add eval, frame, help, scope, and where commands.  The hardcoded strings need to be moved into the .properties file.
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rginda%netscape.com 2001-04-23 19:18:48 +00:00
Родитель 100e213b1a
Коммит 81114a7b8b
1 изменённых файлов: 25 добавлений и 2 удалений

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@ -36,12 +36,35 @@
function initCommands(commandObject)
{
console.commands = new CCommandManager();
console._commands = new CCommandManager();
function add (name, func, usage, help)
{
console.commands.add (name, func, usage, help);
console._commands.add (name, func, usage, help);
}
add ("eval", "onInputEval", "<script>",
"Evaluates <script> as JavaScript, in the debugger's context.");
add ("frame", "onInputFrame", "[<frame-number>]",
"Sets the current frame to the one numbered <frame-number>, and " +
"displays a summary of the frame. If <frame-number> is not " +
"provided, a summary of the current frame will be displayed. " +
"Use the /where command to list available frames and frame numbers.");
add ("help", "onInputHelp", "[<command>]",
"Displays help on <command>, which can be a full command name, or " +
"the first few characters of the command name. If <command> matches " +
"more than one command, help on all matching commands will be" +
"displayed.");
add ("scope", "onInputScope", "",
"Lists the properties part of the topmost object in the scope chain " +
"for the current frame.");
add ("where", "onInputWhere", "",
"Displays a summarized list of stack frames in the current " +
"call chain.");
add ("quit", "onInputQuit", "",
"Close this window.");