Merge mozilla-inbound to mozilla-central a=merge

This commit is contained in:
Razvan Maries 2018-11-12 11:58:52 +02:00
Родитель e2fbf4079d 62d62e3e66
Коммит 7f7c353e96
11 изменённых файлов: 98 добавлений и 26 удалений

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@ -544,7 +544,7 @@ AsyncImagePipelineManager::HoldExternalImage(const wr::PipelineId& aPipelineId,
}
void
AsyncImagePipelineManager::NotifyPipelinesUpdated(wr::WrPipelineInfo aInfo, bool aRender)
AsyncImagePipelineManager::NotifyPipelinesUpdated(const wr::WrPipelineInfo& aInfo, bool aRender)
{
// This is called on the render thread, so we just stash the data into
// UpdatesQueue and process it later on the compositor thread.

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@ -56,7 +56,7 @@ public:
// This is called from the Renderer thread to notify this class about the
// pipelines in the most recently completed render. A copy of the update
// information is put into mUpdatesQueue.
void NotifyPipelinesUpdated(wr::WrPipelineInfo aInfo, bool aRender);
void NotifyPipelinesUpdated(const wr::WrPipelineInfo& aInfo, bool aRender);
// This is run on the compositor thread to process mUpdatesQueue. We make
// this a public entry point because we need to invoke it from other places.

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@ -37,6 +37,7 @@ public:
virtual bool BeginFrame() = 0;
virtual void EndFrame() = 0;
virtual void WaitForGPU() = 0;
virtual void Pause() = 0;
virtual bool Resume() = 0;

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@ -341,7 +341,11 @@ RenderCompositorANGLE::EndFrame()
if (mCompositionDevice) {
mCompositionDevice->Commit();
}
}
void
RenderCompositorANGLE::WaitForGPU()
{
// Note: this waits on the query we inserted in the previous frame,
// not the one we just inserted now. Example:
// Insert query #1
@ -473,14 +477,31 @@ RenderCompositorANGLE::GetBufferSize()
return mBufferSize.ref();
}
void
RenderCompositorANGLE::InsertPresentWaitQuery()
RefPtr<ID3D11Query>
RenderCompositorANGLE::GetD3D11Query()
{
RefPtr<ID3D11Query> query;
if (mRecycledQuery) {
query = mRecycledQuery.forget();
return query;
}
CD3D11_QUERY_DESC desc(D3D11_QUERY_EVENT);
HRESULT hr = mDevice->CreateQuery(&desc, getter_AddRefs(query));
if (FAILED(hr) || !query) {
gfxWarning() << "Could not create D3D11_QUERY_EVENT: " << gfx::hexa(hr);
return nullptr;
}
return query;
}
void
RenderCompositorANGLE::InsertPresentWaitQuery()
{
RefPtr<ID3D11Query> query;
query = GetD3D11Query();
if (!query) {
return;
}
@ -498,6 +519,8 @@ RenderCompositorANGLE::WaitForPreviousPresentQuery()
BOOL result;
layers::WaitForGPUQuery(mDevice, mCtx, query, &result);
// Recycle query for later use.
mRecycledQuery = query;
mWaitForPresentQueries.pop();
}
}

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@ -38,6 +38,7 @@ public:
bool BeginFrame() override;
void EndFrame() override;
void WaitForGPU() override;
void Pause() override;
bool Resume() override;
@ -61,6 +62,7 @@ protected:
ID3D11Device* GetDeviceOfEGLDisplay();
void CreateSwapChainForDCompIfPossible(IDXGIFactory2* aDXGIFactory2);
bool SutdownEGLLibraryIfNecessary();
RefPtr<ID3D11Query> GetD3D11Query();
EGLConfig mEGLConfig;
EGLSurface mEGLSurface;
@ -76,6 +78,7 @@ protected:
RefPtr<IDCompositionVisual> mVisual;
std::queue<RefPtr<ID3D11Query>> mWaitForPresentQueries;
RefPtr<ID3D11Query> mRecycledQuery;
Maybe<LayoutDeviceIntSize> mBufferSize;
};

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@ -53,6 +53,11 @@ RenderCompositorOGL::EndFrame()
mGL->SwapBuffers();
}
void
RenderCompositorOGL::WaitForGPU()
{
}
void
RenderCompositorOGL::Pause()
{

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@ -24,6 +24,7 @@ public:
bool BeginFrame() override;
void EndFrame() override;
void WaitForGPU() override;
void Pause() override;
bool Resume() override;

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@ -340,7 +340,7 @@ RenderThread::RunEvent(wr::WindowId aWindowId, UniquePtr<RendererEvent> aEvent)
static void
NotifyDidRender(layers::CompositorBridgeParent* aBridge,
wr::WrPipelineInfo aInfo,
RefPtr<WebRenderPipelineInfo> aInfo,
TimeStamp aStart,
TimeStamp aEnd,
bool aRender)
@ -352,15 +352,15 @@ NotifyDidRender(layers::CompositorBridgeParent* aBridge,
aBridge->GetWrBridge()->RecordFrame();
}
for (uintptr_t i = 0; i < aInfo.epochs.length; i++) {
auto info = aInfo->Raw();
for (uintptr_t i = 0; i < info.epochs.length; i++) {
aBridge->NotifyPipelineRendered(
aInfo.epochs.data[i].pipeline_id,
aInfo.epochs.data[i].epoch,
info.epochs.data[i].pipeline_id,
info.epochs.data[i].epoch,
aStart,
aEnd);
}
wr_pipeline_info_delete(aInfo);
}
void
@ -382,9 +382,9 @@ RenderThread::UpdateAndRender(wr::WindowId aWindowId,
}
auto& renderer = it->second;
bool rendered = false;
if (aRender) {
renderer->UpdateAndRender(aReadbackSize, aReadbackBuffer, aHadSlowFrame);
rendered = renderer->UpdateAndRender(aReadbackSize, aReadbackBuffer, aHadSlowFrame);
} else {
renderer->Update();
}
@ -392,17 +392,7 @@ RenderThread::UpdateAndRender(wr::WindowId aWindowId,
renderer->CheckGraphicsResetStatus();
TimeStamp end = TimeStamp::Now();
auto info = renderer->FlushPipelineInfo();
RefPtr<layers::AsyncImagePipelineManager> pipelineMgr =
renderer->GetCompositorBridge()->GetAsyncImagePipelineManager();
// pipelineMgr should always be non-null here because it is only nulled out
// after the WebRenderAPI instance for the CompositorBridgeParent is
// destroyed, and that destruction blocks until the renderer thread has
// removed the relevant renderer. And after that happens we should never reach
// this code at all; it would bail out at the mRenderers.find check above.
MOZ_ASSERT(pipelineMgr);
pipelineMgr->NotifyPipelinesUpdated(info, aRender);
layers::CompositorThreadHolder::Loop()->PostTask(NewRunnableFunction(
"NotifyDidRenderRunnable",
@ -412,6 +402,25 @@ RenderThread::UpdateAndRender(wr::WindowId aWindowId,
aStartTime, end,
aRender
));
if (rendered) {
// Wait for GPU after posting NotifyDidRender, since the wait is not
// necessary for the NotifyDidRender.
// The wait is necessary for Textures recycling of AsyncImagePipelineManager
// and for avoiding GPU queue is filled with too much tasks.
// WaitForGPU's implementation is different for each platform.
renderer->WaitForGPU();
}
RefPtr<layers::AsyncImagePipelineManager> pipelineMgr =
renderer->GetCompositorBridge()->GetAsyncImagePipelineManager();
// pipelineMgr should always be non-null here because it is only nulled out
// after the WebRenderAPI instance for the CompositorBridgeParent is
// destroyed, and that destruction blocks until the renderer thread has
// removed the relevant renderer. And after that happens we should never reach
// this code at all; it would bail out at the mRenderers.find check above.
MOZ_ASSERT(pipelineMgr);
pipelineMgr->NotifyPipelinesUpdated(info->Raw(), aRender);
}
void
@ -795,6 +804,16 @@ WebRenderShaders::~WebRenderShaders() {
wr_shaders_delete(mShaders, mGL.get());
}
WebRenderPipelineInfo::WebRenderPipelineInfo(wr::WrPipelineInfo aPipelineInfo)
: mPipelineInfo(aPipelineInfo)
{
}
WebRenderPipelineInfo::~WebRenderPipelineInfo()
{
wr_pipeline_info_delete(mPipelineInfo);
}
WebRenderThreadPool::WebRenderThreadPool()
{
mThreadPool = wr_thread_pool_new();

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@ -72,6 +72,19 @@ protected:
wr::WrShaders* mShaders;
};
class WebRenderPipelineInfo {
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(WebRenderPipelineInfo);
public:
explicit WebRenderPipelineInfo(wr::WrPipelineInfo aPipelineInfo);
const wr::WrPipelineInfo& Raw() { return mPipelineInfo; }
protected:
~WebRenderPipelineInfo();
const wr::WrPipelineInfo mPipelineInfo;
};
/// Base class for an event that can be scheduled to run on the render thread.
///
/// The event can be passed through the same channels as regular WebRender messages

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@ -194,6 +194,12 @@ RendererOGL::CheckGraphicsResetStatus()
}
}
void
RendererOGL::WaitForGPU()
{
mCompositor->WaitForGPU();
}
void
RendererOGL::Pause()
{
@ -229,10 +235,11 @@ RendererOGL::SetFrameStartTime(const TimeStamp& aTime)
mFrameStartTime = aTime;
}
wr::WrPipelineInfo
RefPtr<WebRenderPipelineInfo>
RendererOGL::FlushPipelineInfo()
{
return wr_renderer_flush_pipeline_info(mRenderer);
auto info = wr_renderer_flush_pipeline_info(mRenderer);
return new WebRenderPipelineInfo(info);
}
RenderTextureHost*

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@ -60,7 +60,7 @@ public:
bool UpdateAndRender(const Maybe<gfx::IntSize>& aReadbackSize, const Maybe<Range<uint8_t>>& aReadbackBuffer, bool aHadSlowFrame);
/// This can be called on the render thread only.
bool RenderToTarget(gfx::DrawTarget& aTarget);
void WaitForGPU();
/// This can be called on the render thread only.
void SetProfilerEnabled(bool aEnabled);
@ -91,7 +91,7 @@ public:
layers::CompositorBridgeParent* GetCompositorBridge() { return mBridge; }
wr::WrPipelineInfo FlushPipelineInfo();
RefPtr<WebRenderPipelineInfo> FlushPipelineInfo();
RenderTextureHost* GetRenderTexture(wr::WrExternalImageId aExternalImageId);