зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1473379 - Change PaintedLayerData::mAssignedDisplayItems to a std::vector. r=mattwoodrow
This allows us to call emplace_back, saving us a move. MozReview-Commit-ID: 4wRiAxl7LSN --HG-- extra : rebase_source : 0ea07c896c2807a65ad7493a22b8e2b61e68aa01
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Коммит
7d9ee61570
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@ -60,6 +60,9 @@
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using namespace mozilla::layers;
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using namespace mozilla::gfx;
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// PaintedLayerData::mAssignedDisplayItems is a std::vector, which is non-memmovable
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DECLARE_USE_COPY_CONSTRUCTORS(mozilla::PaintedLayerData);
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namespace mozilla {
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class PaintedDisplayItemLayerUserData;
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@ -768,7 +771,7 @@ public:
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* All the display items that have been assigned to this painted layer.
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* These items get added by Accumulate().
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*/
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nsTArray<AssignedDisplayItem> mAssignedDisplayItems;
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std::vector<AssignedDisplayItem> mAssignedDisplayItems;
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};
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struct NewLayerEntry {
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@ -1706,7 +1709,7 @@ public:
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// Temporary state only valid during the FrameLayerBuilder's lifetime.
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// FLB's mPaintedLayerItems is responsible for cleaning these up when
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// we finish painting to avoid dangling pointers.
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nsTArray<AssignedDisplayItem> mItems;
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std::vector<AssignedDisplayItem> mItems;
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nsIFrame* mContainerLayerFrame;
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bool mHasExplicitLastPaintOffset;
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@ -1736,7 +1739,7 @@ FrameLayerBuilder::~FrameLayerBuilder()
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{
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GetMaskLayerImageCache()->Sweep();
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for (PaintedDisplayItemLayerUserData* userData : mPaintedLayerItems) {
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userData->mItems.Clear();
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userData->mItems.clear();
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userData->mContainerLayerFrame = nullptr;
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}
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MOZ_COUNT_DTOR(FrameLayerBuilder);
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@ -3359,7 +3362,7 @@ void ContainerState::FinishPaintedLayerData(PaintedLayerData& aData, FindOpaqueB
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PaintedDisplayItemLayerUserData* userData = GetPaintedDisplayItemLayerUserData(data->mLayer);
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NS_ASSERTION(userData, "where did our user data go?");
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userData->mLastItemCount = data->mAssignedDisplayItems.Length();
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userData->mLastItemCount = data->mAssignedDisplayItems.size();
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NewLayerEntry* newLayerEntry = &mNewChildLayers[data->mNewChildLayersIndex];
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@ -3647,9 +3650,9 @@ PaintedLayerData::Accumulate(ContainerState* aState,
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MOZ_ASSERT(!aOpacityIndices.IsEmpty());
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aOpacityIndices.RemoveLastElement();
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AssignedDisplayItem item(aItem, aLayerState,
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nullptr, aContentRect, aType, hasOpacity);
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mAssignedDisplayItems.AppendElement(std::move(item));
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mAssignedDisplayItems.emplace_back(
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aItem, aLayerState, nullptr, aContentRect, aType, hasOpacity);
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return;
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}
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@ -3686,12 +3689,12 @@ PaintedLayerData::Accumulate(ContainerState* aState,
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aState->mLayerBuilder->GetOldLayerForFrame(aItem->Frame(),
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aItem->GetPerFrameKey(),
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currentData);
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AssignedDisplayItem item(aItem, aLayerState,
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oldData, aContentRect, aType, hasOpacity);
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mAssignedDisplayItems.AppendElement(std::move(item));
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mAssignedDisplayItems.emplace_back(
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aItem, aLayerState, oldData, aContentRect, aType, hasOpacity);
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if (aType == DisplayItemEntryType::PUSH_OPACITY) {
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aOpacityIndices.AppendElement(mAssignedDisplayItems.Length() - 1);
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aOpacityIndices.AppendElement(mAssignedDisplayItems.size() - 1);
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}
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if (aItem->MustPaintOnContentSide()) {
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@ -4848,7 +4851,7 @@ ContainerState::ProcessDisplayItems(nsDisplayList* aList)
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paintedLayerData->mLayer = layer;
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PaintedDisplayItemLayerUserData* userData = GetPaintedDisplayItemLayerUserData(layer);
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paintedLayerData->mAssignedDisplayItems.SetCapacity(userData->mLastItemCount);
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paintedLayerData->mAssignedDisplayItems.reserve(userData->mLastItemCount);
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NS_ASSERTION(FindIndexOfLayerIn(mNewChildLayers, layer) < 0,
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"Layer already in list???");
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@ -6152,7 +6155,7 @@ static void DebugPaintItem(DrawTarget& aDrawTarget,
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#endif
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/* static */ void
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FrameLayerBuilder::RecomputeVisibilityForItems(nsTArray<AssignedDisplayItem>& aItems,
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FrameLayerBuilder::RecomputeVisibilityForItems(std::vector<AssignedDisplayItem>& aItems,
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nsDisplayListBuilder *aBuilder,
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const nsIntRegion& aRegionToDraw,
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nsRect& aPreviousRectToDraw,
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@ -6175,7 +6178,7 @@ FrameLayerBuilder::RecomputeVisibilityForItems(nsTArray<AssignedDisplayItem>& aI
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nsRect previousRectToDraw = aPreviousRectToDraw;
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aPreviousRectToDraw = visible.GetBounds();
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for (i = aItems.Length(); i > 0; --i) {
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for (i = aItems.size(); i > 0; --i) {
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AssignedDisplayItem* cdi = &aItems[i - 1];
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if (!cdi->mItem) {
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continue;
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@ -6310,7 +6313,7 @@ UpdateOpacityNesting(int& aOpacityNesting, DisplayItemEntryType aType)
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}
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void
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FrameLayerBuilder::PaintItems(nsTArray<AssignedDisplayItem>& aItems,
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FrameLayerBuilder::PaintItems(std::vector<AssignedDisplayItem>& aItems,
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const nsIntRect& aRect,
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gfxContext *aContext,
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nsDisplayListBuilder* aBuilder,
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@ -6337,7 +6340,7 @@ FrameLayerBuilder::PaintItems(nsTArray<AssignedDisplayItem>& aItems,
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ClipTracker clipTracker(aContext);
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for (uint32_t i = 0; i < aItems.Length(); ++i) {
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for (uint32_t i = 0; i < aItems.size(); ++i) {
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AssignedDisplayItem& cdi = aItems[i];
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nsDisplayItem* item = cdi.mItem;
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@ -665,7 +665,7 @@ protected:
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* PaintedLayer.
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*/
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static void RecomputeVisibilityForItems(nsTArray<AssignedDisplayItem>& aItems,
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static void RecomputeVisibilityForItems(std::vector<AssignedDisplayItem>& aItems,
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nsDisplayListBuilder* aBuilder,
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const nsIntRegion& aRegionToDraw,
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nsRect& aPreviousRectToDraw,
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@ -674,7 +674,7 @@ protected:
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float aXScale,
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float aYScale);
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void PaintItems(nsTArray<AssignedDisplayItem>& aItems,
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void PaintItems(std::vector<AssignedDisplayItem>& aItems,
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const nsIntRect& aRect,
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gfxContext* aContext,
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nsDisplayListBuilder* aBuilder,
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