
mTextureClient->SyncWithObject(mForwarder->GetSyncObject());
|
||||
}
|
||||
if (mTextureClientOnWhite && mTextureClientOnWhite->IsLocked()) {
|
||||
mTextureClientOnWhite->Unlock();
|
||||
mTextureClientOnWhite->SyncWithObject(mForwarder->GetSyncObject());
|
||||
}
|
||||
|
||||
ContentClient::EndPaint(aReadbackUpdates);
|
||||
}
|
||||
|
||||
RefPtr<RotatedBuffer>
|
||||
ContentClientRemoteBuffer::CreateBuffer(gfxContentType aType,
|
||||
const IntRect& aRect,
|
||||
uint32_t aFlags)
|
||||
void
|
||||
ContentClientRemoteBuffer::BuildTextureClients(SurfaceFormat aFormat,
|
||||
const IntRect& aRect,
|
||||
uint32_t aFlags)
|
||||
{
|
||||
// If we hit this assertion, then it might be due to an empty transaction
|
||||
// followed by a real transaction. Our buffers should be created (but not
|
||||
|
@ -682,68 +331,86 @@ ContentClientRemoteBuffer::CreateBuffer(gfxContentType aType,
|
|||
MOZ_ASSERT(!mIsNewBuffer,
|
||||
"Bad! Did we create a buffer twice without painting?");
|
||||
|
||||
gfx::SurfaceFormat format = gfxPlatform::GetPlatform()->Optimal2DFormatForContent(aType);
|
||||
|
||||
TextureFlags textureFlags = TextureFlagsForContentClientFlags(aFlags);
|
||||
if (aFlags & BUFFER_COMPONENT_ALPHA) {
|
||||
textureFlags |= TextureFlags::COMPONENT_ALPHA;
|
||||
}
|
||||
|
||||
RefPtr<RotatedBuffer> buffer = CreateBufferInternal(aRect, format, textureFlags);
|
||||
|
||||
if (!buffer) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
DebugOnly<bool> locked = buffer->Lock(LockMode());
|
||||
MOZ_ASSERT(locked, "Could not lock the RemoteRotatedBuffer");
|
||||
|
||||
mIsNewBuffer = true;
|
||||
mTextureFlags = textureFlags;
|
||||
|
||||
return buffer;
|
||||
DestroyBuffers();
|
||||
|
||||
mSurfaceFormat = aFormat;
|
||||
mSize = IntSize(aRect.Width(), aRect.Height());
|
||||
mTextureFlags = TextureFlagsForRotatedContentBufferFlags(aFlags);
|
||||
|
||||
if (aFlags & BUFFER_COMPONENT_ALPHA) {
|
||||
mTextureFlags |= TextureFlags::COMPONENT_ALPHA;
|
||||
}
|
||||
|
||||
CreateBackBuffer(mBufferRect);
|
||||
}
|
||||
|
||||
RefPtr<RotatedBuffer>
|
||||
ContentClientRemoteBuffer::CreateBufferInternal(const gfx::IntRect& aRect,
|
||||
gfx::SurfaceFormat aFormat,
|
||||
TextureFlags aFlags)
|
||||
void
|
||||
ContentClientRemoteBuffer::CreateBackBuffer(const IntRect& aBufferRect)
|
||||
{
|
||||
// gfx::BackendType::NONE means fallback to the content backend
|
||||
TextureAllocationFlags textureAllocFlags
|
||||
= (aFlags & TextureFlags::COMPONENT_ALPHA) ?
|
||||
= (mTextureFlags & TextureFlags::COMPONENT_ALPHA) ?
|
||||
TextureAllocationFlags::ALLOC_CLEAR_BUFFER_BLACK :
|
||||
TextureAllocationFlags::ALLOC_CLEAR_BUFFER;
|
||||
|
||||
RefPtr<TextureClient> textureClient = CreateTextureClientForDrawing(
|
||||
aFormat, aRect.Size(), BackendSelector::Content,
|
||||
aFlags | ExtraTextureFlags(),
|
||||
mTextureClient = CreateTextureClientForDrawing(
|
||||
mSurfaceFormat, mSize, BackendSelector::Content,
|
||||
mTextureFlags | ExtraTextureFlags(),
|
||||
textureAllocFlags
|
||||
);
|
||||
|
||||
if (!textureClient || !AddTextureClient(textureClient)) {
|
||||
return nullptr;
|
||||
if (!mTextureClient || !AddTextureClient(mTextureClient)) {
|
||||
AbortTextureClientCreation();
|
||||
return;
|
||||
}
|
||||
textureClient->EnableBlockingReadLock();
|
||||
mTextureClient->EnableBlockingReadLock();
|
||||
|
||||
RefPtr<TextureClient> textureClientOnWhite;
|
||||
if (aFlags & TextureFlags::COMPONENT_ALPHA) {
|
||||
textureClientOnWhite = textureClient->CreateSimilar(
|
||||
if (mTextureFlags & TextureFlags::COMPONENT_ALPHA) {
|
||||
mTextureClientOnWhite = mTextureClient->CreateSimilar(
|
||||
mForwarder->GetCompositorBackendType(),
|
||||
aFlags | ExtraTextureFlags(),
|
||||
mTextureFlags | ExtraTextureFlags(),
|
||||
TextureAllocationFlags::ALLOC_CLEAR_BUFFER_WHITE
|
||||
);
|
||||
if (!textureClientOnWhite || !AddTextureClient(textureClientOnWhite)) {
|
||||
return nullptr;
|
||||
if (!mTextureClientOnWhite || !AddTextureClient(mTextureClientOnWhite)) {
|
||||
AbortTextureClientCreation();
|
||||
return;
|
||||
}
|
||||
// We don't enable the readlock for the white buffer since we always
|
||||
// use them together and waiting on the lock for the black
|
||||
// should be sufficient.
|
||||
}
|
||||
}
|
||||
|
||||
return new RemoteRotatedBuffer(textureClient,
|
||||
textureClientOnWhite,
|
||||
aRect,
|
||||
IntPoint(0,0));
|
||||
void
|
||||
ContentClientRemoteBuffer::CreateBuffer(ContentType aType,
|
||||
const IntRect& aRect,
|
||||
uint32_t aFlags,
|
||||
RefPtr<gfx::DrawTarget>* aBlackDT,
|
||||
RefPtr<gfx::DrawTarget>* aWhiteDT)
|
||||
{
|
||||
BuildTextureClients(gfxPlatform::GetPlatform()->Optimal2DFormatForContent(aType), aRect, aFlags);
|
||||
if (!mTextureClient) {
|
||||
return;
|
||||
}
|
||||
|
||||
OpenMode mode = OpenMode::OPEN_READ_WRITE;
|
||||
if (mInAsyncPaint) {
|
||||
mode |= OpenMode::OPEN_ASYNC_WRITE;
|
||||
}
|
||||
|
||||
// We just created the textures and we are about to get their draw targets
|
||||
// so we have to lock them here.
|
||||
DebugOnly<bool> locked = mTextureClient->Lock(mode);
|
||||
MOZ_ASSERT(locked, "Could not lock the TextureClient");
|
||||
|
||||
*aBlackDT = mTextureClient->BorrowDrawTarget();
|
||||
if (aFlags & BUFFER_COMPONENT_ALPHA) {
|
||||
locked = mTextureClientOnWhite->Lock(mode);
|
||||
MOZ_ASSERT(locked, "Could not lock the second TextureClient for component alpha");
|
||||
|
||||
*aWhiteDT = mTextureClientOnWhite->BorrowDrawTarget();
|
||||
}
|
||||
}
|
||||
|
||||
nsIntRegion
|
||||
|
@ -751,7 +418,7 @@ ContentClientRemoteBuffer::GetUpdatedRegion(const nsIntRegion& aRegionToDraw,
|
|||
const nsIntRegion& aVisibleRegion)
|
||||
{
|
||||
nsIntRegion updatedRegion;
|
||||
if (mIsNewBuffer || mBuffer->DidSelfCopy()) {
|
||||
if (mIsNewBuffer || mDidSelfCopy) {
|
||||
// A buffer reallocation clears both buffers. The front buffer has all the
|
||||
// content by now, but the back buffer is still clear. Here, in effect, we
|
||||
// are saying to copy all of the pixels of the front buffer to the back.
|
||||
|
@ -765,9 +432,9 @@ ContentClientRemoteBuffer::GetUpdatedRegion(const nsIntRegion& aRegionToDraw,
|
|||
updatedRegion = aRegionToDraw;
|
||||
}
|
||||
|
||||
MOZ_ASSERT(mBuffer, "should have a back buffer by now");
|
||||
NS_ASSERTION(mBuffer->BufferRect().Contains(aRegionToDraw.GetBounds()),
|
||||
NS_ASSERTION(BufferRect().Contains(aRegionToDraw.GetBounds()),
|
||||
"Update outside of buffer rect!");
|
||||
MOZ_ASSERT(mTextureClient, "should have a back buffer by now");
|
||||
|
||||
return updatedRegion;
|
||||
}
|
||||
|
@ -779,46 +446,72 @@ ContentClientRemoteBuffer::Updated(const nsIntRegion& aRegionToDraw,
|
|||
nsIntRegion updatedRegion = GetUpdatedRegion(aRegionToDraw,
|
||||
aVisibleRegion);
|
||||
|
||||
RemoteRotatedBuffer* remoteBuffer = GetRemoteBuffer();
|
||||
|
||||
MOZ_ASSERT(remoteBuffer && remoteBuffer->GetClient());
|
||||
if (remoteBuffer->HaveBufferOnWhite()) {
|
||||
mForwarder->UseComponentAlphaTextures(this,
|
||||
remoteBuffer->GetClient(),
|
||||
remoteBuffer->GetClientOnWhite());
|
||||
MOZ_ASSERT(mTextureClient);
|
||||
if (mTextureClientOnWhite) {
|
||||
mForwarder->UseComponentAlphaTextures(this, mTextureClient,
|
||||
mTextureClientOnWhite);
|
||||
} else {
|
||||
AutoTArray<CompositableForwarder::TimedTextureClient,1> textures;
|
||||
CompositableForwarder::TimedTextureClient* t = textures.AppendElement();
|
||||
t->mTextureClient = remoteBuffer->GetClient();
|
||||
IntSize size = remoteBuffer->GetClient()->GetSize();
|
||||
t->mTextureClient = mTextureClient;
|
||||
IntSize size = mTextureClient->GetSize();
|
||||
t->mPictureRect = nsIntRect(0, 0, size.width, size.height);
|
||||
GetForwarder()->UseTextures(this, textures);
|
||||
}
|
||||
|
||||
// This forces a synchronous transaction, so we can swap buffers now
|
||||
// and know that we'll have sole ownership of the old front buffer
|
||||
// by the time we paint next.
|
||||
mForwarder->UpdateTextureRegion(this,
|
||||
ThebesBufferData(remoteBuffer->BufferRect(),
|
||||
remoteBuffer->BufferRotation()),
|
||||
ThebesBufferData(BufferRect(),
|
||||
BufferRotation()),
|
||||
updatedRegion);
|
||||
SwapBuffers(updatedRegion);
|
||||
}
|
||||
|
||||
bool
|
||||
ContentClientRemoteBuffer::LockBuffers()
|
||||
{
|
||||
OpenMode mode = OpenMode::OPEN_READ_WRITE;
|
||||
if (mInAsyncPaint) {
|
||||
mode |= OpenMode::OPEN_ASYNC_WRITE;
|
||||
}
|
||||
if (mTextureClient) {
|
||||
bool locked = mTextureClient->Lock(mode);
|
||||
if (!locked) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (mTextureClientOnWhite) {
|
||||
bool locked = mTextureClientOnWhite->Lock(mode);
|
||||
if (!locked) {
|
||||
UnlockBuffers();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
ContentClientRemoteBuffer::UnlockBuffers()
|
||||
{
|
||||
if (mTextureClient && mTextureClient->IsLocked()) {
|
||||
mTextureClient->Unlock();
|
||||
}
|
||||
if (mTextureClientOnWhite && mTextureClientOnWhite->IsLocked()) {
|
||||
mTextureClientOnWhite->Unlock();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ContentClientRemoteBuffer::Dump(std::stringstream& aStream,
|
||||
const char* aPrefix,
|
||||
bool aDumpHtml, TextureDumpMode aCompress)
|
||||
{
|
||||
RemoteRotatedBuffer* remoteBuffer = GetRemoteBuffer();
|
||||
|
||||
// TODO We should combine the OnWhite/OnBlack here an just output a single image.
|
||||
if (!aDumpHtml) {
|
||||
aStream << "\n" << aPrefix << "Surface: ";
|
||||
}
|
||||
CompositableClient::DumpTextureClient(aStream,
|
||||
remoteBuffer ? remoteBuffer->GetClient() : nullptr,
|
||||
aCompress);
|
||||
CompositableClient::DumpTextureClient(aStream, mTextureClient, aCompress);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -830,9 +523,27 @@ ContentClientDoubleBuffered::Dump(std::stringstream& aStream,
|
|||
if (!aDumpHtml) {
|
||||
aStream << "\n" << aPrefix << "Surface: ";
|
||||
}
|
||||
CompositableClient::DumpTextureClient(aStream,
|
||||
mFrontBuffer ? mFrontBuffer->GetClient() : nullptr,
|
||||
aCompress);
|
||||
if (mFrontBuffer) {
|
||||
CompositableClient::DumpTextureClient(aStream, mFrontBuffer->GetClient(), aCompress);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ContentClientDoubleBuffered::DestroyFrontBuffer()
|
||||
{
|
||||
if (mFrontBuffer) {
|
||||
RefPtr<TextureClient> client = mFrontBuffer->GetClient();
|
||||
RefPtr<TextureClient> clientOnWhite = mFrontBuffer->GetClientOnWhite();
|
||||
|
||||
if (client) {
|
||||
mOldTextures.AppendElement(client);
|
||||
}
|
||||
if (clientOnWhite) {
|
||||
mOldTextures.AppendElement(clientOnWhite);
|
||||
}
|
||||
|
||||
mFrontBuffer = Nothing();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -840,13 +551,25 @@ ContentClientDoubleBuffered::SwapBuffers(const nsIntRegion& aFrontUpdatedRegion)
|
|||
{
|
||||
mFrontUpdatedRegion = aFrontUpdatedRegion;
|
||||
|
||||
RefPtr<RemoteRotatedBuffer> frontBuffer = mFrontBuffer;
|
||||
RefPtr<RemoteRotatedBuffer> backBuffer = GetRemoteBuffer();
|
||||
RefPtr<TextureClient> newBack;
|
||||
RefPtr<TextureClient> newBackOnWhite;
|
||||
IntRect newBackBufferRect;
|
||||
nsIntPoint newBackBufferRotation;
|
||||
|
||||
std::swap(frontBuffer, backBuffer);
|
||||
if (mFrontBuffer) {
|
||||
newBack = mFrontBuffer->GetClient();
|
||||
newBackOnWhite = mFrontBuffer->GetClientOnWhite();
|
||||
newBackBufferRect = mFrontBuffer->BufferRect();
|
||||
newBackBufferRotation = mFrontBuffer->BufferRotation();
|
||||
}
|
||||
|
||||
mFrontBuffer = frontBuffer;
|
||||
mBuffer = backBuffer;
|
||||
mFrontBuffer = Some(RemoteRotatedBuffer(mTextureClient, mTextureClientOnWhite,
|
||||
mBufferRect, mBufferRotation));
|
||||
|
||||
mTextureClient = newBack;
|
||||
mTextureClientOnWhite = newBackOnWhite;
|
||||
mBufferRect = newBackBufferRect;
|
||||
mBufferRotation = newBackBufferRotation;
|
||||
|
||||
mFrontAndBackBufferDiffer = true;
|
||||
}
|
||||
|
@ -862,25 +585,22 @@ ContentClientDoubleBuffered::BeginPaint()
|
|||
return;
|
||||
}
|
||||
|
||||
if (!mFrontBuffer || !mBuffer) {
|
||||
if (!mFrontBuffer) {
|
||||
mFrontAndBackBufferDiffer = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (mFrontBuffer->DidSelfCopy()) {
|
||||
if (mDidSelfCopy) {
|
||||
// We can't easily draw our front buffer into us, since we're going to be
|
||||
// copying stuff around anyway it's easiest if we just move our situation
|
||||
// to non-rotated while we're at it. If this situation occurs we'll have
|
||||
// hit a self-copy path in PaintThebes before as well anyway.
|
||||
gfx::IntRect backBufferRect = mBuffer->BufferRect();
|
||||
backBufferRect.MoveTo(mFrontBuffer->BufferRect().TopLeft());
|
||||
|
||||
mBuffer->SetBufferRect(backBufferRect);
|
||||
mBuffer->SetBufferRotation(IntPoint(0,0));
|
||||
mBufferRect.MoveTo(mFrontBuffer->BufferRect().TopLeft());
|
||||
mBufferRotation = nsIntPoint();
|
||||
return;
|
||||
}
|
||||
mBuffer->SetBufferRect(mFrontBuffer->BufferRect());
|
||||
mBuffer->SetBufferRotation(mFrontBuffer->BufferRotation());
|
||||
mBufferRect = mFrontBuffer->BufferRect();
|
||||
mBufferRotation = mFrontBuffer->BufferRotation();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -898,7 +618,7 @@ void
|
|||
ContentClientDoubleBuffered::FinalizeFrame(const nsIntRegion& aRegionToDraw)
|
||||
{
|
||||
if (!mFrontAndBackBufferDiffer) {
|
||||
MOZ_ASSERT(!mFrontBuffer->DidSelfCopy(), "If we have to copy the world, then our buffers are different, right?");
|
||||
MOZ_ASSERT(!mDidSelfCopy, "If we have to copy the world, then our buffers are different, right?");
|
||||
return;
|
||||
}
|
||||
MOZ_ASSERT(mFrontBuffer);
|
||||
|
@ -916,9 +636,9 @@ ContentClientDoubleBuffered::FinalizeFrame(const nsIntRegion& aRegionToDraw)
|
|||
mFrontAndBackBufferDiffer = false;
|
||||
|
||||
nsIntRegion updateRegion = mFrontUpdatedRegion;
|
||||
if (mFrontBuffer->DidSelfCopy()) {
|
||||
mFrontBuffer->ClearDidSelfCopy();
|
||||
updateRegion = mBuffer->BufferRect();
|
||||
if (mDidSelfCopy) {
|
||||
mDidSelfCopy = false;
|
||||
updateRegion = mBufferRect;
|
||||
}
|
||||
|
||||
// No point in sync'ing what we are going to draw over anyway. And if there is
|
||||
|
@ -928,12 +648,13 @@ ContentClientDoubleBuffered::FinalizeFrame(const nsIntRegion& aRegionToDraw)
|
|||
return;
|
||||
}
|
||||
|
||||
if (!mBuffer) {
|
||||
if (!EnsureBuffer() ||
|
||||
(HaveBufferOnWhite() && !EnsureBufferOnWhite())) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (mFrontBuffer->Lock(OpenMode::OPEN_READ_ONLY)) {
|
||||
mBuffer->UpdateDestinationFrom(*mFrontBuffer, updateRegion);
|
||||
UpdateDestinationFrom(*mFrontBuffer, updateRegion);
|
||||
mFrontBuffer->Unlock();
|
||||
}
|
||||
}
|
||||
|
@ -941,11 +662,11 @@ ContentClientDoubleBuffered::FinalizeFrame(const nsIntRegion& aRegionToDraw)
|
|||
void
|
||||
ContentClientDoubleBuffered::EnsureBackBufferIfFrontBuffer()
|
||||
{
|
||||
if (!mBuffer && mFrontBuffer) {
|
||||
mBuffer = CreateBufferInternal(mFrontBuffer->BufferRect(),
|
||||
mFrontBuffer->GetFormat(),
|
||||
mTextureFlags);
|
||||
MOZ_ASSERT(mBuffer);
|
||||
if (!mTextureClient && mFrontBuffer) {
|
||||
CreateBackBuffer(mFrontBuffer->BufferRect());
|
||||
|
||||
mBufferRect = mFrontBuffer->BufferRect();
|
||||
mBufferRotation = mFrontBuffer->BufferRotation();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -76,8 +76,6 @@ class CapturedPaintState;
|
|||
class ContentClient : public CompositableClient
|
||||
{
|
||||
public:
|
||||
typedef gfxContentType ContentType;
|
||||
|
||||
/**
|
||||
* Creates, configures, and returns a new content client. If necessary, a
|
||||
* message will be sent to the compositor to create a corresponding content
|
||||
|
@ -85,185 +83,67 @@ public:
|
|||
*/
|
||||
static already_AddRefed<ContentClient> CreateContentClient(CompositableForwarder* aFwd);
|
||||
|
||||
/**
|
||||
* Controls the size of the backing buffer of this.
|
||||
* - SizedToVisibleBounds: the backing buffer is exactly the same
|
||||
* size as the bounds of PaintedLayer's visible region
|
||||
* - ContainsVisibleBounds: the backing buffer is large enough to
|
||||
* fit visible bounds. May be larger.
|
||||
*/
|
||||
enum BufferSizePolicy {
|
||||
SizedToVisibleBounds,
|
||||
ContainsVisibleBounds
|
||||
};
|
||||
|
||||
explicit ContentClient(CompositableForwarder* aForwarder,
|
||||
BufferSizePolicy aBufferSizePolicy)
|
||||
: CompositableClient(aForwarder)
|
||||
, mBufferSizePolicy(aBufferSizePolicy)
|
||||
, mInAsyncPaint(false)
|
||||
explicit ContentClient(CompositableForwarder* aForwarder)
|
||||
: CompositableClient(aForwarder),
|
||||
mInAsyncPaint(false)
|
||||
{}
|
||||
virtual ~ContentClient()
|
||||
{}
|
||||
|
||||
virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);
|
||||
|
||||
virtual void Clear();
|
||||
|
||||
/**
|
||||
* This is returned by BeginPaint. The caller should draw into mTarget.
|
||||
* mRegionToDraw must be drawn. mRegionToInvalidate has been invalidated
|
||||
* by RotatedContentBuffer and must be redrawn on the screen.
|
||||
* mRegionToInvalidate is set when the buffer has changed from
|
||||
* opaque to transparent or vice versa, since the details of rendering can
|
||||
* depend on the buffer type.
|
||||
*/
|
||||
struct PaintState {
|
||||
PaintState()
|
||||
: mRegionToDraw()
|
||||
, mRegionToInvalidate()
|
||||
, mMode(SurfaceMode::SURFACE_NONE)
|
||||
, mClip(DrawRegionClip::NONE)
|
||||
, mContentType(gfxContentType::SENTINEL)
|
||||
{}
|
||||
|
||||
nsIntRegion mRegionToDraw;
|
||||
nsIntRegion mRegionToInvalidate;
|
||||
SurfaceMode mMode;
|
||||
DrawRegionClip mClip;
|
||||
gfxContentType mContentType;
|
||||
};
|
||||
|
||||
enum {
|
||||
PAINT_WILL_RESAMPLE = 0x01,
|
||||
PAINT_NO_ROTATION = 0x02,
|
||||
PAINT_CAN_DRAW_ROTATED = 0x04
|
||||
};
|
||||
|
||||
/**
|
||||
* Start a drawing operation. This returns a PaintState describing what
|
||||
* needs to be drawn to bring the buffer up to date in the visible region.
|
||||
* This queries aLayer to get the currently valid and visible regions.
|
||||
* The returned mTarget may be null if mRegionToDraw is empty.
|
||||
* Otherwise it must not be null.
|
||||
* mRegionToInvalidate will contain mRegionToDraw.
|
||||
* @param aFlags when PAINT_WILL_RESAMPLE is passed, this indicates that
|
||||
* buffer will be resampled when rendering (i.e the effective transform
|
||||
* combined with the scale for the resolution is not just an integer
|
||||
* translation). This will disable buffer rotation (since we don't want
|
||||
* to resample across the rotation boundary) and will ensure that we
|
||||
* make the entire buffer contents valid (since we don't want to sample
|
||||
* invalid pixels outside the visible region, if the visible region doesn't
|
||||
* fill the buffer bounds).
|
||||
* PAINT_CAN_DRAW_ROTATED can be passed if the caller supports drawing
|
||||
* rotated content that crosses the physical buffer boundary. The caller
|
||||
* will need to call BorrowDrawTargetForPainting multiple times to achieve
|
||||
* this.
|
||||
*/
|
||||
PaintState BeginPaintBuffer(PaintedLayer* aLayer, uint32_t aFlags);
|
||||
|
||||
/**
|
||||
* Fetch a DrawTarget for rendering. The DrawTarget remains owned by
|
||||
* this. See notes on BorrowDrawTargetForQuadrantUpdate.
|
||||
* May return null. If the return value is non-null, it must be
|
||||
* 'un-borrowed' using ReturnDrawTarget.
|
||||
*
|
||||
* If PAINT_CAN_DRAW_ROTATED was specified for BeginPaint, then the caller
|
||||
* must call this function repeatedly (with an iterator) until it returns
|
||||
* nullptr. The caller should draw the mDrawRegion of the iterator instead
|
||||
* of mRegionToDraw in the PaintState.
|
||||
*
|
||||
* @param aPaintState Paint state data returned by a call to BeginPaint
|
||||
* @param aIter Paint state iterator. Only required if PAINT_CAN_DRAW_ROTATED
|
||||
* was specified to BeginPaint.
|
||||
*/
|
||||
virtual gfx::DrawTarget* BorrowDrawTargetForPainting(
|
||||
PaintState& aPaintState,
|
||||
RotatedBuffer::DrawIterator* aIter = nullptr);
|
||||
|
||||
/**
|
||||
* Borrow a draw target for recording. The required transform for correct painting
|
||||
* is not applied to the returned DrawTarget by default, BUT it is
|
||||
* required to be whenever drawing does happen.
|
||||
*/
|
||||
virtual void Clear() = 0;
|
||||
virtual RotatedContentBuffer::PaintState BeginPaintBuffer(PaintedLayer* aLayer,
|
||||
uint32_t aFlags) = 0;
|
||||
virtual gfx::DrawTarget* BorrowDrawTargetForPainting(RotatedContentBuffer::PaintState& aPaintState,
|
||||
RotatedContentBuffer::DrawIterator* aIter = nullptr) = 0;
|
||||
virtual void ReturnDrawTargetToBuffer(gfx::DrawTarget*& aReturned) = 0;
|
||||
virtual RefPtr<CapturedPaintState> BorrowDrawTargetForRecording(
|
||||
PaintState& aPaintState,
|
||||
RotatedBuffer::DrawIterator* aIter,
|
||||
bool aSetTransform = false);
|
||||
|
||||
virtual void ReturnDrawTargetToBuffer(gfx::DrawTarget*& aReturned);
|
||||
RotatedContentBuffer::PaintState& aPaintState,
|
||||
RotatedContentBuffer::DrawIterator* aIter) = 0;
|
||||
|
||||
// Called as part of the layers transation reply. Conveys data about our
|
||||
// buffer(s) from the compositor. If appropriate we should swap references
|
||||
// to our buffers.
|
||||
virtual void SwapBuffers(const nsIntRegion& aFrontUpdatedRegion) {}
|
||||
|
||||
// Call before and after painting into this content client
|
||||
// call before and after painting into this content client
|
||||
virtual void BeginPaint() {}
|
||||
virtual void BeginAsyncPaint();
|
||||
virtual void EndPaint(nsTArray<ReadbackProcessor::Update>* aReadbackUpdates = nullptr);
|
||||
|
||||
nsIntRegion ExpandDrawRegion(PaintState& aPaintState,
|
||||
RotatedBuffer::DrawIterator* aIter,
|
||||
gfx::BackendType aBackendType);
|
||||
|
||||
static bool PrepareDrawTargetForPainting(CapturedPaintState*);
|
||||
|
||||
enum {
|
||||
BUFFER_COMPONENT_ALPHA = 0x02 // Dual buffers should be created for drawing with
|
||||
// component alpha.
|
||||
};
|
||||
|
||||
protected:
|
||||
struct BufferDecision {
|
||||
nsIntRegion mNeededRegion;
|
||||
nsIntRegion mValidRegion;
|
||||
gfx::IntRect mBufferRect;
|
||||
SurfaceMode mBufferMode;
|
||||
gfxContentType mBufferContentType;
|
||||
bool mCanReuseBuffer;
|
||||
bool mCanKeepBufferContents;
|
||||
};
|
||||
|
||||
BufferDecision CalculateBufferForPaint(PaintedLayer* aLayer,
|
||||
uint32_t aFlags);
|
||||
|
||||
/**
|
||||
* Return the buffer's content type. Requires a valid buffer or
|
||||
* buffer provider.
|
||||
*/
|
||||
gfxContentType BufferContentType();
|
||||
bool BufferSizeOkFor(const gfx::IntSize& aSize);
|
||||
|
||||
OpenMode LockMode() const;
|
||||
|
||||
/**
|
||||
* Any actions that should be performed at the last moment before we begin
|
||||
* rendering the next frame. I.e., after we calculate what we will draw,
|
||||
* but before we rotate the buffer and possibly create new buffers.
|
||||
* aRegionToDraw is the region which is guaranteed to be overwritten when
|
||||
* drawing the next frame.
|
||||
*/
|
||||
virtual void FinalizeFrame(const nsIntRegion& aRegionToDraw) {}
|
||||
|
||||
virtual RefPtr<RotatedBuffer> CreateBuffer(gfxContentType aType,
|
||||
const gfx::IntRect& aRect,
|
||||
uint32_t aFlags) = 0;
|
||||
|
||||
RefPtr<RotatedBuffer> mBuffer;
|
||||
BufferSizePolicy mBufferSizePolicy;
|
||||
bool mInAsyncPaint;
|
||||
};
|
||||
|
||||
// Thin wrapper around DrawTargetRotatedBuffer, for on-mtc
|
||||
// thin wrapper around RotatedContentBuffer, for on-mtc
|
||||
class ContentClientBasic final : public ContentClient
|
||||
, protected RotatedContentBuffer
|
||||
{
|
||||
public:
|
||||
explicit ContentClientBasic(gfx::BackendType aBackend);
|
||||
|
||||
typedef RotatedContentBuffer::PaintState PaintState;
|
||||
typedef RotatedContentBuffer::ContentType ContentType;
|
||||
|
||||
virtual void Clear() override { RotatedContentBuffer::Clear(); }
|
||||
virtual PaintState BeginPaintBuffer(PaintedLayer* aLayer,
|
||||
uint32_t aFlags) override
|
||||
{
|
||||
return RotatedContentBuffer::BeginPaint(aLayer, aFlags);
|
||||
}
|
||||
virtual gfx::DrawTarget* BorrowDrawTargetForPainting(PaintState& aPaintState,
|
||||
RotatedContentBuffer::DrawIterator* aIter = nullptr) override
|
||||
{
|
||||
return RotatedContentBuffer::BorrowDrawTargetForPainting(aPaintState, aIter);
|
||||
}
|
||||
virtual RefPtr<CapturedPaintState> BorrowDrawTargetForRecording(PaintState& aPaintState,
|
||||
RotatedBuffer::DrawIterator* aIter,
|
||||
bool aSetTransform) override;
|
||||
RotatedContentBuffer::DrawIterator* aIter) override;
|
||||
|
||||
virtual void ReturnDrawTargetToBuffer(gfx::DrawTarget*& aReturned) override
|
||||
{
|
||||
BorrowDrawTarget::ReturnDrawTarget(aReturned);
|
||||
}
|
||||
|
||||
void DrawTo(PaintedLayer* aLayer,
|
||||
gfx::DrawTarget* aTarget,
|
||||
|
@ -272,16 +152,14 @@ public:
|
|||
gfx::SourceSurface* aMask,
|
||||
const gfx::Matrix* aMaskTransform);
|
||||
|
||||
virtual void CreateBuffer(ContentType aType, const gfx::IntRect& aRect, uint32_t aFlags,
|
||||
RefPtr<gfx::DrawTarget>* aBlackDT, RefPtr<gfx::DrawTarget>* aWhiteDT) override;
|
||||
|
||||
virtual TextureInfo GetTextureInfo() const override
|
||||
{
|
||||
MOZ_CRASH("GFX: Should not be called on non-remote ContentClient");
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual RefPtr<RotatedBuffer> CreateBuffer(gfxContentType aType,
|
||||
const gfx::IntRect& aRect,
|
||||
uint32_t aFlags) override;
|
||||
|
||||
private:
|
||||
gfx::BackendType mBackend;
|
||||
};
|
||||
|
@ -303,21 +181,50 @@ private:
|
|||
*/
|
||||
// Version using new texture clients
|
||||
class ContentClientRemoteBuffer : public ContentClient
|
||||
, protected RotatedContentBuffer
|
||||
{
|
||||
using RotatedContentBuffer::BufferRect;
|
||||
using RotatedContentBuffer::BufferRotation;
|
||||
public:
|
||||
explicit ContentClientRemoteBuffer(CompositableForwarder* aForwarder)
|
||||
: ContentClient(aForwarder, ContainsVisibleBounds)
|
||||
: ContentClient(aForwarder)
|
||||
, RotatedContentBuffer(ContainsVisibleBounds)
|
||||
, mIsNewBuffer(false)
|
||||
, mSurfaceFormat(gfx::SurfaceFormat::B8G8R8A8)
|
||||
{}
|
||||
|
||||
typedef RotatedContentBuffer::PaintState PaintState;
|
||||
typedef RotatedContentBuffer::ContentType ContentType;
|
||||
|
||||
virtual void Clear() override
|
||||
{
|
||||
RotatedContentBuffer::Clear();
|
||||
mTextureClient = nullptr;
|
||||
mTextureClientOnWhite = nullptr;
|
||||
}
|
||||
|
||||
virtual void Dump(std::stringstream& aStream,
|
||||
const char* aPrefix="",
|
||||
bool aDumpHtml=false,
|
||||
TextureDumpMode aCompress=TextureDumpMode::Compress) override;
|
||||
|
||||
virtual PaintState BeginPaintBuffer(PaintedLayer* aLayer,
|
||||
uint32_t aFlags) override
|
||||
{
|
||||
return RotatedContentBuffer::BeginPaint(aLayer, aFlags);
|
||||
}
|
||||
virtual gfx::DrawTarget* BorrowDrawTargetForPainting(PaintState& aPaintState,
|
||||
RotatedContentBuffer::DrawIterator* aIter = nullptr) override
|
||||
{
|
||||
return RotatedContentBuffer::BorrowDrawTargetForPainting(aPaintState, aIter);
|
||||
}
|
||||
virtual RefPtr<CapturedPaintState> BorrowDrawTargetForRecording(PaintState& aPaintState,
|
||||
RotatedBuffer::DrawIterator* aIter,
|
||||
bool aSetTransform) override;
|
||||
RotatedContentBuffer::DrawIterator* aIter) override;
|
||||
|
||||
virtual void ReturnDrawTargetToBuffer(gfx::DrawTarget*& aReturned) override
|
||||
{
|
||||
BorrowDrawTarget::ReturnDrawTarget(aReturned);
|
||||
}
|
||||
|
||||
/**
|
||||
* Begin/End Paint map a gfxASurface from the texture client
|
||||
|
@ -334,33 +241,64 @@ public:
|
|||
virtual void Updated(const nsIntRegion& aRegionToDraw,
|
||||
const nsIntRegion& aVisibleRegion);
|
||||
|
||||
// Expose these protected methods from the superclass.
|
||||
virtual const gfx::IntRect& BufferRect() const
|
||||
{
|
||||
return RotatedContentBuffer::BufferRect();
|
||||
}
|
||||
virtual const nsIntPoint& BufferRotation() const
|
||||
{
|
||||
return RotatedContentBuffer::BufferRotation();
|
||||
}
|
||||
|
||||
virtual void CreateBuffer(ContentType aType, const gfx::IntRect& aRect, uint32_t aFlags,
|
||||
RefPtr<gfx::DrawTarget>* aBlackDT, RefPtr<gfx::DrawTarget>* aWhiteDT) override;
|
||||
|
||||
virtual TextureFlags ExtraTextureFlags() const
|
||||
{
|
||||
return TextureFlags::IMMEDIATE_UPLOAD;
|
||||
}
|
||||
|
||||
protected:
|
||||
void DestroyBuffers();
|
||||
|
||||
virtual nsIntRegion GetUpdatedRegion(const nsIntRegion& aRegionToDraw,
|
||||
const nsIntRegion& aVisibleRegion);
|
||||
|
||||
void BuildTextureClients(gfx::SurfaceFormat aFormat,
|
||||
const gfx::IntRect& aRect,
|
||||
uint32_t aFlags);
|
||||
|
||||
void CreateBackBuffer(const gfx::IntRect& aBufferRect);
|
||||
|
||||
// Ensure we have a valid back buffer if we have a valid front buffer (i.e.
|
||||
// if a backbuffer has been created.)
|
||||
virtual void EnsureBackBufferIfFrontBuffer() {}
|
||||
|
||||
virtual RefPtr<RotatedBuffer> CreateBuffer(gfxContentType aType,
|
||||
const gfx::IntRect& aRect,
|
||||
uint32_t aFlags) override;
|
||||
// Create the front buffer for the ContentClient/Host pair if necessary
|
||||
// and notify the compositor that we have created the buffer(s).
|
||||
virtual void DestroyFrontBuffer() {}
|
||||
|
||||
RefPtr<RotatedBuffer> CreateBufferInternal(const gfx::IntRect& aRect,
|
||||
gfx::SurfaceFormat aFormat,
|
||||
TextureFlags aFlags);
|
||||
|
||||
RemoteRotatedBuffer* GetRemoteBuffer() const
|
||||
virtual void AbortTextureClientCreation()
|
||||
{
|
||||
return static_cast<RemoteRotatedBuffer*>(mBuffer.get());
|
||||
mTextureClient = nullptr;
|
||||
mTextureClientOnWhite = nullptr;
|
||||
mIsNewBuffer = false;
|
||||
}
|
||||
|
||||
virtual bool LockBuffers() override;
|
||||
virtual void UnlockBuffers() override;
|
||||
|
||||
RefPtr<TextureClient> mTextureClient;
|
||||
RefPtr<TextureClient> mTextureClientOnWhite;
|
||||
// keep a record of texture clients we have created and need to keep around
|
||||
// (for RotatedBuffer to access), then unlock and remove them when we are done
|
||||
// painting.
|
||||
nsTArray<RefPtr<TextureClient> > mOldTextures;
|
||||
|
||||
bool mIsNewBuffer;
|
||||
gfx::IntSize mSize;
|
||||
gfx::SurfaceFormat mSurfaceFormat;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -384,15 +322,10 @@ public:
|
|||
|
||||
virtual ~ContentClientDoubleBuffered() {}
|
||||
|
||||
virtual void Dump(std::stringstream& aStream,
|
||||
const char* aPrefix="",
|
||||
bool aDumpHtml=false,
|
||||
TextureDumpMode aCompress=TextureDumpMode::Compress) override;
|
||||
|
||||
virtual void Clear() override
|
||||
{
|
||||
ContentClient::Clear();
|
||||
mFrontBuffer = nullptr;
|
||||
ContentClientRemoteBuffer::Clear();
|
||||
mFrontBuffer = Nothing();
|
||||
}
|
||||
|
||||
virtual void SwapBuffers(const nsIntRegion& aFrontUpdatedRegion) override;
|
||||
|
@ -409,8 +342,23 @@ public:
|
|||
return TextureInfo(CompositableType::CONTENT_DOUBLE, mTextureFlags);
|
||||
}
|
||||
|
||||
virtual void Dump(std::stringstream& aStream,
|
||||
const char* aPrefix="",
|
||||
bool aDumpHtml=false,
|
||||
TextureDumpMode aCompress=TextureDumpMode::Compress) override;
|
||||
protected:
|
||||
virtual void DestroyFrontBuffer() override;
|
||||
|
||||
private:
|
||||
RefPtr<RemoteRotatedBuffer> mFrontBuffer;
|
||||
|
||||
virtual void AbortTextureClientCreation() override
|
||||
{
|
||||
mTextureClient = nullptr;
|
||||
mTextureClientOnWhite = nullptr;
|
||||
mFrontBuffer = Nothing();
|
||||
}
|
||||
|
||||
Maybe<RemoteRotatedBuffer> mFrontBuffer;
|
||||
nsIntRegion mFrontUpdatedRegion;
|
||||
bool mFrontAndBackBufferDiffer;
|
||||
};
|
||||
|
|
|
@ -20,7 +20,6 @@
|
|||
#include "mozilla/gfx/Rect.h" // for Rect
|
||||
#include "mozilla/gfx/Types.h" // for SamplingFilter
|
||||
#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
|
||||
#include "mozilla/layers/ContentClient.h" // for ContentClient
|
||||
#include "mozilla/layers/ISurfaceAllocator.h" // for ISurfaceAllocator
|
||||
#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
|
||||
#include "mozilla/layers/LayersTypes.h" // for etc
|
||||
|
@ -92,8 +91,8 @@ protected:
|
|||
class ContentHostBase : public ContentHost
|
||||
{
|
||||
public:
|
||||
typedef ContentClient::ContentType ContentType;
|
||||
typedef ContentClient::PaintState PaintState;
|
||||
typedef RotatedContentBuffer::ContentType ContentType;
|
||||
typedef RotatedContentBuffer::PaintState PaintState;
|
||||
|
||||
explicit ContentHostBase(const TextureInfo& aTextureInfo);
|
||||
virtual ~ContentHostBase();
|
||||
|
|
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