Bug 1410396: Skip test_conformance__glsl__misc__shader-uniform-packing-restrictions.html on Linux debug too. rpending=jgilbert

Since it's timing out very frequently on central, and apparently the culprit is
bug 1409088, which just added a relatively expensive assertion in layout.

Since that assertion has caught at least two bugs already since it landed, I
really don't want to remove it...

MozReview-Commit-ID: JVeAVKZe1PE
This commit is contained in:
Emilio Cobos Álvarez 2017-10-20 21:33:43 +02:00
Родитель ad8006bcb6
Коммит 8181ee70ac
2 изменённых файлов: 3 добавлений и 3 удалений

Просмотреть файл

@ -7835,7 +7835,7 @@ fail-if = (os == 'android' && android_version == '10')
[generated/test_conformance__glsl__misc__shader-precision-format-obeyed.html]
[generated/test_conformance__glsl__misc__shader-struct-scope.html]
[generated/test_conformance__glsl__misc__shader-uniform-packing-restrictions.html]
skip-if = (os == 'android') || (os == 'win' && os_version == '6.1' && debug)
skip-if = (os == 'android') || (os == 'win' && os_version == '6.1' && debug) || (os == 'linux' && debug)
[generated/test_conformance__glsl__misc__shader-varying-packing-restrictions.html]
[generated/test_conformance__glsl__misc__shader-with-256-character-define.html]
[generated/test_conformance__glsl__misc__shader-with-256-character-identifier.frag.html]

Просмотреть файл

@ -533,8 +533,8 @@ skip-if = (os == 'android')
[generated/test_conformance__context__context-release-with-workers.html]
skip-if = (os == 'android')
[generated/test_conformance__glsl__misc__shader-uniform-packing-restrictions.html]
# Frequent timeout on win7 debug.
skip-if = (os == 'android') || (os == 'win' && os_version == '6.1' && debug)
# Frequent timeout on win7 and linux debug.
skip-if = (os == 'android') || (os == 'win' && os_version == '6.1' && debug) || (os == 'linux' && debug)
[generated/test_conformance__glsl__bugs__complex-glsl-does-not-crash.html]
skip-if = (os == 'android')