зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1743930
- Remove unused TextureAllocationFlags flag handling r=gfx-reviewers,jrmuizel
Differential Revision: https://phabricator.services.mozilla.com/D132648
This commit is contained in:
Родитель
aaae0cfc51
Коммит
80a705656a
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@ -385,8 +385,7 @@ static bool InitBuffer(uint8_t* buf, size_t bufSize, gfx::SurfaceFormat aFormat,
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return false;
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}
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if ((aAllocFlags & ALLOC_CLEAR_BUFFER) ||
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(aAllocFlags & ALLOC_CLEAR_BUFFER_BLACK)) {
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if (aAllocFlags & ALLOC_CLEAR_BUFFER) {
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if (aFormat == gfx::SurfaceFormat::B8G8R8X8) {
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// Even though BGRX was requested, XRGB_UINT32 is what is meant,
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// so use 0xFF000000 to put alpha in the right place.
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@ -397,10 +396,6 @@ static bool InitBuffer(uint8_t* buf, size_t bufSize, gfx::SurfaceFormat aFormat,
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}
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}
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if (aAllocFlags & ALLOC_CLEAR_BUFFER_WHITE) {
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memset(buf, 0xFF, bufSize);
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}
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return true;
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}
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@ -266,8 +266,7 @@ static TextureType GetTextureType(gfx::SurfaceFormat aFormat,
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if ((layersBackend == LayersBackend::LAYERS_WR &&
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!aKnowsCompositor->UsingSoftwareWebRender()) &&
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(moz2DBackend == gfx::BackendType::DIRECT2D ||
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moz2DBackend == gfx::BackendType::DIRECT2D1_1 ||
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(!!(aAllocFlags & ALLOC_FOR_OUT_OF_BAND_CONTENT))) &&
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moz2DBackend == gfx::BackendType::DIRECT2D1_1) &&
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aSize.width <= maxTextureSize && aSize.height <= maxTextureSize &&
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!(aAllocFlags & ALLOC_UPDATE_FROM_SURFACE)) {
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return TextureType::D3D11;
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@ -1194,9 +1193,7 @@ already_AddRefed<TextureClient> TextureClient::CreateFromSurface(
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if (layersBackend == LayersBackend::LAYERS_WR &&
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(moz2DBackend == gfx::BackendType::DIRECT2D ||
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moz2DBackend == gfx::BackendType::DIRECT2D1_1 ||
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(!!(aAllocFlags & ALLOC_FOR_OUT_OF_BAND_CONTENT) &&
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DeviceManagerDx::Get()->GetContentDevice())) &&
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moz2DBackend == gfx::BackendType::DIRECT2D1_1) &&
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size.width <= maxTextureSize && size.height <= maxTextureSize) {
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data = D3D11TextureData::Create(aSurface, aAllocFlags);
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}
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@ -1248,10 +1245,6 @@ already_AddRefed<TextureClient> TextureClient::CreateForRawBufferAccess(
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return nullptr;
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}
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if (aAllocFlags & ALLOC_DISALLOW_BUFFERTEXTURECLIENT) {
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return nullptr;
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}
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if (!gfx::Factory::AllowedSurfaceSize(aSize)) {
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return nullptr;
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}
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@ -62,8 +62,6 @@ class PTextureChild;
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class TextureChild;
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class TextureData;
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class GPUVideoTextureData;
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struct RawTextureBuffer;
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class RawYCbCrTextureBuffer;
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class TextureClient;
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class ITextureClientRecycleAllocator;
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#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
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@ -288,9 +288,7 @@ D3D11TextureData::D3D11TextureData(ID3D11Texture2D* aTexture,
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: mSize(aSize),
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mFormat(aFormat),
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mNeedsClear(aFlags & ALLOC_CLEAR_BUFFER),
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mNeedsClearWhite(aFlags & ALLOC_CLEAR_BUFFER_WHITE),
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mHasSynchronization(HasKeyedMutex(aTexture)),
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mIsForOutOfBandContent(aFlags & ALLOC_FOR_OUT_OF_BAND_CONTENT),
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mTexture(aTexture),
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mAllocationFlags(aFlags) {
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MOZ_ASSERT(aTexture);
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@ -321,7 +319,7 @@ bool D3D11TextureData::Lock(OpenMode aMode) {
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return false;
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}
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if (NS_IsMainThread() && !mIsForOutOfBandContent) {
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if (NS_IsMainThread()) {
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if (!PrepareDrawTargetInLock(aMode)) {
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Unlock();
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return false;
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@ -334,8 +332,7 @@ bool D3D11TextureData::Lock(OpenMode aMode) {
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bool D3D11TextureData::PrepareDrawTargetInLock(OpenMode aMode) {
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// Make sure that successful write-lock means we will have a DrawTarget to
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// write into.
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if (!mDrawTarget &&
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(aMode & OpenMode::OPEN_WRITE || mNeedsClear || mNeedsClearWhite)) {
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if (!mDrawTarget && (aMode & OpenMode::OPEN_WRITE || mNeedsClear)) {
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mDrawTarget = BorrowDrawTarget();
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if (!mDrawTarget) {
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return false;
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@ -349,11 +346,6 @@ bool D3D11TextureData::PrepareDrawTargetInLock(OpenMode aMode) {
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mDrawTarget->ClearRect(Rect(0, 0, mSize.width, mSize.height));
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mNeedsClear = false;
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}
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if (mNeedsClearWhite) {
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mDrawTarget->FillRect(Rect(0, 0, mSize.width, mSize.height),
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ColorPattern(DeviceColor(1.0, 1.0, 1.0, 1.0)));
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mNeedsClearWhite = false;
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}
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return true;
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}
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@ -461,7 +453,7 @@ D3D11TextureData* D3D11TextureData::Create(IntSize aSize, SurfaceFormat aFormat,
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}
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newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
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if (!NS_IsMainThread() || !!(aFlags & ALLOC_FOR_OUT_OF_BAND_CONTENT)) {
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if (!NS_IsMainThread()) {
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// On the main thread we use the syncobject to handle synchronization.
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if (!(aFlags & ALLOC_MANUAL_SYNCHRONIZATION)) {
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newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
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@ -124,9 +124,7 @@ class D3D11TextureData final : public TextureData {
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gfx::YUVColorSpace mYUVColorSpace = gfx::YUVColorSpace::Identity;
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gfx::ColorRange mColorRange = gfx::ColorRange::LIMITED;
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bool mNeedsClear = false;
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bool mNeedsClearWhite = false;
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const bool mHasSynchronization;
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const bool mIsForOutOfBandContent;
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RefPtr<ID3D11Texture2D> mTexture;
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const TextureAllocationFlags mAllocationFlags;
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