servo: Merge #10224 - webgl: Add attribute validations and other nits (from emilio:shader-type-validations); r=jdm

Fixes https://github.com/servo/servo/issues/9958

Depends on a bunch of prs, and needs a test.

r? @jdm

Source-Repo: https://github.com/servo/servo
Source-Revision: f0014bd9cd5ac5db3e5a2f9fa8eafeb992df309a
This commit is contained in:
Emilio Cobos Álvarez 2016-04-12 04:49:49 +05:01
Родитель a7b88944ec
Коммит 7f3c31c248
7 изменённых файлов: 78 добавлений и 44 удалений

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@ -6,7 +6,7 @@ use canvas_traits::{CanvasCommonMsg, CanvasMsg, CanvasPixelData, CanvasData, Fro
use euclid::size::Size2D;
use gleam::gl;
use ipc_channel::ipc::{self, IpcSender, IpcSharedMemory};
use offscreen_gl_context::{ColorAttachmentType, GLContext, GLContextAttributes, NativeGLContext};
use offscreen_gl_context::{ColorAttachmentType, GLContext, GLLimits, GLContextAttributes, NativeGLContext};
use std::borrow::ToOwned;
use std::sync::mpsc::channel;
use util::thread::spawn_named;
@ -26,20 +26,24 @@ pub struct WebGLPaintThread {
impl WebGLPaintThread {
fn new(size: Size2D<i32>,
attrs: GLContextAttributes,
webrender_api_sender: Option<webrender_traits::RenderApiSender>) -> Result<WebGLPaintThread, String> {
let data = if let Some(sender) = webrender_api_sender {
webrender_api_sender: Option<webrender_traits::RenderApiSender>)
-> Result<(WebGLPaintThread, GLLimits), String> {
let (data, limits) = if let Some(sender) = webrender_api_sender {
let webrender_api = sender.create_api();
let (id, _) = try!(webrender_api.request_webgl_context(&size, attrs));
WebGLPaintTaskData::WebRender(webrender_api, id)
let (id, limits) = try!(webrender_api.request_webgl_context(&size, attrs));
(WebGLPaintTaskData::WebRender(webrender_api, id), limits)
} else {
let context = try!(GLContext::<NativeGLContext>::new(size, attrs, ColorAttachmentType::Texture, None));
WebGLPaintTaskData::Servo(context)
let limits = context.borrow_limits().clone();
(WebGLPaintTaskData::Servo(context), limits)
};
Ok(WebGLPaintThread {
let painter_object = WebGLPaintThread {
size: size,
data: data,
})
};
Ok((painter_object, limits))
}
pub fn handle_webgl_message(&self, message: webrender_traits::WebGLCommand) {
@ -59,13 +63,13 @@ impl WebGLPaintThread {
pub fn start(size: Size2D<i32>,
attrs: GLContextAttributes,
webrender_api_sender: Option<webrender_traits::RenderApiSender>)
-> Result<IpcSender<CanvasMsg>, String> {
-> Result<(IpcSender<CanvasMsg>, GLLimits), String> {
let (sender, receiver) = ipc::channel::<CanvasMsg>().unwrap();
let (result_chan, result_port) = channel();
spawn_named("WebGLThread".to_owned(), move || {
let mut painter = match WebGLPaintThread::new(size, attrs, webrender_api_sender) {
Ok(thread) => {
result_chan.send(Ok(())).unwrap();
Ok((thread, limits)) => {
result_chan.send(Ok(limits)).unwrap();
thread
},
Err(e) => {
@ -95,8 +99,7 @@ impl WebGLPaintThread {
}
});
try!(result_port.recv().unwrap());
Ok(sender)
result_port.recv().unwrap().map(|limits| (sender, limits))
}
fn send_data(&mut self, chan: IpcSender<CanvasData>) {

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@ -39,7 +39,7 @@ use msg::webdriver_msg;
use net_traits::image_cache_thread::ImageCacheThread;
use net_traits::storage_thread::{StorageThread, StorageThreadMsg};
use net_traits::{self, ResourceThread};
use offscreen_gl_context::GLContextAttributes;
use offscreen_gl_context::{GLContextAttributes, GLLimits};
use pipeline::{CompositionPipeline, InitialPipelineState, Pipeline, UnprivilegedPipelineContent};
use profile_traits::mem;
use profile_traits::time;
@ -1349,11 +1349,11 @@ impl<LTF: LayoutThreadFactory, STF: ScriptThreadFactory> Constellation<LTF, STF>
&mut self,
size: &Size2D<i32>,
attributes: GLContextAttributes,
response_sender: IpcSender<Result<IpcSender<CanvasMsg>, String>>) {
response_sender: IpcSender<Result<(IpcSender<CanvasMsg>, GLLimits), String>>) {
let webrender_api = self.webrender_api_sender.clone();
let sender = WebGLPaintThread::start(*size, attributes, webrender_api);
let response = WebGLPaintThread::start(*size, attributes, webrender_api);
response_sender.send(sender)
response_sender.send(response)
.unwrap_or_else(|e| debug!("Create WebGL paint thread response failed ({})", e))
}

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@ -62,6 +62,7 @@ use net_traits::image::base::{Image, ImageMetadata};
use net_traits::image_cache_thread::{ImageCacheChan, ImageCacheThread};
use net_traits::response::HttpsState;
use net_traits::storage_thread::StorageType;
use offscreen_gl_context::GLLimits;
use profile_traits::mem::ProfilerChan as MemProfilerChan;
use profile_traits::time::ProfilerChan as TimeProfilerChan;
use script_runtime::ScriptChan;
@ -308,7 +309,7 @@ no_jsmanaged_fields!(StorageType);
no_jsmanaged_fields!(CanvasGradientStop, LinearGradientStyle, RadialGradientStyle);
no_jsmanaged_fields!(LineCapStyle, LineJoinStyle, CompositionOrBlending);
no_jsmanaged_fields!(RepetitionStyle);
no_jsmanaged_fields!(WebGLError);
no_jsmanaged_fields!(WebGLError, GLLimits);
no_jsmanaged_fields!(TimeProfilerChan);
no_jsmanaged_fields!(MemProfilerChan);
no_jsmanaged_fields!(PseudoElement);

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@ -31,7 +31,7 @@ use js::jsapi::{JSContext, JSObject, RootedValue};
use js::jsval::{BooleanValue, DoubleValue, Int32Value, JSVal, NullValue, UndefinedValue};
use net_traits::image::base::PixelFormat;
use net_traits::image_cache_thread::ImageResponse;
use offscreen_gl_context::GLContextAttributes;
use offscreen_gl_context::{GLContextAttributes, GLLimits};
use script_traits::ScriptMsg as ConstellationMsg;
use std::cell::Cell;
use util::str::DOMString;
@ -71,6 +71,8 @@ pub struct WebGLRenderingContext {
reflector_: Reflector,
#[ignore_heap_size_of = "Defined in ipc-channel"]
ipc_renderer: IpcSender<CanvasMsg>,
#[ignore_heap_size_of = "Defined in offscreen_gl_context"]
limits: GLLimits,
canvas: JS<HTMLCanvasElement>,
#[ignore_heap_size_of = "Defined in webrender_traits"]
last_error: Cell<Option<WebGLError>>,
@ -95,10 +97,11 @@ impl WebGLRenderingContext {
.unwrap();
let result = receiver.recv().unwrap();
result.map(|ipc_renderer| {
result.map(|(ipc_renderer, context_limits)| {
WebGLRenderingContext {
reflector_: Reflector::new(),
ipc_renderer: ipc_renderer,
limits: context_limits,
canvas: JS::from_ref(canvas),
last_error: Cell::new(None),
texture_unpacking_settings: Cell::new(CONVERT_COLORSPACE),
@ -139,6 +142,9 @@ impl WebGLRenderingContext {
}
pub fn webgl_error(&self, err: WebGLError) {
// TODO(emilio): Add useful debug messages to this
warn!("WebGL error: {:?}, previous error was {:?}", err, self.last_error.get());
// If an error has been detected no further errors must be
// recorded until `getError` has been called
if self.last_error.get().is_none() {
@ -155,7 +161,7 @@ impl WebGLRenderingContext {
if let Some(texture) = texture {
handle_potential_webgl_error!(self, texture.tex_parameter(target, name, value));
} else {
return self.webgl_error(InvalidOperation);
self.webgl_error(InvalidOperation)
}
}
@ -164,6 +170,10 @@ impl WebGLRenderingContext {
}
fn vertex_attrib(&self, indx: u32, x: f32, y: f32, z: f32, w: f32) {
if indx > self.limits.max_vertex_attribs {
return self.webgl_error(InvalidValue);
}
self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::VertexAttrib(indx, x, y, z, w)))
.unwrap();
@ -680,6 +690,13 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn CreateShader(&self, shader_type: u32) -> Option<Root<WebGLShader>> {
match shader_type {
constants::VERTEX_SHADER | constants::FRAGMENT_SHADER => {},
_ => {
self.webgl_error(InvalidEnum);
return None;
}
}
WebGLShader::maybe_new(self.global().r(), self.ipc_renderer.clone(), shader_type)
}
@ -737,13 +754,13 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
}
if first < 0 || count < 0 {
self.webgl_error(InvalidValue);
} else {
self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::DrawArrays(mode, first, count)))
.unwrap();
self.mark_as_dirty();
return self.webgl_error(InvalidValue);
}
self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::DrawArrays(mode, first, count)))
.unwrap();
self.mark_as_dirty();
},
_ => self.webgl_error(InvalidEnum),
}
@ -790,6 +807,10 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn EnableVertexAttribArray(&self, attrib_id: u32) {
if attrib_id > self.limits.max_vertex_attribs {
return self.webgl_error(InvalidValue);
}
self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::EnableVertexAttribArray(attrib_id)))
.unwrap()
@ -1188,7 +1209,6 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
self.vertex_attrib(indx, x, 0f32, 0f32, 1f32)
}
#[allow(unsafe_code)]
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib1fv(&self, _cx: *mut JSContext, indx: u32, data: *mut JSObject) {
if let Some(data_vec) = array_buffer_view_to_vec_checked::<f32>(data) {
@ -1206,7 +1226,6 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
self.vertex_attrib(indx, x, y, 0f32, 1f32)
}
#[allow(unsafe_code)]
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib2fv(&self, _cx: *mut JSContext, indx: u32, data: *mut JSObject) {
if let Some(data_vec) = array_buffer_view_to_vec_checked::<f32>(data) {
@ -1257,6 +1276,10 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttribPointer(&self, attrib_id: u32, size: i32, data_type: u32,
normalized: bool, stride: i32, offset: i64) {
if attrib_id > self.limits.max_vertex_attribs {
return self.webgl_error(InvalidValue);
}
if let constants::FLOAT = data_type {
let msg = CanvasMsg::WebGL(
WebGLCommand::VertexAttribPointer2f(attrib_id, size, normalized, stride, offset as u32));

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@ -101,6 +101,7 @@ impl WebGLShader {
&BuiltInResources::default()).unwrap();
match validator.compile_and_translate(&[source]) {
Ok(translated_source) => {
debug!("Shader translated: {}", translated_source);
// NOTE: At this point we should be pretty sure that the compilation in the paint thread
// will succeed.
// It could be interesting to retrieve the info log from the paint thread though

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@ -14,7 +14,7 @@ use euclid::size::Size2D;
use ipc_channel::ipc::IpcSender;
use msg::constellation_msg::{Failure, NavigationDirection, PipelineId};
use msg::constellation_msg::{LoadData, SubpageId};
use offscreen_gl_context::GLContextAttributes;
use offscreen_gl_context::{GLContextAttributes, GLLimits};
use style_traits::cursor::Cursor;
use style_traits::viewport::ViewportConstraints;
use url::Url;
@ -43,8 +43,8 @@ pub enum ScriptMsg {
/// Requests that a new WebGL thread be created. (This is done in the constellation because
/// WebGL uses the GPU and we don't want to give untrusted content access to the GPU.)
CreateWebGLPaintThread(Size2D<i32>,
GLContextAttributes,
IpcSender<Result<IpcSender<CanvasMsg>, String>>),
GLContextAttributes,
IpcSender<Result<(IpcSender<CanvasMsg>, GLLimits), String>>),
/// Dispatched after the DOM load event has fired on a document
/// Causes a `load` event to be dispatched to any enclosing frame context element
/// for the given pipeline.

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@ -9,23 +9,25 @@
<canvas id="canvas" width="512" height="512"></canvas>
</div>
<script id="vertexshader" type="x-shader">
attribute vec2 aVertexPosition;
attribute vec4 aColour;
varying vec4 aVertexColor;
precision mediump float;
void main() {
aVertexColor = aColour;
gl_Position = vec4(aVertexPosition, 0.0, 1.0);
}
attribute vec2 aVertexPosition;
attribute vec4 aColour;
varying vec4 aVertexColor;
void main() {
aVertexColor = aColour;
gl_Position = vec4(aVertexPosition, 0.0, 1.0);
}
</script>
<script id="fragmentshader" type="x-shader">
precision mediump float;
precision mediump float;
varying vec4 aVertexColor;
varying vec4 aVertexColor;
void main() {
gl_FragColor = aVertexColor;
}
void main() {
gl_FragColor = aVertexColor;
}
</script>
<script type="text/javascript">
@ -44,6 +46,9 @@
var v = document.getElementById("vertexshader").firstChild.nodeValue;
var f = document.getElementById("fragmentshader").firstChild.nodeValue;
console.log("vertex source: ", v);
console.log("fragment source: ", f);
var vs = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vs, v);
gl.compileShader(vs);
@ -96,6 +101,7 @@
gl.vertexAttribPointer(program.aVertexPosition, itemSize, gl.FLOAT, false, 0, 0);
program.aColour = gl.getAttribLocation(program, "aColour");
console.log("aColour: " + program.aColour);
gl.enableVertexAttribArray(program.aColour);
gl.vertexAttribPointer(program.aColour, 4, gl.FLOAT, false, 0, 24);