From 7d1bbd8f2d02f1f68ece5381176ea28adb16bd95 Mon Sep 17 00:00:00 2001 From: jdashg Date: Wed, 29 Jul 2015 14:37:54 -0700 Subject: [PATCH] Bug 1188010 - Use MOZ_RELEASE_ASSERT. r=dglastonbury Use MOZ_RELEASE_ASSERT when failure means overflows. From b9fe1e06f63a785f309e1ce7e5053cb57e21e634 Mon Sep 17 00:00:00 2001 --- dom/canvas/WebGLTexture.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) --HG-- extra : rebase_source : 81b89bbd224d6f77f62c5fa5f2ac8b14a8373128 --- dom/canvas/WebGLTexture.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/dom/canvas/WebGLTexture.cpp b/dom/canvas/WebGLTexture.cpp index d00936d0b6c7..3312952c1252 100644 --- a/dom/canvas/WebGLTexture.cpp +++ b/dom/canvas/WebGLTexture.cpp @@ -648,8 +648,7 @@ WebGLTexture::EnsureInitializedImageData(TexImageTarget imageTarget, imageInfo.mDepth, bytespertexel, mContext->mPixelStoreUnpackAlignment); - MOZ_ASSERT(checked_byteLength.isValid()); // Should have been checked - // earlier. + MOZ_RELEASE_ASSERT(checked_byteLength.isValid()); // Should have been checked earlier. size_t byteCount = checked_byteLength.value();