Bug 984823 - Use clamp to edges with tiles on b2g. r=Cwiiis

This commit is contained in:
Nicolas Silva 2014-03-21 13:54:13 +01:00
Родитель a46fb0f8a7
Коммит 8178319bae
5 изменённых файлов: 40 добавлений и 13 удалений

Просмотреть файл

@ -1442,7 +1442,7 @@ CompositorOGL::BindAndDrawQuad(ShaderProgramOGL *aProg,
}
GLuint
CompositorOGL::GetTemporaryTexture(GLenum aUnit)
CompositorOGL::GetTemporaryTexture(GLenum aTarget, GLenum aUnit)
{
if (!mTexturePool) {
#ifdef MOZ_WIDGET_GONK
@ -1451,12 +1451,17 @@ CompositorOGL::GetTemporaryTexture(GLenum aUnit)
mTexturePool = new PerUnitTexturePoolOGL(gl());
#endif
}
return mTexturePool->GetTexture(aUnit);
return mTexturePool->GetTexture(aTarget, aUnit);
}
GLuint
PerUnitTexturePoolOGL::GetTexture(GLenum aTextureUnit)
PerUnitTexturePoolOGL::GetTexture(GLenum aTarget, GLenum aTextureUnit)
{
if (mTextureTarget == 0) {
mTextureTarget = aTarget;
}
MOZ_ASSERT(mTextureTarget == aTarget);
size_t index = aTextureUnit - LOCAL_GL_TEXTURE0;
// lazily grow the array of temporary textures
if (mTextures.Length() <= index) {
@ -1472,6 +1477,9 @@ PerUnitTexturePoolOGL::GetTexture(GLenum aTextureUnit)
return 0;
}
mGL->fGenTextures(1, &mTextures[index]);
mGL->fBindTexture(aTarget, mTextures[index]);
mGL->fTexParameteri(aTarget, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
mGL->fTexParameteri(aTarget, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
}
return mTextures[index];
}
@ -1506,8 +1514,20 @@ PerFrameTexturePoolOGL::DestroyTextures()
}
GLuint
PerFrameTexturePoolOGL::GetTexture(GLenum)
PerFrameTexturePoolOGL::GetTexture(GLenum aTarget, GLenum)
{
if (mTextureTarget == 0) {
mTextureTarget = aTarget;
}
// The pool should always use the same texture target because it is illegal
// to change the target of an already exisiting gl texture.
// If we need to use several targets, a pool with several sub-pools (one per
// target) will have to be implemented.
// At the moment this pool is only used with tiling on b2g so we always need
// the same target.
MOZ_ASSERT(mTextureTarget == aTarget);
GLuint texture = 0;
if (!mUnusedTextures.IsEmpty()) {
@ -1517,6 +1537,9 @@ PerFrameTexturePoolOGL::GetTexture(GLenum)
} else if (mGL->MakeCurrent()) {
// There isn't one to reuse, create one.
mGL->fGenTextures(1, &texture);
mGL->fBindTexture(aTarget, texture);
mGL->fTexParameteri(aTarget, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
mGL->fTexParameteri(aTarget, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
}
if (texture) {

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@ -73,7 +73,7 @@ public:
virtual void Clear() = 0;
virtual GLuint GetTexture(GLenum aUnit) = 0;
virtual GLuint GetTexture(GLenum aTarget, GLenum aEnum) = 0;
virtual void EndFrame() = 0;
};
@ -86,7 +86,8 @@ class PerUnitTexturePoolOGL : public CompositorTexturePoolOGL
{
public:
PerUnitTexturePoolOGL(gl::GLContext* aGL)
: mGL(aGL)
: mTextureTarget(0) // zero is never a valid texture target
, mGL(aGL)
{}
virtual ~PerUnitTexturePoolOGL()
@ -99,13 +100,14 @@ public:
DestroyTextures();
}
virtual GLuint GetTexture(GLenum aUnit) MOZ_OVERRIDE;
virtual GLuint GetTexture(GLenum aTarget, GLenum aUnit) MOZ_OVERRIDE;
virtual void EndFrame() MOZ_OVERRIDE {}
protected:
void DestroyTextures();
GLenum mTextureTarget;
nsTArray<GLuint> mTextures;
RefPtr<gl::GLContext> mGL;
};
@ -123,7 +125,8 @@ class PerFrameTexturePoolOGL : public CompositorTexturePoolOGL
{
public:
PerFrameTexturePoolOGL(gl::GLContext* aGL)
: mGL(aGL)
: mTextureTarget(0) // zero is never a valid texture target
, mGL(aGL)
{}
virtual ~PerFrameTexturePoolOGL()
@ -136,13 +139,14 @@ public:
DestroyTextures();
}
virtual GLuint GetTexture(GLenum aUnit) MOZ_OVERRIDE;
virtual GLuint GetTexture(GLenum aTarget, GLenum aUnit) MOZ_OVERRIDE;
virtual void EndFrame() MOZ_OVERRIDE;
protected:
void DestroyTextures();
GLenum mTextureTarget;
RefPtr<gl::GLContext> mGL;
nsTArray<GLuint> mCreatedTextures;
nsTArray<GLuint> mUnusedTextures;
@ -267,7 +271,7 @@ public:
* Doing so lets us use gralloc the way it has been designed to be used
* (see https://wiki.mozilla.org/Platform/GFX/Gralloc)
*/
GLuint GetTemporaryTexture(GLenum aUnit);
GLuint GetTemporaryTexture(GLenum aTarget, GLenum aUnit);
const gfx::Matrix4x4& GetProjMatrix() const {
return mProjMatrix;

Просмотреть файл

@ -148,7 +148,7 @@ void GrallocTextureSourceOGL::Lock()
MOZ_ASSERT(IsValid());
mTexture = mCompositor->GetTemporaryTexture(LOCAL_GL_TEXTURE0);
mTexture = mCompositor->GetTemporaryTexture(GetTextureTarget(), LOCAL_GL_TEXTURE0);
GLuint textureTarget = GetTextureTarget();

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@ -90,7 +90,7 @@ MacIOSurfaceTextureSourceOGL::BindTexture(GLenum aTextureUnit, gfx::Filter aFilt
NS_WARNING("Trying to bind a texture without a GLContext");
return;
}
GLuint tex = mCompositor->GetTemporaryTexture(aTextureUnit);
GLuint tex = mCompositor->GetTemporaryTexture(GetTextureTarget(), aTextureUnit);
gl()->fActiveTexture(aTextureUnit);
gl()->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, tex);

Просмотреть файл

@ -345,7 +345,7 @@ SharedTextureSourceOGL::BindTexture(GLenum aTextureUnit, gfx::Filter aFilter)
NS_WARNING("Trying to bind a texture without a GLContext");
return;
}
GLuint tex = mCompositor->GetTemporaryTexture(aTextureUnit);
GLuint tex = mCompositor->GetTemporaryTexture(GetTextureTarget(), aTextureUnit);
gl()->fActiveTexture(aTextureUnit);
gl()->fBindTexture(mTextureTarget, tex);