зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1410396: Skip test_conformance__glsl__misc__shader-uniform-packing-restrictions.html on Linux debug too. rpending=jgilbert
Since it's timing out very frequently on central, and apparently the culprit is bug 1409088, which just added a relatively expensive assertion in layout. Since that assertion has caught at least two bugs already since it landed, I really don't want to remove it... MozReview-Commit-ID: JVeAVKZe1PE
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@ -7835,7 +7835,7 @@ fail-if = (os == 'android' && android_version == '10')
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[generated/test_conformance__glsl__misc__shader-precision-format-obeyed.html]
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[generated/test_conformance__glsl__misc__shader-struct-scope.html]
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[generated/test_conformance__glsl__misc__shader-uniform-packing-restrictions.html]
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skip-if = (os == 'android') || (os == 'win' && os_version == '6.1' && debug)
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skip-if = (os == 'android') || (os == 'win' && os_version == '6.1' && debug) || (os == 'linux' && debug)
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[generated/test_conformance__glsl__misc__shader-varying-packing-restrictions.html]
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[generated/test_conformance__glsl__misc__shader-with-256-character-define.html]
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[generated/test_conformance__glsl__misc__shader-with-256-character-identifier.frag.html]
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@ -533,8 +533,8 @@ skip-if = (os == 'android')
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[generated/test_conformance__context__context-release-with-workers.html]
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skip-if = (os == 'android')
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[generated/test_conformance__glsl__misc__shader-uniform-packing-restrictions.html]
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# Frequent timeout on win7 debug.
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skip-if = (os == 'android') || (os == 'win' && os_version == '6.1' && debug)
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# Frequent timeout on win7 and linux debug.
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skip-if = (os == 'android') || (os == 'win' && os_version == '6.1' && debug) || (os == 'linux' && debug)
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[generated/test_conformance__glsl__bugs__complex-glsl-does-not-crash.html]
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skip-if = (os == 'android')
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